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		<title><![CDATA[Forerunner Gaming - Suggestions]]></title>
		<link>https://forerunnergaming.org/forums/</link>
		<description><![CDATA[Forerunner Gaming - https://forerunnergaming.org/forums]]></description>
		<pubDate>Sun, 12 Apr 2026 22:24:15 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[TTT Killcard Art Submissions]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10673</link>
			<pubDate>Mon, 16 Jun 2025 07:46:26 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10673</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="font-size: x-large;"><span style="text-decoration: underline;">TTT Killcards!</span></span></span><br />
<br />
<span style="font-size: medium;">Brass is looking for some custom made Killcard titles/art for a future™ update.<br />
Most likely these Killcards would be rewarded for certain achievements in PvE or PvP that you can show off in TTT whenever you kill someone.<br />
<br />
Though the format for these aren't finalized, and you may have to edit them a bit down-the-road to better fit Brass' idea, I figured I would build a template that we can work off of in the meantime.<br />
In my head these would be an addition to the already existing killcard, almost like a sticker added to it. (the existing killcard ui would of course need to be extended to fit these submissions)</span><br />
<br />
<span style="font-size: medium;">(blank Killcard template to work inside of)</span> <span style="font-size: x-small;">(will be resized later, high resolution now to make working on them easier)</span><br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/i2XlD1F.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/i2XlD1F.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<br />
feel free to change the colors of this template, my Killcards are slightly green for example. <span style="text-decoration: underline;">this template is only meant to keep the dimensions and border consistent</span>, past that go wild.<br />
<br />
<span style="font-size: medium;">(template to submit your own Killcard(s) in the replies below)</span><br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Achievement/Killcard Title: "title"<br />
<br />
Achievement Description: "what you need to do be rewarded the Killcard"<br />
<br />
Killcard Art: [img]put link.png here[/img]<br />
<br />
Additional Comments:</code></div></div>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="font-size: x-large;"><span style="text-decoration: underline;">TTT Killcards!</span></span></span><br />
<br />
<span style="font-size: medium;">Brass is looking for some custom made Killcard titles/art for a future™ update.<br />
Most likely these Killcards would be rewarded for certain achievements in PvE or PvP that you can show off in TTT whenever you kill someone.<br />
<br />
Though the format for these aren't finalized, and you may have to edit them a bit down-the-road to better fit Brass' idea, I figured I would build a template that we can work off of in the meantime.<br />
In my head these would be an addition to the already existing killcard, almost like a sticker added to it. (the existing killcard ui would of course need to be extended to fit these submissions)</span><br />
<br />
<span style="font-size: medium;">(blank Killcard template to work inside of)</span> <span style="font-size: x-small;">(will be resized later, high resolution now to make working on them easier)</span><br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/i2XlD1F.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/i2XlD1F.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<br />
feel free to change the colors of this template, my Killcards are slightly green for example. <span style="text-decoration: underline;">this template is only meant to keep the dimensions and border consistent</span>, past that go wild.<br />
<br />
<span style="font-size: medium;">(template to submit your own Killcard(s) in the replies below)</span><br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Achievement/Killcard Title: "title"<br />
<br />
Achievement Description: "what you need to do be rewarded the Killcard"<br />
<br />
Killcard Art: [img]put link.png here[/img]<br />
<br />
Additional Comments:</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[IDEA dump - all of the FRG ITEM ideas I’ve had locked away]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10665</link>
			<pubDate>Tue, 03 Jun 2025 06:56:41 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10665</guid>
			<description><![CDATA[Hey y’all - <br />
<br />
I love this server a lot and am creative brained so I’m always thinking of cool new things that Brass could make for the server. Instead of clouding Discord with all of my ideas, I thought I’d just post them here. Please upvote if you like any of the items. <br />
<br />
It’s kinda a dream of mine to have “Suggested by Gluten-Free Toast” underneath an item! <br />
<br />
MY IDEAS:<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Melee Weapon</span></span>: <br />
<br />
<span style="font-weight: bold;">Candy CRUSH</span> - a humongous, red swirly lollipop that can be used to knock people flat for a few seconds. A crit does insane damage. <br />
<br />
<br />
<span style="font-weight: bold;">Star’s Respite</span> - A pair of melee gloves that calls down a rain of stars for an AOE effect, when holding down M2 for an allotted charge time. M1 would allow a single shooting star to come down and hit the aimed at target, with an ammo count for stars. <br />
<br />
<br />
<span style="font-weight: bold;">THE JUDGE</span>- A giant gavel that makes the sound effects: “NO! WRONG! ABSOLUTLEY NOT! NOPE!” when damage is dealt. <br />
<br />
<br />
<br />
<span style="font-weight: bold;">Arcstaff</span> - A long staff that rapidly shoots electricity as a M1, but on M2, you can throw and impale someone like you can with a bow. Where it lands creates an arc explosion. <br />
<br />
<br />
<br />
<span style="font-weight: bold;">The Sticky Hand</span> - a green hand resembling one of those little sticky hand toys. Can be aimed and shot at other players to stick and throw them closer to you! There would be damage on the initial slap, but nothing too hard. <br />
<br />
<span style="font-weight: bold;">Meadowstaff</span> - a giant flower that essentially casts thorn lash on the ground and vines come out and attack people. <br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Equipment/Misc:</span> </span><br />
<br />
<span style="font-weight: bold;">Gumball Machine:</span> A gum ball machine that you can set down like a lantern, which produces a circle affect around it. Gumballs cover the ground in a hard-to-see circle. Those that walk in that circle, slip with a funny slipping sound and are stuck laying down for a few seconds. Kind of like a trip wire AOE. <br />
<br />
*I had a thought that maybe this one could even be attuned to have different candy in it for other effects too.*<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Models</span></span>: <br />
Tasteful women models!! There’s aren’t too many girl models for girl players. <br />
<br />
Jaina Proudmoore from WoW- <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=1465452458" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=1465452458</a><br />
<br />
Lara Croft from Tomb Raider- <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=156925148" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=156925148</a><br />
<br />
Princess Peach  - <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=2825587374" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=2825587374</a><br />
<br />
Princess Daisy - <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=1709054801" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=1709054801</a><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Maps</span></span>: <br />
<br />
Home Alone House w/ added traps at T traps - <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=3377258599" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=3377258599</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=621" target="_blank" title="">IMG_1630.jpeg</a> (Size: 12.2 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=622" target="_blank" title="">IMG_1631.jpeg</a> (Size: 88.15 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hey y’all - <br />
<br />
I love this server a lot and am creative brained so I’m always thinking of cool new things that Brass could make for the server. Instead of clouding Discord with all of my ideas, I thought I’d just post them here. Please upvote if you like any of the items. <br />
<br />
It’s kinda a dream of mine to have “Suggested by Gluten-Free Toast” underneath an item! <br />
<br />
MY IDEAS:<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Melee Weapon</span></span>: <br />
<br />
<span style="font-weight: bold;">Candy CRUSH</span> - a humongous, red swirly lollipop that can be used to knock people flat for a few seconds. A crit does insane damage. <br />
<br />
<br />
<span style="font-weight: bold;">Star’s Respite</span> - A pair of melee gloves that calls down a rain of stars for an AOE effect, when holding down M2 for an allotted charge time. M1 would allow a single shooting star to come down and hit the aimed at target, with an ammo count for stars. <br />
<br />
<br />
<span style="font-weight: bold;">THE JUDGE</span>- A giant gavel that makes the sound effects: “NO! WRONG! ABSOLUTLEY NOT! NOPE!” when damage is dealt. <br />
<br />
<br />
<br />
<span style="font-weight: bold;">Arcstaff</span> - A long staff that rapidly shoots electricity as a M1, but on M2, you can throw and impale someone like you can with a bow. Where it lands creates an arc explosion. <br />
<br />
<br />
<br />
<span style="font-weight: bold;">The Sticky Hand</span> - a green hand resembling one of those little sticky hand toys. Can be aimed and shot at other players to stick and throw them closer to you! There would be damage on the initial slap, but nothing too hard. <br />
<br />
<span style="font-weight: bold;">Meadowstaff</span> - a giant flower that essentially casts thorn lash on the ground and vines come out and attack people. <br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Equipment/Misc:</span> </span><br />
<br />
<span style="font-weight: bold;">Gumball Machine:</span> A gum ball machine that you can set down like a lantern, which produces a circle affect around it. Gumballs cover the ground in a hard-to-see circle. Those that walk in that circle, slip with a funny slipping sound and are stuck laying down for a few seconds. Kind of like a trip wire AOE. <br />
<br />
*I had a thought that maybe this one could even be attuned to have different candy in it for other effects too.*<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Models</span></span>: <br />
Tasteful women models!! There’s aren’t too many girl models for girl players. <br />
<br />
Jaina Proudmoore from WoW- <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=1465452458" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=1465452458</a><br />
<br />
Lara Croft from Tomb Raider- <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=156925148" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=156925148</a><br />
<br />
Princess Peach  - <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=2825587374" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=2825587374</a><br />
<br />
Princess Daisy - <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=1709054801" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=1709054801</a><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Maps</span></span>: <br />
<br />
Home Alone House w/ added traps at T traps - <a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=3377258599" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=3377258599</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=621" target="_blank" title="">IMG_1630.jpeg</a> (Size: 12.2 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=622" target="_blank" title="">IMG_1631.jpeg</a> (Size: 88.15 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Make Member App Responses Anonymous]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10659</link>
			<pubDate>Tue, 22 Apr 2025 17:06:41 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10659</guid>
			<description><![CDATA[Only the MANAGER and the OWNERS should be able to read them. NOBODY else. Not any staff!<br />
Also bring back +rep benefits tyvm]]></description>
			<content:encoded><![CDATA[Only the MANAGER and the OWNERS should be able to read them. NOBODY else. Not any staff!<br />
Also bring back +rep benefits tyvm]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rework Fishing Loot Pool]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10598</link>
			<pubDate>Tue, 07 May 2024 17:49:14 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10598</guid>
			<description><![CDATA[Fishing in my opinion is useless besides getting loud discoms, but nowadays people just get tons of them from donating and selling them on the market and such. To make fishing somewhat viable again and fun to do, maybe mimic some of the treasure chest loot pools. Below is a list of possible changes and additions to the loot pool that might make people wanna fish again. <br />
<br />
<span style="font-weight: bold;">*Add treasure/djinn discarded like loot to the loot pool, so you can fish up any random weapon just like the chest and djinn has the chance to.</span><br />
<span style="font-weight: bold;">*Add the ability to catch random jewels or random godlikes.</span><br />
<span style="font-weight: bold;">*New discoveries that can only be fished up.</span><br />
<span style="font-weight: bold;">*Add more cool high level baits around level 30-50, which increases the chances of getting said discarded loot or if that is a bit much, then increase the chance of getting a catch of something that isn't a fish.</span><br />
<br />
<br />
If you agree add a enjoy to this post to show your support or leave a comment.]]></description>
