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What would you like to see on TTT?

#41
(12-31-2016, 01:04 AM)HeisenPumpkin Wrote:  More detective stuff, unique weapons that aren't rare as fuck (they don't gotta be super op) but cool kinda like Godlikes. Also a shotgun buff, i might be in the minority but there is no reason to have shotguns like they are now they're pretty damn weak if you pick up a regular shotgun and shoot someone in the head at point blank it won't kill if they're at full health.

Well to be honest, a shitload of work goes into make the unique weapons that are 'godlikes'. There's A LOT of modeling, compiling, recompiling, texture fixing, planning, and coding all involved. Having them common feels a bit odd to me because so much work was put into them (at least the custom ones I either hand modeled, had aresuft model, or ported myself from another game), I'd like that they be prized for that reason. Also, having cool unique common items makes the cool unique uncommons less 'cool'.

But I suppose having some more interesting 'uniques' to play with that change up the weapons mechanics would be okay.
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#42
(12-31-2016, 02:32 PM)Brassx Wrote:  
(12-31-2016, 01:04 AM)HeisenPumpkin Wrote:  More detective stuff, unique weapons that aren't rare as fuck (they don't gotta be super op) but cool kinda like Godlikes. Also a shotgun buff, i might be in the minority but there is no reason to have shotguns like they are now they're pretty damn weak if you pick up a regular shotgun and shoot someone in the head at point blank it won't kill if they're at full health.

Well to be honest, a shitload of work goes into make the unique weapons that are 'godlikes'. There's A LOT of modeling, compiling, recompiling, texture fixing, planning, and coding all involved. Having them common feels a bit odd to me because so much work was put into them (at least the custom ones I either hand modeled, had aresuft model, or ported myself from another game), I'd like that they be prized for that reason. Also, having cool unique common items makes the cool unique uncommons less 'cool'.

But I suppose having some more interesting 'uniques' to play with that change up the weapons mechanics would be okay.

Sweet, time to depart again so more umps get added
just joking
Umpty Dumpty
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#43
I'm reviving this thread, there's a lot of solid ideas here. After the next update I'm going to take a look at adding some of the things discussed here.
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#44
More skill based godlikes
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#45
(12-23-2016, 01:41 AM)Brassx Wrote:  Giving the player counts lately, TTT has gone pretty stale. So my question to you guys as a community, what type of content would you guys like to see on TTT? This is similar to the other thread, but not so directed at survive.

This is quite a broad discussion, so feel free to bring up any points you feel are on topic, and what you feel would help revive TTT.

I have some interesting new systems in the works, but I'm not too sure if I'm going to even use what I'm messing around with. We shall see.

A 3 Round Burst Pistol would be nice. I only say this because there is tons of variety in the primary weapons, but the secondary weapons, most of the unique secondaries are godlikes and a 3 round burst pistol just to get would be pretty cool.
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#46
Bowling ball T weapon, insta kills people who touch it for 4 - 6 seconds after it's thrown
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#47
SOME way to increase godlike chance.

Be it:
  • The more of the same crate you open, there's a small % increase. It doesn't have to increase dramatically, but you should eventually get something in less than 1000 of the same crates.
  • Some specific weekend or multiple weekends of "increase god-like chance". It could be the first weekend of every other month, but it doesn't matter.
  • Have some sort of "revisit" crate. Have every single godlike in there, but make it so they're even more rare than rarest drop chance among all of the god-likes. There's no reason why I CAN'T buy a last prayer because no one wants to sell theirs.
  • Make crates that you acquired have a slight higher chance (Nothing special but maybe a .02% increase?) Buying crates are like brute forcing trying to get a godlike, but getting one randomly is always nice...but they usually end up in disappointment.

Make more crystals. Also, make them atleast have 1 charge when they're dropped. It's pretty annoying that I paid ~400 or so coins to get 1 coin.
  • +5% mobility is a start.
  • +10 HP is an...okay...idea, if it eats charge high.
  • +1 bullet in a clip.
  • +resistance to _. _ meaning agony, poison and such.
  • +better chance to proc (maybe 1 bullet less.)

Regardless of doing this or not, you could always implement the grenade idea I had on one of the pages.

Something minor I would like for the lobby server. Do you know that small box in the spawn hallway? There could be teleporters that bring you to the corridors of bank/minigame/casino. Something that would shave a few seconds for me.

A godlike laser gun.
It would do damage in ticks. Charging would work like bow, but you can't preemptively charge it. You could keep balancing it like the angelic/demonic power though.

I always thought a prop cannon would be cool. Like it would take props from the map and load it into your gun to fling them into people.

This one is more of a personal thing, but skins for bow. I would totally like a few video game bow skins (Monster Hunter ones would be killer)

Could there be a orb that does the Dishonored "Blink" ability? I think it would be cool to get to those "unreachable" places fairly.
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#48
(03-02-2017, 02:28 AM)TJ1524 Wrote:  SOME way to increase godlike chance.

Be it:
  • The more of the same crate you open, there's a small % increase. It doesn't have to increase dramatically, but you should eventually get something in less than 1000 of the same crates.
  • Some specific weekend or multiple weekends of "increase god-like chance". It could be the first weekend of every other month, but it doesn't matter.
  • Have some sort of "revisit" crate. Have every single godlike in there, but make it so they're even more rare than rarest drop chance among all of the god-likes. There's no reason why I CAN'T buy a last prayer because no one wants to sell theirs.
  • Make crates that you acquired have a slight higher chance (Nothing special but maybe a .02% increase?) Buying crates are like brute forcing trying to get a godlike, but getting one randomly is always nice...but they usually end up in disappointment.

+11
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#49
(03-02-2017, 02:28 AM)TJ1524 Wrote:  SOME way to increase godlike chance.

Be it:
  • The more of the same crate you open, there's a small % increase. It doesn't have to increase dramatically, but you should eventually get something in less than 1000 of the same crates.
  • Some specific weekend or multiple weekends of "increase god-like chance". It could be the first weekend of every other month, but it doesn't matter.
  • Have some sort of "revisit" crate. Have every single godlike in there, but make it so they're even more rare than rarest drop chance among all of the god-likes. There's no reason why I CAN'T buy a last prayer because no one wants to sell theirs.
  • Make crates that you acquired have a slight higher chance (Nothing special but maybe a .02% increase?) Buying crates are like brute forcing trying to get a godlike, but getting one randomly is always nice...but they usually end up in disappointment.

wtf, no. you shouldn't be able to increase your luck, that's dumb. godlikes are rare and hard to drop for a reason.
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#50
Idk if anyone would enjoy this, but I would like to see how we would support a DarkRP server.
SG Fucking Overlord
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