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Deathbringer Bugs 'n' Stuff - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Bug Reports (https://forerunnergaming.org/forums/forumdisplay.php?fid=25) +---- Forum: Resolved (https://forerunnergaming.org/forums/forumdisplay.php?fid=42) +---- Thread: Deathbringer Bugs 'n' Stuff (/showthread.php?tid=2614) |
Deathbringer Bugs 'n' Stuff - Unpoke - 11-16-2015 I've been lettin' people use the Deathbringer (godlike boney rifle thing of terror and also melee) for a while to make sure I'm not crazy, but: - You can't swing your melee until it's conflicting reload is finished - For whatever reason, when scoped, it appears to be extremely inaccurate (I've had a few people try, idk.) - People've been complaining the scope is too opaque and red, that mixed with the damage indicator redness, you're practically blind - reload so long (me complaining <3) - You can't melee the wielder of whoever is holding the melee-form of the rifle ya. other than that, love it ![]() RE: Deathbringer Bugs 'n' Stuff - Brassx - 11-19-2015 I'll go through checking this out/fixing these soon, and I'll make it more usable, as well as giving it a unique suffix(once I think of one). RE: Deathbringer Bugs 'n' Stuff - RadioActiveCow? - 11-19-2015 (11-19-2015, 05:36 AM)Brassx Wrote: I'll go through checking this out/fixing these soon, and I'll make it more usable, as well as giving it a unique suffix(once I think of one). Check suggestions there's a lot of real good suffix ideas I like the idea of being marked for death, (taking more damage for a certain time) Fits with the name too. RE: Deathbringer Bugs 'n' Stuff - Rotshout - 11-19-2015 (11-19-2015, 05:36 AM)Brassx Wrote: I'll go through checking this out/fixing these soon, and I'll make it more usable, as well as giving it a unique suffix(once I think of one). How about you make it heal the shooter for 10% of damage done on every hit? (With a cap on 15 for headshots.) RE: Deathbringer Bugs 'n' Stuff - Terran - 11-19-2015 Too OP! RE: Deathbringer Bugs 'n' Stuff - 2bias - 11-19-2015 To be honest, the part about not being able to be meleed while it is in melee form would be a pretty cool suffix RE: Deathbringer Bugs 'n' Stuff - Unpoke - 11-26-2015 What if, WHAT IF: Trait: - (Rifle mode) Hold L Shift to auto lock on to someone's chest-area. Damage is reduced by 25% when it's used. - (Melee mode) When hit, 1 in 2 chance: target is disarmed for 2 seconds and slowed for 5 seconds. or Trait: - (Rifle mode) Has a 1 in 4.4 chance to splinter the enemy, making any movement they make for 15 seconds damage them. - (Melee mode) 1 in 2 chance to give them that drunk vision effect. RE: Deathbringer Bugs 'n' Stuff - 2bias - 11-26-2015 That first trait is literally the most op thing I've ever seen suggested. Hey, let's just give the guy with a rifle a legal aiming! no. RE: Deathbringer Bugs 'n' Stuff - Unpoke - 11-26-2015 w/ damage reduction ;-; RE: Deathbringer Bugs 'n' Stuff - 2bias - 11-26-2015 (11-26-2015, 06:21 PM)Unpoke Wrote: w/ damage reduction ;-; Even with that, it is op as fuck. You will still insta kill people with less than 50 HP. |