			<content:encoded><![CDATA[Fishing in my opinion is useless besides getting loud discoms, but nowadays people just get tons of them from donating and selling them on the market and such. To make fishing somewhat viable again and fun to do, maybe mimic some of the treasure chest loot pools. Below is a list of possible changes and additions to the loot pool that might make people wanna fish again. <br />
<br />
<span style="font-weight: bold;">*Add treasure/djinn discarded like loot to the loot pool, so you can fish up any random weapon just like the chest and djinn has the chance to.</span><br />
<span style="font-weight: bold;">*Add the ability to catch random jewels or random godlikes.</span><br />
<span style="font-weight: bold;">*New discoveries that can only be fished up.</span><br />
<span style="font-weight: bold;">*Add more cool high level baits around level 30-50, which increases the chances of getting said discarded loot or if that is a bit much, then increase the chance of getting a catch of something that isn't a fish.</span><br />
<br />
<br />
If you agree add a enjoy to this post to show your support or leave a comment.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mounts - Mount System]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10549</link>
			<pubDate>Tue, 06 Feb 2024 22:48:02 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10549</guid>
			<description><![CDATA[<span style="font-size: x-large;"><span style="font-weight: bold;">FRG has a lot of "mmo" elements to it and you can collect pets, rings, necklaces and other cosmetics, so why not mounts?</span></span><br />
<br />
Just like you have a chance to get a worm or Lyrus pet when you kill them, why not also a chance to get a mount?<br />
<br />
Basically, there would be a new slot under character, a mount slot, and when you equip the mount, you can press M to summon it, below shows a good example. Mounts can only be summoned in certain times, like during lobby, certain times before events, and maybe before ttt round starts, although not sure how that would look like on certain maps. Mounts can provide a quick way to travel and purely to show off, maybe also give off some passive buffs like rings and necklaces do.<br />
<br />
Mounts would have no collision to avoid players and other things being stuck on them and would be disabled around active enemies.<br />
<br />
<span style="color: #ff3333;">Here are a few videos showcasing what I mean, purely as an example I barely put any effort into this so don't judge but it gets the general idea across. Also ignore the health bar, was a little project of mine.</span><br />
<br />
<br />
<div class="am_embed">
            <video id="player" style="width:100%;height:100%;max-width:640;max-height:480;" controls="controls" width="100%" height="100%"><br />
                <source src="https://i.imgur.com/hn78pTr.mp4" type="video/mp4" /><br />
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<div class="am_embed">
            <video id="player" style="width:100%;height:100%;max-width:640;max-height:480;" controls="controls" width="100%" height="100%"><br />
                <source src="https://i.imgur.com/NGD3Jgz.mp4" type="video/mp4" /><br />
                <object type="application/x-shockwave-flash" data="https://forerunnergaming.org/forums/inc/plugins/automedia/mediaplayer/flowplayer-3.2.18.swf" width="100%" height="100%" style="max-width:640;max-height:480;"><br />
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<br />
<br />
<br />
<br />
<span style="color: #ffcc33;"><span style="font-weight: bold;"> If you wanna farm and grind for cool boss mounts and If you think this is a good idea and that Brass should work on a mount system, then leave a thumbs up and a comment!</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;"><span style="font-weight: bold;">FRG has a lot of "mmo" elements to it and you can collect pets, rings, necklaces and other cosmetics, so why not mounts?</span></span><br />
<br />
Just like you have a chance to get a worm or Lyrus pet when you kill them, why not also a chance to get a mount?<br />
<br />
Basically, there would be a new slot under character, a mount slot, and when you equip the mount, you can press M to summon it, below shows a good example. Mounts can only be summoned in certain times, like during lobby, certain times before events, and maybe before ttt round starts, although not sure how that would look like on certain maps. Mounts can provide a quick way to travel and purely to show off, maybe also give off some passive buffs like rings and necklaces do.<br />
<br />
Mounts would have no collision to avoid players and other things being stuck on them and would be disabled around active enemies.<br />
<br />
<span style="color: #ff3333;">Here are a few videos showcasing what I mean, purely as an example I barely put any effort into this so don't judge but it gets the general idea across. Also ignore the health bar, was a little project of mine.</span><br />
<br />
<br />
<div class="am_embed">
            <video id="player" style="width:100%;height:100%;max-width:640;max-height:480;" controls="controls" width="100%" height="100%"><br />
                <source src="https://i.imgur.com/hn78pTr.mp4" type="video/mp4" /><br />
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<div class="am_embed">
            <video id="player" style="width:100%;height:100%;max-width:640;max-height:480;" controls="controls" width="100%" height="100%"><br />
                <source src="https://i.imgur.com/NGD3Jgz.mp4" type="video/mp4" /><br />
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<br />
<br />
<br />
<br />
<span style="color: #ffcc33;"><span style="font-weight: bold;"> If you wanna farm and grind for cool boss mounts and If you think this is a good idea and that Brass should work on a mount system, then leave a thumbs up and a comment!</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ostara Challenges]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10532</link>
			<pubDate>Thu, 07 Dec 2023 17:23:22 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10532</guid>
			<description><![CDATA[Each modifier will give a certain amount of challenge points, you can mix and match or stack whichever you want to increase your amount each run.<br />
ALTERNATIVELY - A random few will be selected from the pool and you could choose to do "Challenging Ostara" or not.<br />
<br />
Challenge points could affect stuff like loot, forge chance, maybe special rewards if they're high enough. NOT ALL CHALLENGES would give equal points! Some are harder!<br />
<br />
If these are any good, I can probably easily think of more. If they're not, boo me to h*ck. Also, please suggest your own if you think this is a cool idea.<br />
<br />
"Magazine Counting" A limited ammo challenge, replenishing from chests so you gotta watch your shots. Damage thresholds on bosses restore ammo too.<br />
"Bleeder" HP drains over time unless you get a kill to stop it for a bit.<br />
"Destitute" One less option to choose from for each chest.<br />
"Armored" Enemies spawn with "Armor" that blocks one full hit of damage and any DOTs that might apply until you break it with that hit.<br />
"Nightmare" Enemies move and attack 20% faster.<br />
"Man of Iron" Healing is 50% less effective.<br />
"Man of Steel" No healing allowed during the run, no HP increases. You start with 200HP.<br />
"Allies" All bosses spawn with mini-room bosses to support them.<br />
"Speedrunner" Time limit - Each floor you gain 8 minutes on the clock, extra time carries over to the next floors.<br />
"Swarming" Enemies spawn in greater number<br />
"Healthy" Enemies have +20% life<br />
"Strafing" Dashing gains a +50% cooldown.<br />
"Limited" Dashing causes 5HP damage<br />
"Terranable Luck" Increased chance for Common cards rather than better ones<br />
"Reload Addict" Cannot auto-reload, must do it manually, and reloads are 30% slower.<br />
"Time to Die" Max HP is 1. Each floor, the first hit deals no damage. The second is fatal.<br />
"Finishing Blow" Enemies must be finished off at very close ranges.<br />
"Terrible Foes" Some normal enemies will potentially deal various DOT damage if they hit you, in accordance to their type/color.<br />
"Fumblefingers" You can only reload when standing still, or out of combat.<br />
"Lost and Confused" You have no minimap or map of any kind.<br />
"Dark Souls" Some extra chests will be spawned that are mimics and burst into enemies. Be careful when you open. (Doesn't lower the amount of good chests, just adds "Fake" ones.)<br />
"Mortal Man" No legendary upgrades from chests.<br />
"Airstrikes" Orbital Beam Cannons will occasionally target near you, avoid the radius or take heavy damage.<br />
"Gambler's Greed" Your upgrade chosen from a chest is entirely random.<br />
"Ice Physics" Your movement is slightly slippery, meaning it'll be harder to move accurately.<br />
"Sun in my Eyes" Enemies will be slightly harder to aim at, your cursor will slowly drift away from them. Keep it steady!<br />
"RNG" Damage dealt each shot or DOT tick will be randomized between 25% and 110%.<br />
"Loot Goblin" All chests except the final floor one are on a time limit, acquire keys fast enough or be locked out. Including the minigame room chest.<br />
"Avengers" Enemies will shoot out a burst of projectiles when killed.<br />
"Failure's Price" Healing at a well costs a random key. No key, no heal.<br />
"It is a mystery" Enemies are shrouded, you cannot tell what type they are or see what their names are.<br />
"Everyone's Fear" Some normal keys might randomly not drop, potentially leaving some normal chests unopenable. Plays a sad horn toot if this happens.<br />
"Alpha Striker" Every enemy pack will have a Leader, who must be killed before any other enemies in that pack can. The Leader has double HP and a glowing outline. Other enemies can still block projectiles.<br />
<br />
<br />
There could be one that gives bosses or enemies new surprising moves that make things harder, but that'd be a lot more to add so I'm not suggesting anything there. Yet.]]></description>
			<content:encoded><![CDATA[Each modifier will give a certain amount of challenge points, you can mix and match or stack whichever you want to increase your amount each run.<br />
ALTERNATIVELY - A random few will be selected from the pool and you could choose to do "Challenging Ostara" or not.<br />
<br />
Challenge points could affect stuff like loot, forge chance, maybe special rewards if they're high enough. NOT ALL CHALLENGES would give equal points! Some are harder!<br />
<br />
If these are any good, I can probably easily think of more. If they're not, boo me to h*ck. Also, please suggest your own if you think this is a cool idea.<br />
<br />
"Magazine Counting" A limited ammo challenge, replenishing from chests so you gotta watch your shots. Damage thresholds on bosses restore ammo too.<br />
"Bleeder" HP drains over time unless you get a kill to stop it for a bit.<br />
"Destitute" One less option to choose from for each chest.<br />
"Armored" Enemies spawn with "Armor" that blocks one full hit of damage and any DOTs that might apply until you break it with that hit.<br />
"Nightmare" Enemies move and attack 20% faster.<br />
"Man of Iron" Healing is 50% less effective.<br />
"Man of Steel" No healing allowed during the run, no HP increases. You start with 200HP.<br />
"Allies" All bosses spawn with mini-room bosses to support them.<br />
"Speedrunner" Time limit - Each floor you gain 8 minutes on the clock, extra time carries over to the next floors.<br />
"Swarming" Enemies spawn in greater number<br />
"Healthy" Enemies have +20% life<br />
"Strafing" Dashing gains a +50% cooldown.<br />
"Limited" Dashing causes 5HP damage<br />
"Terranable Luck" Increased chance for Common cards rather than better ones<br />
"Reload Addict" Cannot auto-reload, must do it manually, and reloads are 30% slower.<br />
"Time to Die" Max HP is 1. Each floor, the first hit deals no damage. The second is fatal.<br />
"Finishing Blow" Enemies must be finished off at very close ranges.<br />
"Terrible Foes" Some normal enemies will potentially deal various DOT damage if they hit you, in accordance to their type/color.<br />
"Fumblefingers" You can only reload when standing still, or out of combat.<br />
"Lost and Confused" You have no minimap or map of any kind.<br />
"Dark Souls" Some extra chests will be spawned that are mimics and burst into enemies. Be careful when you open. (Doesn't lower the amount of good chests, just adds "Fake" ones.)<br />
"Mortal Man" No legendary upgrades from chests.<br />
"Airstrikes" Orbital Beam Cannons will occasionally target near you, avoid the radius or take heavy damage.<br />
"Gambler's Greed" Your upgrade chosen from a chest is entirely random.<br />
"Ice Physics" Your movement is slightly slippery, meaning it'll be harder to move accurately.<br />
"Sun in my Eyes" Enemies will be slightly harder to aim at, your cursor will slowly drift away from them. Keep it steady!<br />
"RNG" Damage dealt each shot or DOT tick will be randomized between 25% and 110%.<br />
"Loot Goblin" All chests except the final floor one are on a time limit, acquire keys fast enough or be locked out. Including the minigame room chest.<br />
"Avengers" Enemies will shoot out a burst of projectiles when killed.<br />
"Failure's Price" Healing at a well costs a random key. No key, no heal.<br />
"It is a mystery" Enemies are shrouded, you cannot tell what type they are or see what their names are.<br />
"Everyone's Fear" Some normal keys might randomly not drop, potentially leaving some normal chests unopenable. Plays a sad horn toot if this happens.<br />
"Alpha Striker" Every enemy pack will have a Leader, who must be killed before any other enemies in that pack can. The Leader has double HP and a glowing outline. Other enemies can still block projectiles.<br />
<br />
<br />
There could be one that gives bosses or enemies new surprising moves that make things harder, but that'd be a lot more to add so I'm not suggesting anything there. Yet.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FRG Archives/Relics]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10515</link>
