11-23-2018, 09:08 PM
(This post was last modified: 11-25-2018, 06:07 AM by fanc typh.
Edit Reason: added 2 new class ideas
)
The essence of this is that by having different types of items equipped, you would upon buying the sub class T/D item have a unique class applied.
They would work as so:
Assassin:
Nothing personnel, kid
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-Ninjato
-Bow
-Kunais
-Rebounding crystal (does not work w/ synergizer)
-Shurikens / Orb of Acrophobia
By double-tapping [W], you would have a dash similar to the Warrior's (but not as strong), but also enter the "shadow zone", a 5 second version of lunar plane.
Alike the Hunter, you can press [space] on a wall to stick to it for a max of 8 seconds (with a cooldown, so you cant just jump then re-stick)
+15% mobility, -10% body shot damage, -20% fall damage
After throwing/shooting a projectile, you have a 33% chance to gain a projectile. (you shoot an arrow, a 33% chance to not have consumed that arrow)
Brute:
My boss and I believe in supply and demand. I supply the beatings, and he demands you pay up
This class would be activated by buying the sub-class item while having 4 of the following items equipped:
-Legbiter
-Shotgun
-Deagle
-Vitality Crystal (does not work w/ synergizer)
-Orb of Curing
All damage dealt is increased by 12%
-10% mobility, +15% HP, damage taken is reduced by 10%
By holding [ALT] (the walk key), damage reduction is increased to 35%
Fire Breather:
Mmph mphna mprh!
This class would be activated by buying the sub-class item while having all of the following items equipped:
-Any melee (of the phoenix)
-Daybreak / Any primary (of the phoenix)
-Hellfire / Dragonstrike / Hades' Furnace / Ferno
-Blaze Crystal
All damage has a 33% chance to ignite the target for 3 seconds
By pressing [ALT] you combust yourself, doing AOE damage to people around you for 75% of their health. This has a 15s cooldown.
You are immune to fire damage. +5% mobility
Psychic:
Turned to the spoon-bending business I see
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-Staff of Osiris
-Destroyer of Worlds / Banshee's Shriek
-Eleos / Scaredy Bunny / Frost
-Djinn Crystal (does not work w/ synergizer)
-Chipped orb of healing
All shots are given the passive chance to throw the target backwards
When you take damage, you have a chance to release "psychic energy" (people around you get pushed back and get disoriented)
-5% mobility, +20% accuracy
Crusader:
Praise the sun...
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-First Prayer / Daybreak
-Last Prayer / Valignatir
-Vitality Crystal (does not work w/ synergizer)
-Orb of Christmas
When you kill a Traitor/Detective (as the opposing class), you gain "moral", which is a passive health regen for 8s, 3 hp/tick
+15% damage, -5% mobility, +20% stability
As a traitor:
You are given a "Holy Grenade", which is essentially a firebomb that does no damage to traitors
As a detective:
You are given a "Holy Mantle" passive, which is a 15HP shield that regenerates after being broken.
The Ancient:
May have Parkinsons and Alzheimers
This class would be activated by buying the sub-class item while having all of the following items equipped:
-Any Godsword
-Combined Bow / Esoteric
-Frostburns / Dragonstrike / Eleos
-Gravity crystal AND Jump Crystal (by synergizer)
-Chipped orb of healing
As a Traitor:
You are given +50% HP, but once you take damage whenever looked at your HP will always say "???"
For every other kill, you are given a credit (if this can not be done, for every other kill your radar is refreshed)
On a headshot kill, the body leaves no DNA.
As a Detective:
You are given an extra 2 credits.
DNA refreshes twice as fast
+10% to all stats (Accuracy/ Clip / Damage / Deploy Speed / Firerate / Mobility / Stability / Reload Speed)
//New Class Ideas//
Jack of All Trades:
Master of none.
This class would be activated by buying the sub-class item while having all of the following items equipped:
A total of 4 suffixes (if detectable; if not, a suffix on a melee, primary, and secondary)
No Misc item
Your loadout is re-equipped with the base items you had (heroic shotgun becomes shotgun, etc) but every suffix and trait is applied to each weapon you have with twice the chance to proc.
+10% mobility, +10% accuracy, +30% deploy speed
Upon killing a target, you steal half their ammo and the ammo from their weapon is drained. (//or, if that's too complex, upon a rightful kill you gain X ammo and the target's weapon loses all ammo)
Wolf Hunter:
But grandma, what sharp teeth you have
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-Grandma's Cane / Hatchet
-Shotgun with over 20% damage / M1 Garand with over 20% damage
-Pistol with over 20% damage
-Shock Absorb Crystal
(Traitor Only)
Buying a beartrap gives you 2 beartraps, which slow targets for 10% longer
People shot leave a trail only you can see for 10s, people hit by a beartrap leave a trail only you can see for 30s
-5% mobility, +50% range (think: kief's beefed shotgun)
Not all of these have the intention of being added, so be sure to give criticism as to which you'd like to see and which you wouldnt.
