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Shotguns with look at feet traits - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Bug Reports (https://forerunnergaming.org/forums/forumdisplay.php?fid=25) +---- Forum: Resolved (https://forerunnergaming.org/forums/forumdisplay.php?fid=42) +---- Thread: Shotguns with look at feet traits (/showthread.php?tid=3648) Pages:
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Shotguns with look at feet traits - 2bias - 03-23-2016 Every time I get shot by a shotgun with that trait, it ALWAYS procs, no matter what. Can this please be nerfed? RE: Shotguns with look at feet traits - Terran - 03-23-2016 1 in 6 =/= always RE: Shotguns with look at feet traits - Helga - 03-23-2016 Seriously...? RE: Shotguns with look at feet traits - 2bias - 03-23-2016 (03-23-2016, 02:42 AM)Terran Wrote: 1 in 6 =/= always Basically, considering each pellet has a chance to proc And the shotgun shoots just about 8 bullets every time it is shot. RE: Shotguns with look at feet traits - Kuro - 03-23-2016 Support, nerf Excel's shotgun RE: Shotguns with look at feet traits - Bathory (She/They) - 03-23-2016 This is why shotguns should only work off of shot, not pellets. No other guns are treated specially when it comes to suffix chances but them. RE: Shotguns with look at feet traits - Terran - 03-23-2016 The chance also goes down at range because less pellets hit = less chance. RE: Shotguns with look at feet traits - Dreadark - 03-23-2016 I've actually found this too. Whenever I get shot by nuggie's shotgun i almost always get proced. And it's super irritating. RE: Shotguns with look at feet traits - Brassx - 03-23-2016 I've already explained that proc chances are multiplied by the amount of pellets shot to help balance, and explained that I have no way to determine if a pellet came from the same shot as another pellet. There's not a 'shot identifier' on bullet/damage info structures to determine these things. Not even a time stamp. RE: Shotguns with look at feet traits - 2bias - 03-23-2016 (03-23-2016, 03:02 AM)Terran Wrote: The chance also goes down at range because less pellets hit = less chance. Well you shouldn't be sniping with a shotgun... (03-23-2016, 03:05 AM)Brassx Wrote: I've already explained that proc chances are multiplied by the amount of pellets shot to help balance, and explained that I have no way to determine if a pellet came from the same shot as another pellet. There's not 'shot identifier' on bullet/damage info structures to determine these things. Not even a time stamp. Is there a way to just make it so shotguns automatically have above 15 chance or something? (03-23-2016, 03:02 AM)Dreadark Wrote: I've actually found this too. Whenever I get shot by nuggie's shotgun i almost always get proced. And it's super irritating. Yeah, he proced it on my 3 timea in a row. I couldn't even look up for enough time to shoot him back |