			<pubDate>Sun, 27 Aug 2023 16:59:01 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10515</guid>
			<description><![CDATA[Given how much different content there is spread across other servers and how many items and unique stuff you can fight and gain, I think a really cool addition would be something called<br />
<br />
<span style="font-weight: bold;"><span style="font-size: xx-large;">FRG Archives/Relics</span></span><br />
<br />
<br />
Basically, this feature is a tab in the inventory that adds an interactive menu that adds an option to scroll between each different type of content like IOD, Trib, Lobby, Ostara etc...<br />
and each type of Archive/Relic content area will contain different types of unlockables that each area provides. So when you do click on the let's say the Ostara card, it will take you to a new menu that will list everything you can find or unlock in that area, some things may be hidden until you find them. Below is a mock-up of what that menu can look like and its from Lost Ark, its simply an image that shows what Im thinking.<br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/wOJ1OUa.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/wOJ1OUa.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<br />
Below is the menu that it goes to when you do click on one of the cards above would look like. It is an example from Lost Ark and is more of an example image to get into what the suggestion is about, basically, it shows what each area has for unlockables and what you can find there in terms of Enemies, Collectibles, and Areas to explore. For an example of what this page would look like, let's use Ostara as an example, you would see all the different enemies in Ostara you can find, each floor/area you can find, and different unique items you can find here, and among the different things that you can add here that can be found in Ostara.<br />
Also for each 10% you explore of that server, you get a reward, so each server would show a reward up for 100% so 10 rewards in total and each reward will be unique to that server, more info on that in the extra info below.<br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/wug0TYO.jpg', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/wug0TYO.jpg" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<br />
<br />
<span style="font-weight: bold;">PS: The name of this feature and the images are merely an example and are not meant to be taken as what the feature would look like or named like in FRG.</span><br />
<br />
<br />
<span style="color: #ff3366;"><span style="font-weight: bold;">Extra Info: Why add something like this? Well, it would add a more rewarding system for your effort in grinding even if you're not getting the drops you want, even if you are grinding on a certain server of content, during the grinding process you are unlocking and exploring the FRG Relics/Acrhives, and each big step you have rewards, a unique item or something related to that type of content. For example for Grims, for each 10% of that content you explore, you are rewarded something, so maybe a grim unique item like the pouches or the unique grims gem used to add a trait to your weapon, things like that.</span></span><br />
<hr />
<br />
<br />
If you like this idea give it a thumbs up reaction to show your support <img src="https://forerunnergaming.org/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Given how much different content there is spread across other servers and how many items and unique stuff you can fight and gain, I think a really cool addition would be something called<br />
<br />
<span style="font-weight: bold;"><span style="font-size: xx-large;">FRG Archives/Relics</span></span><br />
<br />
<br />
Basically, this feature is a tab in the inventory that adds an interactive menu that adds an option to scroll between each different type of content like IOD, Trib, Lobby, Ostara etc...<br />
and each type of Archive/Relic content area will contain different types of unlockables that each area provides. So when you do click on the let's say the Ostara card, it will take you to a new menu that will list everything you can find or unlock in that area, some things may be hidden until you find them. Below is a mock-up of what that menu can look like and its from Lost Ark, its simply an image that shows what Im thinking.<br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/wOJ1OUa.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/wOJ1OUa.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<br />
Below is the menu that it goes to when you do click on one of the cards above would look like. It is an example from Lost Ark and is more of an example image to get into what the suggestion is about, basically, it shows what each area has for unlockables and what you can find there in terms of Enemies, Collectibles, and Areas to explore. For an example of what this page would look like, let's use Ostara as an example, you would see all the different enemies in Ostara you can find, each floor/area you can find, and different unique items you can find here, and among the different things that you can add here that can be found in Ostara.<br />
Also for each 10% you explore of that server, you get a reward, so each server would show a reward up for 100% so 10 rewards in total and each reward will be unique to that server, more info on that in the extra info below.<br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/wug0TYO.jpg', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/wug0TYO.jpg" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<br />
<br />
<span style="font-weight: bold;">PS: The name of this feature and the images are merely an example and are not meant to be taken as what the feature would look like or named like in FRG.</span><br />
<br />
<br />
<span style="color: #ff3366;"><span style="font-weight: bold;">Extra Info: Why add something like this? Well, it would add a more rewarding system for your effort in grinding even if you're not getting the drops you want, even if you are grinding on a certain server of content, during the grinding process you are unlocking and exploring the FRG Relics/Acrhives, and each big step you have rewards, a unique item or something related to that type of content. For example for Grims, for each 10% of that content you explore, you are rewarded something, so maybe a grim unique item like the pouches or the unique grims gem used to add a trait to your weapon, things like that.</span></span><br />
<hr />
<br />
<br />
If you like this idea give it a thumbs up reaction to show your support <img src="https://forerunnergaming.org/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FRG "Rogue-Lite*" event]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10486</link>
			<pubDate>Tue, 09 May 2023 03:32:40 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10486</guid>
			<description><![CDATA[A shorter event that lasts maybe 15-30 minutes a game and consists of random rooms of traps, challenges, enemies, mini-bosses and bosses. Players will start as "level 0" with the basic equipment, NOT their normal inventory of weapons or whatever. Whenever a room or challenge is defeated, all the players participating  get a random bonus such as various increased stats, temporary new gear, all that "roguey*" goodness. <br />
<br />
The difficulty would be quite high, but win or lose you'll get a currency that you can either redeem for<br />
A) Temporary or permanent bonuses the next time you play, starting with better stuff/bonuses, or<br />
B) Rewards that give you normal TTT/crate/inventory whatever loot<br />
<br />
You'd only be able to play the event once per day "freely", but if you do a set of dailies on TTT, you can get another "play" (Or spend a small amount of rubies for a ticket, or VIPs could buy a "pass" that gives them unlimited access for a day or few days).<br />
<br />
It'd be focused on being fast, challenging and more replayable. Of course it'd be annoying to do and events suck and I don't know how all that works but surely the community could come together to suggest parkour rooms, trap rooms, challenge rooms, puzzle rooms, guessing rooms, fighting rooms of all type, e.t.c. <br />
<br />
Probably up to a party of 6 people.<br />
<br />
One extra change could be that the difficulty can be increased if the party wants to, which gives more rewards but makes it harder. So you'd never just "outscale" it or become too good for it to be fun anymore. Difficulty stuff could be as simple as "players take more damage" to stuff like restricting certain gear usage, e.t.c.<br />
<br />
ok that's it that's my terrible idea of the year<br />
<br />
*yes I know that the term "roguelike" and "rogue-lite" are nothing LIKE Rogue, or even like ADOM or DC:SS or Tales of Maj'Eyal or Elona or any actual game like Rogue, but nobody seems to care to change the definition so whatever. I still think it should be called a "ReRPG, or a "Random element RPG".]]></description>
			<content:encoded><![CDATA[A shorter event that lasts maybe 15-30 minutes a game and consists of random rooms of traps, challenges, enemies, mini-bosses and bosses. Players will start as "level 0" with the basic equipment, NOT their normal inventory of weapons or whatever. Whenever a room or challenge is defeated, all the players participating  get a random bonus such as various increased stats, temporary new gear, all that "roguey*" goodness. <br />
<br />
The difficulty would be quite high, but win or lose you'll get a currency that you can either redeem for<br />
A) Temporary or permanent bonuses the next time you play, starting with better stuff/bonuses, or<br />
B) Rewards that give you normal TTT/crate/inventory whatever loot<br />
<br />
You'd only be able to play the event once per day "freely", but if you do a set of dailies on TTT, you can get another "play" (Or spend a small amount of rubies for a ticket, or VIPs could buy a "pass" that gives them unlimited access for a day or few days).<br />
<br />
It'd be focused on being fast, challenging and more replayable. Of course it'd be annoying to do and events suck and I don't know how all that works but surely the community could come together to suggest parkour rooms, trap rooms, challenge rooms, puzzle rooms, guessing rooms, fighting rooms of all type, e.t.c. <br />
<br />
Probably up to a party of 6 people.<br />
<br />
One extra change could be that the difficulty can be increased if the party wants to, which gives more rewards but makes it harder. So you'd never just "outscale" it or become too good for it to be fun anymore. Difficulty stuff could be as simple as "players take more damage" to stuff like restricting certain gear usage, e.t.c.<br />
<br />
ok that's it that's my terrible idea of the year<br />
<br />
*yes I know that the term "roguelike" and "rogue-lite" are nothing LIKE Rogue, or even like ADOM or DC:SS or Tales of Maj'Eyal or Elona or any actual game like Rogue, but nobody seems to care to change the definition so whatever. I still think it should be called a "ReRPG, or a "Random element RPG".]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wizurdous's Christmas Ideas]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10441</link>
			<pubDate>Mon, 21 Nov 2022 09:29:26 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10441</guid>
			<description><![CDATA[Bagnarock (name tbd)<br />
Pass Tier 7 Prim<br />
<br />
Santa sack designed for taking rather than giving. <br />
<br />
Holding left click will charge up an overhead swipe. A headshot will snatch a player, trapping them in your sack. Hitting anywhere else will do a small amount of damage with a slight push.<br />
After trapping a player you can hold them for 12 seconds, but the victim can struggle. Struggling, done by repeatedly tapping the strafe keys, can reduce the time to a minimum 6 seconds.<br />
(You could add a hidden option to extend the duration by struggling with different keys for players who want to goof around)<br />
<br />
Holding a player won't result in a mobility penalty, but the victim's struggling will push the user around.<br />
<br />
Left clicking with a captured player will drop them out with a light push. <br />
Hold right click will wind up a progressively stronger toss. (Charging for 12 seconds should throw them comically far, like potentially enough to scale a construct tower)<br />
After being thrown the release timer will continue to go down, but should not release before landing.<br />
<br />
<br />
<br />
Freljordian justice<br />
Device Exotic<br />
<br />
Left click is just the average 2 tap slow melee swing.<br />
<br />
The hammer will need to either have a freeze mechanic via left click headshot or via a bloodweep-type projectile<br />
The right click will wind up a powerful hit (reference: bone bludgeon) but its primary purpose is to shatter frozen targets. After a shatter, the target will have an ice retextured ruby curse corpse and ice shards will explode off of them. (bonus points for working on other ice cube weapons)<br />
<br />
<a class='oembed' href="https://cso.fandom.com/wiki/Warhammer_Storm_Giant" target="_blank">https://cso.fandom.com/wiki/Warhammer_Storm_Giant</a><br />
<br />
<br />
<br />
Christmas Morning<br />
Pass Godlike/Exotic<br />
<br />
Each rightful kill will spawn a present somewhere on the map the round after.<br />
Presents can work as the pumpkin clip refill trait, give a slight random stat buff, contain a d20 stacked item, or have a mildly rare chance to do nothing.<br />
<br />
Wrongful kills will spawn vengeful spirits that are unkillable and apply Christmas debuffs when they hit you. The vengeful spirits can either be reskinned deathballs, or survive teleporters, or a split of both.<br />
<br />
Included is a flamethrower because I think it'd be pretty good at causing you to create vengeful sprits. I would not be opposed to a weapon change though.<br />
<a class='oembed' href="https://cso.fandom.com/wiki/Salamander" target="_blank">https://cso.fandom.com/wiki/Salamander</a><br />
<br />
<br />
<br />
