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Maps you dislike/have problems - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Map Submissions (https://forerunnergaming.org/forums/forumdisplay.php?fid=73) +--- Thread: Maps you dislike/have problems (/showthread.php?tid=9019) |
RE: Maps you dislike/have problems - hockeyfn - 10-09-2019 Yeah, +1 to remove construct like everyone else is saying. Could be an issue because there is currently a challenge on that map but could always just remove it or put it elsewhere... RE: Maps you dislike/have problems - Vhoxel - 10-09-2019 construct good map people that complain about it just suck at sniping RE: Maps you dislike/have problems - Jake1o - 10-09-2019 Alright I'll do a second vote on construct then. Any other maps? RE: Maps you dislike/have problems - The Black Parade - 10-09-2019 (10-09-2019, 05:23 AM)Cute Wrote: I' m not that good in explaining and map names but i gona try my best. Here all maps i have problems with: Yeah even using those walls on the roof of the building to see enemies is an exploit none the less. The general rule of thumb is that if a wall has an nodraw texture (usually where its unaccessible in vanilla TTT) where you can see them but they can't see you is considered an exploit. Quote:-ttt_frg_leviathan_final - in my opinion it too big with samey corridor and confusing layout. -Please Remove I would like to defend my own map. Leviathan was built to not have a confusing layout entirely. The map is essentially made up of chambers, with about all chambers having 2-3 entrances/exits (not-including the middle area). The map is also just 1 big circle, and then the 2 extra large rooms on the side of the map. I understand your idea of samey corridors, and yeah with like 8-10 players on it can be big, but It takes time to learn maps, so confusing layouts in my opinion should not be a cause to remove it, unless the map is almost impossible to memorize (anyone remember ttt_catacombs?) If we want to talk about more confusing layouts than Leviathan, lets talk about ttt_wanda or dm_darkmatter, or even ttt_digdown. Those three I would say are much larger and more confusing, especially digdown, but sense those maps are well known and are on multiple servers, people generally like/or are fine with playing on the map, because they played it more often and know what to navigate it. See my point? RE: Maps you dislike/have problems - Vhoxel - 10-09-2019 Leviathan chill map, never had any delaying problems with it country train aids because of it's lack of lighting RE: Maps you dislike/have problems - Unreal Oz - 10-09-2019 BRING BACK OLD LOST TEMPLE SPAWN!!!GETS RID OF AFKS SO WHAT IF THEY GET TO STAY AN EXTRA MAP DO IT FOR THE CHALLENGE SCROLL KILLS!! RE: Maps you dislike/have problems - DELETED USER - 10-09-2019 -ttt_ntg_rooftops_re_final This map has broken textures, Either fix it or brick it RE: Maps you dislike/have problems - ghasT_T - 10-09-2019 Definitely that one rip off NTG rooftops, has broken skybox, invisible parts of buildings that you walk on, and generally optimized so poorly RE: Maps you dislike/have problems - The Black Parade - 10-09-2019 (10-09-2019, 05:45 PM)°Bouncy°☭°Cunter° Wrote: -ttt_ntg_rooftops_re_final DM me the broken texture, I'll check it out and fix it. Map is completely built with default textures so I don't know what could be missing RE: Maps you dislike/have problems - Kaelis - 10-09-2019 Construct needs to go |