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Trait Idea Megathread?

#1
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I'm making this thread so we can post all of our awesome and spooky trait ideas.



1. Has a 1 in # chance to remove some bullets out of the opponents clip.

2. Has a 1 in # chance to cause the opponent to swap to his melee.

3. Has a 1 in # chance to swap guns with your opponent.

4. Deals #% damage to people wielding a secondary.


5.
6. Has a 1 in # chance to increase your clip size by 20% and decrease your opponents clip size by 20%.
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#2
some of these were implemented already, but they're still cool.

Traits
*Has a 1 in # chance to force opponent's aim to point at their feet. (Gravity)
*Has a 1 in # chance to cause final bullet to do double damage. Not found on Deagles, Rifles or Shotguns. (Desperado)
*1 in # chance for your gun to automatically reload after emptying. 50% faster reload speed. (Coke Fingers)
*1 in # chance that if your shot hits an opponent, all sound for them is muted for 5-10 seconds. Does not stack. (Pulse)
*1 in # chance to shoot a subsonic bullet that blasts the person hit away like a discombob. (Whirlwind)
*1 in # chance to leech 5% of opponent's ammo into your reserves. (Leech)
*1 in # chance to teleport you a few feet away from your current position to another upon taking non-fatal damage. You won't be teleported anywhere dangerous. (Ghost Trick)
*1 in # chance that instead of taking damage from a bullet, you lose an amount of ammunition depending on how much damage you would take. If the ammo you have isn't high enough to fully block the damage, it only blocks as much as it can. This uses ammunition in reserve, too. (Last Resort)
1 in # chance to give your opponent 25% of your weight. This means you'll jump higher and fall slower, while they'll jump lower and fall faster, while taking more fall damage. Lasts 10-20 seconds. (Anvil)
1 in # chance to cause the sights (crosshairs) of whatever gun they're holding to double.
(MELEE ONLY) 1 in # chance for your melee's damage to double, but it deals the default melee damage to you as well.
(MELEE ONLY) 1 in # chance to do +25% damage and push the opponent away extra far.
(MELEE ONLY) The less HP you have, the faster this weapon swings. 100% HP = 0% Speed. 75% HP = +10%. 50% = +20%. 25% = +30%.
(MELEE ONLY) 1 in 2 chance to destroy the body of whoever you killed with the Melee, leaving it unidentified and despawned.

Gently applies a "Pressure" to the player. If they walk forwards, they'll move slowly as if met with a resistance. If they stop, they'll be pushed backwards steadily. This effect lasts (7-15?) seconds. (Wind)
*The more damage the User takes, the faster they move. 10% less HP = 3% faster Movement. (Windrunner)
*This gun spawns with the max amount of ammunition in spare. (Stocked)
*When reloading this gun, you take 40-70% less damage. (Barrier)
*This gun tracks your # of kills. Every kill you get heals you for 1% HP, doubling each time you kill someone again. 1%. 2%. 4%. 8%. 16%. 32%. 64%. Capped at 64%. Resets after round ends. (Vampire)
*This weapon can be used as a melee attack by right clicking (Iron-sights/scopes are disabled). Deals the same damage as it would if you shot someone in the chest. (Sharp)
*You take 40% less damage from the back when holding this weapon, but 20% extra from the sides. Knives have a 1 in 2 chance to fail to kill you. (Schildwall)
*Every time you reload, your gun stats scramble, e.g: if it was at minimum damage and maximum mobility, both could even out to average, or both could become the lowest. All stats, positive or negative, are scrambled. (Gambler)
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#3
I like.
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#4
Updated with a few Melee ideas.
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#5
No. No traits that switch weapons
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#6
(10-13-2015, 06:13 PM)Brassx Wrote:  Come on guys, think up some new unique traits Wink


Challenge Accepted


1 in X (10 to 15) to add 2 rounds into your magazine per shot ((Cannot overflow) Lower chance to occur than original but you gain ammo)

1 in X (10 to 15) to consume a round from your opponents clip

1 in (15 to 20) to sap 2% of your opponents HP and transfer to your own HP ((Cannot overflow) Maybe this can be a suffix but since it's such a minute number and low chance it is a trait)

Deal 10% to 25% extra dmg versus Bosses

1 in X (10 to 15) to inflict tracer rounds on your opponent for X seconds (1 to 6?) (All their rounds leave a laser line (Similar to the one used in the grapple but red))

1 in X (10 to 15) to inflict tracer boundaries on your opponent for X seconds (1 to 4?) (The opponents bound box shows through walls for a small time)

1 in X (10 to 15) to shellshock your opponent for X seconds (1 to 6?) (Plays shellshock noise from being close to an explosion (Not too loud since it might frighten players with headphones (Or maybe we should cuz it will be spooky =]))

1 in 5 chance to deal no damage but in fact heal the opponent for that much damage (Could be used as a balancing agent for specific uniques/Tiers)

All rounds heal instead of damaging for 1% of total HP ((Does not stack with shotgun pellets) Could probably just be a suffix, it would be interesting for people to have secondaries "Of Healing" to heal T buddies/Inno buddies)

1 in X (10 to 15) to gain an extra 5 XP on kill (Adds at the end of the round)

1 in X (10 to 15) to reverse the opponents controls for X seconds (1 to 6?) (INCLUDES axis for looking around and movements)

1 in X (10 to 15) to make the opponents screen slowly swirl in a short circumference for X seconds (1 to 3?) (Like a dizzy motion to disorient)

1 in 1 chance to spam kappa in the chat ( ͡° ͜ʖ ͡°)
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#7
I'm too lazy to read those so lemme know if any of these were said.

1 in # chance to make the target jump
1 in # chance to make the target stop moving
1 in # chance to gag you for X seconds
1 in # chance to make your screen turn that annoying ass shade of red for X seconds
and last and probably least. 1 in X chance to give you that pumpkin head effect from minecraft. Cause why the fuck not?
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#8
Just a few for now:

1 in X chance to make the target look the same direction as the shooter.

1 in X chance to add X bullets to your reserves.

1 in X chance to make the suffix effect text show up on your screen. (you are poisoned/in agony).

1 in X chance to invert the look direction.

1 in X chance to force your target to reload.

1 in X chance to mute target for X seconds.

1 in X chance to force the targets callouts in chat to switch "is a traitor" to "is innocent" and the other way around.

Sorry if I copied yours!
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#9
Ooo, I like the 1 in x chance to invert controls if thats what you meant, Sp1d3r.
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- That Thrakos Noob
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#10
(10-13-2015, 10:29 PM)Unpoke Wrote:  Ooo, I like the 1 in x chance to invert controls if thats what you meant, Sp1d3r.

Yeah, either the walking controls or the mouse movement.
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