This last item could be split into different items if you desired. <br />
If left as a single item this would make for a good fight unique.<br />
<br />
Based on tboi purity.<br />
Item transforms every time the user dies.<br />
<br />
Form 1: Christmas Past<br />
<br />
Shotgun with mobility somewhere between durins and swift<br />
<br />
Slippery floors no longer inhibit control and boost the users speed. Ice traits also apply the same speed boost.<br />
Pellets leave behind a brief slippery surface. Pellets that hit a target leave a recolored wound trail, and as the victim moves they leave behind a slippery trail.<br />
<br />
<a class='oembed' href="https://cso.fandom.com/wiki/BALROG-XI" target="_blank">https://cso.fandom.com/wiki/BALROG-XI</a><br />
<br />
<br />
Form 2: Christmas Present <br />
<br />
 LMG designed for pve damage output.<br />
Alt + E super cools the LMG allowing it to shoot much faster. This comes at the cost of freezing the user in place and dealing incremental damage that requires healing to survive the entire duration. (bonus if the weapon skin changes from default to variant during ability use)<br />
<br />
<a class='oembed' href="https://cso.fandom.com/wiki/M2HB_Devastator" target="_blank">https://cso.fandom.com/wiki/M2HB_Devastator</a><br />
<br />
<br />
Form 3: Christmas Future<br />
<br />
version a) designed for the instance where the hammer doesnt get added<br />
   -headshots shatter target into ice shards, but unlike the hammer there is no corpse left behind. (for the hammer the shards come from the ice block, but the sniper turns the victim into shards)<br />
<br />
version b)<br />
   -Morningstar buddy is spawned above victim's corpse.<br />
<br />
<a class='oembed' href="https://cso.fandom.com/wiki/Bendita" target="_blank">https://cso.fandom.com/wiki/Bendita</a><br />
<br />
TY for your time  <img src="https://forerunnergaming.org/forums/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[Bagnarock (name tbd)<br />
Pass Tier 7 Prim<br />
<br />
Santa sack designed for taking rather than giving. <br />
<br />
Holding left click will charge up an overhead swipe. A headshot will snatch a player, trapping them in your sack. Hitting anywhere else will do a small amount of damage with a slight push.<br />
After trapping a player you can hold them for 12 seconds, but the victim can struggle. Struggling, done by repeatedly tapping the strafe keys, can reduce the time to a minimum 6 seconds.<br />
(You could add a hidden option to extend the duration by struggling with different keys for players who want to goof around)<br />
<br />
Holding a player won't result in a mobility penalty, but the victim's struggling will push the user around.<br />
<br />
Left clicking with a captured player will drop them out with a light push. <br />
Hold right click will wind up a progressively stronger toss. (Charging for 12 seconds should throw them comically far, like potentially enough to scale a construct tower)<br />
After being thrown the release timer will continue to go down, but should not release before landing.<br />
<br />
<br />
<br />
Freljordian justice<br />
Device Exotic<br />
<br />
Left click is just the average 2 tap slow melee swing.<br />
<br />
The hammer will need to either have a freeze mechanic via left click headshot or via a bloodweep-type projectile<br />
The right click will wind up a powerful hit (reference: bone bludgeon) but its primary purpose is to shatter frozen targets. After a shatter, the target will have an ice retextured ruby curse corpse and ice shards will explode off of them. (bonus points for working on other ice cube weapons)<br />
<br />
<a class='oembed' href="https://cso.fandom.com/wiki/Warhammer_Storm_Giant" target="_blank">https://cso.fandom.com/wiki/Warhammer_Storm_Giant</a><br />
<br />
<br />
<br />
Christmas Morning<br />
Pass Godlike/Exotic<br />
<br />
Each rightful kill will spawn a present somewhere on the map the round after.<br />
Presents can work as the pumpkin clip refill trait, give a slight random stat buff, contain a d20 stacked item, or have a mildly rare chance to do nothing.<br />
<br />
Wrongful kills will spawn vengeful spirits that are unkillable and apply Christmas debuffs when they hit you. The vengeful spirits can either be reskinned deathballs, or survive teleporters, or a split of both.<br />
<br />
Included is a flamethrower because I think it'd be pretty good at causing you to create vengeful sprits. I would not be opposed to a weapon change though.<br />
<a class='oembed' href="https://cso.fandom.com/wiki/Salamander" target="_blank">https://cso.fandom.com/wiki/Salamander</a><br />
<br />
<br />
<br />
This last item could be split into different items if you desired. <br />
If left as a single item this would make for a good fight unique.<br />
<br />
Based on tboi purity.<br />
Item transforms every time the user dies.<br />
<br />
Form 1: Christmas Past<br />
<br />
Shotgun with mobility somewhere between durins and swift<br />
<br />
Slippery floors no longer inhibit control and boost the users speed. Ice traits also apply the same speed boost.<br />
Pellets leave behind a brief slippery surface. Pellets that hit a target leave a recolored wound trail, and as the victim moves they leave behind a slippery trail.<br />
<br />
<a class='oembed' href="https://cso.fandom.com/wiki/BALROG-XI" target="_blank">https://cso.fandom.com/wiki/BALROG-XI</a><br />
<br />
<br />
Form 2: Christmas Present <br />
<br />
 LMG designed for pve damage output.<br />
Alt + E super cools the LMG allowing it to shoot much faster. This comes at the cost of freezing the user in place and dealing incremental damage that requires healing to survive the entire duration. (bonus if the weapon skin changes from default to variant during ability use)<br />
<br />
<a class='oembed' href="https://cso.fandom.com/wiki/M2HB_Devastator" target="_blank">https://cso.fandom.com/wiki/M2HB_Devastator</a><br />
<br />
<br />
Form 3: Christmas Future<br />
<br />
version a) designed for the instance where the hammer doesnt get added<br />
   -headshots shatter target into ice shards, but unlike the hammer there is no corpse left behind. (for the hammer the shards come from the ice block, but the sniper turns the victim into shards)<br />
<br />
version b)<br />
   -Morningstar buddy is spawned above victim's corpse.<br />
<br />
<a class='oembed' href="https://cso.fandom.com/wiki/Bendita" target="_blank">https://cso.fandom.com/wiki/Bendita</a><br />
<br />
TY for your time  <img src="https://forerunnergaming.org/forums/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2022 Christmas Suggestions]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10433</link>
			<pubDate>Sun, 30 Oct 2022 05:33:05 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10433</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #ff3333;">Suffixes and Traits</span></span></span><br />
<br />
of Candy Canes: 1 in x chance to shoot a candy cane that deals x damage.<br />
<br />
of the Northern Lights: has a 1 in x chance to shoot a condensed beam of light from the Aurora Borealis and apply a random Christmas trait on the target.<br />
<br />
of Frostbite: has a 1 in x chance to afflict the target with frostbite, reducing their movement and reload speed and dealing a small amount of damage over time (Stackable up to 3 stacks).<br />
<br />
of Christmas Eve Sleep: has a 1 in x chance to make the target see visions of sugar plums, candy canes and Christmas trees.<br />
<br />
Of Santa Morph: has a 1 in x chance to prompt you to morph into Santa and present tp you when taking damage and replaces your loadout with snowballs.<br />
<br />
Of Snowman Head: tbh not really sure about the buffs on this one, really would be up to brass but similar to pumpkin head.<br />
<br />
Of KEVIN: 1 in x chance to play the sound clip from Home Alone of the mom screaming "Kevin".<br />
<br />
Of Jingle Bells:  1 in x chance to cause the hit player to hear the sound of bells around them for x seconds, drowning out all other sounds.<br />
<br />
Of Snowman: has a 1 in x chance to shoot a snowman head, dealing x damage and icing the hit player/giving a walking on ice effect.<br />
<br />
Candy Cane Fever:  A trait that covers the targets screen in a red and white stripped pattern (stackable, at max stacks their vision is compeltly obscured for 5 seconds).<br />
<br />
Sugar Rush: A trait that has 1 in x chance to increase your speed greatly for x seconds but then cause you to "crash" reducing your speed by x seconds.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #336633;">Consumables</span></span></span><br />
<br />
Mysterious Ornament: The Christmas Cracker of this years Christmas (so its not just Christmas Cracker 3).  Description:  A mysterious ornament that fell off Santa's own tree.  It feels like something is inside, I wonder what it could be?<br />
<br />
Christmas Star:  The jewel for this event (so its not just Jolly Jewel 3).  Description: A topper for a Christmas tree.  It contains the essence of Christmas itself, allowing it to be used once in an attempt to give a gun or item the blessing of Christmas.<br />
<br />
Reindeer Whistle:  A Consumable that summons one of Santa's reindeer on lobby (Depending on which reindeer they could give you varying amounts of presents, coal/peppermint, or a rarer thing like a Christmas jewel or the Christmas Cracker type thing but they might also give you nothing or play a joke on you).  Description:  Hopefully the reindeer decides you've been nice and not naughty...<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #ff3333;">Pass Player Models</span></span></span><br />
<br />
<a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=182842151&amp;searchtext=gingerbread+man+playermodel" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=182842151&searchtext=gingerbread+man+playermodel</a> Gingerbread man.  Desc: You'll never catch me.<br />
<br />
<a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=1179146098" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=1179146098</a> Snowman.  Desc: Frosty isn't going to play nice this year.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #336633;">Unique Guns and Items</span></span></span><br />
<br />
Spy-cicle:  A godlike melee, the item from tf2.  It could turn anyone killed with it into an ice statue or freeze them after x hits.<br />
<br />
The Christmas Shopper: Comes with the trait/suffix Christmas Shopping which has a 1 in x chance to take a small amount of ammo, max hp or mobility from them and add it to your own.  Description:  What's mine is mine and what's yours is...well also mine.  I really need that present more than you!<br />
<br />
Martha May's Christmas Lights Launcher:  shoots Christmas Lights at the target, wrapping them up and greatly reducing their mobility/blinding them for x seconds.  Description:  Did you really think you could beat me at Christmas Decorating, Betty Lou?<br />
<br />
Winter Storm:  A gun that has a chance on hit to create an ice storm in the area that applies ice and frostbite to everyone inside of it with the severity of the debuff decaying the further from the center those effected are.<br />
<br />
Cruelty of Jadis/Jadis: A unique gun/item that turns the killed target into an ice statue on death.  Desc: The power of the cruel ice queen resides in this gun.<br />
<br />
Christmas Spirit: A godlike that drops with a new trait that plays a random christmas song that loops like chest sound so you cant stop it with stopsound, the snowbird trait, the drop ammo on limb hit trait, Rimy, Christmas Spirit and Growing Pains.  It has its damage done reduced to 1 damage a shot and has high recoil but has a high RPM and big clip.  Desc: You are going to feel the Christmas spirit, whether you like it or not.<br />
<br />
Manifestation of Cocytus: A godlike or exotic katana. Unable to push with this weapon with right click activates the ability Wail of the Frozen. Wail of the Frozen freezes anyone hit with it in the last 60 seconds for 10-30 seconds and causes frostbite when the freeze effect ends, dealing a small amount of damage and slowing movement speed for its duration. Description: This blade was blessed by Cocytus, so that more souls who were frozen to death shall join his waters.<br />
<br />
Gingerbread Man Cookie:  A cookie that explodes on impact when thrown.  Description:  Was it the Gingerbread Man or the Snowman that explodes...?<br />
<br />
Kevin's Brick: A throwable item that knocks back and disorients the hit player.  Desc: Direct Hit!<br />
<br />
Santa's Sack:  A useable item that takes up your primary/secondary slot but gifts you a random weapon with Christmas traits on it to use for the round.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #ff3333;">Tier Ideas</span></span></span><br />
<br />
Sugary:  A tier that comes with the trait/suffix Sugar High which can be used to increase your mobility greatly for 30 seconds at the cost of a decrease in accuracy and stability.  Has a long cooldown time.<br />
<br />
Sweet Dream: A tier or gun that comes with a trait/suffix that has 1 in x chance to make the target see visions of sugar plums, candy canes and Christmas trees.<br />
<br />
Snowman: A tier that has a chance on a kill to spawn a mini Snowman that gives you various random buffs.  Description:  Frosty is that you?<br />
<br />
Silent Night:  A prim tier or godlike gun.  Comes with the trait Silence which has a 1 in x chance to mute the targets voice, chat and hearing for x seconds.  Description:  Shhhh, I’m trying to listen for Santa.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #336633;">Cosmetic Ideas</span></span></span><br />
<br />
Snowman Pet - a mini snowman that follows you around.<br />
<br />
Candy Cane Aura - creates an aura in which little candy canes pop up.<br />
<br />
Santa Pet -  a mini Santa follows you around.<br />
<br />
Snow Storm Aura - creates a snow storm effect around you.<br />
<br />
Christmas Tree Aura -  creates an aura around you where little Christmas trees pop up.<br />
<br />
Elf Pet - a mini elf follows you around.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #ff3333;">Boss Idea</span></span></span><br />
