Random ideas. Pick and choose fav if any - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Random ideas. Pick and choose fav if any (/showthread.php?tid=10008) |
Random ideas. Pick and choose fav if any - Deadheala .(Josh). - 02-04-2021 Name for item - Morning sun Base Weapon - Any weapon Rarity - Legendary Stat ranges for each stat - Mostly possitive on most stats but mobility and reload Flavor text if applicable - All praise the morning sun Trait/mechanics descriptions that aren't too convoluted or difficult to implement. This is not really something I can explain, its just kind of something you learn with experience. - Just something that has a chance to flash the person shot at for x ammount if time,Possible disorianted as well Name for item - LooseyGoosey Base Weapon - deagle Rarity - rare Stat ranges for each stat - nothing above 10% and negative mobility Flavor text if applicable - Butterfingers Trait/mechanics descriptions that aren't too convoluted or difficult to implement. This is not really something I can explain, its just kind of something you learn with experience. Person shot has a chance to drop there weapon when shooting. Name for item - Grumpy Gus Base Weapon - Anything Rarity - Unlikly Stat ranges for each stat - 10% max damage , 5% all other stats max Flavor text if applicable - Bahumbug Trait/mechanics descriptions that aren't too convoluted or difficult to implement. This is not really something I can explain, its just kind of something you learn with experience. Bullets explode and do more damage to people useing seasonal weapons Name for item - Fools Gold Base Weapon - Deagle Rarity - Primordial Stat ranges for each stat - Nul stats Flavor text if applicable - A curse and a treasure Trait/mechanics descriptions that aren't too convoluted or difficult to implement. This is not really something I can explain, its just kind of something you learn with experience. - Land 3-5 shots on a person head to instantly kill them and turn them into a block of pure gold, Each shot to the persons head slows them and slowly turns there vision yellow till killed or effect wears off Name for item - Forest Whistle Base Weapon - Its a misc Rarity - Godlike Stat ranges for each stat - No stats Flavor text if applicable - Sometimes we all need help from nature Trait/mechanics descriptions that aren't too convoluted or difficult to implement. This is not really something I can explain, its just kind of something you learn with experience. - Blow the whistle to gain a forest buff, example sound of the bear +10% to damage,Sound of the turtle , 25% less damage and so forth. Name for item - Hit or Miss Base Weapon - Glock Rarity - rare Stat ranges for each stat - Nothing above 10% and mobility and damage -20% to -10% Flavor text if applicable - Hit or miss i guess you never miss huh Trait/mechanics descriptions that aren't too convoluted or difficult to implement. This is not really something I can explain, its just kind of something you learn with experience. Those shot with this weaponf or X ammount of time have a chance to deal no damage with shots landed. RE: Random ideas. Pick and choose fav if any - SquaredTriangles - 02-05-2021 Grumpy Gus is a pretty good idea considering the amount of seasonal weapons we have |