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Patchnotes 01/25/2019

#1
Zombie Survival
  • The first iteration of Inventory Implementation is now live. Access it via Arsenal crates by clicking the "FRG" tab. No FRG items are currently in the Worth menu.

    • You can buy any item in your Inventory (Backpacks not supported at the moment). They are more expensive than normal ZS items, and most FRG items have a 15% damage reduction.
    • Items in your loadout are 15% cheaper in the crate, and you can not swap your loadout around mid-wave as a human. Only pre-game or between waves.
    • Traits ARE enabled, though some of them are reworked (bow AoEs).
    • Each FRG item has a specific ammo type to go along with it, separate from ZS items. Like so:


      Items will most likely need to be adjusted as we try this out, but we shall see!
  • Added "Mysterious Crate" to the arsenal crate/worth menu.
    • This crate will gave you a random FRG item for 75 points, and whoever placed it down gets a commission of points spent on it, just like arsenal crates. Items from this can roll with traits and suffixes, and you can get some godlikes from it to use! (much more common than dropping one).

  • Aegis kits are cheaper.
  • Proximity mines and incen grenades are also now cheaper.
  • Increased limit of some items.



Other Changes
  • The time tracker has been updated, and now tracks time, separately, in all of our gamemodes and displays time played of each one.
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#2
:pogchamp: :pepega: :pogchamp: :pepega: ZS ZS!!!!!!!!!!!!!!!!
Bouncy Rounds
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#3
Just wondering, will you be implementing remantling to the TTT guns or will it just be base stats and that's it?
Poros are love.
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#4
(01-25-2019, 10:14 PM)sigalings Wrote:  Just wondering, will you be implementing remantling to the TTT guns or will it just be base stats and that's it?

I'm not too sure yet. That might be pushing the limits.
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#5
ZS is cool and all but where's extinct batch 2
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#6
Pog banished weapons are viable now.
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