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[New Minigame] Capture the Flag - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: [New Minigame] Capture the Flag (/showthread.php?tid=9051) |
[New Minigame] Capture the Flag - Major Mon - 10-18-2019 Minigame: Capture the Flag -Only on select maps How the players work: -gives crates and possibly has a unique godlike and runes of easing (gives 2 runes of easing to the winning team and the losing team does not receive runes and receives reduced crate count) -All players on a team receive the same loot enabling all players to work effectively to win with incentive(the godlike or primordial items would be given randomly a winning team player) -All players are given crowbars, beam swords, fist of the djinn (beam swords would make it more interesting I think) to tag other players -all players are given either speed boosts or the mobility from the melee itself may be enough -getting hit once by a melee sends you to a jail site opposite or located far enough from the flag -Bunny , Jump, and Gravity Crystals are disabled -A player with the flag will hold it out, just like how warbanner is held out -If an odd number of players are present, one team will have one more member -If a player happens to die either from the map or other means, the player must wait 15 seconds to respawn and will respawn in a jail. -A player with the flag cannot use the melee item and can only hold the flag out -When the flag is captured the player holding the flag has reduced mobility(-10% mobility from original mobility IE: if the default speed is 30% the player with the flag has 20%) How the game/map works: -The first team to 3-5 captures wins -On a symmetrical map, the map will be split in half bounding it to two territories. -There will be blue team and red team (half the server is split into teams) -A re-colored/re-purposed War-banner model (A bright blue and red or different colors) could be used as the flag and an enemy player would have to walk up and either melee, click e or walk through it to pick it up - The server must be above a specific player count (12 or 16) - An indicator will appear above the flag location and jail-like a plasma shield that players can walkthrough. Maps that would apply: Some maps would have verticallity where an enemy flag is on a floor higher than the enemy gm_construct gm_headlong gm_bobomb_battlefield_a3 gm_lasertag_arena -gm_lego_backlot -halo_ascension_fix23 -ttt_arctic_complex -ttt_bikinibottom_v1b -ttt_blockcity_dd_a5 -ttt_canyon -ttt_cloverfield -ttt_crummycradle -ttt_doom -ttt_frg_kakarikovillage -ttt_frg_kuriosity_1_2 -ttt_frg_leviathan_final -ttt_frg_street_v2_2 -ttt_rooftops_2016_v1 -ttt_rooftops_a2 -ttt_roy_the_ship -ttt_sands -ttt_scarisland -ttt_sens -ttt_simple -ttt_sunday_street_b2fix -ttt_templar_b2_d -ttt_terrorception -ttt_terrortrain2018_final -ttt_untextured_mme -ttt_vessel -ttt_waterworld_remastered -ttt_westwood -ttt_whitehouse_v9 -ttt_wintermansion -ttt_xmas_nipperhouse -tttfrg_vhoxelsmotel_v1_1 -zm_countrytrain_b4 -zs_abandoned_mall_v6b |