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Shotguns with look at feet traits - Printable Version

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Shotguns with look at feet traits - 2bias - 03-23-2016

Every time I get shot by a shotgun with that trait, it ALWAYS procs, no matter what.

Can this please be nerfed?


RE: Shotguns with look at feet traits - Terran - 03-23-2016

1 in 6 =/= always


RE: Shotguns with look at feet traits - Helga - 03-23-2016

Seriously...?


RE: Shotguns with look at feet traits - 2bias - 03-23-2016

(03-23-2016, 02:42 AM)Terran Wrote:  1 in 6 =/= always

Basically, considering each pellet has a chance to proc

And the shotgun shoots just about 8 bullets every time it is shot.


RE: Shotguns with look at feet traits - Kuro - 03-23-2016

Support, nerf Excel's shotgun


RE: Shotguns with look at feet traits - Bathory (She/They) - 03-23-2016

This is why shotguns should only work off of shot, not pellets. No other guns are treated specially when it comes to suffix chances but them.


RE: Shotguns with look at feet traits - Terran - 03-23-2016

The chance also goes down at range because less pellets hit = less chance.


RE: Shotguns with look at feet traits - Dreadark - 03-23-2016

I've actually found this too. Whenever I get shot by nuggie's shotgun i almost always get proced. And it's super irritating.


RE: Shotguns with look at feet traits - Brassx - 03-23-2016

I've already explained that proc chances are multiplied by the amount of pellets shot to help balance, and explained that I have no way to determine if a pellet came from the same shot as another pellet. There's not a 'shot identifier' on bullet/damage info structures to determine these things. Not even a time stamp.


RE: Shotguns with look at feet traits - 2bias - 03-23-2016

(03-23-2016, 03:02 AM)Terran Wrote:  The chance also goes down at range because less pellets hit = less chance.

Well you shouldn't be sniping with a shotgun...

(03-23-2016, 03:05 AM)Brassx Wrote:  I've already explained that proc chances are multiplied by the amount of pellets shot to help balance, and explained that I have no way to determine if a pellet came from the same shot as another pellet. There's not 'shot identifier' on bullet/damage info structures to determine these things. Not even a time stamp.

Is there a way to just make it so shotguns automatically have above 15 chance or something?

(03-23-2016, 03:02 AM)Dreadark Wrote:  I've actually found this too. Whenever I get shot by nuggie's shotgun i almost always get proced. And it's super irritating.

Yeah, he proced it on my 3 timea in a row. I couldn't even look up for enough time to shoot him back