Another random ideals and quality of life things - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Another random ideals and quality of life things (/showthread.php?tid=9782) |
Another random ideals and quality of life things - TJ1524 - 07-29-2020 Just like Bezerker, I created a list of ideas I wanted to see a few days ago. TTT Class - gunslinger positive deploy speed, 10% chance to reload faster Someone also mentioned that every time you switch weapons it should power it up somehow. possibly pick up another primary weapon or ammo regen Runes and crystals (Greater) replenishing: Make them apply to fishing rod and lures Reinvigoration: Have a small chance that it will keep 1 additional EP point if possible. Like 1% chance. Trait:your weapon selects a person each round and the closer you are to them, the faster you move. It doesn't tell you who, but when they die, the mobi stops Extinct: Make a zodiac sign with deploy speed (don't care if infinite or timed)
Forums view-only trade offers and market sort backpacks, also new sort options based on slot (melee, primary, secondary, misc, crystal, equipment). Should put whatever you pick at the top combine backpacks Check fishing thread for opinions on that. speaking of that, I want what Ninendo suggested with cosmetic dust (turn accessory into dust) dog role Survive:
Asylum:
IOD:
Edit: 7/29: T item: make an item that functions like that one T weapon that makes it so they have to keep moving. Instead of the keep moving/explode part, they lose all of the items in their hands except one (like the items they have for the round). Make it have like 5 charges. |