A Note on Melees. - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: A Note on Melees. (/showthread.php?tid=988) |
RE: A Note on Melees. - Brassx - 03-29-2015 (03-29-2015, 01:10 AM)Dreadark Wrote:(03-29-2015, 12:35 AM)Brassx Wrote:(03-28-2015, 11:59 PM)Dreadark Wrote: I totalllyyy see where you're coming from Brass. I LOVE melees personally. I always love hitting things and it probably comes from my childhood of only playing RPGs. Fair enough. I can definitely see it being more of an issue if they have lower HP. RE: A Note on Melees. - Terran - 03-29-2015 What if Melees did 20 damage by default, but each one had a higher current HP damage, too? Default Crowbar = 20 Damage Axe = 20 Damage + 5% Current HP Ninjato = 20 Damage + 15% Current HP + Movespeed Durendal = 20 Damage + 20% Current HP + Range or something? RE: A Note on Melees. - Dreadark - 03-29-2015 (03-29-2015, 01:30 AM)Terran Wrote: What if Melees did 20 damage by default, but each one had a higher current HP damage, too? sounds pretty good but probably wouldn't be A-Okay for the rest of the people here. |