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		<title><![CDATA[Forerunner Gaming - To-do list]]></title>
		<link>https://forerunnergaming.org/forums/</link>
		<description><![CDATA[Forerunner Gaming - https://forerunnergaming.org/forums]]></description>
		<pubDate>Tue, 28 Apr 2026 10:18:23 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Ace and Mousey's Base Weapon Suggestion Extravaganza]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=7892</link>
			<pubDate>Sat, 19 Jan 2019 22:20:49 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=7892</guid>
			<description><![CDATA[Mousey and I have decided to follow through on brass's request for more base weapons and are making a giant thread for multiple suggestions.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">ACR</span></span><br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://cdn.discordapp.com/attachments/512841952719536142/536286197719367701/ACR.png', '', 'toolbar=no');myWindow.focus();"><img src="https://cdn.discordapp.com/attachments/512841952719536142/536286197719367701/ACR.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
Weapon pack: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=938487773&amp;searchtext=tfa+cso" target="_blank">TFA CSO2 Assault</a><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Stats</span></span><br />
Damage: 15<br />
RPM: 270-280<br />
Clip: 30<br />
Accuracy: Moderate<br />
Stability: Moderate<br />
<br />
<span style="font-weight: bold;">-------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Thompson Contender</span></span> (Secondary)<br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://cdn.discordapp.com/attachments/512841952719536142/536290789165236224/Contendor.png', '', 'toolbar=no');myWindow.focus();"><img src="https://cdn.discordapp.com/attachments/512841952719536142/536290789165236224/Contendor.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
Weapon pack: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=128091208" target="_blank">M9K Heavy Weapons</a><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Stats</span></span><br />
Damage: 45<br />
RPM: 30 (Dependent on reload speed)<br />
Clip: 1<br />
Accuracy: Moderately High (Similar to deagle)<br />
Stability: Very Low<br />
<br />
<span style="font-weight: bold;">-------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Scar-L</span></span> by Aresuft<br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/vAXWYt4.jpg', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/vAXWYt4.jpg" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
Weapon pack: Aresuft  ¯\_(ツ)_/¯<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Stats</span></span><br />
Damage: 18<br />
RPM: 230<br />
Clip: 30<br />
Accuracy: Moderately High<br />
Stability: Moderately High<br />
<br />
<span style="font-weight: bold;">-------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Double Barrel</span></span><br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://cdn.discordapp.com/attachments/512841952719536142/536295702171615237/double.png', '', 'toolbar=no');myWindow.focus();"><img src="https://cdn.discordapp.com/attachments/512841952719536142/536295702171615237/double.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
Weapon Pack: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=938487228&amp;searchtext=tfa+cso" target="_blank">TFA CSO2 Heavy Weapons</a><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Stats</span></span><br />
Damage: 5-5.5 x 14 (Shoots both shells at same time at 7 pellets each)<br />
RPM: 27<br />
Clip: 2<br />
Accuracy: Moderately Low<br />
Stability: Moderately Low<br />
<br />
<span style="font-weight: bold;">-------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">FG42</span></span><br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://media.discordapp.net/attachments/512841952719536142/536299823112912926/FGF.png', '', 'toolbar=no');myWindow.focus();"><img src="https://media.discordapp.net/attachments/512841952719536142/536299823112912926/FGF.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
Weapon Pack: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=128091208" target="_blank">M9K Heavy Weapons</a><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Stats</span></span><br />
Damage: 13<br />
RPM: 320<br />
Clip: 20<br />
Accuracy: Moderate<br />
Stability: Moderately Low (Like an AK)<br />
<br />
<span style="font-weight: bold;">-------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">M14 EBR</span></span><br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://cdn.discordapp.com/attachments/512841952719536142/536306352268640256/m14.png', '', 'toolbar=no');myWindow.focus();"><img src="https://cdn.discordapp.com/attachments/512841952719536142/536306352268640256/m14.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
Weapon Pack: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=938487773&amp;searchtext=tfa+cso" target="_blank">TFA CSO2 Assault</a><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Stats</span></span><br />
Damage: 28 (2x Headshot)<br />
RPM: 120<br />
Clip: 20<br />
Accuracy: Moderately High<br />
Stability: Moderate<br />
<br />
<span style="font-weight: bold;">-------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
Note: Open to changing stats and such to community feedback. This is a rough draft of what we think could be possible with these weapons. Can't wait to see how people react to these weapon types and if they have any interest. Personally rooting for the Scar-L from Aresuft <img src="https://forerunnergaming.org/forums/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[Mousey and I have decided to follow through on brass's request for more base weapons and are making a giant thread for multiple suggestions.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">ACR</span></span><br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://cdn.discordapp.com/attachments/512841952719536142/536286197719367701/ACR.png', '', 'toolbar=no');myWindow.focus();"><img src="https://cdn.discordapp.com/attachments/512841952719536142/536286197719367701/ACR.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
Weapon pack: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=938487773&amp;searchtext=tfa+cso" target="_blank">TFA CSO2 Assault</a><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Stats</span></span><br />
Damage: 15<br />
RPM: 270-280<br />
Clip: 30<br />
Accuracy: Moderate<br />
Stability: Moderate<br />
<br />
<span style="font-weight: bold;">-------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Thompson Contender</span></span> (Secondary)<br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://cdn.discordapp.com/attachments/512841952719536142/536290789165236224/Contendor.png', '', 'toolbar=no');myWindow.focus();"><img src="https://cdn.discordapp.com/attachments/512841952719536142/536290789165236224/Contendor.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
Weapon pack: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=128091208" target="_blank">M9K Heavy Weapons</a><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Stats</span></span><br />
Damage: 45<br />
RPM: 30 (Dependent on reload speed)<br />
Clip: 1<br />
Accuracy: Moderately High (Similar to deagle)<br />
Stability: Very Low<br />
<br />
<span style="font-weight: bold;">-------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Scar-L</span></span> by Aresuft<br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/vAXWYt4.jpg', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/vAXWYt4.jpg" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
Weapon pack: Aresuft  ¯\_(ツ)_/¯<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Stats</span></span><br />
Damage: 18<br />
RPM: 230<br />
Clip: 30<br />
Accuracy: Moderately High<br />
Stability: Moderately High<br />
<br />
<span style="font-weight: bold;">-------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Double Barrel</span></span><br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://cdn.discordapp.com/attachments/512841952719536142/536295702171615237/double.png', '', 'toolbar=no');myWindow.focus();"><img src="https://cdn.discordapp.com/attachments/512841952719536142/536295702171615237/double.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
Weapon Pack: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=938487228&amp;searchtext=tfa+cso" target="_blank">TFA CSO2 Heavy Weapons</a><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Stats</span></span><br />
Damage: 5-5.5 x 14 (Shoots both shells at same time at 7 pellets each)<br />
RPM: 27<br />
Clip: 2<br />
Accuracy: Moderately Low<br />
Stability: Moderately Low<br />
<br />
<span style="font-weight: bold;">-------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">FG42</span></span><br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://media.discordapp.net/attachments/512841952719536142/536299823112912926/FGF.png', '', 'toolbar=no');myWindow.focus();"><img src="https://media.discordapp.net/attachments/512841952719536142/536299823112912926/FGF.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
Weapon Pack: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=128091208" target="_blank">M9K Heavy Weapons</a><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Stats</span></span><br />
Damage: 13<br />
RPM: 320<br />
Clip: 20<br />
Accuracy: Moderate<br />
Stability: Moderately Low (Like an AK)<br />
<br />
<span style="font-weight: bold;">-------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">M14 EBR</span></span><br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://cdn.discordapp.com/attachments/512841952719536142/536306352268640256/m14.png', '', 'toolbar=no');myWindow.focus();"><img src="https://cdn.discordapp.com/attachments/512841952719536142/536306352268640256/m14.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
Weapon Pack: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=938487773&amp;searchtext=tfa+cso" target="_blank">TFA CSO2 Assault</a><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Stats</span></span><br />
Damage: 28 (2x Headshot)<br />
RPM: 120<br />
Clip: 20<br />
Accuracy: Moderately High<br />
Stability: Moderate<br />
<br />
<span style="font-weight: bold;">-------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
Note: Open to changing stats and such to community feedback. This is a rough draft of what we think could be possible with these weapons. Can't wait to see how people react to these weapon types and if they have any interest. Personally rooting for the Scar-L from Aresuft <img src="https://forerunnergaming.org/forums/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My Suggestions Thread!]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=6663</link>
			<pubDate>Wed, 11 Apr 2018 01:56:36 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=6663</guid>
			<description><![CDATA[<span style="color: #339999;"><span style="font-size: large;">Hello! Welcome to my suggestions thread for TTT! I'll be posting anything I think would be cool or unique to have in FRG, please leave your feedback in the comments!</span></span> <span style="color: #339933;"><span style="font-size: large;">Total Suggestions So Far: 44</span></span><br />
<span style="color: #333366;">I should mention I have no idea what I'm doing with stats. They are mainly bases for what I'd like to see. (Low firerate, High damage. High firerate, Low Damage. Etc. Etc.)</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Weapons';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Weapons';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Weapons</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="font-size: large;"><span style="color: #3333cc;">Weapons</span></span><br />
<br />
<span style="color: #9999ff;">The Ionizer**</span><br />
<span style="color: #ff3333;">Obtained from OBC Rounds.</span> 1/512 chance to drop for anyone playing?<br />
<span style="color: #ff9933;">Primordial</span>/<span style="color: #ff3333;">Godlike</span> Pistol<br />
-17% Accuracy<br />
+10% Damage<br />
+15% Firerate<br />
-8% Mobility<br />
-25% Deploy Speed<br />
+20% Stability<br />
*1 in 15-20 to promt you to call in Aerial Support.(A small blue OBC laser that can do 25-50 damage depending on how close you are to the center, and can light you on fire) 30 second cooldown.<br />
*1 in 15-20 chance for the gun to overheat, melting the ammo currently in the clip. <br />
<span style="font-style: italic;">It appears to be made from alien technology...</span><br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=919896776&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=919896776&amp</a>;<br />
<br />
<span style="color: #33cc33;">The Abductor*</span><br />
<span style="color: #ff9933;">Primordial Honey Badger</span><br />
-15-20% Accuracy<br />
+3-5 clip<br />
+10-18% Damage<br />
-7-13% Firerate<br />
+5% Mobility<br />
-10-15% Stability<br />
<span style="font-style: italic;">Moooo!</span><br />
*1 in 10-15 chance to cause the person you are shooting to get abducted. (Slowly lifting them into the air and moving them in a direction against their will. It will slowly put them down so they do not take fall damage.)<br />
<br />
<span style="color: #ffcc33;">The Gambler</span><br />
<span style="color: #ff9933;">Primordial P90</span><br />
-10% to +10% Accuracy<br />
-5 to +5 Clip<br />
-10% to +10% Firerate<br />
-10% to +10% Damage<br />
-5% to +5% Mobility<br />
-5% to +5% Reload Speed<br />
-10% to +10% Deploy Speed<br />
-10% to +10% Stability<br />
<span style="font-style: italic;">Wanna bet?</span><br />
1/2 chance to spawn with special trait<br />
*After killing an enemy there is a 25% chance they will spawn a coin (Coin does one of four things. Heals you for 5-10 HP. Damage you for 5-10 HP. Give you a clip of ammo. Remove a clip of ammo from reserves. The Coin would look like a collectible from a collection quest just in the shape of a coin and would be a shiny gold color.)<br />
<br />
<span style="color: #3333ff;">Poseidon's Torment**</span><br />
<span style="color: #6633ff;">Legendary Melee</span><br />
-10% Firerate.<br />
+10% Damage.<br />
+5% Range.<br />
<span style="font-style: italic;">The Sea King screams in Agony...</span><br />
*Has a 1 in 4-8 chance to wash away half of the target's Ammo supply.<br />
*You can hit E to throw this melee, doing 25 damage if it makes contact. (Can proc the remove ammo trait.)<br />
<br />
<span style="color: #6633cc;">The Nimbus*</span><br />
<span style="color: #ff9933;">Primordial Rifle</span><br />
+15% Accuracy<br />
-3 Clip<br />
-8-13% Firerate<br />
+10-15% Damage<br />
+15% Mobility<br />
-20% Stability<br />
<span style="font-style: italic;"><span style="color: #ffcc33;">Calm days</span>: <span style="color: #6633cc;">Stormy Nights</span></span><br />
*Has a 1 in 8 chance to cause a Nimbus Cloud to form above your target's head for 10-20 seconds. (Causes a rain drops to appear on your target's screen along with the sound of rain. Every 10 seconds it is above the target's head it has a 1 in 5 chance to turn into a thunderstorm, making lightning strike them. (Think much weaker Thrakos lightning doing about 10 damage.)<br />
<br />
<span style="color: #33cccc;">The Cirrostratus*</span><br />
<span style="color: #ff9933;">Primoridial UMP</span><br />
-15% Accuracy<br />
+3 clip<br />
+8-13% Firerate<br />
-10-15% Damage<br />
-15% Mobility<br />
+20% Stability<br />
<span style="font-style: italic;"><span style="color: #6633cc;">Stormy days</span>: <span style="color: #ffcc33;">Calm Nights</span></span><br />
*Has a 1 in 10-15 chance to cause a Cirrostratus Cloud to form above your head for 10-20 seconds. (Allows you to see in the better in the dark, have a slight jump increase, and heals you for 1 HP every second. Maybe make it so a small sun shows through the Cloud) 20 Second Cooldown.<br />
<br />
<span style="color: #ffcc33;">The Law of Reciprocity**</span><br />
<span style="color: #6633ff;">Legendary AK-47</span><br />
+15% Accuracy<br />
+1-6 Clip<br />
+6-10% Firerate<br />
-15-20% Damage<br />
+13% Mobility<br />
+18% Stability<br />
<span style="font-style: italic;">"Do unto others as you would have them do unto you."</span><br />
*As you hold this weapon out you have a 1 in 8 chance to reflect 20% of damage back to your attacker when shot.<br />
*When you shoot someone you have a 1 in 16 chance to take 20% of the damage delt back to you.<br />
<br />
<span style="color: #339933;">The Harvester's Hunger**</span><br />
<span style="color: #ff9933;">Primordial M1 Garand</span><br />
+25% Accuracy<br />
-3 Clip<br />
-30% Firerate<br />
+35% Damage<br />
-10% Mobility<br />
-8% Reload Speed<br />
+10% Deploy Speed<br />
+20% Stability<br />
<span style="font-style: italic;">When Fall Harvests fail, well... Let's just say some people resort to less <span style="font-weight: bold;">sophisticated</span> ways of getting a meal.</span><br />
*When you fire this weapon you begin to take 1-3 damage every 3-5 seconds until you get a kill, and after getting a kill you heal for the damage dealt to you by this trait as long as you stay by the corpse. (You can pick up and move the body with your magneto-stick)<br />
*After killing someone you have a 1 in 5 chance to leave behind an unidable skeleton.<br />
<br />
<span style="color: #cc33ff;">The Randomizer**</span><br />
<span style="color: #ff9933;">Primordial M16</span><br />
+15% Accuracy<br />
-6 Clip<br />
+18% Firerate<br />
-20% Damage<br />
+7% Mobility<br />
+10% Reload Speed<br />
-20% Stability<br />
<span style="font-style: italic;">What could go wrong?</span><br />
*1 in 20 Chance to Proc ANY Non-Godlike Suffix/Trait with a chance for the proc to backfire and effect you.<br />
*1 in 100 Chance to Proc ANY Godlike Suffix/Trait with a chance for the proc to backfire and effect you.<br />
<br />
<span style="color: #993333;">Necrosis**</span><br />
<span style="color: #ff9933;">Primordial Rifle</span><br />
+15% Accuracy<br />
+3-5 Clip<br />
-20-25% Firerate<br />
+18% Damage<br />
-14-18% Mobility<br />
+15% Deploy Speed<br />
-10% Stability<br />
<span style="font-style: italic;">I thought they were joking when they said they were infected...</span><br />
*1 in 6.6 Chance to infect a target with Viral dealing 3-5 Damage every 3-5 Seconds for 30-40 Seconds with a chance to spread to another target dealing half the damage every 3-5 seconds for 10-20 seconds. If a target dies to a Viral proc they will have a 1 in 2 chance of becoming any type of NPC Zombie. (The Victim will die and go into spectator. They will not ressurect just to clarify.) (Half-Life Headcrab Zombies)<br />
*When you die you have a 1 in 8 chance to become an NPC zombie. (You will die and go into spectator. You will not ressurect just to clarify.) (Half-Life Headcrab Zombies)<br />
<br />
<span style="color: #339966;">Head Hunter*</span><br />
<span style="color: #6633cc;">Legendary Deagle</span><br />
-20% Accuracy<br />
+5 Clip<br />
-15% Damage<br />
+15% Firerate<br />
+8% Reload Speed<br />
-8% Mobility<br />
-10% Stability<br />
<span style="font-style: italic;">Used by a fiend known for taking the heads of her victims.</span><br />
*For every headshot kill with this weapon it will increase a random stat by 10% (Capped at 3 increases per stat) (It can NOT increase Clip)<br />
<br />
<span style="color: #993399;">Zephyr*</span><br />
<span style="color: #ff3333;">Godlike Famas</span><br />
+15% Accuracy<br />
-6 Clip<br />
-30% Damage<br />
+20% Firerate<br />
+18% Mobility<br />
+15% Reload Speed<br />
+20% Deploy Speed<br />
-35% Stability<br />
<span style="font-style: italic;">A Time-Lost relic from a war long past.</span><br />
*Hold E to charge a Zephyr Tornado. (Tornado would last 10 seconds. Tornado sucks in props and throws them out violently causing extreme damage if they hit anyone. The Tornado would have a 1 in 5 chance every second to suck away 10 bullets of reserve ammo from anyone standing too close.)<br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=1197555245&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=1197555245&amp</a>;<br />
<br />
<span style="color: #ff66ff;">Wonderland Syndrome**</span><br />
<span style="color: #ff9933;">Primordial Thompson</span><br />
+15% Accuracy<br />
+20% Damage<br />
-15% Firerate<br />
-7% Mobility<br />
-18% Reload Speed<br />
+15% Stability<br />
<span style="font-style: italic;">We're all mad here.</span><br />
*1 in 10-15 Chance to make your target grow in size lasting 10-15 seconds.<br />
<br />
<span style="color: #6666ff;">Sleeper Simulant*</span><br />
<span style="color: #ff3333;">Godlike MR-CA1</span><br />
-20% Accuracy<br />
+5 Clip<br />
+15% Damage<br />
+25% Firerate<br />
-18% Mobility<br />
+10% Reload Speed<br />
+20% Stability<br />
<span style="font-style: italic;">Mr. Sandman...</span><br />
*1 in 15-20 Chance to make you and your target enter a Dream for 10-15 seconds. In this Dream all other players will become invisible and only you and your target can see each other, you can not be damaged by outside players and outside players can not be damaged by you. You and your oppenent can now fight each other without outside help on either side. When the time runs out you will wake up in a random location, and your vision will be blurry for 3 seconds. (Vision during the Dream should be colorful like the lunar plane trait.)<br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=372562387&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=372562387&amp</a>;<br />
<br />
<span style="color: #ffcccc;">Zechariah</span><br />
<span style="color: #ff9933;">Primordial Glock</span><br />
+10% Accuracy<br />
+6 Clip<br />
-15% Damage<br />
+20% Firerate<br />
+8% Mobility<br />
-15% Reload Speed<br />
<span style="font-style: italic;">"You will be silent and unable to speak until the day that these things come to pass, because you did not believe my words"</span><br />
*1 in 10-15 chance for target to lose their voice. (They will not be able to use voice chat or type)<br />
<br />
<span style="color: #66ffff;">Will O' The Wisp*</span><br />
<span style="color: #ff9933;">Primordial Tec-9</span><br />
-10% Accuracy<br />
-5 Clip<br />
-8-13% Damage<br />
+10-15% Firerate<br />
+7 Mobility<br />
+10 Reload Speed<br />
*1 in 10-15 Chance to fire a line of "Wisps" that when seen by another player they will begin to approach them unwillingly.(Must be very close to the Wisps) During the time they follow the Wisps they will have a 100% Damage reduction from bullets. When they touch a Wisp they either take 5 points of damage or gain 5 HP. (Wisps should look like small versions of the Souls from the Grim's collection quest, and about 6 Wisps should be fired in a line.) 30 Second Cooldown (To prevent spamming Wisps that forcefully make you move) (Maybe make it so you can spam E to break free of the wisps grasp if people believe this to be too trolly)<br />
<br />
<span style="color: #ccffff;">Fulgur Tonitru*</span><br />
<span style="color: #ff3333;">Godlike M1 Garand</span><br />
<span style="font-style: italic;">Iovem Virtus!</span><br />
+30% Accuracy<br />
-3 Clip<br />
+20% Damage<br />
-25% Firerate<br />
+10% Mobility<br />
+20% Deploy Speed<br />
-30% Stability<br />
*1 in 15 Chance to create an Electrostatic Discharge. (Looks like a light blue ball of energy. The ball will strike close players with lightning causing their screen to shake as if they were shot with the UMP Prototype. The Lightning can chain from player to player if they are too close. Lightning will do 20 damage per strike and when chained it will only do 10.)<br />
<span style="color: #ff3333;">1/4 Chance to spawn with special trait</span><br />
*Hold E over a player to scan them. (Scanning a player will show you a weak-point somewhere on their body. If you hit the weak-point you will deal .5x more damage then what you normally would) <br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=611420363&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=611420363&amp</a>;<br />
<br />
<span style="color: #ff9933;">Pocket Infinity*</span><br />
<span style="color: #6633ff;">Legendary Tec-9</span><br />
-15% Accuracy<br />
-20% Damage<br />
+30% Firerate<br />
+8% Mobility<br />
-10% Stability<br />
*Spawns with 150 bullets in a clip. You cannot get ammo for this weapon after the clip is used up.<br />
<br />
<span style="color: #666666;">Orion's Belt*</span><br />
<span style="color: #ff9933;">Primordial M1911</span><br />
<span style="font-style: italic;">The Three Kings of The Cosmos...</span><br />
+15% Accuracy<br />
-15% Damage<br />
-10% Firerate<br />
+10% Mobility<br />
+12% Reload Speed<br />
+20% Stability<br />
*1 in 15-20 Chance to give you a Gravitational Pull for 5-10 Seconds. (Allows for three props to orbit you, blocking shots from hitting you. Props are chosen by the closest ones avaliable.) 25 Second Cooldown.<br />
<br />
<span style="color: #33cc99;">Spell Caster*</span><br />
<span style="color: #ff9933;">Primordial Vector</span><br />
<span style="font-style: italic;">MAGIC MISSLE!</span><br />
-10% Accuracy<br />
+6 Clip<br />
+15-20% Damage<br />
-15% Firerate<br />
+5-8% Mobility<br />
+15% Reload Speed<br />
-10-15% Stability<br />
*Left Click to cast a spell. Spells include - Shooting a beam of light dealing 15-20 Damage. (Light beam should be Thrakos lightning but it just shoots out of the gun.), Making the gun launch a random grenade. (Shoots Discombob, Incend, Bouncing Ball of Doom, or a normal grenade that explodes dealing 15 Damage), or A random suffix beam. (Shoots out a beam like the light beam, but it does no damage and procs a random suffix.) 20 Second Cooldown.<br />
<br />
<span style="color: #ff3366;">Law of Retaliation**</span><br />
<span style="color: #ff9933;">Primordial Honey Badger</span><br />
<span style="font-style: italic;">An Eye for an Eye</span><br />
+15% Accuracy<br />
+3-6 Clip<br />
+20% Damage<br />
-18% Firerate<br />
-8% Mobility<br />
+10% Reload Speed<br />
*1 in 10-15 Chance for half of your target's screen to become blacked out for 5-10 Seconds.<br />
*1 in 15-20 Chance for half of your screen to become blacked out for 5-10 Seconds.<br />
<span style="font-size: large;"><span style="color: #ff33ff;">I'll add more if I think of more</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Crystals';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Crystals';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Crystals</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="color: #663399;"><span style="font-size: large;">Crystals</span></span><br />
I'm not really sure how to format these so I'll just tell the effect in the format of the weapons<br />
<br />
<span style="color: #cc6633;">Crystal of Immortality</span><br />
<span style="color: #33ffff;">Rare Crystal</span><br />
<span style="font-style: italic;">It comes at a price...</span><br />
*You can heal from any source 50% faster, but you take 20% more damage.<br />
<br />
<span style="color: #ff3333;">Crystal of Agony</span><br />
<span style="color: #ff9933;">Primordial Crystal</span><br />
<span style="font-style: italic;">It had to come out eventually!</span><br />
*When below 50% HP you get a promt to release your agony in a straight beam taking 30% of your current HP. When the beam is shot out you are dazed momentarily, being unable to move and your screen will become hazy and distorted. The beam does 20 damage a second for anyone who stands in the path of it. (Think of the Lyrus beam in the matter of how it looks and acts.)<br />
<br />
<span style="color: #993399;">Crystal of the Dazed Djinn</span><br />
<span style="color: #ff3333;">Godlike Crystal</span> <span style="color: #ff3333;">1 IN 4 CHANCE TO BE OBTAINED BY TAKING THE WISH "Ultimate Power"</span><br />
<span style="font-style: italic;">The power might be too much to handle for a mortal...</span><br />
*After taking fatal damage, you have a 1 in 50 chance to become a mortal vessel for Mammon. Being a Vessel gives you 75 hp and heavily increased mobility. You will lose your current weapons in exchange for "The Art of The Djinn" (Fists of the Djinn that hit faster and shoot Djinn Balls on every punch. You can perform the Mammon Ult. in the same way Fists shoot a djinn ball, but it will kill you instantly) Turning into a Vessel will make your screen turn grey and fuzzy. After 10 seconds of being a Vessel the power will overtake you, and you will die instantly.<br />