<br />
Change Santa to the Grinch and have Santa in lobby with a quest to take back the presents stolen by the Grinch. <br />
<br />
Bring back Krampus as the boss.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #336633;">Minigame</span></span></span><br />
<br />
Bring back the snowman hunt minigame if possible, it was fun.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #ff3333;">Mixtape Song Suggestions</span></span></span><br />
<br />
(I can't figure out how to upload an mp3 so I'll just post the YouTube links to the songs and if Brass wants the mp3s I can send them to him or Parade.)<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/RmUWWVZw28E" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> All I Want For Christmas by Mariah Carey<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/7Zu7mpeQ6Rs" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Baby, Its Cold Outside by Frank Sinatra<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/AN_R4pR1hck" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Its The Most Wonderful Time Of The Year by Andy Williams<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/cGSneujgGT8" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> You're A Mean One, Mr. Grinch by Thuri Ravenscroft<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/sE3uRRFVsmc" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Let It Snow! Let It Snow! Let It Snow! by Frank Sinatra<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/0bhsXykXxfg" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Its Beginning To Look A Lot Like Christmas by Michael Bublé<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/Mk_GmhD053E" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Santa Baby by Eartha Kitt<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/_pET8GKmG9M" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> On This Winter's Night by Lady Antebellum<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/Y06gtYXc_pY" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Have Yourself A Merry Little Christmas by Eli Lieb<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/UtAe8MuqO8Q" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Christmas (Baby Please Come Home) by Lady Antebellum<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/t6JmEjhOSGU" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> I'll Be Home For Christmas by Lady Antebellum<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/XZTzai1H9DM" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Sleigh Ride by The Ronettes<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/is4NQkUN3AI" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Rockin Around The Christmas Tree by Brenda Lee<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/R_vmuL0gjU0" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Jingle Bell Rock by Bobby Helms<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/71qx5xEqNFs" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Silver Bells by Daniel Jang<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/P_dI6fVZwd0" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> A Holly Jolly Christmas by Burl Ives]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #ff3333;">Suffixes and Traits</span></span></span><br />
<br />
of Candy Canes: 1 in x chance to shoot a candy cane that deals x damage.<br />
<br />
of the Northern Lights: has a 1 in x chance to shoot a condensed beam of light from the Aurora Borealis and apply a random Christmas trait on the target.<br />
<br />
of Frostbite: has a 1 in x chance to afflict the target with frostbite, reducing their movement and reload speed and dealing a small amount of damage over time (Stackable up to 3 stacks).<br />
<br />
of Christmas Eve Sleep: has a 1 in x chance to make the target see visions of sugar plums, candy canes and Christmas trees.<br />
<br />
Of Santa Morph: has a 1 in x chance to prompt you to morph into Santa and present tp you when taking damage and replaces your loadout with snowballs.<br />
<br />
Of Snowman Head: tbh not really sure about the buffs on this one, really would be up to brass but similar to pumpkin head.<br />
<br />
Of KEVIN: 1 in x chance to play the sound clip from Home Alone of the mom screaming "Kevin".<br />
<br />
Of Jingle Bells:  1 in x chance to cause the hit player to hear the sound of bells around them for x seconds, drowning out all other sounds.<br />
<br />
Of Snowman: has a 1 in x chance to shoot a snowman head, dealing x damage and icing the hit player/giving a walking on ice effect.<br />
<br />
Candy Cane Fever:  A trait that covers the targets screen in a red and white stripped pattern (stackable, at max stacks their vision is compeltly obscured for 5 seconds).<br />
<br />
Sugar Rush: A trait that has 1 in x chance to increase your speed greatly for x seconds but then cause you to "crash" reducing your speed by x seconds.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #336633;">Consumables</span></span></span><br />
<br />
Mysterious Ornament: The Christmas Cracker of this years Christmas (so its not just Christmas Cracker 3).  Description:  A mysterious ornament that fell off Santa's own tree.  It feels like something is inside, I wonder what it could be?<br />
<br />
Christmas Star:  The jewel for this event (so its not just Jolly Jewel 3).  Description: A topper for a Christmas tree.  It contains the essence of Christmas itself, allowing it to be used once in an attempt to give a gun or item the blessing of Christmas.<br />
<br />
Reindeer Whistle:  A Consumable that summons one of Santa's reindeer on lobby (Depending on which reindeer they could give you varying amounts of presents, coal/peppermint, or a rarer thing like a Christmas jewel or the Christmas Cracker type thing but they might also give you nothing or play a joke on you).  Description:  Hopefully the reindeer decides you've been nice and not naughty...<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #ff3333;">Pass Player Models</span></span></span><br />
<br />
<a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=182842151&amp;searchtext=gingerbread+man+playermodel" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=182842151&searchtext=gingerbread+man+playermodel</a> Gingerbread man.  Desc: You'll never catch me.<br />
<br />
<a class='oembed' href="https://steamcommunity.com/sharedfiles/filedetails/?id=1179146098" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=1179146098</a> Snowman.  Desc: Frosty isn't going to play nice this year.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #336633;">Unique Guns and Items</span></span></span><br />
<br />
Spy-cicle:  A godlike melee, the item from tf2.  It could turn anyone killed with it into an ice statue or freeze them after x hits.<br />
<br />
The Christmas Shopper: Comes with the trait/suffix Christmas Shopping which has a 1 in x chance to take a small amount of ammo, max hp or mobility from them and add it to your own.  Description:  What's mine is mine and what's yours is...well also mine.  I really need that present more than you!<br />
<br />
Martha May's Christmas Lights Launcher:  shoots Christmas Lights at the target, wrapping them up and greatly reducing their mobility/blinding them for x seconds.  Description:  Did you really think you could beat me at Christmas Decorating, Betty Lou?<br />
<br />
Winter Storm:  A gun that has a chance on hit to create an ice storm in the area that applies ice and frostbite to everyone inside of it with the severity of the debuff decaying the further from the center those effected are.<br />
<br />
Cruelty of Jadis/Jadis: A unique gun/item that turns the killed target into an ice statue on death.  Desc: The power of the cruel ice queen resides in this gun.<br />
<br />
Christmas Spirit: A godlike that drops with a new trait that plays a random christmas song that loops like chest sound so you cant stop it with stopsound, the snowbird trait, the drop ammo on limb hit trait, Rimy, Christmas Spirit and Growing Pains.  It has its damage done reduced to 1 damage a shot and has high recoil but has a high RPM and big clip.  Desc: You are going to feel the Christmas spirit, whether you like it or not.<br />
<br />
Manifestation of Cocytus: A godlike or exotic katana. Unable to push with this weapon with right click activates the ability Wail of the Frozen. Wail of the Frozen freezes anyone hit with it in the last 60 seconds for 10-30 seconds and causes frostbite when the freeze effect ends, dealing a small amount of damage and slowing movement speed for its duration. Description: This blade was blessed by Cocytus, so that more souls who were frozen to death shall join his waters.<br />
<br />
Gingerbread Man Cookie:  A cookie that explodes on impact when thrown.  Description:  Was it the Gingerbread Man or the Snowman that explodes...?<br />
<br />
Kevin's Brick: A throwable item that knocks back and disorients the hit player.  Desc: Direct Hit!<br />
<br />
Santa's Sack:  A useable item that takes up your primary/secondary slot but gifts you a random weapon with Christmas traits on it to use for the round.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #ff3333;">Tier Ideas</span></span></span><br />
<br />
Sugary:  A tier that comes with the trait/suffix Sugar High which can be used to increase your mobility greatly for 30 seconds at the cost of a decrease in accuracy and stability.  Has a long cooldown time.<br />
<br />
Sweet Dream: A tier or gun that comes with a trait/suffix that has 1 in x chance to make the target see visions of sugar plums, candy canes and Christmas trees.<br />
<br />
Snowman: A tier that has a chance on a kill to spawn a mini Snowman that gives you various random buffs.  Description:  Frosty is that you?<br />
<br />
Silent Night:  A prim tier or godlike gun.  Comes with the trait Silence which has a 1 in x chance to mute the targets voice, chat and hearing for x seconds.  Description:  Shhhh, I’m trying to listen for Santa.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #336633;">Cosmetic Ideas</span></span></span><br />
<br />
Snowman Pet - a mini snowman that follows you around.<br />
<br />
Candy Cane Aura - creates an aura in which little candy canes pop up.<br />
<br />
Santa Pet -  a mini Santa follows you around.<br />
<br />
Snow Storm Aura - creates a snow storm effect around you.<br />
<br />
Christmas Tree Aura -  creates an aura around you where little Christmas trees pop up.<br />
<br />
Elf Pet - a mini elf follows you around.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #ff3333;">Boss Idea</span></span></span><br />
<br />
Change Santa to the Grinch and have Santa in lobby with a quest to take back the presents stolen by the Grinch. <br />
<br />
Bring back Krampus as the boss.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #336633;">Minigame</span></span></span><br />
<br />
Bring back the snowman hunt minigame if possible, it was fun.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #ff3333;">Mixtape Song Suggestions</span></span></span><br />
<br />
(I can't figure out how to upload an mp3 so I'll just post the YouTube links to the songs and if Brass wants the mp3s I can send them to him or Parade.)<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/RmUWWVZw28E" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> All I Want For Christmas by Mariah Carey<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/7Zu7mpeQ6Rs" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Baby, Its Cold Outside by Frank Sinatra<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/AN_R4pR1hck" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Its The Most Wonderful Time Of The Year by Andy Williams<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/cGSneujgGT8" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> You're A Mean One, Mr. Grinch by Thuri Ravenscroft<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/sE3uRRFVsmc" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Let It Snow! Let It Snow! Let It Snow! by Frank Sinatra<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/0bhsXykXxfg" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Its Beginning To Look A Lot Like Christmas by Michael Bublé<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/Mk_GmhD053E" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Santa Baby by Eartha Kitt<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/_pET8GKmG9M" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> On This Winter's Night by Lady Antebellum<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/Y06gtYXc_pY" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Have Yourself A Merry Little Christmas by Eli Lieb<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/UtAe8MuqO8Q" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Christmas (Baby Please Come Home) by Lady Antebellum<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/t6JmEjhOSGU" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> I'll Be Home For Christmas by Lady Antebellum<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/XZTzai1H9DM" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Sleigh Ride by The Ronettes<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/is4NQkUN3AI" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Rockin Around The Christmas Tree by Brenda Lee<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/R_vmuL0gjU0" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Jingle Bell Rock by Bobby Helms<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/71qx5xEqNFs" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> Silver Bells by Daniel Jang<br />
<br />
<!-- automedia_start --><div class="am_embed"><iframe width="640" height="480" src="//www.youtube.com/embed/P_dI6fVZwd0" frameborder="0" allowfullscreen></iframe></div><!-- automedia_end --> A Holly Jolly Christmas by Burl Ives]]></content:encoded>
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			<title><![CDATA[Preparing for the next Mixtape wave?]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10417</link>
