Well I'm thinking we should have a more prolonged effect that doesn't mess with the ability to fight back at all.
It should do 1dmg(static) for 25-50 seconds, every second. At its best only its doing 50dmg and you'd have plenty of time to save yourself via health station or winning the round.
It should be stack-able seeing as its so prolonged.
(If its been suggested before then rip)
(I'd also be funny to see people crying about how long it lasts)
I feel like it should slow movement speed too idk
(01-31-2016, 08:39 PM)Unpoke Wrote: [ -> ]I feel like it should slow movement speed too idk
I agree, that would be logical with bleeding.
(01-31-2016, 08:44 PM)Aleksandr Wrote: [ -> ] (01-31-2016, 08:39 PM)Unpoke Wrote: [ -> ]I feel like it should slow movement speed too idk
I agree, that would be logical with bleeding.
I agree, it is logical, you're a smart man.
I was gonna write that it would reduce movement speed by 30% but I figured it'd be excessive seeing as it does a good amount of dmg.
(01-31-2016, 09:34 PM)Brassx Wrote: [ -> ]Quote:•Deathbringer will now invoke 'bleeding' when it activates upon a limb shot(the damage/duration may have to be reduced).
•This trait (the bleeding part) is also now in the trait pool which can be applied to a variety of tiers.
i think ato meant a buff to it or something
(01-31-2016, 09:41 PM)Unpoke Wrote: [ -> ] (01-31-2016, 09:34 PM)Brassx Wrote: [ -> ]Quote:•Deathbringer will now invoke 'bleeding' when it activates upon a limb shot(the damage/duration may have to be reduced).
•This trait (the bleeding part) is also now in the trait pool which can be applied to a variety of tiers.
i think ato meant a buff to it or something
i think it clearly says it as in a NEW trait.