<br />
<span style="color: #99cc33;">*Stat* Crystal</span><br />
<span style="color: #33ffff;">Rare Crystal</span><br />
*Will increase a stat of the gun you are currently holding by 10% (Firerate Crystal, Accuracy Crystal, Etc. Etc.)<br />
<br />
<span style="color: #333333;">Rock Crystal</span><br />
<span style="color: #ff9933;">Primordial Crystal</span><br />
*You take 15% less damage, but can not be healed in any way.<br />
<br />
<span style="color: #996666;">Reserve Crystal</span><br />
<span style="color: #6633ff;">Legendary Crystal</span><br />
*Allows you to hold 30 more bullets in reserves.<br />
<br />
<span style="font-size: large;"><span style="color: #33cc33;">I'll add more if I think of more.</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Miscs.';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Miscs.';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Miscs.</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="font-size: large;"><span style="color: #ff6633;">Misc.</span></span><br />
<br />
<span style="color: #cccc33;">Relic of The Old War.</span><br />
<span style="color: #ff6633;">Primordial Misc.</span><br />
*When you activate this Misc a Relic from The Old War will hover above you waiting for you to be attacked. Once you take 20 damage from an attacker the Relic will begin to hover over the person attacking you and begin to attack them, dealing 5 damage every 3 seconds until destroyed. (Think of the Esoteric robots when you think about how it would work. The Model should be the same one used for the Spark Pet.)<br />
Model for the Misc. <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=534923023&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=534923023&amp</a>;<br />
<br />
Holy Hand Grenade<br />
<span style="color: #ff9933;">Primordial Misc.</span><br />
<span style="font-style: italic;">"O Lord, bless this thy Hand Grenade that with it thou mayest blow thine enemies to tiny bits, in thy mercy."</span><br />
*Acts like a grenade that does no damage, but when it explodes it will shoot out 8 light orbs in a circular motion. Once these orbs land they will last for 5 seconds before disappearing. As long as you are in radius of the orbs light you will be healed for 3 HP every second, but if you are touched by the orb as it flies by you will be lit on fire for 7 seconds.<br />
Model for the Misc. <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=854433259&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=854433259&amp</a>;<br />
<br />
<span style="color: #cc3333;">Darts!</span><br />
<span style="color: #33ffff;">Rare Misc.</span><br />
<span style="font-style: italic;">Wanna play Darts?</span><br />
*1 in 3 to proc Bleed.<br />
*Throwable like Shurikens or Kunais<br />
Can't find a Model<br />
<br />
<span style="color: #cc66ff;">Confetti Cannon!</span><br />
<span style="color: #33ffff;">Rare Misc.</span><br />
<span style="font-style: italic;">Fun At Parties!</span><br />
*Gives the person you shoot it at a confetti covered screen for 4 seconds<br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=942830451&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=942830451&amp</a>;<br />
<br />
<span style="color: #cc3333;">Headcrab Grenade</span><br />
<span style="color: #6633cc;">Legendary Misc.</span><br />
<span style="font-style: italic;">Crabs...</span><br />
*When thrown it explodes dealing no damage and spawns one headcrab of any type.<br />
(Grenade would just look like an incendiary grenade)<br />
<br />
<span style="color: #333399;">A Strange Watch</span><br />
<span style="color: #6633cc;">Legendary Misc.</span><br />
<span style="font-style: italic;">Feels... Strange.</span><br />
*While holding out this misc it will occasionally open a rift in time, teleporting you to a location you have previously been to in the last 10 seconds.<br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=517255338&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=517255338&amp</a>;<br />
<br />
<span style="color: #ff3333;">Bloodletter</span><br />
<span style="color: #6633cc;">Legendary Misc.</span><br />
<span style="font-style: italic;">An old method used by doctors during the plague.</span><br />
*Bleed for 20 seconds dealing one damage every second, after the bleed is finished gain immunity to all suffixes for 10 seconds. (Will also cure any suffix you have procced on you at that moment.)<br />
<br />
<span style="color: #666666;">Pica</span><br />
<span style="color: #33ffff;">Rare Misc.</span><br />
<span style="font-style: italic;">You shouldn't eat that!</span><br />
*While hold this misc out you are allowed to eat guns that are on the ground by pressing E, in exchange you will gain 5 HP and 5 Ammo for your primary weapon.<br />
*Careful! If you eat too many guns within 10 seconds you will vomit, losing 10 HP! (3 guns?)<br />
<br />
<span style="color: #cccc33;">Telekinesis</span><br />
<span style="color: #ff9933;">Primordial Misc.</span><br />
*Allows you to lift props telekinetically from far distances by left-clicking. Allows you to throw props telekinetically by right-clicking. (Imagine something like Gravity Gun)<br />
<br />
<span style="color: #ff3333;">Water Balloon!</span><br />
<span style="color: #33ffff;">Rare Misc.</span><br />
<span style="font-style: italic;">Summer Fun!</span><br />
*After hitting the ground, it will make the ground slippery. (Possibly make it so you only get three per round to avoid spamming)<br />
*If the Water Balloon hits a player procced with Pheonix, extinguish them.<br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=1335202125&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=1335202125&amp</a>;<br />
<br />
<span style="color: #99cc33;">Ammo Crate</span><br />
<span style="color: #ff9933;">Primordial Misc.</span><br />
*Throw out a crate that holds 100 Ammo. (Ammo Crates should just be the same ones used in Grim's Lab.)<br />
<br />
<span style="color: #9966cc;">Frisbee!</span><br />
<span style="color: #33ffff;">Rare Misc.</span><br />
<span style="font-style: italic;">Fun for Everyone!</span><br />
*Throw a Frisbee with a chance 1 in 3 Chance to stun your target for 1 second, making them unable to shoot or move. Will also make the Frisbee go into their weapon selections.<br />
<br />
<span style="color: #996633;">Rope!</span><br />
<span style="color: #33ffff;">Rare Misc.</span><br />
<span style="font-style: italic;">Ride 'Em Cowboy</span><br />
*Allows you to tether things to props.<br />
<br />
<span style="font-size: large;"><span style="color: #33cc33;">I'll add more if I think of more.</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Suffixes and Traits';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Suffixes and Traits';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Suffixes and Traits</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #cccc33;">Of Radiation</span><br />
*1 in __ Chance for target to become Irradiated for 10-15 Seconds. Radiation will cause the targets gun to "Mutate" every 5 seconds, changing a stat's precentage. Radiation can spread from person to person similarly to Contagion but their gun's mutations will be much smaller and harder to notice. (Radiation will cause a light ticking noise in the ears)<br />
<br />
<span style="color: #339933;">Trait</span><br />
*1 in 25-40 chance to promt you to fake your death, making you go invisible for 6 seconds to move away from your attackers while leaving behind an idable body. After faking your death you will be unable to fire your weapon for 10 seconds when you leave your invisibility period. (Headshots will 100% remove the chance of someone being able to fake their death)<br />
<br />
<span style="color: #9966ff;">Trait</span><br />
*1 in __ Chance to fire a small missle that will explode dealing 10-15 aoe damage. (5 Second Cooldown)<br />
<br />
<span style="color: #3333ff;">I will add more if I think of more</span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Tiers';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Tiers';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Tiers</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #66cc99;">Venomous ______ </span><span style="color: #ff3333;">Drops from Spider Queen</span><br />
<span style="color: #ff9933;">Primordial Tier</span><br />
+10-15% Accuracy<br />
+15-20% Damage<br />
-20-25% Firerate<br />
+12-16% Mobility<br />
-10-15% Reload Speed<br />
+10% Deploy Speed<br />
-10-15% Stability<br />
*1 in ___ Chance to shoot a ball of Venom. (Spider Queen AoE attack just smaller)<br />
<span style="font-size: large;"><span style="color: #9933ff;">That is all I can think of currently, leave your feedback in the comments!</span></span></div></div>]]></description>
			<content:encoded><![CDATA[<span style="color: #339999;"><span style="font-size: large;">Hello! Welcome to my suggestions thread for TTT! I'll be posting anything I think would be cool or unique to have in FRG, please leave your feedback in the comments!</span></span> <span style="color: #339933;"><span style="font-size: large;">Total Suggestions So Far: 44</span></span><br />
<span style="color: #333366;">I should mention I have no idea what I'm doing with stats. They are mainly bases for what I'd like to see. (Low firerate, High damage. High firerate, Low Damage. Etc. Etc.)</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Weapons';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Weapons';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Weapons</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="font-size: large;"><span style="color: #3333cc;">Weapons</span></span><br />
<br />
<span style="color: #9999ff;">The Ionizer**</span><br />
<span style="color: #ff3333;">Obtained from OBC Rounds.</span> 1/512 chance to drop for anyone playing?<br />
<span style="color: #ff9933;">Primordial</span>/<span style="color: #ff3333;">Godlike</span> Pistol<br />
-17% Accuracy<br />
+10% Damage<br />
+15% Firerate<br />
-8% Mobility<br />
-25% Deploy Speed<br />
+20% Stability<br />
*1 in 15-20 to promt you to call in Aerial Support.(A small blue OBC laser that can do 25-50 damage depending on how close you are to the center, and can light you on fire) 30 second cooldown.<br />
*1 in 15-20 chance for the gun to overheat, melting the ammo currently in the clip. <br />
<span style="font-style: italic;">It appears to be made from alien technology...</span><br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=919896776&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=919896776&amp</a>;<br />
<br />
<span style="color: #33cc33;">The Abductor*</span><br />
<span style="color: #ff9933;">Primordial Honey Badger</span><br />
-15-20% Accuracy<br />
+3-5 clip<br />
+10-18% Damage<br />
-7-13% Firerate<br />
+5% Mobility<br />
-10-15% Stability<br />
<span style="font-style: italic;">Moooo!</span><br />
*1 in 10-15 chance to cause the person you are shooting to get abducted. (Slowly lifting them into the air and moving them in a direction against their will. It will slowly put them down so they do not take fall damage.)<br />
<br />
<span style="color: #ffcc33;">The Gambler</span><br />
<span style="color: #ff9933;">Primordial P90</span><br />
-10% to +10% Accuracy<br />
-5 to +5 Clip<br />
-10% to +10% Firerate<br />
-10% to +10% Damage<br />
-5% to +5% Mobility<br />
-5% to +5% Reload Speed<br />
-10% to +10% Deploy Speed<br />
-10% to +10% Stability<br />
<span style="font-style: italic;">Wanna bet?</span><br />
1/2 chance to spawn with special trait<br />
*After killing an enemy there is a 25% chance they will spawn a coin (Coin does one of four things. Heals you for 5-10 HP. Damage you for 5-10 HP. Give you a clip of ammo. Remove a clip of ammo from reserves. The Coin would look like a collectible from a collection quest just in the shape of a coin and would be a shiny gold color.)<br />
<br />
<span style="color: #3333ff;">Poseidon's Torment**</span><br />
<span style="color: #6633ff;">Legendary Melee</span><br />
-10% Firerate.<br />
+10% Damage.<br />
+5% Range.<br />
<span style="font-style: italic;">The Sea King screams in Agony...</span><br />
*Has a 1 in 4-8 chance to wash away half of the target's Ammo supply.<br />
*You can hit E to throw this melee, doing 25 damage if it makes contact. (Can proc the remove ammo trait.)<br />
<br />
<span style="color: #6633cc;">The Nimbus*</span><br />
<span style="color: #ff9933;">Primordial Rifle</span><br />
+15% Accuracy<br />
-3 Clip<br />
-8-13% Firerate<br />
+10-15% Damage<br />
+15% Mobility<br />
-20% Stability<br />
<span style="font-style: italic;"><span style="color: #ffcc33;">Calm days</span>: <span style="color: #6633cc;">Stormy Nights</span></span><br />
*Has a 1 in 8 chance to cause a Nimbus Cloud to form above your target's head for 10-20 seconds. (Causes a rain drops to appear on your target's screen along with the sound of rain. Every 10 seconds it is above the target's head it has a 1 in 5 chance to turn into a thunderstorm, making lightning strike them. (Think much weaker Thrakos lightning doing about 10 damage.)<br />
<br />
<span style="color: #33cccc;">The Cirrostratus*</span><br />
<span style="color: #ff9933;">Primoridial UMP</span><br />
-15% Accuracy<br />
+3 clip<br />
+8-13% Firerate<br />
-10-15% Damage<br />
-15% Mobility<br />
+20% Stability<br />
<span style="font-style: italic;"><span style="color: #6633cc;">Stormy days</span>: <span style="color: #ffcc33;">Calm Nights</span></span><br />
*Has a 1 in 10-15 chance to cause a Cirrostratus Cloud to form above your head for 10-20 seconds. (Allows you to see in the better in the dark, have a slight jump increase, and heals you for 1 HP every second. Maybe make it so a small sun shows through the Cloud) 20 Second Cooldown.<br />
<br />
<span style="color: #ffcc33;">The Law of Reciprocity**</span><br />
<span style="color: #6633ff;">Legendary AK-47</span><br />
+15% Accuracy<br />
+1-6 Clip<br />
+6-10% Firerate<br />
-15-20% Damage<br />
+13% Mobility<br />
+18% Stability<br />
<span style="font-style: italic;">"Do unto others as you would have them do unto you."</span><br />
*As you hold this weapon out you have a 1 in 8 chance to reflect 20% of damage back to your attacker when shot.<br />
*When you shoot someone you have a 1 in 16 chance to take 20% of the damage delt back to you.<br />
<br />
<span style="color: #339933;">The Harvester's Hunger**</span><br />
<span style="color: #ff9933;">Primordial M1 Garand</span><br />
+25% Accuracy<br />
-3 Clip<br />
-30% Firerate<br />
+35% Damage<br />
-10% Mobility<br />
-8% Reload Speed<br />
+10% Deploy Speed<br />
+20% Stability<br />
<span style="font-style: italic;">When Fall Harvests fail, well... Let's just say some people resort to less <span style="font-weight: bold;">sophisticated</span> ways of getting a meal.</span><br />
*When you fire this weapon you begin to take 1-3 damage every 3-5 seconds until you get a kill, and after getting a kill you heal for the damage dealt to you by this trait as long as you stay by the corpse. (You can pick up and move the body with your magneto-stick)<br />
*After killing someone you have a 1 in 5 chance to leave behind an unidable skeleton.<br />
<br />
<span style="color: #cc33ff;">The Randomizer**</span><br />
<span style="color: #ff9933;">Primordial M16</span><br />
+15% Accuracy<br />
-6 Clip<br />
+18% Firerate<br />
-20% Damage<br />
+7% Mobility<br />
+10% Reload Speed<br />
-20% Stability<br />
<span style="font-style: italic;">What could go wrong?</span><br />
*1 in 20 Chance to Proc ANY Non-Godlike Suffix/Trait with a chance for the proc to backfire and effect you.<br />
*1 in 100 Chance to Proc ANY Godlike Suffix/Trait with a chance for the proc to backfire and effect you.<br />
<br />
<span style="color: #993333;">Necrosis**</span><br />
<span style="color: #ff9933;">Primordial Rifle</span><br />
+15% Accuracy<br />
+3-5 Clip<br />
-20-25% Firerate<br />
+18% Damage<br />
-14-18% Mobility<br />
+15% Deploy Speed<br />
-10% Stability<br />
<span style="font-style: italic;">I thought they were joking when they said they were infected...</span><br />
*1 in 6.6 Chance to infect a target with Viral dealing 3-5 Damage every 3-5 Seconds for 30-40 Seconds with a chance to spread to another target dealing half the damage every 3-5 seconds for 10-20 seconds. If a target dies to a Viral proc they will have a 1 in 2 chance of becoming any type of NPC Zombie. (The Victim will die and go into spectator. They will not ressurect just to clarify.) (Half-Life Headcrab Zombies)<br />
*When you die you have a 1 in 8 chance to become an NPC zombie. (You will die and go into spectator. You will not ressurect just to clarify.) (Half-Life Headcrab Zombies)<br />
<br />
<span style="color: #339966;">Head Hunter*</span><br />
<span style="color: #6633cc;">Legendary Deagle</span><br />
-20% Accuracy<br />
+5 Clip<br />
-15% Damage<br />
+15% Firerate<br />
+8% Reload Speed<br />
-8% Mobility<br />
-10% Stability<br />
<span style="font-style: italic;">Used by a fiend known for taking the heads of her victims.</span><br />
*For every headshot kill with this weapon it will increase a random stat by 10% (Capped at 3 increases per stat) (It can NOT increase Clip)<br />
<br />
<span style="color: #993399;">Zephyr*</span><br />
<span style="color: #ff3333;">Godlike Famas</span><br />
+15% Accuracy<br />
-6 Clip<br />
-30% Damage<br />
+20% Firerate<br />
+18% Mobility<br />
+15% Reload Speed<br />
+20% Deploy Speed<br />
-35% Stability<br />
<span style="font-style: italic;">A Time-Lost relic from a war long past.</span><br />
*Hold E to charge a Zephyr Tornado. (Tornado would last 10 seconds. Tornado sucks in props and throws them out violently causing extreme damage if they hit anyone. The Tornado would have a 1 in 5 chance every second to suck away 10 bullets of reserve ammo from anyone standing too close.)<br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=1197555245&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=1197555245&amp</a>;<br />
<br />
<span style="color: #ff66ff;">Wonderland Syndrome**</span><br />
<span style="color: #ff9933;">Primordial Thompson</span><br />
+15% Accuracy<br />
+20% Damage<br />
-15% Firerate<br />
-7% Mobility<br />
-18% Reload Speed<br />
+15% Stability<br />
<span style="font-style: italic;">We're all mad here.</span><br />
*1 in 10-15 Chance to make your target grow in size lasting 10-15 seconds.<br />
<br />
<span style="color: #6666ff;">Sleeper Simulant*</span><br />
<span style="color: #ff3333;">Godlike MR-CA1</span><br />
-20% Accuracy<br />
+5 Clip<br />
+15% Damage<br />
+25% Firerate<br />
-18% Mobility<br />
+10% Reload Speed<br />
+20% Stability<br />
<span style="font-style: italic;">Mr. Sandman...</span><br />
*1 in 15-20 Chance to make you and your target enter a Dream for 10-15 seconds. In this Dream all other players will become invisible and only you and your target can see each other, you can not be damaged by outside players and outside players can not be damaged by you. You and your oppenent can now fight each other without outside help on either side. When the time runs out you will wake up in a random location, and your vision will be blurry for 3 seconds. (Vision during the Dream should be colorful like the lunar plane trait.)<br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=372562387&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=372562387&amp</a>;<br />
<br />
<span style="color: #ffcccc;">Zechariah</span><br />
<span style="color: #ff9933;">Primordial Glock</span><br />
+10% Accuracy<br />
+6 Clip<br />
-15% Damage<br />
+20% Firerate<br />
+8% Mobility<br />
-15% Reload Speed<br />
<span style="font-style: italic;">"You will be silent and unable to speak until the day that these things come to pass, because you did not believe my words"</span><br />
*1 in 10-15 chance for target to lose their voice. (They will not be able to use voice chat or type)<br />
<br />
<span style="color: #66ffff;">Will O' The Wisp*</span><br />
<span style="color: #ff9933;">Primordial Tec-9</span><br />
-10% Accuracy<br />
-5 Clip<br />
-8-13% Damage<br />
+10-15% Firerate<br />
+7 Mobility<br />
+10 Reload Speed<br />
*1 in 10-15 Chance to fire a line of "Wisps" that when seen by another player they will begin to approach them unwillingly.(Must be very close to the Wisps) During the time they follow the Wisps they will have a 100% Damage reduction from bullets. When they touch a Wisp they either take 5 points of damage or gain 5 HP. (Wisps should look like small versions of the Souls from the Grim's collection quest, and about 6 Wisps should be fired in a line.) 30 Second Cooldown (To prevent spamming Wisps that forcefully make you move) (Maybe make it so you can spam E to break free of the wisps grasp if people believe this to be too trolly)<br />
<br />
<span style="color: #ccffff;">Fulgur Tonitru*</span><br />
<span style="color: #ff3333;">Godlike M1 Garand</span><br />
<span style="font-style: italic;">Iovem Virtus!</span><br />
+30% Accuracy<br />
-3 Clip<br />
+20% Damage<br />
-25% Firerate<br />
+10% Mobility<br />
+20% Deploy Speed<br />
-30% Stability<br />
*1 in 15 Chance to create an Electrostatic Discharge. (Looks like a light blue ball of energy. The ball will strike close players with lightning causing their screen to shake as if they were shot with the UMP Prototype. The Lightning can chain from player to player if they are too close. Lightning will do 20 damage per strike and when chained it will only do 10.)<br />
<span style="color: #ff3333;">1/4 Chance to spawn with special trait</span><br />
*Hold E over a player to scan them. (Scanning a player will show you a weak-point somewhere on their body. If you hit the weak-point you will deal .5x more damage then what you normally would) <br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=611420363&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=611420363&amp</a>;<br />
<br />
<span style="color: #ff9933;">Pocket Infinity*</span><br />
<span style="color: #6633ff;">Legendary Tec-9</span><br />
-15% Accuracy<br />
-20% Damage<br />
+30% Firerate<br />
+8% Mobility<br />
-10% Stability<br />
*Spawns with 150 bullets in a clip. You cannot get ammo for this weapon after the clip is used up.<br />
<br />
<span style="color: #666666;">Orion's Belt*</span><br />
<span style="color: #ff9933;">Primordial M1911</span><br />
<span style="font-style: italic;">The Three Kings of The Cosmos...</span><br />
+15% Accuracy<br />
-15% Damage<br />
-10% Firerate<br />
+10% Mobility<br />
+12% Reload Speed<br />
+20% Stability<br />
*1 in 15-20 Chance to give you a Gravitational Pull for 5-10 Seconds. (Allows for three props to orbit you, blocking shots from hitting you. Props are chosen by the closest ones avaliable.) 25 Second Cooldown.<br />
<br />
<span style="color: #33cc99;">Spell Caster*</span><br />
<span style="color: #ff9933;">Primordial Vector</span><br />
<span style="font-style: italic;">MAGIC MISSLE!</span><br />
-10% Accuracy<br />
+6 Clip<br />
+15-20% Damage<br />
-15% Firerate<br />
+5-8% Mobility<br />
+15% Reload Speed<br />
-10-15% Stability<br />
*Left Click to cast a spell. Spells include - Shooting a beam of light dealing 15-20 Damage. (Light beam should be Thrakos lightning but it just shoots out of the gun.), Making the gun launch a random grenade. (Shoots Discombob, Incend, Bouncing Ball of Doom, or a normal grenade that explodes dealing 15 Damage), or A random suffix beam. (Shoots out a beam like the light beam, but it does no damage and procs a random suffix.) 20 Second Cooldown.<br />
<br />
<span style="color: #ff3366;">Law of Retaliation**</span><br />
<span style="color: #ff9933;">Primordial Honey Badger</span><br />
<span style="font-style: italic;">An Eye for an Eye</span><br />
+15% Accuracy<br />
+3-6 Clip<br />
+20% Damage<br />
-18% Firerate<br />
-8% Mobility<br />
+10% Reload Speed<br />
*1 in 10-15 Chance for half of your target's screen to become blacked out for 5-10 Seconds.<br />
*1 in 15-20 Chance for half of your screen to become blacked out for 5-10 Seconds.<br />
<span style="font-size: large;"><span style="color: #ff33ff;">I'll add more if I think of more</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Crystals';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Crystals';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Crystals</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="color: #663399;"><span style="font-size: large;">Crystals</span></span><br />
I'm not really sure how to format these so I'll just tell the effect in the format of the weapons<br />
<br />
<span style="color: #cc6633;">Crystal of Immortality</span><br />
<span style="color: #33ffff;">Rare Crystal</span><br />
<span style="font-style: italic;">It comes at a price...</span><br />
*You can heal from any source 50% faster, but you take 20% more damage.<br />
<br />
<span style="color: #ff3333;">Crystal of Agony</span><br />
<span style="color: #ff9933;">Primordial Crystal</span><br />
<span style="font-style: italic;">It had to come out eventually!</span><br />
*When below 50% HP you get a promt to release your agony in a straight beam taking 30% of your current HP. When the beam is shot out you are dazed momentarily, being unable to move and your screen will become hazy and distorted. The beam does 20 damage a second for anyone who stands in the path of it. (Think of the Lyrus beam in the matter of how it looks and acts.)<br />
<br />
<span style="color: #993399;">Crystal of the Dazed Djinn</span><br />
<span style="color: #ff3333;">Godlike Crystal</span> <span style="color: #ff3333;">1 IN 4 CHANCE TO BE OBTAINED BY TAKING THE WISH "Ultimate Power"</span><br />
<span style="font-style: italic;">The power might be too much to handle for a mortal...</span><br />
*After taking fatal damage, you have a 1 in 50 chance to become a mortal vessel for Mammon. Being a Vessel gives you 75 hp and heavily increased mobility. You will lose your current weapons in exchange for "The Art of The Djinn" (Fists of the Djinn that hit faster and shoot Djinn Balls on every punch. You can perform the Mammon Ult. in the same way Fists shoot a djinn ball, but it will kill you instantly) Turning into a Vessel will make your screen turn grey and fuzzy. After 10 seconds of being a Vessel the power will overtake you, and you will die instantly.<br />
<br />
<span style="color: #99cc33;">*Stat* Crystal</span><br />
<span style="color: #33ffff;">Rare Crystal</span><br />
*Will increase a stat of the gun you are currently holding by 10% (Firerate Crystal, Accuracy Crystal, Etc. Etc.)<br />
<br />
<span style="color: #333333;">Rock Crystal</span><br />
<span style="color: #ff9933;">Primordial Crystal</span><br />
*You take 15% less damage, but can not be healed in any way.<br />
<br />
<span style="color: #996666;">Reserve Crystal</span><br />
<span style="color: #6633ff;">Legendary Crystal</span><br />
*Allows you to hold 30 more bullets in reserves.<br />
<br />
<span style="font-size: large;"><span style="color: #33cc33;">I'll add more if I think of more.</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Miscs.';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Miscs.';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Miscs.</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="font-size: large;"><span style="color: #ff6633;">Misc.</span></span><br />
<br />
<span style="color: #cccc33;">Relic of The Old War.</span><br />
<span style="color: #ff6633;">Primordial Misc.</span><br />
*When you activate this Misc a Relic from The Old War will hover above you waiting for you to be attacked. Once you take 20 damage from an attacker the Relic will begin to hover over the person attacking you and begin to attack them, dealing 5 damage every 3 seconds until destroyed. (Think of the Esoteric robots when you think about how it would work. The Model should be the same one used for the Spark Pet.)<br />
Model for the Misc. <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=534923023&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=534923023&amp</a>;<br />
<br />
Holy Hand Grenade<br />
<span style="color: #ff9933;">Primordial Misc.</span><br />
<span style="font-style: italic;">"O Lord, bless this thy Hand Grenade that with it thou mayest blow thine enemies to tiny bits, in thy mercy."</span><br />