			<pubDate>Mon, 10 Oct 2022 19:31:30 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10417</guid>
			<description><![CDATA[I love the idea of mixtapes, however, it doesn't seem that music gets added enough outside of the seasonal ones. I find that boring as I would love to have full mixtapes of music from this game or artist. What I would like to do is be able to help with the preparations so we could get another wave or rather more frequent waves of them so it's more exciting to get a new mixtape at the moment. <br />
<br />
The goal is to make it so that the only thing that would have to be done would be to have Brass add them to the folders of categories and upload them and that's that. What that means is that I would like this thread so that people can suggest their music either by Youtube or if they want to include their own MP3s, that I could rename them into the proper categories that already exist. <br />
<br />
I would also be separating the ones that I find to be a potential problem to the server in the case of either lyric issues or just a loud flat beep for the whole song. Don't know how many songs that will get past, but it seems like the original song list was somewhere near 400 to 500 or so?<br />
<br />
With that said, let your song suggestions free.]]></description>
			<content:encoded><![CDATA[I love the idea of mixtapes, however, it doesn't seem that music gets added enough outside of the seasonal ones. I find that boring as I would love to have full mixtapes of music from this game or artist. What I would like to do is be able to help with the preparations so we could get another wave or rather more frequent waves of them so it's more exciting to get a new mixtape at the moment. <br />
<br />
The goal is to make it so that the only thing that would have to be done would be to have Brass add them to the folders of categories and upload them and that's that. What that means is that I would like this thread so that people can suggest their music either by Youtube or if they want to include their own MP3s, that I could rename them into the proper categories that already exist. <br />
<br />
I would also be separating the ones that I find to be a potential problem to the server in the case of either lyric issues or just a loud flat beep for the whole song. Don't know how many songs that will get past, but it seems like the original song list was somewhere near 400 to 500 or so?<br />
<br />
With that said, let your song suggestions free.]]></content:encoded>
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			<title><![CDATA[Haha funny gun hah ha hoo he ho ha.]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10412</link>
			<pubDate>Fri, 23 Sep 2022 21:41:09 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10412</guid>
			<description><![CDATA[Funny suggestion gun of gun that goes gun gun <a class='oembed' href="javascript:void(0)" onclick="window.open('https://steamuserimages-a.akamaihd.net/ugc/321248520400513259/5DE443F3A4BB3A7B429BAD7A15E1B86F9FDDB616/', '', 'toolbar=no');myWindow.focus();"><img src="https://steamuserimages-a.akamaihd.net/ugc/321248520400513259/5DE443F3A4BB3A7B429BAD7A15E1B86F9FDDB616/" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<br />
<span style="font-style: italic;">uhhh, it's actually grenade launcher </span>.   if you say bad you bad owned.]]></description>
			<content:encoded><![CDATA[Funny suggestion gun of gun that goes gun gun <a class='oembed' href="javascript:void(0)" onclick="window.open('https://steamuserimages-a.akamaihd.net/ugc/321248520400513259/5DE443F3A4BB3A7B429BAD7A15E1B86F9FDDB616/', '', 'toolbar=no');myWindow.focus();"><img src="https://steamuserimages-a.akamaihd.net/ugc/321248520400513259/5DE443F3A4BB3A7B429BAD7A15E1B86F9FDDB616/" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<br />
<span style="font-style: italic;">uhhh, it's actually grenade launcher </span>.   if you say bad you bad owned.]]></content:encoded>
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			<title><![CDATA[Weapon Idea: Dead Man's Riches]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10405</link>
			<pubDate>Fri, 12 Aug 2022 15:57:03 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10405</guid>
			<description><![CDATA[Name: Dead Man's Riches<br />
Model:https://steamcommunity.com/sharedfiles/filedetails/?id=1872078883 Specifically Big Blind <br />
Base: Deaggle stats but it is deagle.<br />
Stats: <br />
10% Accuracy<br />
20% Damage<br />
-1 Clip<br />
No fire rate increase<br />
-25% Stability<br />
No mobility increase<br />
-15% Reload speed<br />
Function: Upon killing a body has a 75% to give you a "coin" which is exchanged for a random effect like clip size increase of 2, fire rate increase of 15%, accuracy increase of 20%, 10% damage increase, or 20 health, but has a chance to backfire being cursed by riches, causing you to take the exact negative effect, but it has a 10% chance of backfiring. You can also inspect bodies to pick up the same dead man coins for a 20% chance upon a body being inspected with a 20% chance of backfiring but grants the same effects of the positive rolls.<br />
Trait: Withering Hatred, which upon being inflicted with this trait you take 5 damage every 2 seconds for 6-8 seconds, but if you hit the person who inflicted this trait it decreases the damage by 1 every shot landed, and if the target is killed by the person who was inflicted by it, the trait stays but sticks at 1 damage per 2 seconds.<br />
Something I thought up while bored.]]></description>
			<content:encoded><![CDATA[Name: Dead Man's Riches<br />
Model:https://steamcommunity.com/sharedfiles/filedetails/?id=1872078883 Specifically Big Blind <br />
Base: Deaggle stats but it is deagle.<br />
Stats: <br />
10% Accuracy<br />
20% Damage<br />
-1 Clip<br />
No fire rate increase<br />
-25% Stability<br />
No mobility increase<br />
-15% Reload speed<br />
Function: Upon killing a body has a 75% to give you a "coin" which is exchanged for a random effect like clip size increase of 2, fire rate increase of 15%, accuracy increase of 20%, 10% damage increase, or 20 health, but has a chance to backfire being cursed by riches, causing you to take the exact negative effect, but it has a 10% chance of backfiring. You can also inspect bodies to pick up the same dead man coins for a 20% chance upon a body being inspected with a 20% chance of backfiring but grants the same effects of the positive rolls.<br />
Trait: Withering Hatred, which upon being inflicted with this trait you take 5 damage every 2 seconds for 6-8 seconds, but if you hit the person who inflicted this trait it decreases the damage by 1 every shot landed, and if the target is killed by the person who was inflicted by it, the trait stays but sticks at 1 damage per 2 seconds.<br />
Something I thought up while bored.]]></content:encoded>
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			<title><![CDATA[Extreme football throwdown server]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10397</link>
			<pubDate>Sat, 30 Jul 2022 00:52:09 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10397</guid>
			<description><![CDATA[It'd be really cool to see an frg EFT server added. Item rewards or not I know i'd play a lot. If there would be an item reward system it could be team members get 1-2 tier 1 reward chests with each win, while also having a 1-2 tier 1 chest or a low chance at 1 tier 2 chests for individuals that score. I've seen others request an eft server (no idea if theyre joking or not) but I think theres enough community interest in it to actually stay frequently populated]]></description>
			<content:encoded><![CDATA[It'd be really cool to see an frg EFT server added. Item rewards or not I know i'd play a lot. If there would be an item reward system it could be team members get 1-2 tier 1 reward chests with each win, while also having a 1-2 tier 1 chest or a low chance at 1 tier 2 chests for individuals that score. I've seen others request an eft server (no idea if theyre joking or not) but I think theres enough community interest in it to actually stay frequently populated]]></content:encoded>
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			<title><![CDATA[Map Modifiers]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10395</link>
			<pubDate>Thu, 28 Jul 2022 03:52:01 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10395</guid>
			<description><![CDATA[Hello I have thought of an Idea<br />
<br />
During Map vote, I am suggesting a system known as MAP MODIFIERS it is a pretty common system inside of some games to bring rewards along with negatives. +1 Positive (Triple Scroll Progress or Daily or task, Double Loot Orb Chance) +1 Negative (Not entirely needed but All traits are disabled or hitbox size reduced) I can't think of too many negatives but you get the idea. It could be a chance kinda like Lucky map. I am sure more people of the community could come up with some more ideas. <img src="https://forerunnergaming.org/forums/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /> <br />
<br />
- WhyTryGuy]]></description>
			<content:encoded><![CDATA[Hello I have thought of an Idea<br />
<br />
During Map vote, I am suggesting a system known as MAP MODIFIERS it is a pretty common system inside of some games to bring rewards along with negatives. +1 Positive (Triple Scroll Progress or Daily or task, Double Loot Orb Chance) +1 Negative (Not entirely needed but All traits are disabled or hitbox size reduced) I can't think of too many negatives but you get the idea. It could be a chance kinda like Lucky map. I am sure more people of the community could come up with some more ideas. <img src="https://forerunnergaming.org/forums/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /> <br />
<br />
- WhyTryGuy]]></content:encoded>
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			<title><![CDATA[Lumina Gun Suggestion]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10391</link>
			<pubDate>Wed, 13 Jul 2022 08:27:22 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10391</guid>
			<description><![CDATA[<span style="font-family: Impact;">Name: Lumina</span> ( This is a destiny 2 handcannon... but changing it from a deagle to a pistol could be interesting )<br />
&lt;Destiny Perk - Kills with this weapon leave behind Remnants. Absorbing a Remnant converts your next hipfired shot<br />
into an ally-seeking Noble Round and partially refills the magazine.&gt;<br />
<br />
[ <span style="font-family: Impact;">Trait/Function</span> - Kills with this weapon leave behind <span style="color: #66ffff;"><span style="font-family: Impact;">remnants</span></span> or souls etc., could just use a reskin of spine souls and<br />
once you get enough of these you can shoot an ally to give them a <span style="color: #33ffff;"><span style="font-family: Impact;">damage buff</span></span> for just a really short amount of time<br />
(maybe like 5 or so seconds) whilst also refilling half of the magazine. This buff will also give a very, very small heal <br />
(5-15, tops) and grant yourself a very short and slightly less powerful damage buff. ]<br />
 |<br />
 |-&gt; Could make it so that when you have enough of this resource you press right click to shoot the buffing shot<br />
       (both cso models have animations and such)<br />
<br />
I was kind of hoping this could be used and is able to be used in a variety of events as a means to add just a little <br />
bit of spice in the metas of said events whilst giving players who want to take on a support role an actual support gun<br />
<br />
*the balance for the damage buff should be determined on the efficiency of remnants<br />
+this could just be a reskin of the spine but in reverse... *<br />
<br />
CSO MODELS I thought could work:<br />
<a class='oembed' href="https://cso.fandom.com/wiki/Hunter_Killer_X-45" target="_blank">https://cso.fandom.com/wiki/Hunter_Killer_X-45</a><br />
<a class='oembed' href="https://cso.fandom.com/wiki/Supreme_Sentinel" target="_blank">https://cso.fandom.com/wiki/Supreme_Sentinel</a><br />
<br />
Particularly I think Supreme Sentinel would fit the theme (heal) a little more while maintaining a soul sucking vibe]]></description>
			<content:encoded><![CDATA[<span style="font-family: Impact;">Name: Lumina</span> ( This is a destiny 2 handcannon... but changing it from a deagle to a pistol could be interesting )<br />
&lt;Destiny Perk - Kills with this weapon leave behind Remnants. Absorbing a Remnant converts your next hipfired shot<br />
into an ally-seeking Noble Round and partially refills the magazine.&gt;<br />
<br />
[ <span style="font-family: Impact;">Trait/Function</span> - Kills with this weapon leave behind <span style="color: #66ffff;"><span style="font-family: Impact;">remnants</span></span> or souls etc., could just use a reskin of spine souls and<br />
once you get enough of these you can shoot an ally to give them a <span style="color: #33ffff;"><span style="font-family: Impact;">damage buff</span></span> for just a really short amount of time<br />
(maybe like 5 or so seconds) whilst also refilling half of the magazine. This buff will also give a very, very small heal <br />
(5-15, tops) and grant yourself a very short and slightly less powerful damage buff. ]<br />
 |<br />
 |-&gt; Could make it so that when you have enough of this resource you press right click to shoot the buffing shot<br />
       (both cso models have animations and such)<br />
<br />
I was kind of hoping this could be used and is able to be used in a variety of events as a means to add just a little <br />
bit of spice in the metas of said events whilst giving players who want to take on a support role an actual support gun<br />
<br />
*the balance for the damage buff should be determined on the efficiency of remnants<br />
+this could just be a reskin of the spine but in reverse... *<br />
<br />
CSO MODELS I thought could work:<br />
<a class='oembed' href="https://cso.fandom.com/wiki/Hunter_Killer_X-45" target="_blank">https://cso.fandom.com/wiki/Hunter_Killer_X-45</a><br />
