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Effect on Kill Traits - Printable Version

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RE: Effect on Kill Traits - RetralMega - 12-25-2015

(12-25-2015, 07:49 PM)Rotshout Wrote:  
(12-25-2015, 06:19 PM)Terran Wrote:  Oh lordy, it sounds cool but those ideas look really overpowered. Traitors being able to heal upon kills? You'd be literally invincible. 25% swift mobility plus another 15%? Aaah. Dank just sounds absolutely stupid, but the other ones (Defuse, Adrenaline, Scavenge, Purge) seem pretty interesting.

It wouldn't be directly healing, more of a situational 25% damage reduction that only works within a certain period of time. Kind of like BloodBourne. If you're sniping people and not being shot at, you don't heal at all. If you get the shit shot out of you in a gunfight but manage to kill the other person quickly, you regenerate some of the damage you took. If you get the shit shot out of you in a gunfight and don't kill the other person, you don't heal, and your shit is still shot.

Also, 40% mobility is a lot, but it's a temporary buff to help you escape from the scene of a fight more quickly. It still wears off after a few seconds, and it shouldn't stack.

Dank is absolutely fucking amazing, and it should be on every Rotting weapon. (Just to piss Terran off.)

"Why is this guy running so fast? He must have just killed someone! KOS!"


RE: Effect on Kill Traits - Ratsk Ater - 12-25-2015

(12-25-2015, 08:01 PM)Psychotic Dave Wrote:  
(12-25-2015, 07:49 PM)Rotshout Wrote:  
(12-25-2015, 06:19 PM)Terran Wrote:  Oh lordy, it sounds cool but those ideas look really overpowered. Traitors being able to heal upon kills? You'd be literally invincible. 25% swift mobility plus another 15%? Aaah. Dank just sounds absolutely stupid, but the other ones (Defuse, Adrenaline, Scavenge, Purge) seem pretty interesting.

It wouldn't be directly healing, more of a situational 25% damage reduction that only works within a certain period of time. Kind of like BloodBourne. If you're sniping people and not being shot at, you don't heal at all. If you get the shit shot out of you in a gunfight but manage to kill the other person quickly, you regenerate some of the damage you took. If you get the shit shot out of you in a gunfight and don't kill the other person, you don't heal, and your shit is still shot.

Also, 40% mobility is a lot, but it's a temporary buff to help you escape from the scene of a fight more quickly. It still wears off after a few seconds, and it shouldn't stack.

Dank is absolutely fucking amazing, and it should be on every Rotting weapon. (Just to piss Terran off.)

"Why is this guy running so fast? He must have just killed someone! KOS!"

People said the same thing about passive speed boosts, but it turns out people don't care enough about TTT to notice things like that.


RE: Effect on Kill Traits - Rotshout - 12-25-2015

(12-25-2015, 08:08 PM)Spoon Wrote:  
(12-25-2015, 08:01 PM)Psychotic Dave Wrote:  
(12-25-2015, 07:49 PM)Rotshout Wrote:  
(12-25-2015, 06:19 PM)Terran Wrote:  Oh lordy, it sounds cool but those ideas look really overpowered. Traitors being able to heal upon kills? You'd be literally invincible. 25% swift mobility plus another 15%? Aaah. Dank just sounds absolutely stupid, but the other ones (Defuse, Adrenaline, Scavenge, Purge) seem pretty interesting.

It wouldn't be directly healing, more of a situational 25% damage reduction that only works within a certain period of time. Kind of like BloodBourne. If you're sniping people and not being shot at, you don't heal at all. If you get the shit shot out of you in a gunfight but manage to kill the other person quickly, you regenerate some of the damage you took. If you get the shit shot out of you in a gunfight and don't kill the other person, you don't heal, and your shit is still shot.

Also, 40% mobility is a lot, but it's a temporary buff to help you escape from the scene of a fight more quickly. It still wears off after a few seconds, and it shouldn't stack.

Dank is absolutely fucking amazing, and it should be on every Rotting weapon. (Just to piss Terran off.)

"Why is this guy running so fast? He must have just killed someone! KOS!"

People said the same thing about passive speed boosts, but it turns out people don't care enough about TTT to notice things like that.

Eventually, Brass got pissed at all the kills off of suspicion of speed boots, so he added a trail.


RE: Effect on Kill Traits - Fresh - 02-10-2016

I want a trait that gives you a shinigami upon successful kill


RE: Effect on Kill Traits - Enchantable - 02-10-2016

Yeah this sounds cool +1


RE: Effect on Kill Traits - Unpoke - 02-16-2016

if dank isnt added, none of them should be added


RE: Effect on Kill Traits - Kuro - 02-16-2016

How many times have you had a gunfight with someone with a suffixed weapon, just when you kill them their last bullet procs to kill you a few seconds later.

There should be an effect triggered when you kill someone, that stops any current effects and makes you immune to any other for 30 seconds.


RE: Effect on Kill Traits - Rotshout - 02-16-2016

(02-16-2016, 03:54 AM)Kuro Wrote:  How many times have you had a gunfight with someone with a suffixed weapon, just when you kill them their last bullet procs to kill you a few seconds later.

There should be an effect triggered when you kill someone, that stops any current effects and makes you immune to any other for 30 seconds.

I already suggested that in my original post. It's called "Purge". Immunity for thirty seconds would be helpful if you manage to kill someone in front of three people with phoenix Mac10s.


RE: Effect on Kill Traits - Kuro - 02-16-2016

Ah, didn't see the spoiler.


RE: Effect on Kill Traits - Bathory (She/They) - 02-24-2016

Imo this "purge" idea would only work if it was removal of all suffixes on player the instant(or slightly after) it proc'd. (otherwise it would be retardedly op)