*Acts like a grenade that does no damage, but when it explodes it will shoot out 8 light orbs in a circular motion. Once these orbs land they will last for 5 seconds before disappearing. As long as you are in radius of the orbs light you will be healed for 3 HP every second, but if you are touched by the orb as it flies by you will be lit on fire for 7 seconds.<br />
Model for the Misc. <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=854433259&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=854433259&amp</a>;<br />
<br />
<span style="color: #cc3333;">Darts!</span><br />
<span style="color: #33ffff;">Rare Misc.</span><br />
<span style="font-style: italic;">Wanna play Darts?</span><br />
*1 in 3 to proc Bleed.<br />
*Throwable like Shurikens or Kunais<br />
Can't find a Model<br />
<br />
<span style="color: #cc66ff;">Confetti Cannon!</span><br />
<span style="color: #33ffff;">Rare Misc.</span><br />
<span style="font-style: italic;">Fun At Parties!</span><br />
*Gives the person you shoot it at a confetti covered screen for 4 seconds<br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=942830451&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=942830451&amp</a>;<br />
<br />
<span style="color: #cc3333;">Headcrab Grenade</span><br />
<span style="color: #6633cc;">Legendary Misc.</span><br />
<span style="font-style: italic;">Crabs...</span><br />
*When thrown it explodes dealing no damage and spawns one headcrab of any type.<br />
(Grenade would just look like an incendiary grenade)<br />
<br />
<span style="color: #333399;">A Strange Watch</span><br />
<span style="color: #6633cc;">Legendary Misc.</span><br />
<span style="font-style: italic;">Feels... Strange.</span><br />
*While holding out this misc it will occasionally open a rift in time, teleporting you to a location you have previously been to in the last 10 seconds.<br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=517255338&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=517255338&amp</a>;<br />
<br />
<span style="color: #ff3333;">Bloodletter</span><br />
<span style="color: #6633cc;">Legendary Misc.</span><br />
<span style="font-style: italic;">An old method used by doctors during the plague.</span><br />
*Bleed for 20 seconds dealing one damage every second, after the bleed is finished gain immunity to all suffixes for 10 seconds. (Will also cure any suffix you have procced on you at that moment.)<br />
<br />
<span style="color: #666666;">Pica</span><br />
<span style="color: #33ffff;">Rare Misc.</span><br />
<span style="font-style: italic;">You shouldn't eat that!</span><br />
*While hold this misc out you are allowed to eat guns that are on the ground by pressing E, in exchange you will gain 5 HP and 5 Ammo for your primary weapon.<br />
*Careful! If you eat too many guns within 10 seconds you will vomit, losing 10 HP! (3 guns?)<br />
<br />
<span style="color: #cccc33;">Telekinesis</span><br />
<span style="color: #ff9933;">Primordial Misc.</span><br />
*Allows you to lift props telekinetically from far distances by left-clicking. Allows you to throw props telekinetically by right-clicking. (Imagine something like Gravity Gun)<br />
<br />
<span style="color: #ff3333;">Water Balloon!</span><br />
<span style="color: #33ffff;">Rare Misc.</span><br />
<span style="font-style: italic;">Summer Fun!</span><br />
*After hitting the ground, it will make the ground slippery. (Possibly make it so you only get three per round to avoid spamming)<br />
*If the Water Balloon hits a player procced with Pheonix, extinguish them.<br />
Model: <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=1335202125&amp" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=1335202125&amp</a>;<br />
<br />
<span style="color: #99cc33;">Ammo Crate</span><br />
<span style="color: #ff9933;">Primordial Misc.</span><br />
*Throw out a crate that holds 100 Ammo. (Ammo Crates should just be the same ones used in Grim's Lab.)<br />
<br />
<span style="color: #9966cc;">Frisbee!</span><br />
<span style="color: #33ffff;">Rare Misc.</span><br />
<span style="font-style: italic;">Fun for Everyone!</span><br />
*Throw a Frisbee with a chance 1 in 3 Chance to stun your target for 1 second, making them unable to shoot or move. Will also make the Frisbee go into their weapon selections.<br />
<br />
<span style="color: #996633;">Rope!</span><br />
<span style="color: #33ffff;">Rare Misc.</span><br />
<span style="font-style: italic;">Ride 'Em Cowboy</span><br />
*Allows you to tether things to props.<br />
<br />
<span style="font-size: large;"><span style="color: #33cc33;">I'll add more if I think of more.</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Suffixes and Traits';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Suffixes and Traits';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Suffixes and Traits</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #cccc33;">Of Radiation</span><br />
*1 in __ Chance for target to become Irradiated for 10-15 Seconds. Radiation will cause the targets gun to "Mutate" every 5 seconds, changing a stat's precentage. Radiation can spread from person to person similarly to Contagion but their gun's mutations will be much smaller and harder to notice. (Radiation will cause a light ticking noise in the ears)<br />
<br />
<span style="color: #339933;">Trait</span><br />
*1 in 25-40 chance to promt you to fake your death, making you go invisible for 6 seconds to move away from your attackers while leaving behind an idable body. After faking your death you will be unable to fire your weapon for 10 seconds when you leave your invisibility period. (Headshots will 100% remove the chance of someone being able to fake their death)<br />
<br />
<span style="color: #9966ff;">Trait</span><br />
*1 in __ Chance to fire a small missle that will explode dealing 10-15 aoe damage. (5 Second Cooldown)<br />
<br />
<span style="color: #3333ff;">I will add more if I think of more</span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Tiers';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Tiers';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Tiers</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #66cc99;">Venomous ______ </span><span style="color: #ff3333;">Drops from Spider Queen</span><br />
<span style="color: #ff9933;">Primordial Tier</span><br />
+10-15% Accuracy<br />
+15-20% Damage<br />
-20-25% Firerate<br />
+12-16% Mobility<br />
-10-15% Reload Speed<br />
+10% Deploy Speed<br />
-10-15% Stability<br />
*1 in ___ Chance to shoot a ball of Venom. (Spider Queen AoE attack just smaller)<br />
<span style="font-size: large;"><span style="color: #9933ff;">That is all I can think of currently, leave your feedback in the comments!</span></span></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Boss/ Survive record trophy stand/ inscription stand]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=6043</link>
			<pubDate>Tue, 24 Oct 2017 03:16:14 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=6043</guid>
			<description><![CDATA[Should be some kind of statue/ trophy/ inscription in the lobby for current world record holders!<br />
Also maybe show 2nd/3rd place record holders/ who held the record for the longest time before getting beat]]></description>
			<content:encoded><![CDATA[Should be some kind of statue/ trophy/ inscription in the lobby for current world record holders!<br />
Also maybe show 2nd/3rd place record holders/ who held the record for the longest time before getting beat]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lots of Uniques]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=5310</link>
			<pubDate>Fri, 03 Mar 2017 00:09:58 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=5310</guid>
			<description><![CDATA[In comparison with most inventory servers this is one place that FRG is lacking. Lately there have been a few new uniques added but here are a few suggestions of my own. <br />
<br />
*I am open to any stat/name/lore changes and suggestions on any of these*<br />
<br />
**I am really bad with forum formatting**<br />
<br />
***I know some of these may be unbalanced. If you think they are tell me***<br />
<br />
****Planning on using vanilla models with maybe just a solid color as a skin****<br />
<br />
*****If any godlikes are accepted I will find models*****<br />
<br />
====================================Added====================================<br />
<br />
<del>Wraith<br />
Primordial Shotgun<br />
Die! Die! Die! <br />
-15 stability <br />
-8 accuracy <br />
+10 damage <br />
-4 clip<br />
+15 fire rate <br />
+10 mobility <br />
-20 deploy speed<br />
-15 reload speed<br />
*each hit pellet restores 1 health<br />
<br />
Poseidon's Wrath<br />
Legendary TMP<br />
(lore) <br />
+10 damage <br />
+18 fire rate<br />
+10 accuracy <br />
-5 clip<br />
-15 stability <br />
+5 mobility <br />
*same chance and trait as Poseidon's fury<br />
<br />
Dealmaker<br />
Primordial AK<br />
No one likes a broken arm. <br />
+15 damage<br />
-5 fire rate<br />
-20 stability<br />
+10 accuracy <br />
+8 mobility<br />
*all bodyshot and headshot damage is halved and limb damage is multiplied by 1.5.<br />
*guaranteed bleed<br />
<br />
Slasher<br />
Legendary rifle<br />
Who was flickering the lights? <br />
+X damage (55 total bodyshot) <br />
-15 firerate<br />
-20 stability<br />
+25 accuracy <br />
-8 clip<br />
+5 mobility<br />
+30 reload speed<br />
*no head/limb multiplier<br />
<br />
Scaredy Bunny<br />
Legendary deagle<br />
+10 damage<br />
+10 fire rate<br />
+10 accuracy <br />
+10 stability <br />
+10 mobility<br />
*All missed shots make shooter jump<br />
*All hits make the target jump<br />
<br />
Glock-a-doodle-don't<br />
Rare glock<br />
-10 clip <br />
+50 damage<br />
-60 fire rate<br />
+15 accuracy <br />
-25 stability <br />
-10 mobility<br />
*guaranteed usual chanced 2x shoot trait<br />
<br />
Chronos' Revenge<br />
Legendary 1911<br />
+5 damage<br />
+10 fire rate<br />
+15 accuracy <br />
+10 stability <br />
-5 clip<br />
+8 mobility<br />
-25 reload speed<br />
*all hits do not deplete ammo in gun. <br />
<br />
Reassurance<br />
Primordial MP5<br />
Don't let your debts go unpaid.<br />
+15 damage<br />
+15 fire rate<br />
-10 accuracy<br />
-10 stability<br />
+10 mobility<br />
-10 clip<br />
*1 in 15-20 to cause the target to have deploy speed -75% on all weapons.<br />
</del><br />
====================================To Be Added/Reworked====================================<br />
<br />
Zeus' Arm<br />
Legendary HUGE<br />
(lore) <br />
+10 damage <br />
+20 fire rate<br />
-20 stability<br />
-5 accuracy <br />
+12 mobility <br />
-50 clip<br />
*1 in 15-25 to do the zeus' hand trait<br />
<br />
Hades' Inferno<br />
Legendary SG<br />
(lore) <br />
+10 damage<br />
+20 fire rate<br />
-20 stability <br />
-5 accuracy <br />
-5 mobility <br />
-5 clip<br />
-15 deploy speed<br />
+20 reload speed<br />
*norm sg chances with burning confusion <br />
<br />
Pulse Rifle<br />
Primordial m16<br />
The new meta. <br />
-30 damage <br />
+35 fire rate<br />
-10 accuracy <br />
+10 stability <br />
+5 clip<br />
+10 mobility <br />
-10 reload speed<br />
*after 1 killed traitor or 4 killed innos your the orb in your orb slot will be re-equipped at full charge<br />
*also heals everyone within a 10m range of the shooter for 10 hp on kill<br />
<br />
Ditto(TY to Heisen) <br />
Primordial MP5<br />
Sexually identifies as an Omnigender. <br />
(may be too hard to code idk) <br />
*On a single hit the gun transforms into whatever primary the person you hit is holding with all stats/traits. If the person you hit is holding something other than a primary you switch to that slot for you as well. <br />
<br />
Deadeye<br />
Primordial m1<br />
The true king of the west. <br />
-40 fire rate<br />
+30 damage(like 65 bodyshot whatever that is) <br />
+20 accuracy <br />
-20 stability<br />
-5 mobility<br />
-2 clip<br />
-75 reload speed<br />
*1 in 2 for last bullet to do 2x dmg<br />
*1 in 8 chance to jam and lose entire mag<br />
<br />
The Sprayer<br />
Legendary mac10<br />
No one knows what happened to this thing. <br />
+10 fire rate<br />
-50 damage<br />
-15 accuracy <br />
+30 stability <br />
+10 clip<br />
-10 mobility<br />
-25 reload speed<br />
*guaranteed corrosion suffix and 1 other random suffix but times of all suffixes are halved<br />
<br />
The Lost Voice <br />
Legendary m16<br />
The closer you listen the more it consumes you. <br />
-65 damage<br />
-5 fire rate<br />
-10 mag<br />
-10 accuracy <br />
+20 stability <br />
+5 mobility<br />
*for each time you hit the same target with the same mag the damage is multiplied(first shot 1x second 2x capped at third with 3x)<br />
<br />
Domecracker<br />
Rare rifle<br />
*pop*<br />
+40 accuracy<br />
+10 fire rate<br />
+20 stability<br />
-5 clip<br />
-20 deploy speed<br />
-10 mobility<br />
*only headshots deal damage<br />
<br />
Scavenger<br />
Legendary galil<br />
Looks like he won't be needing that! <br />
+10 damage<br />
+20 fire rate<br />
-10 accuracy <br />
+10 stability<br />
-15 clip<br />
+5 mobility <br />
-35 reload speed<br />
*1 in 2 for kills to instantly reload you gun from reserves<br />
<br />
Bellum Anceps XN4<br />
Legendary pistol<br />
This was forged during a somewhat deadly war. <br />
+20 damage<br />
+15 fire rate<br />
+25 accuracy <br />
-15 stability <br />
+5 mobility<br />
-5 clip<br />
*guaranteed 2x shoot trait<br />
<br />
The Star's Secret Box<br />
Primordial Orb(with slightly modified item crate icon)<br />
It's probably a piece of string...<br />
upon use(one time use per round) it either full heals you or procs you with a random damaging suffix until you die(50/50).<br />
<br />
Socializer<br />
Godlike M1<br />
Why fight on your own?<br />
+20 fire rate<br />
+10 damage<br />
+10 accuracy<br />
-15 recoil<br />
-2 clip<br />
+25 reload speed<br />
(this is a trait that may take a bit to code)<br />
*1 in 16 chance to spawn a random lobby NPC to help you:<br />
(none of these will hurt you and only hit the person that you proced it on originally)<br />
(all npcs will have 50 health and be able to be killed at any time)<br />
Xerxes: Spawns fire in a ring around target for 10 sec.<br />
Mona: Spawns and then shoots worm balls at target until they hit infect on hit.<br />
Grim: Spawns and then marks target for death(makes them take 2x dmg from all sources).<br />
Banker: Spawns and takes away all ammo reserves for the target.<br />
Septimus: Spawns and replaces targets gun with a random standard gun.<br />
Arvid: Spawns and Heals shooter for 50 hp.<br />
Zarb: Spawns and give you mechanical armor(body armor).<br />
Dreadork: Spawn and Plays All-Star until the round is over(and has 500 hp too).<br />
Gregg: Spawns with his cancer shotgun and speed and attacks target(deals 10% of regular dmg).<br />
Santa: Spawns are gives you 30% more mobility and jump height.<br />
Vega Hoistway: Spawns and gives the shooter radar.<br />
Chip Jewel: Spawns and gives you the effect of 2 random crystals(says it in chat too).<br />
(think thats all of them)<br />
<br />
Vapelord's Cloud<br />
Primordial Rifle<br />
+20 damage<br />
+20 accuracy<br />
-5 fire rate<br />
+15 mobility<br />
+15 stability<br />
-5 clip<br />
*has a 1 in 5 chance to spawn a smoke grenade at your feet.<br />
<br />
Dead Man's Gamble<br />
Primordial Deagle<br />
RNG is a bitch.<br />
-35 damage<br />
+10 Firerate<br />
+10 accuracy<br />
-15 stability<br />
+1 clip<br />
+18 mobility<br />
*1 in 3 chance to 2x shoot<br />
*1 in 9 chance to 3x shoot<br />
*1 in 6 chance to shoot a shot that hits you where you would have hit the target for all of the damage of that hitbox area and make the target take none.<br />
<br />
Dead Weight<br />
Legendary HUGE<br />
Used to attempt to break the world record for "Heaviest Person Alive(or Dead)". <br />
+5 damage<br />
+15 fire rate<br />
-10 accuracy<br />
+20 stability<br />
-10 mobility<br />
-30 deploy speed<br />
*Each hit increases the targets gravity by 1.5%<br />
<br />
Slowglo<br />
Legendary Glock<br />
They look tired. <br />
+5 damage<br />
+10 firerate<br />
+15 accuracy<br />
-20 stability<br />
+5 mobility<br />
-5 clip<br />
*Each hit decreases target's movement speed by 2%<br />
<br />
Cone of Cold<br />
legendary shotgun<br />
The best way to spread Christmas cheer is shooting people with this icicle cannon.<br />
-40 accuracy<br />
-30 damage<br />
-20 stability<br />
+20 fire rate<br />
-10 mobility<br />
+2 clip<br />
-25 reload speed<br />
*1 in 3.2 jolly trait<br />
<br />
of the Bloodmage<br />
(suffix)<br />
1 in x(normal gun chances) to take 10 hp from you and increase the damage dealt of the next shot by 10-30%.<br />
<br />
of the Parasite<br />
(suffix)<br />
1 in x(normal suffix chances) to take 1/4 of your target's mag and put it into yours(or to top off your mag with it).<br />
<br />
of Swindling <br />
(suffix)<br />
1 in x(normal chances) to delete one of your target's T or Det. credits.<br />
<br />
Soul Well<br />
legendary mac10/mp5<br />
It only cost my soul!<br />
+8 accuracy<br />
-15 fire rate<br />
+12 damage<br />
-5 mobility<br />
+20 stability<br />
*Your health bar is your mag<br />
<br />
Pain Train<br />
legendary shotgun<br />
CHOO!!! CHOO!!!<br />
+15 accuracy<br />
-35 stability<br />
+20 damage<br />
-15 mobility<br />
-75 reload speed<br />
-7 clip<br />
*will reload from reserves on kill<br />
<br />
Mako-Uzi<br />
Godlike/Prim Uzi<br />
(Something about megadongs little bro)<br />
+15 accuracy<br />
+24 damage<br />
+20 firerate<br />
+5 clip<br />
-10 mobility<br />
-20 stability<br />
-25 reload speed<br />
*1 in 15-20 chance for a lesser damage Megadong trait<br />
<br />
ADShotgun<br />
prim shotgun<br />
I've got you in my sights<br />
+15 accuracy<br />
-15 mobility<br />
-20 stability<br />
-2 clip<br />
-50 damage<br />
+10 firerate<br />
+20 reload speed<br />
-30 deploy speed<br />
*Gains 3x damage while ADS.<br />
<br />
Trailblazer<br />
Legendary Rifle<br />
I'll be right behind you<br />
+20 accuracy<br />
+15 damage<br />
+10 firerate<br />
-15 stability<br />
-3 clip<br />
+10 mobility<br />
* 1 in 3-5 to cause the target to have a long trail of fire behind them from where they are hit for 15-20 seconds.<br />
(just like the trail effects I think NTG had)<br />
(also has a high chance to have phoenix)<br />
<br />
Unshackled Fury<br />
Prim Rifle/M1(if M1 then maybe a few stat changes)<br />
Someone should re-shackle this before someone(or everyone) gets hurt.<br />
+10 accuracy<br />
+20 Damage<br />
+20 Firerate<br />
-25 Stability<br />
+5 clip<br />
+15 Mobility<br />
-50 reload speed<br />
*When the user is afflicted by any suffix, negate it and gain 50% Firerate and Stability and lose 50% accuracy for 10-15 seconds.<br />
<br />
Black Gold<br />
Prim/Godlike Deag<br />
The Dinosaurs would be proud<br />
+25 accuracy<br />
+27 damage<br />
+20 firerate<br />
-10 stability<br />
+2 clip<br />
-15 reload speed<br />
+12 mobility<br />
*Has a 1 in 8 chance to cause the target to get shot in the air by a geyser of oil.(high enough for about 30-40 damage)<br />
*(has a trait similar to CCD balance that has a 1 in 5 to shoot the user into the air as well.<br />
<br />
Scammer<br />
legendary M1911<br />
This weapon seems to Excel at getting someone else killed.<br />
+10 accuracy<br />
-40 damage<br />
+10 firerate<br />
+3 clip<br />
-15 mobility<br />
-50 reload speed<br />
+20 stability<br />
*Has a 1 in 8-10 chance to swap the target's secondary with the shooter's.<br />
<br />
Frostbite<br />
Prim/Godlike Mac10<br />
Your extremities become numb from the cold while holding this weapon.<br />
+15 accuracy<br />
+15 damage<br />
+20 firerate<br />
-15 stability<br />
-8 mobility<br />
+5 clip<br />
-25 reload speed<br />
*Has a 1 in 10-15 chance to create a ring of frost on the ground around the target "Ice"ing and dealing 1 damage per second to them and everyone in it for 20 seconds.<br />
<br />
Orb of Arcing<br />
Prim Orb<br />
Whenever you shoot someone, arc a bolt of lightning onto them dealing 2-3 extra damage.<br />
<br />
Orb of Energy<br />
Legendary Orb<br />
Allows the user to sprint for 5 seconds (45 second CD)<br />
<br />
====================NEW====================<br />
<br />
BFG<br />
Prim M1<br />
Big "Friendly" Garrand<br />
+10 Accuracy<br />
+20 Damage<br />
+18 Firerate<br />
-25 Stability<br />
+8 Mobility<br />
-1 Clip<br />
*1 in 8-10 chance to hit the target with the force of 50 shots<br />
*1 in 16-20 chance to recoil you backwards with the same force<br />
<br />
Erratic Eradicator<br />
Prim HUGE<br />
Please calm down<br />
-5 Accuracy<br />
+12 Damage<br />
+25 Firerate<br />
+15 Stability<br />
+15 Mobility<br />
+50 Clip<br />
-50 Deploy Speed<br />
-50 Reload Speed<br />
*1 in 75 Chance to Increase Firerate by 35% and Decrease Accuracy by 20% for 8-10 Seconds<br />
<br />
(Name)<br />
Legendary M16<br />
+15 Damage<br />
-30 Firerate<br />
+5 Stability<br />
+10 Accuracy<br />
-2 Clip<br />
+5 Mobility<br />
+15 Reload Speed<br />
*Each shot increases firerate by 4% until the trigger is released or you reload<br />
<br />
(name)<br />
Prim Mac10<br />
+15 Accuracy<br />
+20 Damage<br />
+15 Firerate<br />
-10 Stability<br />
-10 Reload Speed<br />
-10 Mobility<br />
*Each hit steals 2% Mobility from the target for 20 seconds.<br />
*Low chance for Movement speed on kill trait<br />
*High chance for slow on legshots trait<br />
<br />
Party Popper<br />
Prim Famas<br />
+20 Accuracy<br />
+25 Firerate<br />
+5 Stability<br />
+15 Damage<br />
-15 Clip<br />
+12 Mobility<br />
-75 Reload Speed<br />
*Whenever you hit 3 consecutive shots, reload from reserves instantly.<br />
<br />
Butterfingers<br />
Legendary Uzi<br />
+10 Accuracy<br />
+15 Damage<br />
+20 Firerate<br />
-15 Stability<br />
-6 Mobility<br />
-50 Deploy Speed<br />
-10 Reload Speed<br />
*1 in 25 chance to make your target drop their weapon<br />
*1 in 25 chance to make you drop your weapon<br />
<br />
AA Cannon <br />
Prim SG<br />
-15 Accuracy<br />
+30 Damage<br />
-20 Firerate<br />
-15 Stability<br />
-10 Mobility<br />
-25 Reload Speed<br />
-35 Deploy Speed<br />
*All impacts explode in a small radius dealing 2 damage<br />
*Has muffle<br />
<br />
(name)<br />
Prim Galil<br />
+15 Accuracy<br />
+15 Damage<br />
+25 Firerate<br />
-10 Stability<br />
-5 Mobility<br />
-5 Clip<br />
*Whenever you are afflicted by a suffix, negate it and instantly reload from reserves.<br />
<br />
Will add more as I think of them/given suggestions!]]></description>
			<content:encoded><![CDATA[In comparison with most inventory servers this is one place that FRG is lacking. Lately there have been a few new uniques added but here are a few suggestions of my own. <br />
<br />
*I am open to any stat/name/lore changes and suggestions on any of these*<br />
<br />
**I am really bad with forum formatting**<br />
<br />
***I know some of these may be unbalanced. If you think they are tell me***<br />
<br />
****Planning on using vanilla models with maybe just a solid color as a skin****<br />
<br />
*****If any godlikes are accepted I will find models*****<br />
<br />
====================================Added====================================<br />
<br />
<del>Wraith<br />
Primordial Shotgun<br />
Die! Die! Die! <br />
-15 stability <br />
-8 accuracy <br />
+10 damage <br />
-4 clip<br />
+15 fire rate <br />
+10 mobility <br />
-20 deploy speed<br />
-15 reload speed<br />
*each hit pellet restores 1 health<br />
<br />
Poseidon's Wrath<br />
Legendary TMP<br />
(lore) <br />
+10 damage <br />
+18 fire rate<br />
+10 accuracy <br />
-5 clip<br />
-15 stability <br />
+5 mobility <br />
*same chance and trait as Poseidon's fury<br />
<br />
Dealmaker<br />
Primordial AK<br />
No one likes a broken arm. <br />
+15 damage<br />
-5 fire rate<br />
-20 stability<br />
+10 accuracy <br />
+8 mobility<br />
*all bodyshot and headshot damage is halved and limb damage is multiplied by 1.5.<br />
*guaranteed bleed<br />
<br />
Slasher<br />
Legendary rifle<br />
Who was flickering the lights? <br />
+X damage (55 total bodyshot) <br />
-15 firerate<br />
-20 stability<br />
+25 accuracy <br />
-8 clip<br />
+5 mobility<br />
+30 reload speed<br />
*no head/limb multiplier<br />
<br />
Scaredy Bunny<br />
Legendary deagle<br />
+10 damage<br />
+10 fire rate<br />
+10 accuracy <br />
+10 stability <br />
+10 mobility<br />
*All missed shots make shooter jump<br />
*All hits make the target jump<br />
<br />
Glock-a-doodle-don't<br />
Rare glock<br />
-10 clip <br />
+50 damage<br />
-60 fire rate<br />
+15 accuracy <br />
-25 stability <br />
-10 mobility<br />
*guaranteed usual chanced 2x shoot trait<br />
<br />
Chronos' Revenge<br />
Legendary 1911<br />
+5 damage<br />
+10 fire rate<br />
+15 accuracy <br />
+10 stability <br />
-5 clip<br />
+8 mobility<br />
-25 reload speed<br />
*all hits do not deplete ammo in gun. <br />
<br />
Reassurance<br />
Primordial MP5<br />
Don't let your debts go unpaid.<br />
+15 damage<br />
+15 fire rate<br />
-10 accuracy<br />
-10 stability<br />
+10 mobility<br />
-10 clip<br />
*1 in 15-20 to cause the target to have deploy speed -75% on all weapons.<br />
</del><br />
====================================To Be Added/Reworked====================================<br />
<br />
Zeus' Arm<br />
Legendary HUGE<br />
(lore) <br />
+10 damage <br />
+20 fire rate<br />
-20 stability<br />
-5 accuracy <br />
+12 mobility <br />
-50 clip<br />
*1 in 15-25 to do the zeus' hand trait<br />
<br />
Hades' Inferno<br />
Legendary SG<br />
(lore) <br />
+10 damage<br />
+20 fire rate<br />
-20 stability <br />
-5 accuracy <br />
-5 mobility <br />
-5 clip<br />
-15 deploy speed<br />
+20 reload speed<br />
*norm sg chances with burning confusion <br />
<br />
Pulse Rifle<br />
Primordial m16<br />
The new meta. <br />
-30 damage <br />
+35 fire rate<br />
-10 accuracy <br />
+10 stability <br />
+5 clip<br />
+10 mobility <br />
-10 reload speed<br />
*after 1 killed traitor or 4 killed innos your the orb in your orb slot will be re-equipped at full charge<br />
*also heals everyone within a 10m range of the shooter for 10 hp on kill<br />
<br />
Ditto(TY to Heisen) <br />
Primordial MP5<br />
Sexually identifies as an Omnigender. <br />
(may be too hard to code idk) <br />
*On a single hit the gun transforms into whatever primary the person you hit is holding with all stats/traits. If the person you hit is holding something other than a primary you switch to that slot for you as well. <br />
<br />
Deadeye<br />
Primordial m1<br />
The true king of the west. <br />
-40 fire rate<br />
+30 damage(like 65 bodyshot whatever that is) <br />
+20 accuracy <br />
-20 stability<br />
-5 mobility<br />
-2 clip<br />
-75 reload speed<br />
*1 in 2 for last bullet to do 2x dmg<br />
*1 in 8 chance to jam and lose entire mag<br />
<br />
The Sprayer<br />
Legendary mac10<br />
No one knows what happened to this thing. <br />
+10 fire rate<br />
-50 damage<br />
-15 accuracy <br />
+30 stability <br />
+10 clip<br />
-10 mobility<br />
-25 reload speed<br />
*guaranteed corrosion suffix and 1 other random suffix but times of all suffixes are halved<br />
<br />
The Lost Voice <br />
Legendary m16<br />
The closer you listen the more it consumes you. <br />
-65 damage<br />
-5 fire rate<br />
-10 mag<br />
-10 accuracy <br />
+20 stability <br />
+5 mobility<br />
*for each time you hit the same target with the same mag the damage is multiplied(first shot 1x second 2x capped at third with 3x)<br />
<br />
Domecracker<br />
Rare rifle<br />
*pop*<br />
+40 accuracy<br />
+10 fire rate<br />
+20 stability<br />
-5 clip<br />
-20 deploy speed<br />
-10 mobility<br />
*only headshots deal damage<br />
<br />
Scavenger<br />
Legendary galil<br />
Looks like he won't be needing that! <br />
+10 damage<br />
+20 fire rate<br />
-10 accuracy <br />
+10 stability<br />
-15 clip<br />
+5 mobility <br />
-35 reload speed<br />
*1 in 2 for kills to instantly reload you gun from reserves<br />
<br />
Bellum Anceps XN4<br />
Legendary pistol<br />
This was forged during a somewhat deadly war. <br />
+20 damage<br />
+15 fire rate<br />
+25 accuracy <br />
-15 stability <br />
+5 mobility<br />
-5 clip<br />
*guaranteed 2x shoot trait<br />
<br />
The Star's Secret Box<br />
Primordial Orb(with slightly modified item crate icon)<br />
It's probably a piece of string...<br />
