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ttt_ntg_rooftops_legacy

#1
NTG Rooftops Legacy

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ttt_ntgrooftops, the version before the remake that we have, there are a few major problems to it, like flickering sky, broken roof and skybox.

So I used my version and merged them together with a few additions as well, and will be replacing the old version.

Detective Button
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Now, Detective Buttons existed before hand on a few maps, but there isn't actually a Detective button like a Traitor Button. With the help of Brass and given this opportunity to try it out in a map, I've put it in this version of Rooftops as an extra button for the Traitor Tester to test it out and see if you guys like it. It's a very small addition, but could be used in the future.
The detective button right now in TTT is more of map logic than an official entity like the t button. Players as Detective will recognize this button MUCH more than a button on a wall labeled Det.

((This feature only works on FRG))

Here's the full changelog.
+ Detective Button for the Traitor Tester
+ Tonemap to reduce HDR

* The center building is now back to the original form.
* Better prop lighting.
* Changed the textures in the boarded room.
* Reverted the Knife/Disc Building, and added back the "secret" knife. Kept the textures from the new version.
* """""T Room""""" is now reverted back to the old version.
* New Building is now back to the original.
* Extended the room under the stairs, and removed the hole to the T Tester.
* Reduced sun flare.

- Removed all T traps. This includes the T Room, as anyone can enter it.
- Removed Easter Eggs (besides one Smile )
- Removed some props.
- Removed the window in the Garden Building
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