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Masterwork Nodes Suggestions - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Masterwork Nodes Suggestions (/showthread.php?tid=9146) |
Masterwork Nodes Suggestions - Glazz - 11-10-2019 After Reloading Effects: - 1 in X to shoot a projectile dealing XX dmg (Must use over 50%/100% of the clip for the effect to proc). The projectile could be something like an eveningstar ice projectile. - 1 in (2?) to increase your clip by +1 for the round (Must use over 50%/100% of the clip for the effect to proc). First shot Effects: - 1 in X to slows down victims to base speed. - 1 in X to push back victims with great force. After a Rightful Kill Effects: - 1 in X to allow you to summon a plasma shield(that one detective item) around you for X seconds. - 1 in X for the body to explode dealing XX dmg around the area (does not work in pve). - 1 in X to refill your ammo count for all weapons. After death Effects: -1 in X to summon an aura that heals players (5hp/second?) for 10? seconds. -1 in X to explode your body and burning the surrounding area (basically an incendiary nade) Passive Effects: - The less bullets you have in your mag, the more mobility you gain (max up to %XX). - Collecting orbs(like cogs quests) around the map will increase Firerate and Damage by XX% for the round. Gun-specific Effects: - H.U.G.E-249: Increased Stability and Firerate by XX%. - Glock: Increased Clip by XX. - Mr-CA1: While scoped in, Firerate is the same as unscoped. RE: Masterwork Nodes Suggestions - Ghostly - 11-10-2019 Make the plasma shield pass through able by you but still blocks bullets (So that you dont just kill a t and get trapped for 10 seconds while other ts setup traps etc around u leading to ur doom. The rest are just small little stuff that i dont think anyone has a problem with. |