upon use(one time use per round) it either full heals you or procs you with a random damaging suffix until you die(50/50).<br />
<br />
Socializer<br />
Godlike M1<br />
Why fight on your own?<br />
+20 fire rate<br />
+10 damage<br />
+10 accuracy<br />
-15 recoil<br />
-2 clip<br />
+25 reload speed<br />
(this is a trait that may take a bit to code)<br />
*1 in 16 chance to spawn a random lobby NPC to help you:<br />
(none of these will hurt you and only hit the person that you proced it on originally)<br />
(all npcs will have 50 health and be able to be killed at any time)<br />
Xerxes: Spawns fire in a ring around target for 10 sec.<br />
Mona: Spawns and then shoots worm balls at target until they hit infect on hit.<br />
Grim: Spawns and then marks target for death(makes them take 2x dmg from all sources).<br />
Banker: Spawns and takes away all ammo reserves for the target.<br />
Septimus: Spawns and replaces targets gun with a random standard gun.<br />
Arvid: Spawns and Heals shooter for 50 hp.<br />
Zarb: Spawns and give you mechanical armor(body armor).<br />
Dreadork: Spawn and Plays All-Star until the round is over(and has 500 hp too).<br />
Gregg: Spawns with his cancer shotgun and speed and attacks target(deals 10% of regular dmg).<br />
Santa: Spawns are gives you 30% more mobility and jump height.<br />
Vega Hoistway: Spawns and gives the shooter radar.<br />
Chip Jewel: Spawns and gives you the effect of 2 random crystals(says it in chat too).<br />
(think thats all of them)<br />
<br />
Vapelord's Cloud<br />
Primordial Rifle<br />
+20 damage<br />
+20 accuracy<br />
-5 fire rate<br />
+15 mobility<br />
+15 stability<br />
-5 clip<br />
*has a 1 in 5 chance to spawn a smoke grenade at your feet.<br />
<br />
Dead Man's Gamble<br />
Primordial Deagle<br />
RNG is a bitch.<br />
-35 damage<br />
+10 Firerate<br />
+10 accuracy<br />
-15 stability<br />
+1 clip<br />
+18 mobility<br />
*1 in 3 chance to 2x shoot<br />
*1 in 9 chance to 3x shoot<br />
*1 in 6 chance to shoot a shot that hits you where you would have hit the target for all of the damage of that hitbox area and make the target take none.<br />
<br />
Dead Weight<br />
Legendary HUGE<br />
Used to attempt to break the world record for "Heaviest Person Alive(or Dead)". <br />
+5 damage<br />
+15 fire rate<br />
-10 accuracy<br />
+20 stability<br />
-10 mobility<br />
-30 deploy speed<br />
*Each hit increases the targets gravity by 1.5%<br />
<br />
Slowglo<br />
Legendary Glock<br />
They look tired. <br />
+5 damage<br />
+10 firerate<br />
+15 accuracy<br />
-20 stability<br />
+5 mobility<br />
-5 clip<br />
*Each hit decreases target's movement speed by 2%<br />
<br />
Cone of Cold<br />
legendary shotgun<br />
The best way to spread Christmas cheer is shooting people with this icicle cannon.<br />
-40 accuracy<br />
-30 damage<br />
-20 stability<br />
+20 fire rate<br />
-10 mobility<br />
+2 clip<br />
-25 reload speed<br />
*1 in 3.2 jolly trait<br />
<br />
of the Bloodmage<br />
(suffix)<br />
1 in x(normal gun chances) to take 10 hp from you and increase the damage dealt of the next shot by 10-30%.<br />
<br />
of the Parasite<br />
(suffix)<br />
1 in x(normal suffix chances) to take 1/4 of your target's mag and put it into yours(or to top off your mag with it).<br />
<br />
of Swindling <br />
(suffix)<br />
1 in x(normal chances) to delete one of your target's T or Det. credits.<br />
<br />
Soul Well<br />
legendary mac10/mp5<br />
It only cost my soul!<br />
+8 accuracy<br />
-15 fire rate<br />
+12 damage<br />
-5 mobility<br />
+20 stability<br />
*Your health bar is your mag<br />
<br />
Pain Train<br />
legendary shotgun<br />
CHOO!!! CHOO!!!<br />
+15 accuracy<br />
-35 stability<br />
+20 damage<br />
-15 mobility<br />
-75 reload speed<br />
-7 clip<br />
*will reload from reserves on kill<br />
<br />
Mako-Uzi<br />
Godlike/Prim Uzi<br />
(Something about megadongs little bro)<br />
+15 accuracy<br />
+24 damage<br />
+20 firerate<br />
+5 clip<br />
-10 mobility<br />
-20 stability<br />
-25 reload speed<br />
*1 in 15-20 chance for a lesser damage Megadong trait<br />
<br />
ADShotgun<br />
prim shotgun<br />
I've got you in my sights<br />
+15 accuracy<br />
-15 mobility<br />
-20 stability<br />
-2 clip<br />
-50 damage<br />
+10 firerate<br />
+20 reload speed<br />
-30 deploy speed<br />
*Gains 3x damage while ADS.<br />
<br />
Trailblazer<br />
Legendary Rifle<br />
I'll be right behind you<br />
+20 accuracy<br />
+15 damage<br />
+10 firerate<br />
-15 stability<br />
-3 clip<br />
+10 mobility<br />
* 1 in 3-5 to cause the target to have a long trail of fire behind them from where they are hit for 15-20 seconds.<br />
(just like the trail effects I think NTG had)<br />
(also has a high chance to have phoenix)<br />
<br />
Unshackled Fury<br />
Prim Rifle/M1(if M1 then maybe a few stat changes)<br />
Someone should re-shackle this before someone(or everyone) gets hurt.<br />
+10 accuracy<br />
+20 Damage<br />
+20 Firerate<br />
-25 Stability<br />
+5 clip<br />
+15 Mobility<br />
-50 reload speed<br />
*When the user is afflicted by any suffix, negate it and gain 50% Firerate and Stability and lose 50% accuracy for 10-15 seconds.<br />
<br />
Black Gold<br />
Prim/Godlike Deag<br />
The Dinosaurs would be proud<br />
+25 accuracy<br />
+27 damage<br />
+20 firerate<br />
-10 stability<br />
+2 clip<br />
-15 reload speed<br />
+12 mobility<br />
*Has a 1 in 8 chance to cause the target to get shot in the air by a geyser of oil.(high enough for about 30-40 damage)<br />
*(has a trait similar to CCD balance that has a 1 in 5 to shoot the user into the air as well.<br />
<br />
Scammer<br />
legendary M1911<br />
This weapon seems to Excel at getting someone else killed.<br />
+10 accuracy<br />
-40 damage<br />
+10 firerate<br />
+3 clip<br />
-15 mobility<br />
-50 reload speed<br />
+20 stability<br />
*Has a 1 in 8-10 chance to swap the target's secondary with the shooter's.<br />
<br />
Frostbite<br />
Prim/Godlike Mac10<br />
Your extremities become numb from the cold while holding this weapon.<br />
+15 accuracy<br />
+15 damage<br />
+20 firerate<br />
-15 stability<br />
-8 mobility<br />
+5 clip<br />
-25 reload speed<br />
*Has a 1 in 10-15 chance to create a ring of frost on the ground around the target "Ice"ing and dealing 1 damage per second to them and everyone in it for 20 seconds.<br />
<br />
Orb of Arcing<br />
Prim Orb<br />
Whenever you shoot someone, arc a bolt of lightning onto them dealing 2-3 extra damage.<br />
<br />
Orb of Energy<br />
Legendary Orb<br />
Allows the user to sprint for 5 seconds (45 second CD)<br />
<br />
====================NEW====================<br />
<br />
BFG<br />
Prim M1<br />
Big "Friendly" Garrand<br />
+10 Accuracy<br />
+20 Damage<br />
+18 Firerate<br />
-25 Stability<br />
+8 Mobility<br />
-1 Clip<br />
*1 in 8-10 chance to hit the target with the force of 50 shots<br />
*1 in 16-20 chance to recoil you backwards with the same force<br />
<br />
Erratic Eradicator<br />
Prim HUGE<br />
Please calm down<br />
-5 Accuracy<br />
+12 Damage<br />
+25 Firerate<br />
+15 Stability<br />
+15 Mobility<br />
+50 Clip<br />
-50 Deploy Speed<br />
-50 Reload Speed<br />
*1 in 75 Chance to Increase Firerate by 35% and Decrease Accuracy by 20% for 8-10 Seconds<br />
<br />
(Name)<br />
Legendary M16<br />
+15 Damage<br />
-30 Firerate<br />
+5 Stability<br />
+10 Accuracy<br />
-2 Clip<br />
+5 Mobility<br />
+15 Reload Speed<br />
*Each shot increases firerate by 4% until the trigger is released or you reload<br />
<br />
(name)<br />
Prim Mac10<br />
+15 Accuracy<br />
+20 Damage<br />
+15 Firerate<br />
-10 Stability<br />
-10 Reload Speed<br />
-10 Mobility<br />
*Each hit steals 2% Mobility from the target for 20 seconds.<br />
*Low chance for Movement speed on kill trait<br />
*High chance for slow on legshots trait<br />
<br />
Party Popper<br />
Prim Famas<br />
+20 Accuracy<br />
+25 Firerate<br />
+5 Stability<br />
+15 Damage<br />
-15 Clip<br />
+12 Mobility<br />
-75 Reload Speed<br />
*Whenever you hit 3 consecutive shots, reload from reserves instantly.<br />
<br />
Butterfingers<br />
Legendary Uzi<br />
+10 Accuracy<br />
+15 Damage<br />
+20 Firerate<br />
-15 Stability<br />
-6 Mobility<br />
-50 Deploy Speed<br />
-10 Reload Speed<br />
*1 in 25 chance to make your target drop their weapon<br />
*1 in 25 chance to make you drop your weapon<br />
<br />
AA Cannon <br />
Prim SG<br />
-15 Accuracy<br />
+30 Damage<br />
-20 Firerate<br />
-15 Stability<br />
-10 Mobility<br />
-25 Reload Speed<br />
-35 Deploy Speed<br />
*All impacts explode in a small radius dealing 2 damage<br />
*Has muffle<br />
<br />
(name)<br />
Prim Galil<br />
+15 Accuracy<br />
+15 Damage<br />
+25 Firerate<br />
-10 Stability<br />
-5 Mobility<br />
-5 Clip<br />
*Whenever you are afflicted by a suffix, negate it and instantly reload from reserves.<br />
<br />
Will add more as I think of them/given suggestions!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Permanent Crystals]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=4919</link>
			<pubDate>Thu, 27 Oct 2016 09:29:43 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=4919</guid>
			<description><![CDATA[Positive:                                                     <br />
Very convenient, never have to worry about charges                    <br />
More guns to put into keys in the long run                     <br />
<br />
Negatives:<br />
Expensive (probably)<br />
Rare (possibly)<br />
<br />
<br />
Speak to Arvid<br />
Select Rune ritual<br />
Place 10 fully charged crystals<br />
Receive permanent primordial crystal of that type<br />
<br />
or<br />
<br />
Rune Ritual 10 fully charge crystals<br />
Receive a "super" legendary tier crystal, this holds 100 charges<br />
Receive a special "upgrade" drop from WQ or the event<br />
Combine to create the permanent crystal<br />
<br />
or<br />
<br />
add to Worm Queen/ Event 1 as a rare drop (this isn't a very fun way)]]></description>
			<content:encoded><![CDATA[Positive:                                                     <br />
Very convenient, never have to worry about charges                    <br />
More guns to put into keys in the long run                     <br />
<br />
Negatives:<br />
Expensive (probably)<br />
Rare (possibly)<br />
<br />
<br />
Speak to Arvid<br />
Select Rune ritual<br />
Place 10 fully charged crystals<br />
Receive permanent primordial crystal of that type<br />
<br />
or<br />
<br />
Rune Ritual 10 fully charge crystals<br />
Receive a "super" legendary tier crystal, this holds 100 charges<br />
Receive a special "upgrade" drop from WQ or the event<br />
Combine to create the permanent crystal<br />
<br />
or<br />
<br />
add to Worm Queen/ Event 1 as a rare drop (this isn't a very fun way)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Base Weapons]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=4801</link>
			<pubDate>Sat, 01 Oct 2016 16:37:46 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=4801</guid>
			<description><![CDATA[Brass told me, Do it for Papa Brassx.<br />
<br />
<span style="color: #ff3333;"><span style="text-decoration: underline;"><span style="font-size: xx-large;"><span style="font-weight: bold;">Primaries -</span></span></span></span><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Thompson</span></span> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=851047491" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=851047491</a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">MP40</span></span> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=264056581" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=264056581</a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Groza-1</span></span> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=764931060" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=764931060</a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Hitman Elephant Rifle (Old school one)</span></span> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=762491157" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=762491157</a><br />
<br />
<del><span style="text-decoration: underline;"><span style="font-weight: bold;">M1 Garand</span></span></del> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=682679831" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=682679831</a><br />
<br />
<br />
<span style="color: #3333ff;"><span style="text-decoration: underline;"><span style="font-size: xx-large;"><span style="font-weight: bold;">Secondaries -</span></span></span></span><br />
<br />
<del><span style="text-decoration: underline;"><span style="font-weight: bold;">M1911</span></span></del> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=749276552" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=749276552</a><br />
<br />
<del><span style="text-decoration: underline;"><span style="font-weight: bold;">Mini-Uzi</span></span></del>(Added as a Primary) - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=369844911" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=369844911</a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Colt Revolver</span></span> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=297775337" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=297775337</a>]]></description>
			<content:encoded><![CDATA[Brass told me, Do it for Papa Brassx.<br />
<br />
<span style="color: #ff3333;"><span style="text-decoration: underline;"><span style="font-size: xx-large;"><span style="font-weight: bold;">Primaries -</span></span></span></span><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Thompson</span></span> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=851047491" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=851047491</a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">MP40</span></span> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=264056581" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=264056581</a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Groza-1</span></span> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=764931060" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=764931060</a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Hitman Elephant Rifle (Old school one)</span></span> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=762491157" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=762491157</a><br />
<br />
<del><span style="text-decoration: underline;"><span style="font-weight: bold;">M1 Garand</span></span></del> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=682679831" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=682679831</a><br />
<br />
<br />
<span style="color: #3333ff;"><span style="text-decoration: underline;"><span style="font-size: xx-large;"><span style="font-weight: bold;">Secondaries -</span></span></span></span><br />
<br />
<del><span style="text-decoration: underline;"><span style="font-weight: bold;">M1911</span></span></del> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=749276552" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=749276552</a><br />
<br />
<del><span style="text-decoration: underline;"><span style="font-weight: bold;">Mini-Uzi</span></span></del>(Added as a Primary) - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=369844911" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=369844911</a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Colt Revolver</span></span> - <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=297775337" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=297775337</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nivendo's Suggestion Megathread]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=4603</link>
			<pubDate>Tue, 23 Aug 2016 07:37:10 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=4603</guid>
			<description><![CDATA[[<span style="color: #ff3333;">!</span>] = New or Updated<br />
Suggestions that I think are server-worthy are marked with a <span style="color: #66cc33;">[F] </span>(For favorite)<br />
<br />
<span style="font-size: x-large;"><span style="color: #33cc33;">Christmas</span> <span style="color: #ff3333;">Suggestions</span></span><br />
Orbs/Crystals/Misc Slot Items<br />
---------------<br />
Christmas Barricade - Takes 3 seconds to build a small snow barricade that can be easily destroyed and used for cover when needed.<br />
<br />
Orb Of Christmas - 'tis the season for giving! Heal all nearby players for 3HP a tick, up to 120 ticks and a limit of 80HP to those healed. Additionally, you are healed once for every tick made, with no limit. (Model = Christmas Ornament)<br />
Orb of Krumpus - While held, all damage received from DoT effects instead deals damage to the owner of the DoT. No Limit.<br />
<br />
Crystal of Giving - When below 100 HP, gain 1 HP a second every 7 seconds.<br />
Crystal of Naughtiness - Charges based on the amount of correct innocent kills made. Upon making a full charge, creates a "Rune of Naughtiness".<br />
Crystal of Niceness - Charges based on the amount of correct traitor kills made. Upon making a full charge, creates a "Rune of Niceness".<br />
<br />
Rune of Naughtiness - I'll think of something. Just going to post this.<br />
Rune of Niceness - Same.<br />
<br />
<br />
Weapons<br />
------------------<br />
The Nightmare Prior to Christmas (Mini-Uzi)<br />
+25-32% Damage<br />
+50% Recoil (Negative? Harder to control.)<br />
+5-7 Clip Size<br />
-40% Accuracy<br />
+12% Firerate<br />
-70% Deploy Rate (Slower)<br />
<br />
1 in *(20-Suggested) chance to randomize the contained bullets in the current magazine, anywhere to emptying or filling the current magazine completely.<br />
Additionally, deals 66% extra damage to all zombie types.<br />
<br />
The Little Helper (M1911)<br />
+14-22% Damage<br />
+8-12% Firerate<br />
+100% Deploy Rate (Faster)<br />
+50% Accuracy<br />
<br />
1 in * chance to mark your target, causing the next shot on them to simultaneously bleed and agonize for random values.<br />
Flavor: Never jams, and it's always reliable. Truly worthy of being Santa's Little Helper.<br />
<br />
<br />
<span style="color: #cccc33;"><span style="font-size: x-large;">Achievement Suggestions</span></span><br />
Delivery Boy - Finish the event in 30 minutes or less.<br />
Walk The Dinosaur - Kill 5 people in 3 seconds with the H.U.G.E.<br />
<img src="https://forerunnergaming.org/forums/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />  - Get 8 rightful kills in one explosion.<br />
<br />
<br />
<span style="font-size: x-large;">Quest Suggestions</span><br />
<br />
*I'm not familiar with many quests as of yet. These are just a few ideas I had, they might already be a thing*<br />
-As a traitor, kill a detective and use his weapon to kill another player.<br />
-Deal 100 rightful damage to a traitor with a melee weapon in one round.<br />
-As a traitor, use a bomb station to kill 3 players in one round.<br />
<br />
<span style="font-size: x-large;"><span style="color: #9966ff;">Crystal/Orb Suggestions*</span></span> *All crystal suggestions have percentages or stats attached, but are simply an example. Stats may not resemble the final product should they be added.<br />
-<span style="color: #66cc33;">[F]</span>Crystal of Nullification - Upon being effected by a trait or suffix, you have a 1 in 5 chance of completely ignoring that trait or suffix.<br />
<br />
-Crystal of Zombification - Upon being hit by a fatal shot, you have a 1 in 15 chance to ignore the lethal shot and instead live with 1 hp, instead.<br />
<br />
-Crystal of Shattering - Each shot that you fire consumes two ammunition, but you have a 1 in 3 chance to deal an additional 10% damage with each shot fired. (Additive, not multiplicative.)<br />
<br />
-Crystal of The Laughing Moon - *This crystal is charged by opening crescent cases.* All damage dealt and taken is reduced by 10%.<br />
<br />
-Crystal of The Curious Djinn - You take no fall damage, but take an additional 100% fire damage.<br />
<br />
-Crystal of The Fallen Angel - -40% Base Health, but +5% to all other stats.<br />
<br />
<br />
[<span style="color: #ff3333;">!</span>]<span style="font-size: large;">Godlike/Celestial Crystals</span><br />
These crystals would drastically change how a player plays their ttt round, rather than change their stats.<br />
<br />
-Crystal of Hunger - The player starts the round with greatly reduced health, but gains a portion of that health back for each correct kill that the player makes. Amounts are reduced for innocent kills as a traitor (not detective kills, though.)<br />
"So I can eat him? - Gluttony the Voracious"<br />
<br />
-Crystal of Blindness - The player is completely blind for the duration of the round. Walls extremely close to the player are visible in "hunter-vision", and any gunshots or footsteps made on the map will highlight the one whom made them for a short duration.<br />
"Sometimes being blind is all that you need to see."<br />
<br />
-Crystal of Khronos - The player's plane of existence is unstable. As such, the player will be randomly transported two seconds back in time every ten seconds, rounded to the last time the player was touching solid ground. (AKA code it to check if the player has jumped during that time, if not, tp. If so, search for the landing time and/or the time before the jump was made.)<br />
"But if one were to travel back in time, what would one do with the gain...?"<br />
<br />
-Crystal of Ignorance - Traits and Suffixes cannot effect you, and you cannot effect other players with traits or suffixes. (There could be more to this if needed. Perhaps a: If you are effected by a suffix, do this...)<br />
"Bliss..."<br />
<br />
-Crystal of The Hourglass - You lose 1 hp every six seconds, and cannot recover using HP orbs. In exchange, you recover nearby allies' health on death, and also gain 20% in mobility. (Stats could be modified, mobility is just an example.)<br />
"Death and taxes."<br />
<br />
<span style="font-size: x-large;"><span style="color: #339966;">Minigame Suggestions</span></span><br />
The Wraith -<br />
-One player is selected to be the wraith.<br />
-The wraith changes colors every so often, let's say every thirty seconds.<br />
-Black means that the wraith can't attack, but will heal slowly if it isn't damaged during this phase. Seek out the wraith.<br />
-White means that the wraith can attack at normal damage. Attack normally, at a range.<br />
-Red means that the wraith attacks at double damage and takes double damage. Take precaution.<br />
-Each phase is announced by a small indicator, and there is a few second grace period where the wraith is unable to move or attack before its phase changes.<br />
<br />
Rock, Paper, Scissors -<br />
-Three SWEPs. Rock, Paper and Scissors.<br />
-Each player can kill the respective type that they beat with a melee hit.<br />
-Melee types either change every 10 seconds, or all players have each type and can swap back and forth.<br />
-Kills + Time Lived = Win (1 kill = 45 Seconds = 1 point)<br />
-Perhaps add a non-lethal rock/paper/scissors ranged shot that can be fired every so often so that people don't simply run away from a duel.<br />
<br />
The Ground Is Lava - <br />
-Snake. <br />
-Don't run into each other's paths. <br />
-Everyone has permanent fire boots with infinite ammunition, but without the fire. <br />
-I recommend the entire map not be on fire, because oh my god the frames.<br />
-The FRAAAAAAAAMES<br />
<br />
<span style="color: #66cc33;">[F]</span>Djinn's Chosen -<br />
-One player is picked as the chosen, but it is kept a secret as to who it is.<br />
-Missing a shot or incorrectly damaging someone who is not the chosen results in the fire-ee's death (for everyone but the chosen).<br />
-A random player other than the chosen dies once every 20-30 seconds.<br />
-Sacrifices have to be made to discover who the chosen is, but the fear of making a mistake forces players to re-think their actions and conservatively wait.<br />
-Each player receives a standardized gun that by itself is rather weak.<br />
-Microphones are muted, and only one limited, 20-character or less message can be sent per player. Use it wisely. Or don't, I'm not your dad.<br />
<br />
<span style="color: #66cc33;">[F]</span>Soulless Round -<br />
-All players are soulless, and must find souls or feast upon other players to regain health.<br />
-Health drains at a rate of 1 per second.<br />
-Gathering a soul gives you thirty health.<br />
-Hitting a player with your (default) melee weapon gives you 5 health, but damages the player for 10.<br />
-Long, drawn-out fights will kill both players.<br />
-Leaderboard decided by time survived, souls harvested, and hits dealt.<br />
<br />
<span style="font-size: x-large;"><span style="color: #33ccff;">Suffixes/Traits</span></span><br />
-Trait - Simplification: Deal an additional 10-15% damage to those using a gun with two or more traits/suffixes.<br />
<br />
-Trait - Shattering: 1 in 20 chance to crack the effected player's screen. They'll be seeing more than double for 2-3 seconds.<br />
<br />
<br />
-Suffix - Omnom: 1 in 12 chance to remove ammunition (A percentage, perhaps?) from target's magazine, and put it into yours, instead. (No Rifle/Deagle)<br />
<br />
-Suffix - of Tears: 1 in ? chance to clear yourself of a suffix or trait while firing.<br />
<br />
<br />
<br />
<span style="font-size: x-large;"><span style="color: #cc6666;">Runes</span></span><br />
<br />
-Rune of Evolution(Primordial) - Choose a +10 or +12 weapon to enhance. This weapon is reset, and can now become +13 or +15, respectively. Each stat is allowed to upgrade two additional times.<br />
<br />
-Rune of The Changeling(Primordial) - Choose one item. That item is changed to another random item of the same rarity, if applicable.<br />
<br />
-Rune of Chronos(Legendary) - Choose an enhancable gun. That gun gains triple XP for 2 hours.<br />
<br />
-Rune of the Void(Godlike) - Choose a gun. The void can destroy, modify, or augment the gun in a number of ways, but is extremely risky. Use with caution.<br />
<br />
-Rune of the Voracious(Godlike) - When activated, this rune will "eat" your post-round drops for 66 rounds. Instead, at the end of 66 rounds, you will receive a random reward based on how much it has consumed, and of what quality. Can be used in conjunction with other runes.<br />
<br />
<span style="font-size: x-large;"><span style="color: #663333;">Miscellaneous/Originals</span></span><br />
-Buff post-round minigame, please. I don't want 30 coins for winning a 1-person minigame that happens once every 2 or 3 maps <img src="https://forerunnergaming.org/forums/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
-Tier 7(77) keys, eating godlikes and celestials. The server is getting a lot of godlikes and celestials introduced, and I think it might be time for a new rarity that every really covets. (Immortal, maybe?)<br />
-Remove keys breaking. (I heard someone broke a t5 key, that's pretty rude. I don't understand why there's a chance for a key to break. It's 10 of that rarity, as it is. Imagine if a t6 key broke. 10k just vanished from that person's inventory.)<br />
-Make muffle useful? Perhaps the person it is applied to can't speak, hear, send ttt_radio messages, etc for a longer duration, and increase the proc rate on all guns?<br />
<span style="color: #66cc33;">[F] </span>Make it so that the event goes on cooldown when you start it, and not when it ends. I keep doing the event later and later each night Q_Q<br />
<span style="color: #66cc33;">[F] </span>Weekend/Weekday Bonuses - Saturday = 3x Orbital, Sunday = 5x Dragon, Monday = Double Item Drop/Higher Item Drop Chances, etc.<br />
Make it so that +10 weapons can be re-rolled for suffixes at +10, completely resetting the weapon to 0 and giving the gun a random suffix or trait, with the chance of multiple suffixes or traits. Perhaps a rune would do this?<br />
[<span style="color: #ff3333;">!</span>]Boxes with Traits/Suffixes: If a crate is dropped, it can have a random trait or suffix that modifies what is inside of it. Some traits may include: Increased rarity values, guaranteed coins, guaranteed stats, or modifiers on what types of guns can drop from that crate. (For example, deagles only.)<br />
