Zombies (Bio Ball) - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: General (https://forerunnergaming.org/forums/forumdisplay.php?fid=21) +--- Thread: Zombies (Bio Ball) (/showthread.php?tid=7034) |
RE: Zombies (Bio Ball) - Terran - 07-21-2018 3. Make it so if you miss, it gives you a new bio ball. RE: Zombies (Bio Ball) - Alex Summers - 07-21-2018 (07-21-2018, 10:44 PM)Easy Wrote: Two Suggestions for Bio Ball I like the first one but not the second one, its good to be able to know if someone got hit or threw it RE: Zombies (Bio Ball) - Terran - 07-21-2018 People KOS reaaaal easy off the bioball, considering how close you have to be to hit someone with it. Only way to escape is to blink or teleport or something, but that ain't easy. Buff teleporters when. RE: Zombies (Bio Ball) - Brassx - 07-22-2018 Maybe upon impact it can create a little 'toxic cloud' in the area for a second or so. Anyone that walks into it will be infected. I could also increase its range to make it easier to hit from afar, but KOSing from it will definitely be a problem no matter what really. You just gotta hope you can start a horde I guess. RE: Zombies (Bio Ball) - Terran - 07-22-2018 Its a really cool item that I actually like a lot, it makes for some interesting plays. I just feel it needs that little bit of polish, little bit of tweaking. If it had a bit of a splash, we could lob it around a bit easier. I mean, I think its just fun as heck to use. More T/D items like that! RE: Zombies (Bio Ball) - Easy. - 07-22-2018 I like the toxic cloud idea RE: Zombies (Bio Ball) - Dreadark - 07-22-2018 (07-22-2018, 12:23 AM)Brassx Wrote: start a hoard horde* RE: Zombies (Bio Ball) - Omega_Garrus_X - 07-22-2018 i want to add a suggestion for the bio bomb. i think the radius of the bomb should be increased and show the traitor if the bomb at least hit. its already easy to get caught using it since you have to be pretty close to hit someone but now you have to deal with its horrible hit detection. or you could make it a small AOE cloud. |