<a class='oembed' href="https://cso.fandom.com/wiki/Supreme_Sentinel" target="_blank">https://cso.fandom.com/wiki/Supreme_Sentinel</a><br />
<br />
Particularly I think Supreme Sentinel would fit the theme (heal) a little more while maintaining a soul sucking vibe]]></content:encoded>
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			<title><![CDATA[Progressive Kill Weapon Skins (with concepts)]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10387</link>
			<pubDate>Tue, 28 Jun 2022 06:44:28 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10387</guid>
			<description><![CDATA[<span style="font-size: x-small;">I'd like to get back into making weapon skins as I did for NTG, so I decided to make a few proofs of concept.</span><br />
<br />
<br />
<span style="font-weight: bold;"><span style="font-size: x-large;"><span style="text-decoration: underline;">Progressive Kill Weapon Skins</span></span></span><br />
<br />
A<span style="font-size: medium;">s players begin getting closer to weapons reaching 5,000 and even some nearly reaching 10,000 kills I thought I would begin creating Prestige skins for each weapon base..</span><br />
<br />
<span style="font-size: medium;">At 5,000 kills on any BASE weapon, the player would receive this option in the right click menu:</span><br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/r5IHlGm.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/r5IHlGm.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<br />
<span style="font-size: medium;">This would allow the player to freely change in between Prestige skins and the base skin of the weapon.<br />
<br />
at 10,000 kills inside that option would of course allow the changing between the base, 5k kills, and 10k kills skins.</span><br />
<br />
<span style="font-size: medium;">These are just the first 5k and 10k skins I've created so far to give you an idea of what they would look like</span> <span style="font-size: x-small;">(I've added the Base/OG AK for some perspective on the changes I've made)</span>..<br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/anMVk0n.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/anMVk0n.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/mepVzCe.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/mepVzCe.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/XObYfBe.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/XObYfBe.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<span style="font-size: x-small;">forgive the lack of lighting in these photos, wanted a good idea of what they would look like in a dark setting.</span><br />
<br />
<br />
<span style="font-size: medium;">This would be a slow process for me, these skins didn't take <span style="font-style: italic;">terribly</span> long to draw up, but I am short on time these days. I would prioritize weapon bases that people are near 5k or 10k currently, and slowly work to making skins for the less commonly used bases.</span><br />
<br />
<span style="font-size: medium;">Thanks</span><br />
<br />
<span style="font-weight: bold;"><span style="font-size: x-large;">UPDATE: created 5k/10k rifle skins</span></span><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/b8iZRwr.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/b8iZRwr.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/UqV0c1o.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/UqV0c1o.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/GVmGdcc.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/GVmGdcc.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<br />
<span style="font-weight: bold;"><span style="font-size: x-large;">UPDATE: created 5k/10k M16 skins (forgot to put Statrak decal on for these images)</span></span><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/GRbgOM8.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/GRbgOM8.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/G0ieo3H.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/G0ieo3H.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/ekfYNqd.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/ekfYNqd.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
I will continue to slowly create more until Brass decides to <span style="color: #33cc33;">green light</span> the project, or doesn't. ¯\_(ツ)_/¯<br />
<br />
update: someone suggested adding an old school Golden and Silver glow to the weapons like NTG did, I agree, would make them more flashy.]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-small;">I'd like to get back into making weapon skins as I did for NTG, so I decided to make a few proofs of concept.</span><br />
<br />
<br />
<span style="font-weight: bold;"><span style="font-size: x-large;"><span style="text-decoration: underline;">Progressive Kill Weapon Skins</span></span></span><br />
<br />
A<span style="font-size: medium;">s players begin getting closer to weapons reaching 5,000 and even some nearly reaching 10,000 kills I thought I would begin creating Prestige skins for each weapon base..</span><br />
<br />
<span style="font-size: medium;">At 5,000 kills on any BASE weapon, the player would receive this option in the right click menu:</span><br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/r5IHlGm.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/r5IHlGm.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<br />
<span style="font-size: medium;">This would allow the player to freely change in between Prestige skins and the base skin of the weapon.<br />
<br />
at 10,000 kills inside that option would of course allow the changing between the base, 5k kills, and 10k kills skins.</span><br />
<br />
<span style="font-size: medium;">These are just the first 5k and 10k skins I've created so far to give you an idea of what they would look like</span> <span style="font-size: x-small;">(I've added the Base/OG AK for some perspective on the changes I've made)</span>..<br />
<br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/anMVk0n.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/anMVk0n.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/mepVzCe.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/mepVzCe.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/XObYfBe.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/XObYfBe.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<span style="font-size: x-small;">forgive the lack of lighting in these photos, wanted a good idea of what they would look like in a dark setting.</span><br />
<br />
<br />
<span style="font-size: medium;">This would be a slow process for me, these skins didn't take <span style="font-style: italic;">terribly</span> long to draw up, but I am short on time these days. I would prioritize weapon bases that people are near 5k or 10k currently, and slowly work to making skins for the less commonly used bases.</span><br />
<br />
<span style="font-size: medium;">Thanks</span><br />
<br />
<span style="font-weight: bold;"><span style="font-size: x-large;">UPDATE: created 5k/10k rifle skins</span></span><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/b8iZRwr.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/b8iZRwr.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/UqV0c1o.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/UqV0c1o.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/GVmGdcc.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/GVmGdcc.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<br />
<span style="font-weight: bold;"><span style="font-size: x-large;">UPDATE: created 5k/10k M16 skins (forgot to put Statrak decal on for these images)</span></span><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/GRbgOM8.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/GRbgOM8.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/G0ieo3H.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/G0ieo3H.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
<a class='oembed' href="javascript:void(0)" onclick="window.open('https://i.imgur.com/ekfYNqd.png', '', 'toolbar=no');myWindow.focus();"><img src="https://i.imgur.com/ekfYNqd.png" style="max-width: 800px;max-height:600px;" alt="Image" title="Full sized Picture" /></a><br />
I will continue to slowly create more until Brass decides to <span style="color: #33cc33;">green light</span> the project, or doesn't. ¯\_(ツ)_/¯<br />
<br />
update: someone suggested adding an old school Golden and Silver glow to the weapons like NTG did, I agree, would make them more flashy.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[brass should]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10382</link>
			<pubDate>Tue, 14 Jun 2022 20:24:41 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10382</guid>
			<description><![CDATA[brass, i was thinking that you should]]></description>
			<content:encoded><![CDATA[brass, i was thinking that you should]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Misery's End Extinct]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10380</link>
			<pubDate>Tue, 14 Jun 2022 08:26:30 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10380</guid>
			<description><![CDATA[Misery's End Extinct Idea:<br />
<br />
The Misery's End will obviously still be able to collect essence from other players and mobs by damaging them and consequentially get a random buff. I'm suggesting that the Misery's End retains some of its characteristics and instead of using a card system like what we've seen recently,  we use a self sacrifice overdrive of sorts. The overdrive would make whatever buff you got better, more detail on that later..., and the drawback to this would be the player receiving damage, 20-30 damage maybe?, and the buff's duration plummeting, could possibly just be a fraction of the remaining duration to keep it simple. I think that by using a system like this the Misery's keeps its uniqueness while also having a fresh concept for its extinct version.<br />
<br />
Overdrived Buffs:<br />
There are a lot of ways of going about "buffing" the buffs, but for the sake of simplicity, I think the buffs now should have both their positives and negatives increased. As much as I want to tack on like reload speed to the clip buff on the Misery's and do the same (add stuff in general) for all the others, I am not good at balance, and people flip over stat ranges... but I think the simpler option (overdriving the current ones) is way better.<br />
<br />
If you have any complaints about the idea or anything you would like to suggest, please reply with your input! I would really like an extinct version for the misery's end and ironing out this suggestion would get me there faster with your help.<br />
 <br />
[Also the current buffs are shown below]<br />
Current:<br />
42% Mobility<br />
50% reload speed<br />
-10% Accuracy<br />
-10% Jump Height<br />
<br />
60 Clip<br />
-5% Firerate<br />
<br />
+25% body damage reduction<br />
-5% damage decrease<br />
<br />
+30% damage increase<br />
+5% damage taken]]></description>
			<content:encoded><![CDATA[Misery's End Extinct Idea:<br />
<br />
The Misery's End will obviously still be able to collect essence from other players and mobs by damaging them and consequentially get a random buff. I'm suggesting that the Misery's End retains some of its characteristics and instead of using a card system like what we've seen recently,  we use a self sacrifice overdrive of sorts. The overdrive would make whatever buff you got better, more detail on that later..., and the drawback to this would be the player receiving damage, 20-30 damage maybe?, and the buff's duration plummeting, could possibly just be a fraction of the remaining duration to keep it simple. I think that by using a system like this the Misery's keeps its uniqueness while also having a fresh concept for its extinct version.<br />
<br />
Overdrived Buffs:<br />
There are a lot of ways of going about "buffing" the buffs, but for the sake of simplicity, I think the buffs now should have both their positives and negatives increased. As much as I want to tack on like reload speed to the clip buff on the Misery's and do the same (add stuff in general) for all the others, I am not good at balance, and people flip over stat ranges... but I think the simpler option (overdriving the current ones) is way better.<br />
<br />
If you have any complaints about the idea or anything you would like to suggest, please reply with your input! I would really like an extinct version for the misery's end and ironing out this suggestion would get me there faster with your help.<br />
 <br />
[Also the current buffs are shown below]<br />
Current:<br />
42% Mobility<br />
50% reload speed<br />
-10% Accuracy<br />
-10% Jump Height<br />
<br />
60 Clip<br />
-5% Firerate<br />
<br />
+25% body damage reduction<br />
-5% damage decrease<br />
<br />
+30% damage increase<br />
+5% damage taken]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ideas, concepts, and items]]></title>
			<link>https://forerunnergaming.org/forums/showthread.php?tid=10374</link>
			<pubDate>Sun, 05 Jun 2022 21:39:39 +0000</pubDate>
			<guid isPermaLink="false">https://forerunnergaming.org/forums/showthread.php?tid=10374</guid>
			<description><![CDATA[I had a couple of ideas and full weapon concepts that could be used for FRG.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;">Concepts</span></span><ul>
<li>A gun that consumes guns from the same tier to mutate it. Probably what cannabalistic should've done, but how about we name it bestial or devouring. Every time it consumes this same tier, it can add a stat or trait onto it.</li>
<li>Weapon where the you have to upkeep it like a crystal. Use fragments to give it random traits until it runs out.</li>
<li>T item: Place a turret down. Anyone who shoots will be targeted in it's FOV, even if they're a T/Inno. Can be pushed down or discombobed. Can buy multiple.</li>
<li>The poorer you are, the more the tier does. Checks for coins and gold bars.</li>
<li>Actual tether gun: Shoot hook on ground, shoot hook on target and they're leashed for some time.</li>