[<span style="color: #ff3333;">!</span>]Create a few more primordial/godlike/legendary masks. Getting all masks and trading them to the rune vendor gives a unique, exotic rune.<br />
[<span style="color: #ff3333;">!</span>]Make the !cooldown command contain a parameter, similar to the !time command. The !cooldown command would now show all event cooldowns and/or vip cooldowns in addition to VIP shop and/or lobby shop reset timers. ADDITIONALLY, !cooldown * would also be possible to show all cds when in the lobby server, albeit scaled down and perhaps ignoring CDs that are not currently active (I.E. if I hadn't done Event 1 in 3 days then it wouldn't show up on the !cooldown *)<br />
<br />
<span style="font-size: x-large;"><span style="color: #ff3333;">Weapon Suggestions</span></span><br />
<br />
Eat your Candy Cane Deagle.<br />
R + Right Click = Eat your deagle for 30hp restored.<br />
<br />
Sword-Spear Hybrid<br />
??? Stats.<br />
R + Right Click = Switch to spear mode, R + Right Click = Switch back.<br />
Each mode has respective stats. Spear deals less damage, but has longer range.<br />
<br />
Godlike Glock (Surgeon's Scalpel)<br />
+30% Damage<br />
+30% Firerate<br />
+60% Accuracy<br />
+25% Stability<br />
-50% Reload Speed<br />
-10% Mobility<br />
-40% Recoil<br />
-5 Mag Size<br />
-200% Deploy Time (It should feel like a primary weapon. It should be hard to switch to it in the middle of a fight.)<br />
"Steady hands make for good work."<br />
Godlike Effect: 1 in ? chance to black out a piece of the enemy's screen. See this for a rough idea: <a class='oembed' href="https://i.ytimg.com/vi/3ixERABywSM/maxresdefault.jpg" target="_blank">https://i.ytimg.com/vi/3ixERABywSM/maxresdefault.jpg</a><br />
<br />
Godlike Pistol (Lost Dreams)<br />
+40% Damage<br />
+20% Firerate<br />
-30% Accuracy<br />
-25% Stability<br />
+20% Reload Speed<br />
+25% Mobility<br />
-10 Mag Size<br />
"I forget the last time I had a dream that wasn't a nightmare."<br />
Godlike Effect: 1 in ? chance to put the effected target into a dream state, causing their vision to blur and noises to become vague. While in this state, the target's health is slowly drained.<br />
<br />
Godlike MAC-10 (Echo in the Mirror)<br />
+35% Damage<br />
+15% Firerate<br />
-10% Accuracy<br />
-15% Stability<br />
+30% Mobility<br />
-15 Mag Size<br />
"The last thing my enemies see is my weapon of choice piercing their skull."<br />
Godlike Effect: 1 in ? chance to create an afterimage in your current location, which will stand and fire at the direction you were looking for ? seconds. This deals no damage.<br />
<br />
Godlike TMP (Ethereal Chains)<br />
+10% Damage<br />
+50% Firerate<br />
-15% Accuracy<br />
-10% Stability<br />
+25% Mobility<br />
+20 Mag Size<br />
"The easiest way to immobilize someone is to take a meat hook and..." -Unknown Mafia Godfather<br />
Godlike Effect: 1 in ? chance to attach a rope to an enemy, tying them to the nearest floor. If the target leaves much further than a few yards of the rope, they take damage and are dragged back.<br />
<br />
<span style="font-size: x-large;"><span style="color: #663399;">Class Weapon Suggestions</span></span><br />
<br />
<span style="font-size: medium;"><span style="color: #ff3333;">Traitor</span></span><br />
<br />
Jihad right click changed to Navi "Hey, listen!"<br />
Traitors need more stealth-based weapons. The knife is useless because a target with their back turned is an easy kill anyway, the remote bomb is high profile and extremely risky on top of being useless if your target suicides, C4 is cheap and often kills T buddies, the AWP is loud as hell and obvious, etc.<br />
Basically, traitors need stealthier options. Turrets are one option, and other interesting options include poisons, tripwires, powerful silenced guns, and the like.<br />
New "Feign Death" tool that creates a body out of your current playermodel and drops it as if you have died. It will then make you semi-invisible similar to a cloaker and disguise you for about 4 seconds. After 4 seconds, the body will disappear with a particle effect, you'll be uncloaked, and undisguised. If anyone were to attempt to ID the fake body, it will respond with, "Wait... This isn't real!". The tool has one use. Shooting whilst invisible makes you appear again, and undisguise.<br />
<br />
<span style="font-size: medium;"><span style="color: #3333ff;">Detective</span></span><br />
<br />
Inside Man - Device that will tell you what traitor purchases have been made thus far in the round, so you know what to look out for.]]></description>
			<content:encoded><![CDATA[[<span style="color: #ff3333;">!</span>] = New or Updated<br />
Suggestions that I think are server-worthy are marked with a <span style="color: #66cc33;">[F] </span>(For favorite)<br />
<br />
<span style="font-size: x-large;"><span style="color: #33cc33;">Christmas</span> <span style="color: #ff3333;">Suggestions</span></span><br />
Orbs/Crystals/Misc Slot Items<br />
---------------<br />
Christmas Barricade - Takes 3 seconds to build a small snow barricade that can be easily destroyed and used for cover when needed.<br />
<br />
Orb Of Christmas - 'tis the season for giving! Heal all nearby players for 3HP a tick, up to 120 ticks and a limit of 80HP to those healed. Additionally, you are healed once for every tick made, with no limit. (Model = Christmas Ornament)<br />
Orb of Krumpus - While held, all damage received from DoT effects instead deals damage to the owner of the DoT. No Limit.<br />
<br />
Crystal of Giving - When below 100 HP, gain 1 HP a second every 7 seconds.<br />
Crystal of Naughtiness - Charges based on the amount of correct innocent kills made. Upon making a full charge, creates a "Rune of Naughtiness".<br />
Crystal of Niceness - Charges based on the amount of correct traitor kills made. Upon making a full charge, creates a "Rune of Niceness".<br />
<br />
Rune of Naughtiness - I'll think of something. Just going to post this.<br />
Rune of Niceness - Same.<br />
<br />
<br />
Weapons<br />
------------------<br />
The Nightmare Prior to Christmas (Mini-Uzi)<br />
+25-32% Damage<br />
+50% Recoil (Negative? Harder to control.)<br />
+5-7 Clip Size<br />
-40% Accuracy<br />
+12% Firerate<br />
-70% Deploy Rate (Slower)<br />
<br />
1 in *(20-Suggested) chance to randomize the contained bullets in the current magazine, anywhere to emptying or filling the current magazine completely.<br />
Additionally, deals 66% extra damage to all zombie types.<br />
<br />
The Little Helper (M1911)<br />
+14-22% Damage<br />
+8-12% Firerate<br />
+100% Deploy Rate (Faster)<br />
+50% Accuracy<br />
<br />
1 in * chance to mark your target, causing the next shot on them to simultaneously bleed and agonize for random values.<br />
Flavor: Never jams, and it's always reliable. Truly worthy of being Santa's Little Helper.<br />
<br />
<br />
<span style="color: #cccc33;"><span style="font-size: x-large;">Achievement Suggestions</span></span><br />
Delivery Boy - Finish the event in 30 minutes or less.<br />
Walk The Dinosaur - Kill 5 people in 3 seconds with the H.U.G.E.<br />
<img src="https://forerunnergaming.org/forums/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />  - Get 8 rightful kills in one explosion.<br />
<br />
<br />
<span style="font-size: x-large;">Quest Suggestions</span><br />
<br />
*I'm not familiar with many quests as of yet. These are just a few ideas I had, they might already be a thing*<br />
-As a traitor, kill a detective and use his weapon to kill another player.<br />
-Deal 100 rightful damage to a traitor with a melee weapon in one round.<br />
-As a traitor, use a bomb station to kill 3 players in one round.<br />
<br />
<span style="font-size: x-large;"><span style="color: #9966ff;">Crystal/Orb Suggestions*</span></span> *All crystal suggestions have percentages or stats attached, but are simply an example. Stats may not resemble the final product should they be added.<br />
-<span style="color: #66cc33;">[F]</span>Crystal of Nullification - Upon being effected by a trait or suffix, you have a 1 in 5 chance of completely ignoring that trait or suffix.<br />
<br />
-Crystal of Zombification - Upon being hit by a fatal shot, you have a 1 in 15 chance to ignore the lethal shot and instead live with 1 hp, instead.<br />
<br />
-Crystal of Shattering - Each shot that you fire consumes two ammunition, but you have a 1 in 3 chance to deal an additional 10% damage with each shot fired. (Additive, not multiplicative.)<br />
<br />
-Crystal of The Laughing Moon - *This crystal is charged by opening crescent cases.* All damage dealt and taken is reduced by 10%.<br />
<br />
-Crystal of The Curious Djinn - You take no fall damage, but take an additional 100% fire damage.<br />
<br />
-Crystal of The Fallen Angel - -40% Base Health, but +5% to all other stats.<br />
<br />
<br />
[<span style="color: #ff3333;">!</span>]<span style="font-size: large;">Godlike/Celestial Crystals</span><br />
These crystals would drastically change how a player plays their ttt round, rather than change their stats.<br />
<br />
-Crystal of Hunger - The player starts the round with greatly reduced health, but gains a portion of that health back for each correct kill that the player makes. Amounts are reduced for innocent kills as a traitor (not detective kills, though.)<br />
"So I can eat him? - Gluttony the Voracious"<br />
<br />
-Crystal of Blindness - The player is completely blind for the duration of the round. Walls extremely close to the player are visible in "hunter-vision", and any gunshots or footsteps made on the map will highlight the one whom made them for a short duration.<br />
"Sometimes being blind is all that you need to see."<br />
<br />
-Crystal of Khronos - The player's plane of existence is unstable. As such, the player will be randomly transported two seconds back in time every ten seconds, rounded to the last time the player was touching solid ground. (AKA code it to check if the player has jumped during that time, if not, tp. If so, search for the landing time and/or the time before the jump was made.)<br />
"But if one were to travel back in time, what would one do with the gain...?"<br />
<br />
-Crystal of Ignorance - Traits and Suffixes cannot effect you, and you cannot effect other players with traits or suffixes. (There could be more to this if needed. Perhaps a: If you are effected by a suffix, do this...)<br />
"Bliss..."<br />
<br />
-Crystal of The Hourglass - You lose 1 hp every six seconds, and cannot recover using HP orbs. In exchange, you recover nearby allies' health on death, and also gain 20% in mobility. (Stats could be modified, mobility is just an example.)<br />
"Death and taxes."<br />
<br />
<span style="font-size: x-large;"><span style="color: #339966;">Minigame Suggestions</span></span><br />
The Wraith -<br />
-One player is selected to be the wraith.<br />
-The wraith changes colors every so often, let's say every thirty seconds.<br />
-Black means that the wraith can't attack, but will heal slowly if it isn't damaged during this phase. Seek out the wraith.<br />
-White means that the wraith can attack at normal damage. Attack normally, at a range.<br />
-Red means that the wraith attacks at double damage and takes double damage. Take precaution.<br />
-Each phase is announced by a small indicator, and there is a few second grace period where the wraith is unable to move or attack before its phase changes.<br />
<br />
Rock, Paper, Scissors -<br />
-Three SWEPs. Rock, Paper and Scissors.<br />
-Each player can kill the respective type that they beat with a melee hit.<br />
-Melee types either change every 10 seconds, or all players have each type and can swap back and forth.<br />
-Kills + Time Lived = Win (1 kill = 45 Seconds = 1 point)<br />
-Perhaps add a non-lethal rock/paper/scissors ranged shot that can be fired every so often so that people don't simply run away from a duel.<br />
<br />
The Ground Is Lava - <br />
-Snake. <br />
-Don't run into each other's paths. <br />
-Everyone has permanent fire boots with infinite ammunition, but without the fire. <br />
-I recommend the entire map not be on fire, because oh my god the frames.<br />
-The FRAAAAAAAAMES<br />
<br />
<span style="color: #66cc33;">[F]</span>Djinn's Chosen -<br />
-One player is picked as the chosen, but it is kept a secret as to who it is.<br />
-Missing a shot or incorrectly damaging someone who is not the chosen results in the fire-ee's death (for everyone but the chosen).<br />
-A random player other than the chosen dies once every 20-30 seconds.<br />
-Sacrifices have to be made to discover who the chosen is, but the fear of making a mistake forces players to re-think their actions and conservatively wait.<br />
-Each player receives a standardized gun that by itself is rather weak.<br />
-Microphones are muted, and only one limited, 20-character or less message can be sent per player. Use it wisely. Or don't, I'm not your dad.<br />
<br />
<span style="color: #66cc33;">[F]</span>Soulless Round -<br />
-All players are soulless, and must find souls or feast upon other players to regain health.<br />
-Health drains at a rate of 1 per second.<br />
-Gathering a soul gives you thirty health.<br />
-Hitting a player with your (default) melee weapon gives you 5 health, but damages the player for 10.<br />
-Long, drawn-out fights will kill both players.<br />
-Leaderboard decided by time survived, souls harvested, and hits dealt.<br />
<br />
<span style="font-size: x-large;"><span style="color: #33ccff;">Suffixes/Traits</span></span><br />
-Trait - Simplification: Deal an additional 10-15% damage to those using a gun with two or more traits/suffixes.<br />
<br />
-Trait - Shattering: 1 in 20 chance to crack the effected player's screen. They'll be seeing more than double for 2-3 seconds.<br />
<br />
<br />
-Suffix - Omnom: 1 in 12 chance to remove ammunition (A percentage, perhaps?) from target's magazine, and put it into yours, instead. (No Rifle/Deagle)<br />
<br />
-Suffix - of Tears: 1 in ? chance to clear yourself of a suffix or trait while firing.<br />
<br />
<br />
<br />
<span style="font-size: x-large;"><span style="color: #cc6666;">Runes</span></span><br />
<br />
-Rune of Evolution(Primordial) - Choose a +10 or +12 weapon to enhance. This weapon is reset, and can now become +13 or +15, respectively. Each stat is allowed to upgrade two additional times.<br />
<br />
-Rune of The Changeling(Primordial) - Choose one item. That item is changed to another random item of the same rarity, if applicable.<br />
<br />
-Rune of Chronos(Legendary) - Choose an enhancable gun. That gun gains triple XP for 2 hours.<br />
<br />
-Rune of the Void(Godlike) - Choose a gun. The void can destroy, modify, or augment the gun in a number of ways, but is extremely risky. Use with caution.<br />
<br />
-Rune of the Voracious(Godlike) - When activated, this rune will "eat" your post-round drops for 66 rounds. Instead, at the end of 66 rounds, you will receive a random reward based on how much it has consumed, and of what quality. Can be used in conjunction with other runes.<br />
<br />
<span style="font-size: x-large;"><span style="color: #663333;">Miscellaneous/Originals</span></span><br />
-Buff post-round minigame, please. I don't want 30 coins for winning a 1-person minigame that happens once every 2 or 3 maps <img src="https://forerunnergaming.org/forums/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
-Tier 7(77) keys, eating godlikes and celestials. The server is getting a lot of godlikes and celestials introduced, and I think it might be time for a new rarity that every really covets. (Immortal, maybe?)<br />
-Remove keys breaking. (I heard someone broke a t5 key, that's pretty rude. I don't understand why there's a chance for a key to break. It's 10 of that rarity, as it is. Imagine if a t6 key broke. 10k just vanished from that person's inventory.)<br />
-Make muffle useful? Perhaps the person it is applied to can't speak, hear, send ttt_radio messages, etc for a longer duration, and increase the proc rate on all guns?<br />
<span style="color: #66cc33;">[F] </span>Make it so that the event goes on cooldown when you start it, and not when it ends. I keep doing the event later and later each night Q_Q<br />
<span style="color: #66cc33;">[F] </span>Weekend/Weekday Bonuses - Saturday = 3x Orbital, Sunday = 5x Dragon, Monday = Double Item Drop/Higher Item Drop Chances, etc.<br />
Make it so that +10 weapons can be re-rolled for suffixes at +10, completely resetting the weapon to 0 and giving the gun a random suffix or trait, with the chance of multiple suffixes or traits. Perhaps a rune would do this?<br />
[<span style="color: #ff3333;">!</span>]Boxes with Traits/Suffixes: If a crate is dropped, it can have a random trait or suffix that modifies what is inside of it. Some traits may include: Increased rarity values, guaranteed coins, guaranteed stats, or modifiers on what types of guns can drop from that crate. (For example, deagles only.)<br />
[<span style="color: #ff3333;">!</span>]Create a few more primordial/godlike/legendary masks. Getting all masks and trading them to the rune vendor gives a unique, exotic rune.<br />
[<span style="color: #ff3333;">!</span>]Make the !cooldown command contain a parameter, similar to the !time command. The !cooldown command would now show all event cooldowns and/or vip cooldowns in addition to VIP shop and/or lobby shop reset timers. ADDITIONALLY, !cooldown * would also be possible to show all cds when in the lobby server, albeit scaled down and perhaps ignoring CDs that are not currently active (I.E. if I hadn't done Event 1 in 3 days then it wouldn't show up on the !cooldown *)<br />
<br />
<span style="font-size: x-large;"><span style="color: #ff3333;">Weapon Suggestions</span></span><br />
<br />
Eat your Candy Cane Deagle.<br />
R + Right Click = Eat your deagle for 30hp restored.<br />
<br />
Sword-Spear Hybrid<br />
??? Stats.<br />
R + Right Click = Switch to spear mode, R + Right Click = Switch back.<br />
Each mode has respective stats. Spear deals less damage, but has longer range.<br />
<br />
Godlike Glock (Surgeon's Scalpel)<br />
+30% Damage<br />
+30% Firerate<br />
+60% Accuracy<br />
+25% Stability<br />
-50% Reload Speed<br />
-10% Mobility<br />
-40% Recoil<br />
-5 Mag Size<br />
-200% Deploy Time (It should feel like a primary weapon. It should be hard to switch to it in the middle of a fight.)<br />
"Steady hands make for good work."<br />
Godlike Effect: 1 in ? chance to black out a piece of the enemy's screen. See this for a rough idea: <a class='oembed' href="https://i.ytimg.com/vi/3ixERABywSM/maxresdefault.jpg" target="_blank">https://i.ytimg.com/vi/3ixERABywSM/maxresdefault.jpg</a><br />
<br />
Godlike Pistol (Lost Dreams)<br />
+40% Damage<br />
+20% Firerate<br />
-30% Accuracy<br />
-25% Stability<br />
+20% Reload Speed<br />
+25% Mobility<br />
-10 Mag Size<br />
"I forget the last time I had a dream that wasn't a nightmare."<br />
Godlike Effect: 1 in ? chance to put the effected target into a dream state, causing their vision to blur and noises to become vague. While in this state, the target's health is slowly drained.<br />
<br />
Godlike MAC-10 (Echo in the Mirror)<br />
+35% Damage<br />
+15% Firerate<br />
-10% Accuracy<br />
-15% Stability<br />
+30% Mobility<br />
-15 Mag Size<br />
"The last thing my enemies see is my weapon of choice piercing their skull."<br />
Godlike Effect: 1 in ? chance to create an afterimage in your current location, which will stand and fire at the direction you were looking for ? seconds. This deals no damage.<br />
<br />
Godlike TMP (Ethereal Chains)<br />
+10% Damage<br />
+50% Firerate<br />
-15% Accuracy<br />
-10% Stability<br />
+25% Mobility<br />
+20 Mag Size<br />
"The easiest way to immobilize someone is to take a meat hook and..." -Unknown Mafia Godfather<br />
Godlike Effect: 1 in ? chance to attach a rope to an enemy, tying them to the nearest floor. If the target leaves much further than a few yards of the rope, they take damage and are dragged back.<br />
<br />
<span style="font-size: x-large;"><span style="color: #663399;">Class Weapon Suggestions</span></span><br />
<br />
<span style="font-size: medium;"><span style="color: #ff3333;">Traitor</span></span><br />
<br />
Jihad right click changed to Navi "Hey, listen!"<br />
Traitors need more stealth-based weapons. The knife is useless because a target with their back turned is an easy kill anyway, the remote bomb is high profile and extremely risky on top of being useless if your target suicides, C4 is cheap and often kills T buddies, the AWP is loud as hell and obvious, etc.<br />
Basically, traitors need stealthier options. Turrets are one option, and other interesting options include poisons, tripwires, powerful silenced guns, and the like.<br />
New "Feign Death" tool that creates a body out of your current playermodel and drops it as if you have died. It will then make you semi-invisible similar to a cloaker and disguise you for about 4 seconds. After 4 seconds, the body will disappear with a particle effect, you'll be uncloaked, and undisguised. If anyone were to attempt to ID the fake body, it will respond with, "Wait... This isn't real!". The tool has one use. Shooting whilst invisible makes you appear again, and undisguise.<br />
<br />
<span style="font-size: medium;"><span style="color: #3333ff;">Detective</span></span><br />
<br />
Inside Man - Device that will tell you what traitor purchases have been made thus far in the round, so you know what to look out for.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Specialty Legendaries.]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=4150</link>
			<pubDate>Mon, 20 Jun 2016 13:06:46 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=4150</guid>
			<description><![CDATA[So I'm going to start off with some Legendaries since we don't seem to have a bunch of specialty legendaries.<br />
Zeus's Hand<br />
Pistol<br />
10% accuracy<br />
20% fire rate <br />
5% damage <br />
-8% mobility<br />
-10% Stability <br />
1 in * chance to shock target for * seconds causing target to move uncontrollably <br />
----------------------------<br />
Poseidon's Fury<br />
Glock<br />
-10% accuracy<br />
10% fire rate<br />
5% damage<br />
5% mobility<br />
-15% stability<br />
1 in * chance to cause target player's ammo count to "wash away" making the player lose half of the ammo in their reserves.<br />
----------------------<br />
Hades' Furnace <br />
Pistol<br />
20% accuracy<br />
5% fire rate<br />
10% damage<br />
10% mobility<br />
-8% stability <br />
1 in * chance to cause flames to appear on target's screen for * seconds. (This would make the effect of being on fire appear but cause no damage. Basically a disorienting suffix.)<br />
<br />
Feel free to tell me if something like these exist and I'll update it with some new names or something. Haven't really checked the suggestions lol<br />
----------<br />
QuickShot<br />
Rifle<br />
-30% Accuracy<br />
25% Firerate<br />
15% Damage<br />
15% Mobility<br />
10% Stability<br />
-5 clip<br />
20% Reload<br />
(This is just a plain ole fast firin', quick reloadin', piece of metal. It has 1 in 8-12 chance to auto reload when shooting) This one might need some tweaks but I like the idea of having a quick and fast rifle.<br />
---------<br />
Nightmare<br />
SG<br />
15% Accuracy<br />
-10% Firerate<br />
20% Damage<br />
-12% Mobility<br />
5% Stability<br />
+10 Clip<br />
I often wish my dreams would come true, but then I realize, my nightmares are dreams as well.<br />
has a 1 in 10-15 chance to trigger a nightmare(A nightmare causes a player to have an illusion effect such as people that arent really there or certain creatures appearing. creatures would be basically things from the event.)<br />
--------<br />
Dream Maker<br />
Mac10<br />
-15% Accuracy<br />
25% Firerate<br />
10% Damage<br />
10% Mobility<br />
-8% Stability<br />
-4 Clip<br />
I have many different names, but after a while, being called the Sand Man gets boring.<br />
Has a 1 in 8-14 chance in creating a dream effect. This causes stated target to see false hallucinations.(This is sorta like Nightmare but instead of hostiles and creatures, the Dream Maker causes disorientations such as fake health stations, ammo, and can blur vision causing players to walk off edges if not careful)]]></description>
			<content:encoded><![CDATA[So I'm going to start off with some Legendaries since we don't seem to have a bunch of specialty legendaries.<br />
Zeus's Hand<br />
Pistol<br />
10% accuracy<br />
20% fire rate <br />
5% damage <br />
-8% mobility<br />
-10% Stability <br />
1 in * chance to shock target for * seconds causing target to move uncontrollably <br />
----------------------------<br />
Poseidon's Fury<br />
Glock<br />
-10% accuracy<br />
10% fire rate<br />
5% damage<br />
5% mobility<br />
-15% stability<br />
1 in * chance to cause target player's ammo count to "wash away" making the player lose half of the ammo in their reserves.<br />
----------------------<br />
Hades' Furnace <br />
Pistol<br />
20% accuracy<br />
5% fire rate<br />
10% damage<br />
10% mobility<br />
-8% stability <br />
1 in * chance to cause flames to appear on target's screen for * seconds. (This would make the effect of being on fire appear but cause no damage. Basically a disorienting suffix.)<br />
<br />
Feel free to tell me if something like these exist and I'll update it with some new names or something. Haven't really checked the suggestions lol<br />
----------<br />
QuickShot<br />
Rifle<br />
-30% Accuracy<br />
25% Firerate<br />
15% Damage<br />
15% Mobility<br />
10% Stability<br />
-5 clip<br />
20% Reload<br />
(This is just a plain ole fast firin', quick reloadin', piece of metal. It has 1 in 8-12 chance to auto reload when shooting) This one might need some tweaks but I like the idea of having a quick and fast rifle.<br />
---------<br />
Nightmare<br />
SG<br />
15% Accuracy<br />
-10% Firerate<br />
20% Damage<br />
-12% Mobility<br />
5% Stability<br />
+10 Clip<br />
I often wish my dreams would come true, but then I realize, my nightmares are dreams as well.<br />
has a 1 in 10-15 chance to trigger a nightmare(A nightmare causes a player to have an illusion effect such as people that arent really there or certain creatures appearing. creatures would be basically things from the event.)<br />
--------<br />
Dream Maker<br />
Mac10<br />
-15% Accuracy<br />
25% Firerate<br />
10% Damage<br />
10% Mobility<br />
-8% Stability<br />
-4 Clip<br />
I have many different names, but after a while, being called the Sand Man gets boring.<br />
Has a 1 in 8-14 chance in creating a dream effect. This causes stated target to see false hallucinations.(This is sorta like Nightmare but instead of hostiles and creatures, the Dream Maker causes disorientations such as fake health stations, ammo, and can blur vision causing players to walk off edges if not careful)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Add Mobility to Knives]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=4043</link>
			<pubDate>Sat, 04 Jun 2016 04:49:13 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=4043</guid>
			<description><![CDATA[Simple, easy suggestion. A flat 20-30% mobility on the knife. The knife <span style="font-weight: bold;">SHOULD</span> be a viable thing to spend a credit on.<br />
<br />
It needs mobility because people with positive mobility can outrun you VERY EASILY. Swift Deagles are the bane of the knife challenge.<br />
<br />
SCENARIO TIME:<br />
<span style="font-style: italic;">You are in the process of knifing somebody, it is hard as it is to sneak up on somebody on this server given everybody is some kind of TTT wizard, but you whip out the knife and attempt it anyway.</span><br />
<br />
One out of two things happens to you:<br />
1. You hold the knife out and watch them waltz away from you not knowing their life was in danger.<br />
2. They flip around(as smarter players can sense danger) and shoot you in the face as they walk backwards away from you.<br />
<br />
<br />
Having mobility on the knife would not just make it usable against positive mobility, it could even create a niche way for traitors to move around the map if they're willing to take the risk.<br />
<br />
Please consider it.]]></description>
