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Effect on Kill Traits - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Effect on Kill Traits (/showthread.php?tid=2903) |
RE: Effect on Kill Traits - RetralMega - 12-25-2015 (12-25-2015, 07:49 PM)Rotshout Wrote:(12-25-2015, 06:19 PM)Terran Wrote: Oh lordy, it sounds cool but those ideas look really overpowered. Traitors being able to heal upon kills? You'd be literally invincible. 25% swift mobility plus another 15%? Aaah. Dank just sounds absolutely stupid, but the other ones (Defuse, Adrenaline, Scavenge, Purge) seem pretty interesting. "Why is this guy running so fast? He must have just killed someone! KOS!" RE: Effect on Kill Traits - Ratsk Ater - 12-25-2015 (12-25-2015, 08:01 PM)Psychotic Dave Wrote:(12-25-2015, 07:49 PM)Rotshout Wrote:(12-25-2015, 06:19 PM)Terran Wrote: Oh lordy, it sounds cool but those ideas look really overpowered. Traitors being able to heal upon kills? You'd be literally invincible. 25% swift mobility plus another 15%? Aaah. Dank just sounds absolutely stupid, but the other ones (Defuse, Adrenaline, Scavenge, Purge) seem pretty interesting. People said the same thing about passive speed boosts, but it turns out people don't care enough about TTT to notice things like that. RE: Effect on Kill Traits - Rotshout - 12-25-2015 (12-25-2015, 08:08 PM)Spoon Wrote:(12-25-2015, 08:01 PM)Psychotic Dave Wrote:(12-25-2015, 07:49 PM)Rotshout Wrote:(12-25-2015, 06:19 PM)Terran Wrote: Oh lordy, it sounds cool but those ideas look really overpowered. Traitors being able to heal upon kills? You'd be literally invincible. 25% swift mobility plus another 15%? Aaah. Dank just sounds absolutely stupid, but the other ones (Defuse, Adrenaline, Scavenge, Purge) seem pretty interesting. Eventually, Brass got pissed at all the kills off of suspicion of speed boots, so he added a trail. RE: Effect on Kill Traits - Fresh - 02-10-2016 I want a trait that gives you a shinigami upon successful kill RE: Effect on Kill Traits - Enchantable - 02-10-2016 Yeah this sounds cool +1 RE: Effect on Kill Traits - Unpoke - 02-16-2016 if dank isnt added, none of them should be added RE: Effect on Kill Traits - Kuro - 02-16-2016 How many times have you had a gunfight with someone with a suffixed weapon, just when you kill them their last bullet procs to kill you a few seconds later. There should be an effect triggered when you kill someone, that stops any current effects and makes you immune to any other for 30 seconds. RE: Effect on Kill Traits - Rotshout - 02-16-2016 (02-16-2016, 03:54 AM)Kuro Wrote: How many times have you had a gunfight with someone with a suffixed weapon, just when you kill them their last bullet procs to kill you a few seconds later. I already suggested that in my original post. It's called "Purge". Immunity for thirty seconds would be helpful if you manage to kill someone in front of three people with phoenix Mac10s. RE: Effect on Kill Traits - Kuro - 02-16-2016 Ah, didn't see the spoiler. RE: Effect on Kill Traits - Bathory (She/They) - 02-24-2016 Imo this "purge" idea would only work if it was removal of all suffixes on player the instant(or slightly after) it proc'd. (otherwise it would be retardedly op) |