<li>You collect special ammo around the map like the prehistoric godlike. You can only carry so much ammo at a time. Reloading while having one of them will give your next clip access to special ammo types like incendiary, corrosive, healing, etc. Runs out when you have to reload.</li>
<li>Collect body armor on the ground. 5 extra health per pickup. Optional: the more you pick up over your max HP, the slower you'll be)</li>
<li>The middle of your clip does the most damage. Bell curve in terms of damage. If you stop firing, it goes back to the beginning of the bell curve. The damage then goes off of how much bullets are left in the clip.</li>
<li>A weapon you can decon similarly to Worldcarver, where it levels up based on decon. Instead of breaking completely, it has a cooldown before it can be recrafted.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;">Traits</span></span><ul>
<li>TriggerHappy: If you take damage, you will shoot your gun.</li>
<li>ReducedClip: You reduce the total amount of ammo of the person who shoots you.</li>
<li>QuickClip: Every third reload is 90% faster.</li>
<li>ProportionalReload: Reload faster depending on how much ammo you have in reserve. When you reload, you lose all of the ammo in your reserve.</li>
<li>Boomerang: Just like bouncy, but instead, it will throw your gun like a boomerang, while continuing to shoot until it comes back or runs out of ammo.</li>
<li>SillyShootingsound: plays a gunshot from a random base gun each time you shoot.</li>
<li>SharedDamage: Chance to proc a marking shot that will now do damage to this target when dealing any damage to anyone else.</li>
<li>Gimped: Procing it on someone will have them say random lines if they try to type or use a text bind 20 seconds. Main idea is to hide "person is traitor" binds.</li>
<li>SpeedOrbs: Orbs will spawn on the ground that increase your mobility for some time.</li>
<li>Last Stand: Gain % EXP/Pass/Seasonal boost depending how low your HP is</li>
<li>Isolated: Gain % EXP/Pass/Seasonal boost depending how low the amount of people on TTT are<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;">Full weapons</span></span><ul>
<li>Name: Agreement</li>
<li>Misc</li>
<li>Similar to RPS. It gives a yes or no question above and the option to click yes or no. If both players hit the same answer, they get buffs. If they choose opposite, they both die. The questions will be simple like "Is a hotdog a sandwich?".<br />
</li></ul>
<ul>
<li>Name: Vent</li>
<li>Misc</li>
<li>When someone has this in their loadout on TTT, a couple of vents are placed on the floor where innocents have walked previously (like eggs). Vents only spawn at the beginning of the round, meaning that you wouldn't be able to just reequip into it.</li>
<li>Anyone who has this item can use them to teleport to another vent if you haven't taken damage in the previous few seconds. Players can stay in the vent for a couple of seconds after teleporting. It will eventually kick you out. After leaving, it will refill your clip and give you a cooldown before you're able to teleport again. <br />
</li></ul>
<ul>
<li>Name: Duelist</li>
<li>Equipment</li>
<li>Yugioh card system. Works like Arcane Gauntlet and Harvester where you get "upgrade points" called packs. They can be stuff more along the lines of "if damaged, heal 25 health very quickly". The cards could be put into two categories. Spells and Trap cards. Traps activate under conditions and spells activate on demand. You can only hold 3 cards at a time though.<br />
Get parade to make the art for the cards.<br />
Some spell cards could be:<ul>
<li>Heal a random amount of HP</li>
<li>Give everyone around you a permanent buff</li>
<li>For the next 30 seconds, you're given a global phoenix chance for your weapons and a chance to shoot something akin to the elneith ball.</li>
<li>You're given a on demand teleport with any weapon out</li>
<li>Fill your reserve clip<br />
</li></ul></li>
<li>Some trap cards could be:<ul>
<li>If you take 25 or more damage. Deal a proportionate amount of revenge damage to your attacker.</li>
<li>If you kill someone, It will summon a dragon similar to rift dragon to help.</li>
<li>If you were to be killed by the next damage source, a guardian would come forth and delay your death for 2 seconds. (maybe by setting your health to 100 and having a super fast DOT that never ends)<br />
</li></ul></li>
<li>If you want to add a third card type, it would be for the cards themselves. Such as:<ul>
<li>Make the next pack you open guarantee one legendary card.</li>
<li>Gain two packs</li>
<li>When opening a pack, there will be four cards to choose from instead of three.<br />
I can keep thinking of stuff, but I would much rather keep this as a concept rather than thinking for loads more for it.<br />
</li></ul>
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;">Extinct Zodiacs</span></span><ul>
<li>♋ Cancer (Crab):<br />
Passive: Each time you take damage, you gain more permanent damage resistance for your life. You're given more max HP too. The idea being if you are brought to low HP, if you can heal it up, you could get something like a 70% damage reduction. This can also include a very slow hp regen. Something like 2 hp every 10 seconds.<br />
Active:  Creates a shield that follows your back. Give a variant of vampira.</li>
<li>♌ Leo (Lion): <br />
Passive: Extends DOT duration by x seconds. Gives a proc chance to apply bleed for x seconds. (Works like aries.)<br />
Active: Has a lion roar which disorients the vision of everyone around them.</li>
<li>♍ Virgo (Virgin): <br />
Passive: Regens reserve ammo. Gives add ammo to clip for x seconds. The first bullet has a chance to heal you.<br />
Active: Ragdoll yourself for 30 second. When you get up, you will be fully healed.</li>
<li>♎ Libra (Balance):<br />
Passive: Lower the negative stats of the gun you're holding by 20%.<br />
Active: Adds all of the positive stats on the gun and then distributes them equally to the stats that the weapon uses for a couple of seconds.</li>
<li>♏ Scorpius (Scorpion): <br />
Passive: Steal a small amount of HP in the damage you deal with DOTs.<br />
Active: Steal the stat bonuses of everyone around you for x seconds.</li>
<li>♑ Capricornus (Goat):<br />
Passive: Start with an extra credit if you're a T/D. If you're a T, you will be given a target, where killing them will give you an extra credit. If you're a D, if you kill a traitor, it will give you an extra credit. You have reduced fall damage and swim faster.<br />
Active: Gives the ornate trait for your next kill. Getting kills within a short amount of time gives you a speed boost. <br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[I had a couple of ideas and full weapon concepts that could be used for FRG.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;">Concepts</span></span><ul>
<li>A gun that consumes guns from the same tier to mutate it. Probably what cannabalistic should've done, but how about we name it bestial or devouring. Every time it consumes this same tier, it can add a stat or trait onto it.</li>
<li>Weapon where the you have to upkeep it like a crystal. Use fragments to give it random traits until it runs out.</li>
<li>T item: Place a turret down. Anyone who shoots will be targeted in it's FOV, even if they're a T/Inno. Can be pushed down or discombobed. Can buy multiple.</li>
<li>The poorer you are, the more the tier does. Checks for coins and gold bars.</li>
<li>Actual tether gun: Shoot hook on ground, shoot hook on target and they're leashed for some time.</li>
<li>You collect special ammo around the map like the prehistoric godlike. You can only carry so much ammo at a time. Reloading while having one of them will give your next clip access to special ammo types like incendiary, corrosive, healing, etc. Runs out when you have to reload.</li>
<li>Collect body armor on the ground. 5 extra health per pickup. Optional: the more you pick up over your max HP, the slower you'll be)</li>
<li>The middle of your clip does the most damage. Bell curve in terms of damage. If you stop firing, it goes back to the beginning of the bell curve. The damage then goes off of how much bullets are left in the clip.</li>
<li>A weapon you can decon similarly to Worldcarver, where it levels up based on decon. Instead of breaking completely, it has a cooldown before it can be recrafted.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;">Traits</span></span><ul>
<li>TriggerHappy: If you take damage, you will shoot your gun.</li>
<li>ReducedClip: You reduce the total amount of ammo of the person who shoots you.</li>
<li>QuickClip: Every third reload is 90% faster.</li>
<li>ProportionalReload: Reload faster depending on how much ammo you have in reserve. When you reload, you lose all of the ammo in your reserve.</li>
<li>Boomerang: Just like bouncy, but instead, it will throw your gun like a boomerang, while continuing to shoot until it comes back or runs out of ammo.</li>
<li>SillyShootingsound: plays a gunshot from a random base gun each time you shoot.</li>
<li>SharedDamage: Chance to proc a marking shot that will now do damage to this target when dealing any damage to anyone else.</li>
<li>Gimped: Procing it on someone will have them say random lines if they try to type or use a text bind 20 seconds. Main idea is to hide "person is traitor" binds.</li>
<li>SpeedOrbs: Orbs will spawn on the ground that increase your mobility for some time.</li>
<li>Last Stand: Gain % EXP/Pass/Seasonal boost depending how low your HP is</li>
<li>Isolated: Gain % EXP/Pass/Seasonal boost depending how low the amount of people on TTT are<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;">Full weapons</span></span><ul>
<li>Name: Agreement</li>
<li>Misc</li>
<li>Similar to RPS. It gives a yes or no question above and the option to click yes or no. If both players hit the same answer, they get buffs. If they choose opposite, they both die. The questions will be simple like "Is a hotdog a sandwich?".<br />
</li></ul>
<ul>
<li>Name: Vent</li>
<li>Misc</li>
<li>When someone has this in their loadout on TTT, a couple of vents are placed on the floor where innocents have walked previously (like eggs). Vents only spawn at the beginning of the round, meaning that you wouldn't be able to just reequip into it.</li>
<li>Anyone who has this item can use them to teleport to another vent if you haven't taken damage in the previous few seconds. Players can stay in the vent for a couple of seconds after teleporting. It will eventually kick you out. After leaving, it will refill your clip and give you a cooldown before you're able to teleport again. <br />
</li></ul>
<ul>
<li>Name: Duelist</li>
<li>Equipment</li>
<li>Yugioh card system. Works like Arcane Gauntlet and Harvester where you get "upgrade points" called packs. They can be stuff more along the lines of "if damaged, heal 25 health very quickly". The cards could be put into two categories. Spells and Trap cards. Traps activate under conditions and spells activate on demand. You can only hold 3 cards at a time though.<br />
Get parade to make the art for the cards.<br />
Some spell cards could be:<ul>
<li>Heal a random amount of HP</li>
<li>Give everyone around you a permanent buff</li>
<li>For the next 30 seconds, you're given a global phoenix chance for your weapons and a chance to shoot something akin to the elneith ball.</li>
<li>You're given a on demand teleport with any weapon out</li>
<li>Fill your reserve clip<br />
</li></ul></li>
<li>Some trap cards could be:<ul>
<li>If you take 25 or more damage. Deal a proportionate amount of revenge damage to your attacker.</li>
<li>If you kill someone, It will summon a dragon similar to rift dragon to help.</li>
<li>If you were to be killed by the next damage source, a guardian would come forth and delay your death for 2 seconds. (maybe by setting your health to 100 and having a super fast DOT that never ends)<br />
</li></ul></li>
<li>If you want to add a third card type, it would be for the cards themselves. Such as:<ul>
<li>Make the next pack you open guarantee one legendary card.</li>
<li>Gain two packs</li>
<li>When opening a pack, there will be four cards to choose from instead of three.<br />
I can keep thinking of stuff, but I would much rather keep this as a concept rather than thinking for loads more for it.<br />
</li></ul>
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;">Extinct Zodiacs</span></span><ul>
<li>♋ Cancer (Crab):<br />
Passive: Each time you take damage, you gain more permanent damage resistance for your life. You're given more max HP too. The idea being if you are brought to low HP, if you can heal it up, you could get something like a 70% damage reduction. This can also include a very slow hp regen. Something like 2 hp every 10 seconds.<br />
Active:  Creates a shield that follows your back. Give a variant of vampira.</li>
<li>♌ Leo (Lion): <br />
Passive: Extends DOT duration by x seconds. Gives a proc chance to apply bleed for x seconds. (Works like aries.)<br />
Active: Has a lion roar which disorients the vision of everyone around them.</li>
<li>♍ Virgo (Virgin): <br />
Passive: Regens reserve ammo. Gives add ammo to clip for x seconds. The first bullet has a chance to heal you.<br />
Active: Ragdoll yourself for 30 second. When you get up, you will be fully healed.</li>
<li>♎ Libra (Balance):<br />
Passive: Lower the negative stats of the gun you're holding by 20%.<br />
Active: Adds all of the positive stats on the gun and then distributes them equally to the stats that the weapon uses for a couple of seconds.</li>
<li>♏ Scorpius (Scorpion): <br />
Passive: Steal a small amount of HP in the damage you deal with DOTs.<br />
Active: Steal the stat bonuses of everyone around you for x seconds.</li>
<li>♑ Capricornus (Goat):<br />
Passive: Start with an extra credit if you're a T/D. If you're a T, you will be given a target, where killing them will give you an extra credit. If you're a D, if you kill a traitor, it will give you an extra credit. You have reduced fall damage and swim faster.<br />
Active: Gives the ornate trait for your next kill. Getting kills within a short amount of time gives you a speed boost. <br />
</li></ul>
]]></content:encoded>
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