			<content:encoded><![CDATA[Simple, easy suggestion. A flat 20-30% mobility on the knife. The knife <span style="font-weight: bold;">SHOULD</span> be a viable thing to spend a credit on.<br />
<br />
It needs mobility because people with positive mobility can outrun you VERY EASILY. Swift Deagles are the bane of the knife challenge.<br />
<br />
SCENARIO TIME:<br />
<span style="font-style: italic;">You are in the process of knifing somebody, it is hard as it is to sneak up on somebody on this server given everybody is some kind of TTT wizard, but you whip out the knife and attempt it anyway.</span><br />
<br />
One out of two things happens to you:<br />
1. You hold the knife out and watch them waltz away from you not knowing their life was in danger.<br />
2. They flip around(as smarter players can sense danger) and shoot you in the face as they walk backwards away from you.<br />
<br />
<br />
Having mobility on the knife would not just make it usable against positive mobility, it could even create a niche way for traitors to move around the map if they're willing to take the risk.<br />
<br />
Please consider it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Melee Weapon Idea! (Not a Sword)]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=996</link>
			<pubDate>Sun, 29 Mar 2015 23:10:02 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=996</guid>
			<description><![CDATA[<span style="color: #cc3333;">Ta-da! A spoon! Because I wanted a melee with high firerate and low damage!<br />
<br />
Name: The Spoon (Can be changed to something more catchy)<br />
<br />
Model: <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=403771485&amp;searchtext=Spoon" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=403771485&searchtext=Spoon</a><br />
<br />
Info: Would be extremely fast and have high mobility, with low damage and also low range to even it out.  It has the knife animation, which should be changed to either the crowbar animation, or two hand sword animation. It would also be a unique melee.<br />
<br />
Stats: (THESE CAN ALL BE CHANGED, I DON'T KNOW HOW STATS WORK THAT MUCH)*<br />
Mobility: +25%-30% <br />
Damage: 5-10. <br />
Firerate: +30-45% onto the default spoon. Might be overpowered, can be changed.<br />
Range: -30-45% on the default spoon. Might be too small range, can be changed.</span><br />
<br />
<span style="color: #3366ff;">If it's still too weak some things that could be added are: absorbs 40% of the damage dealt through spooning. Or, When spooning dead bodies it heals 1 hp per second, which isnt all that good when you think about it, it would take about a minute and a half to heal from 1hp-100 hp.</span><br />
<br />
I would like to also thank Aresuft and Terran for helping me out and giving advice. <br />
<br />
Constructive criticism is appreciated (;]]></description>
			<content:encoded><![CDATA[<span style="color: #cc3333;">Ta-da! A spoon! Because I wanted a melee with high firerate and low damage!<br />
<br />
Name: The Spoon (Can be changed to something more catchy)<br />
<br />
Model: <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=403771485&amp;searchtext=Spoon" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=403771485&searchtext=Spoon</a><br />
<br />
Info: Would be extremely fast and have high mobility, with low damage and also low range to even it out.  It has the knife animation, which should be changed to either the crowbar animation, or two hand sword animation. It would also be a unique melee.<br />
<br />
Stats: (THESE CAN ALL BE CHANGED, I DON'T KNOW HOW STATS WORK THAT MUCH)*<br />
Mobility: +25%-30% <br />
Damage: 5-10. <br />
Firerate: +30-45% onto the default spoon. Might be overpowered, can be changed.<br />
Range: -30-45% on the default spoon. Might be too small range, can be changed.</span><br />
<br />
<span style="color: #3366ff;">If it's still too weak some things that could be added are: absorbs 40% of the damage dealt through spooning. Or, When spooning dead bodies it heals 1 hp per second, which isnt all that good when you think about it, it would take about a minute and a half to heal from 1hp-100 hp.</span><br />
<br />
I would like to also thank Aresuft and Terran for helping me out and giving advice. <br />
<br />
Constructive criticism is appreciated (;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Terrans Silly Misc. Suggestions]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=86</link>
			<pubDate>Tue, 18 Nov 2014 23:53:19 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=86</guid>
			<description><![CDATA[<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quest Ideas';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quest Ideas';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quest Ideas</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 1-4 (The Drop Shot, Let Bullets Rain, The One-Two, The Clean-Up Crew)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 1-4 (The Drop Shot, Let Bullets Rain, The One-Two, The Clean-Up Crew)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 1-4 (The Drop Shot, Let Bullets Rain, The One-Two, The Clean-Up Crew)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #9933ff;">Title: The Drop Shot<br />
Objective: Get a head-shot with a Rifle or Deagle while falling.<br />
Victory Description: You're a sniper!<br />
Difficulty: Easy<br />
<br />
Title: Let Bullets Rain<br />
Objective: Get 6 H.U.G.E kills in one round. (No RDM)<br />
Victory Description: You've mastered lead!<br />
Difficulty: Medium<br />
<br />
Title: The One-Two<br />
Objective: Shoot a Traitor with a weapon, and finish them off with a Detectives Magnum!<br />
Victory Description: A sharpshooter in the making.<br />
Difficulty: Easy<br />
<br />
Title: The Clean-Up Crew<br />
Objective: Finish off two near-death opponents in one round.<br />
Victory Description: They're hiring you!<br />
Difficulty: Easy</span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 5-8 (Shot, Dropped and Dead, Pyromaniac, Big Boss, Unshakeable)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 5-8 (Shot, Dropped and Dead, Pyromaniac, Big Boss, Unshakeable)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 5-8 (Shot, Dropped and Dead, Pyromaniac, Big Boss, Unshakeable)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #66cc99;">Title: Shot, Dropped and Dead<br />
Objective: Kill someone with a Deagle or Rifle after they shoot you. (No RDM!)<br />
Victory Description: Dead as a doornail.<br />
Difficulty: Easy<br />
<br />
Title: Pyromaniac<br />
Objective: Burn 3 people to death in one round!<br />
Victory Description: First; Innocents. Then; za warudo!<br />
Difficulty: Medium<br />
<br />
Title: Big Boss<br />
Objective: Kill at least 6 Innocents in a round without your Traitor buddies getting a kill!<br />
Victory Description: They respect you, now.<br />
Difficulty: Medium<br />
<br />
Title: Unshakeable<br />
Objective: Take damage from an Explosion, Fire and a player's bullets in one round...And survive!<br />
Victory Description: Guns? Bombs? Bring them on!<br />
Difficulty: Medium</span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 9-12 (Hey, Thats Cheating!, Human Meteorite, Traitor Terminator, Ultimate Spy)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 9-12 (Hey, Thats Cheating!, Human Meteorite, Traitor Terminator, Ultimate Spy)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 9-12 (Hey, Thats Cheating!, Human Meteorite, Traitor Terminator, Ultimate Spy)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #99ffff;">Title: Hey, That's Cheating!<br />
Objective: Shoot a prop with a Shotgun and kill a player with it! (No RDM)<br />
Victory Description: What, this is a thing!?<br />
Difficulty: Easy<br />
<br />
Title: Human Meteorite<br />
Objective: Do 700 or higher falling damage to a player! (No RDM!)<br />
Victory Description: Almost as effective as a gun!<br />
Difficulty: Easy<br />
<br />
Title: Traitor Terminator<br />
Objective: Kill 4 Traitors as a Detective in a single round!<br />
Victory Description: Now we are safe at last!<br />
Difficulty: Hard<br />
<br />
Title: Ultimate Spy<br />
Objective: Eliminate 10 Innocents/Detectives in one round!<br />
Victory Description: CIA is promoting you!<br />
Difficulty: Hard</span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 13-16 (Bomb Defusal, Silent Death, Scientific Prowess, Awp-erific)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 13-16 (Bomb Defusal, Silent Death, Scientific Prowess, Awp-erific)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 13-16 (Bomb Defusal, Silent Death, Scientific Prowess, Awp-erific)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #ff33ff;">Title: Bomb Defusal<br />
Objective: Disarm a C4 successfully!<br />
Victory Description: Many lives have been saved.<br />
Difficulty: Easy<br />
<br />
Title: Silent Death<br />
Objective: Score 15 total kills with a Silenced Pistol!<br />
Victory Description: They never knew what hit them.<br />
Difficulty: Easy<br />
<br />
Title: Scientific Prowess<br />
Objective: Launch someone away with a Newton Launcher, killing them! (No RDM!)<br />
Victory Description: He's a crazy one!<br />
Difficulty: Easy<br />
<br />
Title: Awp-erific<br />
Objective: Get 4 AWP kills in one round!<br />
Victory Description: Didn't miss a bullet!<br />
Difficulty: Easy<br />
</span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 17-20 (Jihadist, Placed, Armed, Blown, Polter-what?, Great Umptations)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 17-20 (Jihadist, Placed, Armed, Blown, Polter-what?, Great Umptations)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 17-20 (Jihadist, Placed, Armed, Blown, Polter-what?, Great Umptations)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #cc9966;">Title: Jihadist<br />
Objective: Claim 5 Innocent or Detective lives with one Jihad explosion!<br />
Victory Description: A true martyr.<br />
Difficulty: Easy<br />
<br />
Title: Placed, Armed, Blown<br />
Objective: Get at least one kill with three separate remote bombs, in one round!<br />
Victory Description: Didn't trip with the detonator!<br />
Difficulty: Easy<br />
<br />
Title: Polter-what?<br />
Objective: Poltergeist a prop and kill a player with it! (No RDM)<br />
Victory Description: I guess...Its haunted?<br />
Difficulty: Easy<br />
<br />
Title: Great Umptations<br />
Objective: Kill two Traitors with a UMP Prototype in one round!<br />
Victory Description: Spend the credit; drop the bodies!<br />
Difficulty: Medium</span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 21-24 (Spray and Pray, The Buckshot Eliminator, The Greatest Plan, Secret Weapon.)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 21-24 (Spray and Pray, The Buckshot Eliminator, The Greatest Plan, Secret Weapon.)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 21-24 (Spray and Pray, The Buckshot Eliminator, The Greatest Plan, Secret Weapon.)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #663333;">Title: Spray and Pray<br />
Objective: Get two Mac10 kills and two Glock kills in one round!<br />
Victory Description: No cheesing required.<br />
Difficulty: Easy<br />
<br />
Title: The Buckshot Eliminator<br />
Objective: Kill 30 Shotgun Users with any weapon but a shotgun.<br />
Victory Description: You're Excel(lent)<br />
Difficulty: Hard<br />
<br />
Title: The Greatest Plan<br />
Objective: As a Traitor, first kill an Innocent with a Newton Launcher. (Making them fall counts!) Then kill another player with a Flare Gun (Only the killing blow needs to be done). Finally, blow an innocent up with a jihad.<br />
Victory Description: Could have escaped from prison.<br />
Difficulty: Hard<br />
<br />
Title: Secret Weapon<br />
Objective: By any means necessary, achieve perfection! Get 100 non-rdm kills with secondary weapons only.<br />
Victory Description: I keep it in my pocket.<br />
Difficulty: Hard<br />
</span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 25-28 (Blast Proof, Sky Flier, The Supplier)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 25-28 (Blast Proof, Sky Flier, The Supplier)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 25-28 (Blast Proof, Sky Flier, The Supplier)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #ff9933;">Title: Blast Proof<br />
Objective: Survive 2,000 damage from explosions in total!<br />
Victory Description: You're a movie star!<br />
Difficulty: Hard<br />
<br />
Title: Sky Flier<br />
Objective: Play 30 rounds using a Gravity Crystal.<br />
Victory Description: Up, up and away!<br />
Difficulty: Hard<br />
<br />
Title: The Supplier<br />
Objective: Generate 20 full 9mm magazines using a Dimension Crystal and drop them in the round.<br />
Victory Description: He does it for free!<br />
Difficulty: Hard <br />
<br />
Title:<br />
Objective:<br />
Victory Description: <br />
Difficulty:</span></div></div></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Some Old Ideas (That Nobody Liked)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Some Old Ideas (That Nobody Liked)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Some Old Ideas (That Nobody Liked)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="color: #6666cc;"><br />
Gun Name: Hades<br />
Gun Model: UMP .45<br />
Magazine Capacity: 20/100<br />
Munitions Type: SMG (.45)<br />
Effect: Blitzkrieg<br />
Blitzkrieg: The Hades has a 1 in 9 chance that, on hitting another player, the wielder of Hades will recover (2% to 6%) HP, while draining (6% to 15%) HP from the opponent. In addition to this, the wielder of Hades will recieve +10% movement speed for a short time (6 to 10 seconds).<br />
Stats:<br />
Recoil: -18%<br />
Damage: +15%<br />
Accuracy: +20%<br />
Mobility: -8%<br />
Firerate: +15%<br />
Clip: -5<br />
<br />
Gun Name: Conjurer<br />
Gun Model: Glock 18<br />
Magazine Capacity: 15 (Default)<br />
Munitions Type: 9mm<br />
Effect: Confusion Disarray<br />
Confusion Disarray: The player hit with the Conjuror has a (1 in 9) their movement controls temporarily reverse. <br />
Stats:<br />
Recoil: +15%<br />
Damage: +32%<br />
Accuracy: +8%<br />
Mobility: +5%<br />
Firerate: -15%<br />
Clip: -5<br />
<br />
Gun Name: The Viper<br />
Gun Model: Silenced Pistol<br />
Magazine Capacity: 10<br />
Munitions Type: 9mm<br />
Effect: The Viper has a 1 in 4 chance to hit the target with Suffering. However, this suffering is unique. Rather than HP damage, it does damage to the players' max HP. The suffix lasts for (16 to 25) seconds, and removes (2) HP every (1 to 2) seconds. The HP lost is NOT recoverable or able to be healed from. As per the normal Silenced Pistol, people do not utter a "Death Cry" upon death.<br />
Stats:<br />
Recoil: +40%<br />
Damage: -75%<br />
Accuracy: +50%<br />
Firerate: -20%<br />
Clip: -50%<br />
</span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Orb Ideas';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Orb Ideas';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Orb Ideas</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="color: #6666cc;"><br />
Also, my "Rarity" level is kinda wonky, but very common would be about Competant tier, while Uncommon Glock-a-doodle-doo level. Rare would be like Nighthawks or Umpty Dumpty's, Very Rare like a Bellum, and Extremely Rare...Well, Extremely Rare.<br />
<br />
BEFORE YOU READ: Yes, this would mean that you would have NO Magneto Stick while using an Orb! (However, this is HIGHLY subject to change. Maybe a new slot could be used?)<br />
============================================<br />
Name: (The name/tier of the Orb goes here.)<br />
Healing Rate: (This is how fast it heals per tick/second.)<br />
Healing Cap: (This is the maximum limit of life that you can be healed to.)<br />
Healing Limit: (This is how much healing the orb can do before being "Drained".)<br />
Additional Benefits/Description: (Any added "Bonuses" that the gem gives while holding it, may also have a slight description of any unique properties.)<br />
Rarity: (How rare it is to find, roughly.)<br />
============================================<br />
============================================<br />
Name: Cracked Orb of Healing<br />
Healing Rate: 1 HP/2 Seconds.<br />
Healing Cap: 40 HP. (You cannot heal past 40HP. So, if you're at 22HP, you can heal to 40HP. But, if you're at 41HP, you cannot heal any higher.)<br />
Healing Limit: 40 HP. (An example would be you're at 35 HP. You heal to your cap of 40. You now have 35/40 of your healing limit remaining.)<br />
Additional Benefits/Description: None.<br />
Rarity: Very Common<br />
============================================<br />
Name: Chipped Orb of Healing<br />
Healing Rate: 1 HP/1 Second.<br />
Healing Cap: 50 HP.<br />
Healing Limit: 60 HP.<br />
Additional Benefits/Description: None.<br />
Rarity: Common.<br />
============================================<br />
Name: Dull Orb of Healing<br />
Healing Rate: 1 HP/4 Seconds<br />
Healing Cap: 70 HP<br />
Healing Limit: Infinite<br />
Additional Benefits/Description: There is no healing limit, although this orb heals very slow.<br />
Rarity: Common<br />
============================================<br />
Name: Rapid Orb of Healing<br />
Healing Rate: 3 HP/ 1 Second<br />
Healing Cap: 50 HP<br />
Healing Limit: 40 HP<br />
Additional Benefits/Description: A fast rate of healing with a harsh limit.<br />
Rarity: Uncommon<br />
============================================<br />
Name: Dense Orb of Healing<br />
Healing Rate: 2 HP/2 Seconds<br />
Healing Cap: 80 HP<br />
Healing Limit: 100 HP<br />
Additional Benefits/Description: -20% movement speed when holding this orb. <br />
Rarity: Uncommon<br />
============================================<br />
Name: Lightweight Orb of Healing<br />
Healing Rate: 1 HP/1 Second<br />
Healing Cap: 100 HP<br />
Healing Limit: 100 HP<br />
Additional Benefits/Description: +20% Movement Speed when holding this Orb.<br />
Rarity: Uncommon<br />
============================================<br />
Name: Exquisite Orb of Healing.<br />
Healing Rate: 4 HP/ 2 Seconds.<br />
Healing Cap: 70 HP<br />
Healing Limit: 120 HP<br />
Additional Benefits/Description: None.<br />
Rarity: Rare.<br />
============================================<br />
Name: Flawless Orb of Healing.<br />
Healing Rate: 4 HP/1 Second.<br />
Healing Cap: 100 HP.<br />
Healing Limit: 150 HP.<br />
Additional Benefits/Description: None.<br />
Rarity: Very Rare.<br />
============================================<br />
Name: Reversing Orb of Healing<br />
Healing Rate: None.<br />
Healing Cap: 100 HP.<br />
Healing Limit: 200 HP healed.<br />
Additional Benefits/Description: When holding this orb, any damage you take drains the Healing Limit and turns that damage to life. This life can go over your "Maximum" cap of 100 HP, but drains at about 1 HP per second until back at 100 HP.<br />
Rarity: Extremely Rare<br />
============================================<br />
</span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Crystal Ideas';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Crystal Ideas';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Crystal Ideas</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="color: #6666cc;"><br />
============================================<br />
(Many of these may be SHAMELESSLY RIPPED from NTG.)<br />
Name: Cloud in a Crystal<br />
Stat Required for charging: 50% Mobility<br />
Effect: After jumping, the user can jump once more in the air. This causes a small "Toot" of clouds to appear below the user.<br />
Drain Rate: 5% per round used.<br />
Color: 131, 131, 131.<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Rocket in a Crystal<br />
Stat Required for charging: 60% Mobility<br />
Effect: When jumping, you can hold the Jump key to zoom up for about four seconds, then fall to the ground. Fall damage is reduced by 90%.<br />
Drain Rate: 5% per round used. <br />
Color: 203, 152, 33.<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Shock Absorb Crystal<br />
Stat Required for charging: 50% Recoil<br />
Effect: Lowers Recoil by roughly 20%.<br />
Drain Rate: 3% of the charge every round.<br />
Color: 86, 201, 189<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
=============================================<br />
Name: Rebounding Crystal<br />
Stat Required for charging: 30% Damage<br />
Effect: Lowers falling damage by 50%<br />
Drain Rate: 4% per round used.<br />
Color: 45, 218, 33<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
===============================================<br />
Name: Blaze Crystal<br />
Stat Required for charging: 30% Damage<br />
Effect: Reduces damage taken from Fire and Explosions by 50%.<br />
Drain Rate: 5% per round used.<br />
Color: 239, 23, 23<br />
Credit line:  The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Dimension Crystal<br />
Stat Required for charging: 50% Clip<br />
Effect: Every few seconds, 1% of ammo is restored in back-up magazine.<br />
Drain Rate: 2% per round.<br />
Color: 130, 133, 225<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Warp Crystal<br />
Stat Required for charging: 70% Mobility<br />
Effect: Upon taking hefty damage and are near death, this crystal will randomly turn you 100% invisible and invincible. You lose the ability to move/shoot. After this wears off, you teleport back to the "real" world.<br />
Drain Rate: 10% per turn used.<br />
Color RGB: 165, 21, 218<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Mirror Crystal<br />
Stat Required for charging: 70% Clip<br />
Effect: When playing with this crystal equipped, you have a projection of your character either about a foot left of you, or a foot to the right, at random. These projections shimmer slightly, but are hard to notice who's the "Real" one.<br />
Drain Rate: 10% per turn used.<br />
Color: 218, 211, 21<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Soul Crystal<br />
Stat Required for charging: "Traits". Each "Trait" will add +20% to the charge.<br />
Effect: Your Maximum HP is boosted by 50 extra points. (This would be good to save up for "Special" rounds, also very expensive to charge?)<br />
Drain Rate: 10% per turn used.<br />
Color: 232, 46, 46.<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Harmonic Crystal<br />
Stat Required for charging: Fire-rate, 50%.<br />
Effect: When you shoot someone, they're temporarily under an effect similar to a "Jammer". This lasts around 2 or 3 seconds and can stack. They will be notified of this.<br />
Drain Rate: 5% per round used.<br />
Color: 138, 70, 131<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
</span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Tiers and Unique Weapons';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Tiers and Unique Weapons';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Tiers and Unique Weapons</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="color: #6666cc;"><br />
Note: For Simplicity's Sake, recoil with "-" is a negative stat, recoil w/o a minus sign is positive.<br />
<br />
<span style="text-decoration: underline;">Melee Weapons:</span><br />
Name: Glass Dagger<br />
Rarity: Legendary<br />
SWEP: <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=118802819&amp;searchtext=dagger+SWEP" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=118802819&searchtext=dagger+SWEP</a> (One of the two Glass/Green dagger models)<br />
1 in 8 chance to swing twice in one hit.<br />
1 in 8 chance to force the target to look at their feet.<br />
Damage: -10%<br />
Firerate: +10%<br />
Mobility: +20%<br />
Range: -10%<br />
<br />
Name: Iron Axe <br />
Rarity: Unlikely<br />
Swep: <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=119472883&amp;searchtext=Axe+SWEP" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=119472883&searchtext=Axe+SWEP</a> (Use the Iron one)<br />
1 in 9 chance to damage user instead.<br />
Damage: +30%<br />
Firerate: +10%<br />
Mobility: 0%<br />
Range: 0%<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="color: #ffffff;">All Angelic guns would be pure white when held.</span><br />
<br />
Heavenly/Hellish Weapons<br />
<br />
<span style="color: #cc99ff;">Name:</span> <span style="color: #ffffff;">Angelic</span><br />
<span style="color: #cc99ff;">Rarity:</span> <span style="color: #33cccc;">Rare</span><br />
<span style="color: #cc99ff;">Stats:</span><br />
<br />
<span style="color: #66cc33;">Accuracy: +15%</span><br />
<span style="color: #ff3333;">Damage: -15%</span><br />
<span style="color: #66cc33;">Firerate: +10%</span><br />
<span style="color: #66cc33;">Recoil: +10%</span><br />
<span style="color: #66cc33;">Mobility: +5%</span><br />
<span style="color: #ff3333;">Clip: -5%</span><br />
<span style="color: #993399;">Suffix: Always comes with "Angelic Presence" suffix. This suffix heals the holder of the gun by 1HP every 6 seconds in-game. The gun MUST be held for the full 6 seconds to receive the bonus.</span><br />
<br />
<span style="color: #9999ff;">Credit to Juicyboxer for the name, and SilencePie for the idea...kinda.</span><br />
<br />
<span style="color: #cc99ff;">Name:</span> <span style="color: #cc3333;">Demon Blood</span><br />
<span style="color: #cc99ff;">Rarity:</span> <span style="color: #33cccc;">Rare</span><br />
<span style="color: #cc99ff;">Stats:</span><br />
<br />
<span style="color: #ff3333;">Accuracy: -16%</span><br />
<span style="color: #66cc33;">Damage: +16%</span><br />
<span style="color: #66cc33;">Firerate: +16%</span><br />
<span style="color: #cccccc;">Mobility: N/A</span><br />
<span style="color: #ff3333;">Recoil: -16%</span><br />
<span style="color: #ff3333;">Clip: -16%</span><br />
<span style="color: #993399;">Suffix: If the holder of a Demon Blood weapon is damaged by another player, then a "Blood Counter" is added to that player. For (14-25) seconds, if the holder of a Demon Blood gun damages that player, they do +20% damage. Only one person can be affected at a time, and upon death of either players, the effect dissipates immediately.</span><br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Eldritch Weapons<br />
<span style="font-size: x-small;">These may have been shamelessly ripped from Eternal Darkness</span><br />
<br />
<span style="color: #cc99ff;">Name:</span> <span style="color: #ff6633;">Chattur'gha</span><br />
<span style="color: #cc99ff;">Rarity:</span> <span style="color: #663366;">Legendary</span><br />
<span style="color: #cc99ff;">Stats:</span><br />
<br />
<span style="color: #ff3333;">Accuracy: -25%</span><br />
<span style="color: #66cc33;">Damage: +25%</span><br />
<span style="color: #ff3333;">Firerate: -25%</span><br />
<span style="color: #ff3333;">Mobility: -10%</span><br />
<span style="color: #66cc33;">Recoil: +25 %</span><br />
<span style="color: #66cc33;">Clip: +10%</span><br />
<span style="color: #ff6633;">Description: A gun forged by an Ancient of Power. You can feel strength and health emanating from it, along with the screams of the damned and suffering.</span><br />
<span style="color: #663366;">Suffix: Blood Ritual - When holding this gun, you gradually gain movement speed as long as you're continuously moving. Stopping will reset the effect. You gain +1% speed every 3 seconds. Additionally, you deal +15% damage to people using a Xel'lotath weapon, but receive +15% damage from Ulyaoth weapons.</span><br />
<br />
<br />
<span style="color: #cc99ff;">Name:</span> <span style="color: #3333cc;">Ulyaoth</span><br />
<span style="color: #cc99ff;">Rarity:</span> <span style="color: #663366;">Legendary</span><br />
<span style="color: #cc99ff;">Stats:</span><br />
<br />
<span style="color: #66cc33;">Accuracy: +25%</span><br />
<span style="color: #ff3333;">Damage: -19%</span><br />
<span style="color: #66cc33;">Firerate: +15%</span><br />
<span style="color: #66cc33;">Mobility: +10%</span><br />
<span style="color: #ff3333;">Recoil: -25%</span><br />
<span style="color: #ff3333;">Clip: -25%</span><br />
<span style="color: #ff6633;">Description: A gun forged by an Ancient of Magick. You can feel resonating energy and vibrant power flowing from it, but also an icy pain and a chill to your very soul.</span><br />
<span style="color: #663366;">Suffix: Soul Magic - Every time you fire this weapon, your next bullet does +1% to +5% more damage. (Dependent on the gun type.) This effect resets upon reloading. Additionally, you deal +15% damage to people using a Chattur'gha weapon, but receive +15% damage from Xel'lotath weapons.</span><br />
<br />
<br />
<span style="color: #cc99ff;">Name:</span> <span style="color: #66cc33;">Xel'lotath</span><br />
<span style="color: #cc99ff;">Rarity:</span> <span style="color: #663366;">Legendary</span><br />
<span style="color: #cc99ff;">Stats:</span><br />
<br />
<span style="color: #ff3333;">Accuracy: -10%</span><br />
<span style="color: #ff3333;">Damage: -25%</span><br />
<span style="color: #66cc33;">Firerate: +25%</span><br />
<span style="color: #ff3333;">Mobility: -10%</span><br />
<span style="color: #66cc33;">Recoil: +25%</span><br />
<span style="color: #66cc33;">Clip: +10%</span><br />
<span style="color: #ff6633;">Description: A gun forged by an Ancient of Madness. A malignant aura permeates the air around it, providing wisdom and intellect. However, you can additionally feel your mind slipping and insanity taking control...</span><br />
<span style="color: #663366;">Suffix: Madness' Descent: Xel'lotath weapons have a 1 in (4 to 12) chance to triple the damage your bullet deals, but also lower your Maximum HP by 2% and your Current by 20%. This cannot kill you or reduce your HP below 1%. Additionally, you deal +15% damage to people using an Ulyaoth weapon, but receive +15% damage from Chattur'gha weapons. </span><br />
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Name: Dusk Mac10<br />
Model: Mac10<br />
Stats:<br />
<span style="color: #33cc33;">Damage: +20%</span><br />
<span style="color: #33cc33;">Accuracy: +20%</span><br />
<span style="color: #ff3333;">Firerate: -20%</span><br />
<span style="color: #33cc33;">Stability: +20%</span><br />
<span style="color: #ff3333;">Mobility: -5%</span><br />
<span style="color: #999999;">Clip: N/A</span><br />
Special: When your flashlight is ON, becomes the Dawn Mac10.<br />
Suffix: Your shots have a (5-9) chance to dim their vision and slow their movement speed.<br />
<br />
Name: Dawn Mac10<br />
Model: Mac10<br />
Stats:<br />
<span style="color: #ff3333;">Damage: -20%</span><br />
<span style="color: #ff3333;">Accuracy: -20%</span><br />
<span style="color: #33cc33;">Firerate: +20%</span><br />
<span style="color: #33cc33;">Stability: +20%</span><br />
<span style="color: #33cc33;">Mobility: +20%</span><br />
<span style="color: #999999;">Clip: N/A</span><br />
Special: When your flashlight is OFF, becomes the Dusk Mac10.<br />
Suffix: Your shots have a (9-14) chance to blind the opponent with light, and slow their aiming speed.<br />
Shamelessly stolen from Oblivion!<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Cloned (Gun). [E.G: Cloned AK, Cloned Rifle, etc.]<br />
Rarity: Legendary<br />
Special Feature: Will adjust its stats to replicate whatever melee you currently have equipped. (If you pick one up off of the ground, then the gun copies those stats.) Range is replaced with Accuracy, otherwise everything stays the same. Clip will -always- be default, and any traits/suffixes will transfer, too.<br />
<br />
So, if you start with a Ninjato, your Cloned Guns stats would be:<br />
<br />
Damage: +15%<br />
Firerate: +20%<br />
Mobility: +15%<br />
Accuracy: +5%<br />
<br />
Then, later on, if you drop it for, say, a Legbiter, its stats would be:<br />
<br />
Damage: +25%<br />
Firerate: -12%<br />
Mobility: +5%<br />
Accuracy: +25%<br />
<br />
I just thought that it might be neat. <br />
<br />
<span style="text-decoration: underline;">Tiered Weapons:</span><br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Advanced</span><br />
Clip: +3 to +8<br />
Mobility: 2% to 3.5%<br />
Recoil: 2.5% to 5%<br />
Accuracy: 1% to 3%<br />
Damage: 6% to 8%<br />
Firerate: -3%<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Bulky</span><br />
Clip: +10<br />
Mobility: -10%<br />
Recoil: 2.5% to 3.5%<br />
Accuracy: N/A<br />
Damage: -1% to 2%<br />
Firerate: N/A<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Cumbersome</span><br />
Clip: +1<br />
Mobility: -5%<br />
Recoil: -2% to -4%<br />
Accuracy: -1% to 1%<br />
Damage: 4% to 6%<br />
Firerate: 2% to 3%<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Compact</span><br />
Clip: -18 (Shotguns/Rifles/Deagles: -6)<br />
Mobility: 15%<br />
Recoil: 15% to 20%<br />
Accuracy: N/A<br />
Damage: 22% to 35%<br />
Firerate: N/A<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Futuristic</span><br />
Clip: +2<br />
Mobility: 5%<br />
Recoil: 5%<br />
Accuracy: 5%<br />
Damage: 5%<br />
Firerate: 5%<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Lightweight</span><br />
Clip: N/A<br />
Mobility: 20%<br />
Recoil: N/A<br />
Accuracy: 1% to 5%<br />
Damage: 2% to 4%<br />
Firerate: N/A<br />
<br />
<br />
<span style="text-decoration: underline;">Unique Weapons:</span><br />
<br />
<span style="font-weight: bold;">Punisher</span><br />
Type: Rifle<br />
Clip: 1 to 3<br />
Mobility: 2% to 6%<br />
Recoil: -15% to -25%<br />
Accuracy: -8% to -16%<br />
Damage: 22% to 33%<br />
Firerate: N/A<br />
Description: "A weapon that not many can use, covered in nicks and dents."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Nighthawk</span><br />
Model: Deagle<br />
Clip: -4<br />
Mobility: 5% to 8%<br />
Recoil: 15% to 20%<br />
Accuracy: 10% to 15%<br />
Damage: 25% to 35%<br />
Firerate: -16% to -25%<br />
Description: "Renowned for its accuracy and ease of use, a favorite of security."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Hitodama<br />
Model: M16<br />
Clip: N/A<br />
Mobility: 2% to 5%<br />
Recoil: 5% to 8%<br />
Accuracy: 5% to 8%<br />
Damage: -7% to -14%<br />
Firerate: 5% to 12%<br />
Suffix: Always comes with "Phoenix".<br />
Notes: "Sometimes when a man dies, he leaves a ghost of flame."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Kandata String<br />
Model: AK-47<br />
Clip: 6<br />
Mobility: -4% to -8%<br />
Recoil: -2% to 5%<br />
Accuracy: 15% to 25%<br />
Damage: 8% to 16%<br />
Firerate: 4% to 8%<br />
Suffix: "God's String". Has a 1 in 10 to 14 chance to replace a bullet with a fast-moving rope (E.G: From a Rope Launcher). It sticks to any surface, including players. Deals around 15 damage if the rope hits a player. Ropes despawn after ~30 or so seconds, becoming more and more "Faded' the closer they are to despawning.<br />
Description: "They say that only God can break these strings."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Ōmagatoki<br />
Model: Pistol<br />
Clip: N/A<br />
Mobility: -5%<br />
Recoil: +15%<br />
Accuracy: +15%<br />
Damage: -10%<br />
Firerate: +25%<br />
Suffix: "Dusk". Has a 1 in 8 chance to darken the target's screen, lowering light level tremendously. This effect lasts around 20 seconds.<br />
Description: "The time of meeting yōkai, yūrei, and dark creatures is upon us."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Raijin<br />
Model: Mac10<br />
Clip: +5<br />
Mobility: +10%<br />
Recoil: +10%<br />
Accuracy: -10%<br />
Damage: +15%<br />
Firerate: +10%<br />
Suffix: "Thunder God". 1 in 14 chance for a large bolt of lightning to strike where the bullet lands, dealing 25-75 damage depending on how close the target is and causing their screen to jerk in a random direction.<br />
Description: "Mortals cannot combat him, straw hat not included."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Bolt<br />
Type: Pistol<br />
Clip: -5<br />
Mobility: +5%<br />
Recoil: +25%<br />
Accuracy: +25%<br />
Damage: N/A<br />
Firerate: N/A<br />
Suffix: "Apple of my Eye". Upon getting a head-shot with this weapon, the person shot is instantly killed and you lose all ammunition currently in the magazine. <br />
Description: "Named after one William Tell, known to be able to shoot an apple off the head of a child."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Behemoth<br />
Type: HUGE-249<br />
Clip: +849<br />
Mobility: -20%<br />
Recoil: N/A<br />
Accuracy: N/A<br />
Damage: +5%<br />
Firerate: +20%<br />
Description: "Now featuring a double-loaded triple-chambered quadruple magazine!"<br />
<br />
[/b]</span><span style="font-weight: bold;"></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Usable Equipment or Misc';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Usable Equipment or Misc';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Usable Equipment or Misc</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="color: #6666cc;">The Coin Launcher<br />
Uses Coins from your inventory to do very high damage. Stats would be mid-high range. Probably a Mac10.<br />
<br />
Stimpack<br />
Heals 3 to 5 HP per second for 8 to 12 seconds. Boosts movement speed by 25% for the duration. One use. Equipment.<br />
<br />
Power Charge<br />
Instantly adds +100HP to user, but poisons them for 5 damage/2 seconds until 1HP. Will not kill the user. Upon reaching 1HP, the effect stops. One use. Equipment.</span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Traits';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Traits';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Traits</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #6666cc;">Traits<br />
*Has a 1 in # chance to force opponent's aim to point at their feet. (Gravity)<br />
*Has a 1 in # chance to cause final bullet to do double damage. Not found on Deagles, Rifles or Shotguns. (Desperado)<br />
*1 in # chance for your gun to automatically reload after emptying. 50% faster reload speed. (Coke Fingers)<br />
*1 in # chance that if your shot hits an opponent, all sound for them is muted for 5-10 seconds. Does not stack. (Pulse)<br />
*1 in # chance to shoot a subsonic bullet that blasts the person hit away like a discombob. (Whirlwind)<br />
*1 in # chance to leech 5% of opponent's ammo into your reserves. (Leech)<br />
*1 in # chance to teleport you a few feet away from your current position to another upon taking non-fatal damage. You won't be teleported anywhere dangerous. (Ghost Trick) <br />
*1 in # chance that instead of taking damage from a bullet, you lose an amount of ammunition depending on how much damage you would take. If the ammo you have isn't high enough to fully block the damage, it only blocks as much as it can. This uses ammunition in reserve, too. (Last Resort)<br />
1 in # chance to give your opponent 25% of your weight. This means you'll jump higher and fall slower, while they'll jump lower and fall faster, while taking more fall damage. Lasts 10-20 seconds. (Anvil)<br />
<br />
<br />
Gently applies a "Pressure" to the player. If they walk forwards,they'll move slowly as if met with a resistance. If they stop, they'll be pushed backwards steadily. This effect lasts (7-15?) seconds. (Wind)<br />
*The more damage the User takes, the faster they move. 10% less HP = 3% faster Movement. (Windrunner)<br />
*This gun spawns with the max amount of ammunition in spare. (Stocked)<br />
*When reloading this gun, you take 40-70% less damage. (Barrier)<br />
*This gun tracks your # of kills. Every kill you get heals you for 1% HP, doubling each time you kill someone again. 1%. 2%. 4%. 8%. 16%. 32%. 64%. Capped at 64%. Resets after round ends. (Vampire)<br />
*This weapon can be used as a melee attack by right clicking (Iron-sights/scopes are disabled). Deals the same damage as it would if you shot someone in the chest. (Sharp)<br />
*You take 40% less damage from the back when holding this weapon, but 20% extra from the sides. Knives have a 1 in 2 chance to fail to kill you. (Schildwall)<br />
*Every time you reload, your gun stats scramble, e.g: if it was at minimum damage and maximum mobility, both could even out to average, or both could become the lowest. All stats, positive or negative, are scrambled. (Gambler)</span></div></div></span><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Evolving Crowbar';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Evolving Crowbar';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Evolving Crowbar</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #66cc33;">See, the Crowbar is my favorite melee weapon. I love it! Its fast and useful and awesome, even if it does low damage. Now, I was thinking that everyone should get a default crowbar melee weapon, but there's a twist: The more EXP you get, the more you can change the stats on the crowbar.<br />
<br />
You'd have the basic Damage, Firerate, Range and Mobility. They'd be capped at 25% each. Ever level you get, you get 1% to add to any of those 4 areas. Say you're level 20, you can have 15% damage and 5% mobility.<br />
<br />
This would, obviously, work until level 100 (99?) when you'd basically have 25% in each, but just hitting level 25 is an amazing feat. These crowbars would be UNTRADEABLE. You could adjust the stats any time it wasn't equipped/you were dead.<br />
<br />
E.G I'm level 33, so I'd have +10% fire-rate, +10% mobility and +13% damage.<br />
<br />
What do you think? This is something I've always wanted. I posted ideas for it (Evolving Gun) on NTG a long time ago. </span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Equippable Grenades';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Equippable Grenades';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Equippable Grenades</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #ff6633;">It'd be really neat to have unique types of grenades, right? If you had a type of Grenade equipped, it means that if you pick up a grenade on the map then you'd get one of the type you equipped. E.G: Colored smoke grenades. You could equip a Green Smoke, so if you picked up a generic smoke, it'd turn into your Green Smoke.<br />
<br />
Different types could include:<br />
<br />
Various smoke grenade colors<br />
Fireworks from discombobs<br />
Multi-colored flames<br />
<br />
Or, maybe even more advanced, like special effects.<br />
<br />
Napalm Grenades, which are like Incen but continue to damage someone after they walk out of the fire.<br />
Gas Grenades, which are like smoke grenades but blur people's vision when they're in it, and a short time afterwards.<br />
Gravity Grenades, which are like Discombobs but suck people in, and then fling them up/away (Not high enough up to do over 40 damage or so).<br />
<br />
Hell, maybe even upgraded grenades.<br />
<br />
+20% smoke size.<br />
+50% length of smoke/fire.<br />
1 in 6 chance for a discombob to cause the Force effect if it hits someone.<br />
1 in 6 chance for a discombob to have a flashbang effect.<br />
<br />
Or something like "Spawns an incen/smoke/discombob every 30 seconds for you"<br />
<br />
Eh? </span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;REALLY misc, varied, random stuff.';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;REALLY misc, varied, random stuff.';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />REALLY misc, varied, random stuff.</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #666699;"><span style="font-weight: bold;">Balloon Drop Party:</span><br />
It should be Lobby Server only, but some kind of balloon drop (Or the basic balls from Sandbox) should drop randomly around the map en masse, and randomly inside some of them will be items from two different pools: One of player-donated items, one of maybe special giveaway stuff that'll spawn, like crates or fragments.<br />
<br />
It'd be a fun little lobby mini-game. To prevent spamming, you'd only be able to open one balloon/ball every, say, 3 seconds or so. <br />
<br />
<span style="font-weight: bold;">Fragment/Quest Stats:</span><br />
It'd be nice if you could view how many fragments you've earned, regardless of them being spent or not.<br />
<br />
Also, maybe a statistic to show the % of total quests that have been available that you've successfully completed? <br />
<span style="font-weight: bold;"><br />
Ticking Clock Minigame:</span><br />
All players spawn with only a crowbar. Upon the round starting, players will lose 1 HP every two seconds. If they reach 0, then they're out for good. However, if a player damages another player with their crowbar, they gain 20 health, and the other player loses 20. However, each hit in succession to the same player restores 5 less HP. 20 first hit, 15 second, 10 third, 5 fourth, 1 after that.<br />
<br />
Simple and seems kinda fun to break up the monotony. Rewards should be less than Orbital rounds.<br />
<br />
Top 5 longest surviving will have a 1 in 3 chance for a gift package, and the winner will get a random roll. </span></div></div>]]></description>
			<content:encoded><![CDATA[<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quest Ideas';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quest Ideas';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quest Ideas</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 1-4 (The Drop Shot, Let Bullets Rain, The One-Two, The Clean-Up Crew)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 1-4 (The Drop Shot, Let Bullets Rain, The One-Two, The Clean-Up Crew)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 1-4 (The Drop Shot, Let Bullets Rain, The One-Two, The Clean-Up Crew)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #9933ff;">Title: The Drop Shot<br />
Objective: Get a head-shot with a Rifle or Deagle while falling.<br />
Victory Description: You're a sniper!<br />
Difficulty: Easy<br />
<br />
Title: Let Bullets Rain<br />
Objective: Get 6 H.U.G.E kills in one round. (No RDM)<br />
Victory Description: You've mastered lead!<br />
Difficulty: Medium<br />
<br />
Title: The One-Two<br />
Objective: Shoot a Traitor with a weapon, and finish them off with a Detectives Magnum!<br />
Victory Description: A sharpshooter in the making.<br />
Difficulty: Easy<br />
<br />
Title: The Clean-Up Crew<br />
Objective: Finish off two near-death opponents in one round.<br />
Victory Description: They're hiring you!<br />
Difficulty: Easy</span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 5-8 (Shot, Dropped and Dead, Pyromaniac, Big Boss, Unshakeable)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 5-8 (Shot, Dropped and Dead, Pyromaniac, Big Boss, Unshakeable)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 5-8 (Shot, Dropped and Dead, Pyromaniac, Big Boss, Unshakeable)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #66cc99;">Title: Shot, Dropped and Dead<br />
Objective: Kill someone with a Deagle or Rifle after they shoot you. (No RDM!)<br />
Victory Description: Dead as a doornail.<br />
Difficulty: Easy<br />
<br />
Title: Pyromaniac<br />
Objective: Burn 3 people to death in one round!<br />
Victory Description: First; Innocents. Then; za warudo!<br />
Difficulty: Medium<br />
<br />
Title: Big Boss<br />
Objective: Kill at least 6 Innocents in a round without your Traitor buddies getting a kill!<br />
Victory Description: They respect you, now.<br />
Difficulty: Medium<br />
<br />
Title: Unshakeable<br />
Objective: Take damage from an Explosion, Fire and a player's bullets in one round...And survive!<br />
Victory Description: Guns? Bombs? Bring them on!<br />
Difficulty: Medium</span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 9-12 (Hey, Thats Cheating!, Human Meteorite, Traitor Terminator, Ultimate Spy)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 9-12 (Hey, Thats Cheating!, Human Meteorite, Traitor Terminator, Ultimate Spy)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 9-12 (Hey, Thats Cheating!, Human Meteorite, Traitor Terminator, Ultimate Spy)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #99ffff;">Title: Hey, That's Cheating!<br />
Objective: Shoot a prop with a Shotgun and kill a player with it! (No RDM)<br />
Victory Description: What, this is a thing!?<br />
Difficulty: Easy<br />
<br />
Title: Human Meteorite<br />
Objective: Do 700 or higher falling damage to a player! (No RDM!)<br />
Victory Description: Almost as effective as a gun!<br />
Difficulty: Easy<br />
<br />
Title: Traitor Terminator<br />
Objective: Kill 4 Traitors as a Detective in a single round!<br />
Victory Description: Now we are safe at last!<br />
Difficulty: Hard<br />
<br />
Title: Ultimate Spy<br />
Objective: Eliminate 10 Innocents/Detectives in one round!<br />
Victory Description: CIA is promoting you!<br />
Difficulty: Hard</span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 13-16 (Bomb Defusal, Silent Death, Scientific Prowess, Awp-erific)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 13-16 (Bomb Defusal, Silent Death, Scientific Prowess, Awp-erific)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 13-16 (Bomb Defusal, Silent Death, Scientific Prowess, Awp-erific)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #ff33ff;">Title: Bomb Defusal<br />
Objective: Disarm a C4 successfully!<br />
Victory Description: Many lives have been saved.<br />
Difficulty: Easy<br />
<br />
Title: Silent Death<br />
Objective: Score 15 total kills with a Silenced Pistol!<br />
Victory Description: They never knew what hit them.<br />
Difficulty: Easy<br />
<br />
Title: Scientific Prowess<br />
Objective: Launch someone away with a Newton Launcher, killing them! (No RDM!)<br />
Victory Description: He's a crazy one!<br />
Difficulty: Easy<br />
<br />
Title: Awp-erific<br />
Objective: Get 4 AWP kills in one round!<br />
Victory Description: Didn't miss a bullet!<br />
Difficulty: Easy<br />
</span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 17-20 (Jihadist, Placed, Armed, Blown, Polter-what?, Great Umptations)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 17-20 (Jihadist, Placed, Armed, Blown, Polter-what?, Great Umptations)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 17-20 (Jihadist, Placed, Armed, Blown, Polter-what?, Great Umptations)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #cc9966;">Title: Jihadist<br />
Objective: Claim 5 Innocent or Detective lives with one Jihad explosion!<br />
Victory Description: A true martyr.<br />
Difficulty: Easy<br />
<br />
Title: Placed, Armed, Blown<br />
Objective: Get at least one kill with three separate remote bombs, in one round!<br />
Victory Description: Didn't trip with the detonator!<br />
Difficulty: Easy<br />
<br />
Title: Polter-what?<br />
Objective: Poltergeist a prop and kill a player with it! (No RDM)<br />
Victory Description: I guess...Its haunted?<br />
Difficulty: Easy<br />
<br />
Title: Great Umptations<br />
Objective: Kill two Traitors with a UMP Prototype in one round!<br />
Victory Description: Spend the credit; drop the bodies!<br />
Difficulty: Medium</span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 21-24 (Spray and Pray, The Buckshot Eliminator, The Greatest Plan, Secret Weapon.)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 21-24 (Spray and Pray, The Buckshot Eliminator, The Greatest Plan, Secret Weapon.)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 21-24 (Spray and Pray, The Buckshot Eliminator, The Greatest Plan, Secret Weapon.)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #663333;">Title: Spray and Pray<br />
Objective: Get two Mac10 kills and two Glock kills in one round!<br />
Victory Description: No cheesing required.<br />
Difficulty: Easy<br />
<br />
Title: The Buckshot Eliminator<br />
Objective: Kill 30 Shotgun Users with any weapon but a shotgun.<br />
Victory Description: You're Excel(lent)<br />
Difficulty: Hard<br />
<br />
Title: The Greatest Plan<br />
Objective: As a Traitor, first kill an Innocent with a Newton Launcher. (Making them fall counts!) Then kill another player with a Flare Gun (Only the killing blow needs to be done). Finally, blow an innocent up with a jihad.<br />
Victory Description: Could have escaped from prison.<br />
Difficulty: Hard<br />
<br />
Title: Secret Weapon<br />
Objective: By any means necessary, achieve perfection! Get 100 non-rdm kills with secondary weapons only.<br />
Victory Description: I keep it in my pocket.<br />
Difficulty: Hard<br />
</span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 25-28 (Blast Proof, Sky Flier, The Supplier)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Quests 25-28 (Blast Proof, Sky Flier, The Supplier)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Quests 25-28 (Blast Proof, Sky Flier, The Supplier)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #ff9933;">Title: Blast Proof<br />
Objective: Survive 2,000 damage from explosions in total!<br />
Victory Description: You're a movie star!<br />
Difficulty: Hard<br />
<br />
Title: Sky Flier<br />
Objective: Play 30 rounds using a Gravity Crystal.<br />
Victory Description: Up, up and away!<br />
Difficulty: Hard<br />
<br />
Title: The Supplier<br />
Objective: Generate 20 full 9mm magazines using a Dimension Crystal and drop them in the round.<br />
Victory Description: He does it for free!<br />
Difficulty: Hard <br />
<br />
Title:<br />
Objective:<br />
Victory Description: <br />
Difficulty:</span></div></div></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Some Old Ideas (That Nobody Liked)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Some Old Ideas (That Nobody Liked)';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Some Old Ideas (That Nobody Liked)</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="color: #6666cc;"><br />
Gun Name: Hades<br />
Gun Model: UMP .45<br />
Magazine Capacity: 20/100<br />
Munitions Type: SMG (.45)<br />
Effect: Blitzkrieg<br />
Blitzkrieg: The Hades has a 1 in 9 chance that, on hitting another player, the wielder of Hades will recover (2% to 6%) HP, while draining (6% to 15%) HP from the opponent. In addition to this, the wielder of Hades will recieve +10% movement speed for a short time (6 to 10 seconds).<br />
Stats:<br />
Recoil: -18%<br />
Damage: +15%<br />
Accuracy: +20%<br />
Mobility: -8%<br />
Firerate: +15%<br />
Clip: -5<br />
<br />
Gun Name: Conjurer<br />
Gun Model: Glock 18<br />
Magazine Capacity: 15 (Default)<br />
Munitions Type: 9mm<br />
Effect: Confusion Disarray<br />
Confusion Disarray: The player hit with the Conjuror has a (1 in 9) their movement controls temporarily reverse. <br />
Stats:<br />
Recoil: +15%<br />
Damage: +32%<br />
Accuracy: +8%<br />
Mobility: +5%<br />
Firerate: -15%<br />
Clip: -5<br />
<br />
Gun Name: The Viper<br />
Gun Model: Silenced Pistol<br />
Magazine Capacity: 10<br />
Munitions Type: 9mm<br />
Effect: The Viper has a 1 in 4 chance to hit the target with Suffering. However, this suffering is unique. Rather than HP damage, it does damage to the players' max HP. The suffix lasts for (16 to 25) seconds, and removes (2) HP every (1 to 2) seconds. The HP lost is NOT recoverable or able to be healed from. As per the normal Silenced Pistol, people do not utter a "Death Cry" upon death.<br />
Stats:<br />
Recoil: +40%<br />
Damage: -75%<br />
Accuracy: +50%<br />
Firerate: -20%<br />
Clip: -50%<br />
</span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Orb Ideas';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Orb Ideas';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Orb Ideas</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="color: #6666cc;"><br />
Also, my "Rarity" level is kinda wonky, but very common would be about Competant tier, while Uncommon Glock-a-doodle-doo level. Rare would be like Nighthawks or Umpty Dumpty's, Very Rare like a Bellum, and Extremely Rare...Well, Extremely Rare.<br />
<br />
BEFORE YOU READ: Yes, this would mean that you would have NO Magneto Stick while using an Orb! (However, this is HIGHLY subject to change. Maybe a new slot could be used?)<br />
============================================<br />
Name: (The name/tier of the Orb goes here.)<br />
Healing Rate: (This is how fast it heals per tick/second.)<br />
Healing Cap: (This is the maximum limit of life that you can be healed to.)<br />
Healing Limit: (This is how much healing the orb can do before being "Drained".)<br />
Additional Benefits/Description: (Any added "Bonuses" that the gem gives while holding it, may also have a slight description of any unique properties.)<br />
Rarity: (How rare it is to find, roughly.)<br />
============================================<br />
============================================<br />
Name: Cracked Orb of Healing<br />
Healing Rate: 1 HP/2 Seconds.<br />
Healing Cap: 40 HP. (You cannot heal past 40HP. So, if you're at 22HP, you can heal to 40HP. But, if you're at 41HP, you cannot heal any higher.)<br />
Healing Limit: 40 HP. (An example would be you're at 35 HP. You heal to your cap of 40. You now have 35/40 of your healing limit remaining.)<br />
Additional Benefits/Description: None.<br />
Rarity: Very Common<br />
============================================<br />
Name: Chipped Orb of Healing<br />
Healing Rate: 1 HP/1 Second.<br />
Healing Cap: 50 HP.<br />
Healing Limit: 60 HP.<br />
Additional Benefits/Description: None.<br />
Rarity: Common.<br />
============================================<br />
Name: Dull Orb of Healing<br />
Healing Rate: 1 HP/4 Seconds<br />
Healing Cap: 70 HP<br />
Healing Limit: Infinite<br />
Additional Benefits/Description: There is no healing limit, although this orb heals very slow.<br />
Rarity: Common<br />
============================================<br />
Name: Rapid Orb of Healing<br />
Healing Rate: 3 HP/ 1 Second<br />
Healing Cap: 50 HP<br />
Healing Limit: 40 HP<br />
Additional Benefits/Description: A fast rate of healing with a harsh limit.<br />
Rarity: Uncommon<br />
============================================<br />
Name: Dense Orb of Healing<br />
Healing Rate: 2 HP/2 Seconds<br />
Healing Cap: 80 HP<br />
Healing Limit: 100 HP<br />
Additional Benefits/Description: -20% movement speed when holding this orb. <br />
Rarity: Uncommon<br />
============================================<br />
Name: Lightweight Orb of Healing<br />
Healing Rate: 1 HP/1 Second<br />
Healing Cap: 100 HP<br />
Healing Limit: 100 HP<br />
Additional Benefits/Description: +20% Movement Speed when holding this Orb.<br />
Rarity: Uncommon<br />
============================================<br />
Name: Exquisite Orb of Healing.<br />
Healing Rate: 4 HP/ 2 Seconds.<br />
Healing Cap: 70 HP<br />
Healing Limit: 120 HP<br />
Additional Benefits/Description: None.<br />
Rarity: Rare.<br />
============================================<br />
Name: Flawless Orb of Healing.<br />
Healing Rate: 4 HP/1 Second.<br />
Healing Cap: 100 HP.<br />
Healing Limit: 150 HP.<br />
Additional Benefits/Description: None.<br />
Rarity: Very Rare.<br />
============================================<br />
Name: Reversing Orb of Healing<br />
Healing Rate: None.<br />
Healing Cap: 100 HP.<br />
Healing Limit: 200 HP healed.<br />
Additional Benefits/Description: When holding this orb, any damage you take drains the Healing Limit and turns that damage to life. This life can go over your "Maximum" cap of 100 HP, but drains at about 1 HP per second until back at 100 HP.<br />
Rarity: Extremely Rare<br />
============================================<br />
</span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Crystal Ideas';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Crystal Ideas';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Crystal Ideas</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="color: #6666cc;"><br />
============================================<br />
(Many of these may be SHAMELESSLY RIPPED from NTG.)<br />
Name: Cloud in a Crystal<br />
Stat Required for charging: 50% Mobility<br />
Effect: After jumping, the user can jump once more in the air. This causes a small "Toot" of clouds to appear below the user.<br />
Drain Rate: 5% per round used.<br />
Color: 131, 131, 131.<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Rocket in a Crystal<br />
Stat Required for charging: 60% Mobility<br />
Effect: When jumping, you can hold the Jump key to zoom up for about four seconds, then fall to the ground. Fall damage is reduced by 90%.<br />
Drain Rate: 5% per round used. <br />
Color: 203, 152, 33.<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Shock Absorb Crystal<br />
Stat Required for charging: 50% Recoil<br />
Effect: Lowers Recoil by roughly 20%.<br />
Drain Rate: 3% of the charge every round.<br />
Color: 86, 201, 189<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
=============================================<br />
Name: Rebounding Crystal<br />
Stat Required for charging: 30% Damage<br />
Effect: Lowers falling damage by 50%<br />
Drain Rate: 4% per round used.<br />
Color: 45, 218, 33<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
===============================================<br />
Name: Blaze Crystal<br />
Stat Required for charging: 30% Damage<br />
Effect: Reduces damage taken from Fire and Explosions by 50%.<br />
Drain Rate: 5% per round used.<br />
Color: 239, 23, 23<br />
Credit line:  The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Dimension Crystal<br />
Stat Required for charging: 50% Clip<br />
Effect: Every few seconds, 1% of ammo is restored in back-up magazine.<br />
Drain Rate: 2% per round.<br />
Color: 130, 133, 225<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Warp Crystal<br />
Stat Required for charging: 70% Mobility<br />
Effect: Upon taking hefty damage and are near death, this crystal will randomly turn you 100% invisible and invincible. You lose the ability to move/shoot. After this wears off, you teleport back to the "real" world.<br />
Drain Rate: 10% per turn used.<br />
Color RGB: 165, 21, 218<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Mirror Crystal<br />
Stat Required for charging: 70% Clip<br />
Effect: When playing with this crystal equipped, you have a projection of your character either about a foot left of you, or a foot to the right, at random. These projections shimmer slightly, but are hard to notice who's the "Real" one.<br />
Drain Rate: 10% per turn used.<br />
Color: 218, 211, 21<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Soul Crystal<br />
Stat Required for charging: "Traits". Each "Trait" will add +20% to the charge.<br />
Effect: Your Maximum HP is boosted by 50 extra points. (This would be good to save up for "Special" rounds, also very expensive to charge?)<br />
Drain Rate: 10% per turn used.<br />
Color: 232, 46, 46.<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
Name: Harmonic Crystal<br />
Stat Required for charging: Fire-rate, 50%.<br />
Effect: When you shoot someone, they're temporarily under an effect similar to a "Jammer". This lasts around 2 or 3 seconds and can stack. They will be notified of this.<br />
Drain Rate: 5% per round used.<br />
Color: 138, 70, 131<br />
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.<br />
============================================<br />
</span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Tiers and Unique Weapons';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Tiers and Unique Weapons';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Tiers and Unique Weapons</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="color: #6666cc;"><br />
Note: For Simplicity's Sake, recoil with "-" is a negative stat, recoil w/o a minus sign is positive.<br />
<br />
<span style="text-decoration: underline;">Melee Weapons:</span><br />
Name: Glass Dagger<br />
Rarity: Legendary<br />
SWEP: <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=118802819&amp;searchtext=dagger+SWEP" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=118802819&searchtext=dagger+SWEP</a> (One of the two Glass/Green dagger models)<br />
1 in 8 chance to swing twice in one hit.<br />
1 in 8 chance to force the target to look at their feet.<br />
Damage: -10%<br />
Firerate: +10%<br />
Mobility: +20%<br />
Range: -10%<br />
<br />
Name: Iron Axe <br />
Rarity: Unlikely<br />
Swep: <a class='oembed' href="http://steamcommunity.com/sharedfiles/filedetails/?id=119472883&amp;searchtext=Axe+SWEP" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=119472883&searchtext=Axe+SWEP</a> (Use the Iron one)<br />
1 in 9 chance to damage user instead.<br />
Damage: +30%<br />
Firerate: +10%<br />
Mobility: 0%<br />
Range: 0%<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="color: #ffffff;">All Angelic guns would be pure white when held.</span><br />
<br />
Heavenly/Hellish Weapons<br />
<br />
<span style="color: #cc99ff;">Name:</span> <span style="color: #ffffff;">Angelic</span><br />
<span style="color: #cc99ff;">Rarity:</span> <span style="color: #33cccc;">Rare</span><br />
<span style="color: #cc99ff;">Stats:</span><br />
<br />
<span style="color: #66cc33;">Accuracy: +15%</span><br />
<span style="color: #ff3333;">Damage: -15%</span><br />
<span style="color: #66cc33;">Firerate: +10%</span><br />
<span style="color: #66cc33;">Recoil: +10%</span><br />
<span style="color: #66cc33;">Mobility: +5%</span><br />
<span style="color: #ff3333;">Clip: -5%</span><br />
<span style="color: #993399;">Suffix: Always comes with "Angelic Presence" suffix. This suffix heals the holder of the gun by 1HP every 6 seconds in-game. The gun MUST be held for the full 6 seconds to receive the bonus.</span><br />
<br />
<span style="color: #9999ff;">Credit to Juicyboxer for the name, and SilencePie for the idea...kinda.</span><br />
<br />
<span style="color: #cc99ff;">Name:</span> <span style="color: #cc3333;">Demon Blood</span><br />
<span style="color: #cc99ff;">Rarity:</span> <span style="color: #33cccc;">Rare</span><br />
<span style="color: #cc99ff;">Stats:</span><br />
<br />
<span style="color: #ff3333;">Accuracy: -16%</span><br />
<span style="color: #66cc33;">Damage: +16%</span><br />
<span style="color: #66cc33;">Firerate: +16%</span><br />
<span style="color: #cccccc;">Mobility: N/A</span><br />
<span style="color: #ff3333;">Recoil: -16%</span><br />
<span style="color: #ff3333;">Clip: -16%</span><br />
<span style="color: #993399;">Suffix: If the holder of a Demon Blood weapon is damaged by another player, then a "Blood Counter" is added to that player. For (14-25) seconds, if the holder of a Demon Blood gun damages that player, they do +20% damage. Only one person can be affected at a time, and upon death of either players, the effect dissipates immediately.</span><br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Eldritch Weapons<br />
<span style="font-size: x-small;">These may have been shamelessly ripped from Eternal Darkness</span><br />
<br />
<span style="color: #cc99ff;">Name:</span> <span style="color: #ff6633;">Chattur'gha</span><br />
<span style="color: #cc99ff;">Rarity:</span> <span style="color: #663366;">Legendary</span><br />
<span style="color: #cc99ff;">Stats:</span><br />
<br />
<span style="color: #ff3333;">Accuracy: -25%</span><br />
<span style="color: #66cc33;">Damage: +25%</span><br />
<span style="color: #ff3333;">Firerate: -25%</span><br />
<span style="color: #ff3333;">Mobility: -10%</span><br />
<span style="color: #66cc33;">Recoil: +25 %</span><br />
<span style="color: #66cc33;">Clip: +10%</span><br />
<span style="color: #ff6633;">Description: A gun forged by an Ancient of Power. You can feel strength and health emanating from it, along with the screams of the damned and suffering.</span><br />
<span style="color: #663366;">Suffix: Blood Ritual - When holding this gun, you gradually gain movement speed as long as you're continuously moving. Stopping will reset the effect. You gain +1% speed every 3 seconds. Additionally, you deal +15% damage to people using a Xel'lotath weapon, but receive +15% damage from Ulyaoth weapons.</span><br />
<br />
<br />
<span style="color: #cc99ff;">Name:</span> <span style="color: #3333cc;">Ulyaoth</span><br />
<span style="color: #cc99ff;">Rarity:</span> <span style="color: #663366;">Legendary</span><br />
<span style="color: #cc99ff;">Stats:</span><br />
<br />
<span style="color: #66cc33;">Accuracy: +25%</span><br />
<span style="color: #ff3333;">Damage: -19%</span><br />
<span style="color: #66cc33;">Firerate: +15%</span><br />
<span style="color: #66cc33;">Mobility: +10%</span><br />
<span style="color: #ff3333;">Recoil: -25%</span><br />
<span style="color: #ff3333;">Clip: -25%</span><br />
<span style="color: #ff6633;">Description: A gun forged by an Ancient of Magick. You can feel resonating energy and vibrant power flowing from it, but also an icy pain and a chill to your very soul.</span><br />
<span style="color: #663366;">Suffix: Soul Magic - Every time you fire this weapon, your next bullet does +1% to +5% more damage. (Dependent on the gun type.) This effect resets upon reloading. Additionally, you deal +15% damage to people using a Chattur'gha weapon, but receive +15% damage from Xel'lotath weapons.</span><br />
<br />
<br />
<span style="color: #cc99ff;">Name:</span> <span style="color: #66cc33;">Xel'lotath</span><br />
<span style="color: #cc99ff;">Rarity:</span> <span style="color: #663366;">Legendary</span><br />
<span style="color: #cc99ff;">Stats:</span><br />
<br />
<span style="color: #ff3333;">Accuracy: -10%</span><br />
<span style="color: #ff3333;">Damage: -25%</span><br />
<span style="color: #66cc33;">Firerate: +25%</span><br />
<span style="color: #ff3333;">Mobility: -10%</span><br />
<span style="color: #66cc33;">Recoil: +25%</span><br />
<span style="color: #66cc33;">Clip: +10%</span><br />
<span style="color: #ff6633;">Description: A gun forged by an Ancient of Madness. A malignant aura permeates the air around it, providing wisdom and intellect. However, you can additionally feel your mind slipping and insanity taking control...</span><br />
<span style="color: #663366;">Suffix: Madness' Descent: Xel'lotath weapons have a 1 in (4 to 12) chance to triple the damage your bullet deals, but also lower your Maximum HP by 2% and your Current by 20%. This cannot kill you or reduce your HP below 1%. Additionally, you deal +15% damage to people using an Ulyaoth weapon, but receive +15% damage from Chattur'gha weapons. </span><br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Dusk Mac10<br />
Model: Mac10<br />
Stats:<br />
<span style="color: #33cc33;">Damage: +20%</span><br />
<span style="color: #33cc33;">Accuracy: +20%</span><br />
<span style="color: #ff3333;">Firerate: -20%</span><br />
<span style="color: #33cc33;">Stability: +20%</span><br />
<span style="color: #ff3333;">Mobility: -5%</span><br />
<span style="color: #999999;">Clip: N/A</span><br />
Special: When your flashlight is ON, becomes the Dawn Mac10.<br />
Suffix: Your shots have a (5-9) chance to dim their vision and slow their movement speed.<br />
<br />
Name: Dawn Mac10<br />
Model: Mac10<br />
Stats:<br />
<span style="color: #ff3333;">Damage: -20%</span><br />
<span style="color: #ff3333;">Accuracy: -20%</span><br />
<span style="color: #33cc33;">Firerate: +20%</span><br />
<span style="color: #33cc33;">Stability: +20%</span><br />
<span style="color: #33cc33;">Mobility: +20%</span><br />
<span style="color: #999999;">Clip: N/A</span><br />
Special: When your flashlight is OFF, becomes the Dusk Mac10.<br />
Suffix: Your shots have a (9-14) chance to blind the opponent with light, and slow their aiming speed.<br />
Shamelessly stolen from Oblivion!<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Cloned (Gun). [E.G: Cloned AK, Cloned Rifle, etc.]<br />
Rarity: Legendary<br />
Special Feature: Will adjust its stats to replicate whatever melee you currently have equipped. (If you pick one up off of the ground, then the gun copies those stats.) Range is replaced with Accuracy, otherwise everything stays the same. Clip will -always- be default, and any traits/suffixes will transfer, too.<br />
<br />
So, if you start with a Ninjato, your Cloned Guns stats would be:<br />
<br />
Damage: +15%<br />
Firerate: +20%<br />
Mobility: +15%<br />
Accuracy: +5%<br />
<br />
Then, later on, if you drop it for, say, a Legbiter, its stats would be:<br />
<br />
Damage: +25%<br />
Firerate: -12%<br />
Mobility: +5%<br />
Accuracy: +25%<br />
<br />
I just thought that it might be neat. <br />
<br />
<span style="text-decoration: underline;">Tiered Weapons:</span><br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Advanced</span><br />
Clip: +3 to +8<br />
Mobility: 2% to 3.5%<br />
Recoil: 2.5% to 5%<br />
Accuracy: 1% to 3%<br />
Damage: 6% to 8%<br />
Firerate: -3%<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Bulky</span><br />
Clip: +10<br />
Mobility: -10%<br />
Recoil: 2.5% to 3.5%<br />
Accuracy: N/A<br />
Damage: -1% to 2%<br />
Firerate: N/A<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Cumbersome</span><br />
Clip: +1<br />
Mobility: -5%<br />
Recoil: -2% to -4%<br />
Accuracy: -1% to 1%<br />
Damage: 4% to 6%<br />
Firerate: 2% to 3%<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Compact</span><br />
Clip: -18 (Shotguns/Rifles/Deagles: -6)<br />
Mobility: 15%<br />
Recoil: 15% to 20%<br />
Accuracy: N/A<br />
Damage: 22% to 35%<br />
Firerate: N/A<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Futuristic</span><br />
Clip: +2<br />
Mobility: 5%<br />
Recoil: 5%<br />
Accuracy: 5%<br />
Damage: 5%<br />
Firerate: 5%<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Lightweight</span><br />
Clip: N/A<br />
Mobility: 20%<br />
Recoil: N/A<br />
Accuracy: 1% to 5%<br />
Damage: 2% to 4%<br />
Firerate: N/A<br />
<br />
<br />
<span style="text-decoration: underline;">Unique Weapons:</span><br />
<br />
<span style="font-weight: bold;">Punisher</span><br />
Type: Rifle<br />
Clip: 1 to 3<br />
Mobility: 2% to 6%<br />
Recoil: -15% to -25%<br />
Accuracy: -8% to -16%<br />
Damage: 22% to 33%<br />
Firerate: N/A<br />
Description: "A weapon that not many can use, covered in nicks and dents."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">Nighthawk</span><br />
Model: Deagle<br />
Clip: -4<br />
Mobility: 5% to 8%<br />
Recoil: 15% to 20%<br />
Accuracy: 10% to 15%<br />
Damage: 25% to 35%<br />
Firerate: -16% to -25%<br />
Description: "Renowned for its accuracy and ease of use, a favorite of security."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Hitodama<br />
Model: M16<br />
Clip: N/A<br />
Mobility: 2% to 5%<br />
Recoil: 5% to 8%<br />
Accuracy: 5% to 8%<br />
Damage: -7% to -14%<br />
Firerate: 5% to 12%<br />
Suffix: Always comes with "Phoenix".<br />
Notes: "Sometimes when a man dies, he leaves a ghost of flame."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Kandata String<br />
Model: AK-47<br />
Clip: 6<br />
Mobility: -4% to -8%<br />
Recoil: -2% to 5%<br />
Accuracy: 15% to 25%<br />
Damage: 8% to 16%<br />
Firerate: 4% to 8%<br />
Suffix: "God's String". Has a 1 in 10 to 14 chance to replace a bullet with a fast-moving rope (E.G: From a Rope Launcher). It sticks to any surface, including players. Deals around 15 damage if the rope hits a player. Ropes despawn after ~30 or so seconds, becoming more and more "Faded' the closer they are to despawning.<br />
Description: "They say that only God can break these strings."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Ōmagatoki<br />
Model: Pistol<br />
Clip: N/A<br />
Mobility: -5%<br />
Recoil: +15%<br />
Accuracy: +15%<br />
Damage: -10%<br />
Firerate: +25%<br />
Suffix: "Dusk". Has a 1 in 8 chance to darken the target's screen, lowering light level tremendously. This effect lasts around 20 seconds.<br />
Description: "The time of meeting yōkai, yūrei, and dark creatures is upon us."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Raijin<br />
Model: Mac10<br />
Clip: +5<br />
Mobility: +10%<br />
Recoil: +10%<br />
Accuracy: -10%<br />
Damage: +15%<br />
Firerate: +10%<br />
Suffix: "Thunder God". 1 in 14 chance for a large bolt of lightning to strike where the bullet lands, dealing 25-75 damage depending on how close the target is and causing their screen to jerk in a random direction.<br />
Description: "Mortals cannot combat him, straw hat not included."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Bolt<br />
Type: Pistol<br />
Clip: -5<br />
Mobility: +5%<br />
Recoil: +25%<br />
Accuracy: +25%<br />
Damage: N/A<br />
Firerate: N/A<br />
Suffix: "Apple of my Eye". Upon getting a head-shot with this weapon, the person shot is instantly killed and you lose all ammunition currently in the magazine. <br />
Description: "Named after one William Tell, known to be able to shoot an apple off the head of a child."<br />
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
Name: Behemoth<br />
Type: HUGE-249<br />
Clip: +849<br />
Mobility: -20%<br />
Recoil: N/A<br />
Accuracy: N/A<br />
Damage: +5%<br />
Firerate: +20%<br />
Description: "Now featuring a double-loaded triple-chambered quadruple magazine!"<br />
<br />
[/b]</span><span style="font-weight: bold;"></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Usable Equipment or Misc';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Usable Equipment or Misc';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Usable Equipment or Misc</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;"><span style="color: #6666cc;">The Coin Launcher<br />
Uses Coins from your inventory to do very high damage. Stats would be mid-high range. Probably a Mac10.<br />
<br />
Stimpack<br />
Heals 3 to 5 HP per second for 8 to 12 seconds. Boosts movement speed by 25% for the duration. One use. Equipment.<br />
<br />
Power Charge<br />
Instantly adds +100HP to user, but poisons them for 5 damage/2 seconds until 1HP. Will not kill the user. Upon reaching 1HP, the effect stops. One use. Equipment.</span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Traits';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Traits';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Traits</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #6666cc;">Traits<br />
*Has a 1 in # chance to force opponent's aim to point at their feet. (Gravity)<br />
*Has a 1 in # chance to cause final bullet to do double damage. Not found on Deagles, Rifles or Shotguns. (Desperado)<br />
*1 in # chance for your gun to automatically reload after emptying. 50% faster reload speed. (Coke Fingers)<br />
*1 in # chance that if your shot hits an opponent, all sound for them is muted for 5-10 seconds. Does not stack. (Pulse)<br />
*1 in # chance to shoot a subsonic bullet that blasts the person hit away like a discombob. (Whirlwind)<br />
*1 in # chance to leech 5% of opponent's ammo into your reserves. (Leech)<br />
*1 in # chance to teleport you a few feet away from your current position to another upon taking non-fatal damage. You won't be teleported anywhere dangerous. (Ghost Trick) <br />
*1 in # chance that instead of taking damage from a bullet, you lose an amount of ammunition depending on how much damage you would take. If the ammo you have isn't high enough to fully block the damage, it only blocks as much as it can. This uses ammunition in reserve, too. (Last Resort)<br />
1 in # chance to give your opponent 25% of your weight. This means you'll jump higher and fall slower, while they'll jump lower and fall faster, while taking more fall damage. Lasts 10-20 seconds. (Anvil)<br />
<br />
<br />
Gently applies a "Pressure" to the player. If they walk forwards,they'll move slowly as if met with a resistance. If they stop, they'll be pushed backwards steadily. This effect lasts (7-15?) seconds. (Wind)<br />
*The more damage the User takes, the faster they move. 10% less HP = 3% faster Movement. (Windrunner)<br />
*This gun spawns with the max amount of ammunition in spare. (Stocked)<br />
*When reloading this gun, you take 40-70% less damage. (Barrier)<br />
*This gun tracks your # of kills. Every kill you get heals you for 1% HP, doubling each time you kill someone again. 1%. 2%. 4%. 8%. 16%. 32%. 64%. Capped at 64%. Resets after round ends. (Vampire)<br />
*This weapon can be used as a melee attack by right clicking (Iron-sights/scopes are disabled). Deals the same damage as it would if you shot someone in the chest. (Sharp)<br />
*You take 40% less damage from the back when holding this weapon, but 20% extra from the sides. Knives have a 1 in 2 chance to fail to kill you. (Schildwall)<br />
*Every time you reload, your gun stats scramble, e.g: if it was at minimum damage and maximum mobility, both could even out to average, or both could become the lowest. All stats, positive or negative, are scrambled. (Gambler)</span></div></div></span><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Evolving Crowbar';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Evolving Crowbar';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Evolving Crowbar</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #66cc33;">See, the Crowbar is my favorite melee weapon. I love it! Its fast and useful and awesome, even if it does low damage. Now, I was thinking that everyone should get a default crowbar melee weapon, but there's a twist: The more EXP you get, the more you can change the stats on the crowbar.<br />
<br />
You'd have the basic Damage, Firerate, Range and Mobility. They'd be capped at 25% each. Ever level you get, you get 1% to add to any of those 4 areas. Say you're level 20, you can have 15% damage and 5% mobility.<br />
<br />
This would, obviously, work until level 100 (99?) when you'd basically have 25% in each, but just hitting level 25 is an amazing feat. These crowbars would be UNTRADEABLE. You could adjust the stats any time it wasn't equipped/you were dead.<br />
<br />
E.G I'm level 33, so I'd have +10% fire-rate, +10% mobility and +13% damage.<br />
<br />
What do you think? This is something I've always wanted. I posted ideas for it (Evolving Gun) on NTG a long time ago. </span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Equippable Grenades';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Equippable Grenades';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Equippable Grenades</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #ff6633;">It'd be really neat to have unique types of grenades, right? If you had a type of Grenade equipped, it means that if you pick up a grenade on the map then you'd get one of the type you equipped. E.G: Colored smoke grenades. You could equip a Green Smoke, so if you picked up a generic smoke, it'd turn into your Green Smoke.<br />
<br />
Different types could include:<br />
<br />
Various smoke grenade colors<br />
Fireworks from discombobs<br />
Multi-colored flames<br />
<br />
Or, maybe even more advanced, like special effects.<br />
<br />
Napalm Grenades, which are like Incen but continue to damage someone after they walk out of the fire.<br />
Gas Grenades, which are like smoke grenades but blur people's vision when they're in it, and a short time afterwards.<br />
Gravity Grenades, which are like Discombobs but suck people in, and then fling them up/away (Not high enough up to do over 40 damage or so).<br />
<br />
Hell, maybe even upgraded grenades.<br />
<br />
+20% smoke size.<br />
+50% length of smoke/fire.<br />
1 in 6 chance for a discombob to cause the Force effect if it hits someone.<br />
1 in 6 chance for a discombob to have a flashbang effect.<br />
<br />
Or something like "Spawns an incen/smoke/discombob every 30 seconds for you"<br />
<br />
Eh? </span></div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;REALLY misc, varied, random stuff.';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;REALLY misc, varied, random stuff.';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />REALLY misc, varied, random stuff.</a></div><div class="spoiler_body" style="display: none;color:#f2f2f2;">
<span style="color: #666699;"><span style="font-weight: bold;">Balloon Drop Party:</span><br />
It should be Lobby Server only, but some kind of balloon drop (Or the basic balls from Sandbox) should drop randomly around the map en masse, and randomly inside some of them will be items from two different pools: One of player-donated items, one of maybe special giveaway stuff that'll spawn, like crates or fragments.<br />
<br />
It'd be a fun little lobby mini-game. To prevent spamming, you'd only be able to open one balloon/ball every, say, 3 seconds or so. <br />
<br />
<span style="font-weight: bold;">Fragment/Quest Stats:</span><br />
It'd be nice if you could view how many fragments you've earned, regardless of them being spent or not.<br />
<br />
Also, maybe a statistic to show the % of total quests that have been available that you've successfully completed? <br />
<span style="font-weight: bold;"><br />
Ticking Clock Minigame:</span><br />
All players spawn with only a crowbar. Upon the round starting, players will lose 1 HP every two seconds. If they reach 0, then they're out for good. However, if a player damages another player with their crowbar, they gain 20 health, and the other player loses 20. However, each hit in succession to the same player restores 5 less HP. 20 first hit, 15 second, 10 third, 5 fourth, 1 after that.<br />
<br />
Simple and seems kinda fun to break up the monotony. Rewards should be less than Orbital rounds.<br />
<br />
Top 5 longest surviving will have a 1 in 3 chance for a gift package, and the winner will get a random roll. </span></div></div>]]></content:encoded>
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