They would work as so:
Assassin:
Nothing personnel, kid
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-Ninjato
-Bow
-Kunais
-Rebounding crystal (does not work w/ synergizer)
-Shurikens / Orb of Acrophobia
By double-tapping [W], you would have a dash similar to the Warrior's (but not as strong), but also enter the "shadow zone", a 5 second version of lunar plane.
Alike the Hunter, you can press [space] on a wall to stick to it for a max of 8 seconds (with a cooldown, so you cant just jump then re-stick)
+15% mobility, -10% body shot damage, -20% fall damage
After throwing/shooting a projectile, you have a 33% chance to gain a projectile. (you shoot an arrow, a 33% chance to not have consumed that arrow)
Brute:
My boss and I believe in supply and demand. I supply the beatings, and he demands you pay up
This class would be activated by buying the sub-class item while having 4 of the following items equipped:
-Legbiter
-Shotgun
-Deagle
-Vitality Crystal (does not work w/ synergizer)
-Orb of Curing
All damage dealt is increased by 12%
-10% mobility, +15% HP, damage taken is reduced by 10%
By holding [ALT] (the walk key), damage reduction is increased to 35%
Fire Breather:
Mmph mphna mprh!
This class would be activated by buying the sub-class item while having all of the following items equipped:
-Any melee (of the phoenix)
-Daybreak / Any primary (of the phoenix)
-Hellfire / Dragonstrike / Hades' Furnace / Ferno
-Blaze Crystal
All damage has a 33% chance to ignite the target for 3 seconds
By pressing [ALT] you combust yourself, doing AOE damage to people around you for 75% of their health. This has a 15s cooldown.
You are immune to fire damage. +5% mobility
Psychic:
Turned to the spoon-bending business I see
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-Staff of Osiris
-Destroyer of Worlds / Banshee's Shriek
-Eleos / Scaredy Bunny / Frost
-Djinn Crystal (does not work w/ synergizer)
-Chipped orb of healing
All shots are given the passive chance to throw the target backwards
When you take damage, you have a chance to release "psychic energy" (people around you get pushed back and get disoriented)
-5% mobility, +20% accuracy
Crusader:
Praise the sun...
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-First Prayer / Daybreak
-Last Prayer / Valignatir
-Vitality Crystal (does not work w/ synergizer)
-Orb of Christmas
When you kill a Traitor/Detective (as the opposing class), you gain "moral", which is a passive health regen for 8s, 3 hp/tick
+15% damage, -5% mobility, +20% stability
As a traitor:
You are given a "Holy Grenade", which is essentially a firebomb that does no damage to traitors
As a detective:
You are given a "Holy Mantle" passive, which is a 15HP shield that regenerates after being broken.
The Ancient:
May have Parkinsons and Alzheimers
This class would be activated by buying the sub-class item while having all of the following items equipped:
-Any Godsword
-Combined Bow / Esoteric
-Frostburns / Dragonstrike / Eleos
-Gravity crystal AND Jump Crystal (by synergizer)
-Chipped orb of healing
As a Traitor:
You are given +50% HP, but once you take damage whenever looked at your HP will always say "???"
For every other kill, you are given a credit (if this can not be done, for every other kill your radar is refreshed)
On a headshot kill, the body leaves no DNA.
As a Detective:
You are given an extra 2 credits.
DNA refreshes twice as fast
+10% to all stats (Accuracy/ Clip / Damage / Deploy Speed / Firerate / Mobility / Stability / Reload Speed)
//New Class Ideas//
Jack of All Trades:
Master of none.
This class would be activated by buying the sub-class item while having all of the following items equipped:
A total of 4 suffixes (if detectable; if not, a suffix on a melee, primary, and secondary)
No Misc item
Your loadout is re-equipped with the base items you had (heroic shotgun becomes shotgun, etc) but every suffix and trait is applied to each weapon you have with twice the chance to proc.
+10% mobility, +10% accuracy, +30% deploy speed
Upon killing a target, you steal half their ammo and the ammo from their weapon is drained. (//or, if that's too complex, upon a rightful kill you gain X ammo and the target's weapon loses all ammo)
Wolf Hunter:
But grandma, what sharp teeth you have
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-Grandma's Cane / Hatchet
-Shotgun with over 20% damage / M1 Garand with over 20% damage
-Pistol with over 20% damage
-Shock Absorb Crystal
(Traitor Only)
Buying a beartrap gives you 2 beartraps, which slow targets for 10% longer
People shot leave a trail only you can see for 10s, people hit by a beartrap leave a trail only you can see for 30s
-5% mobility, +50% range (think: kief's beefed shotgun)
Not all of these have the intention of being added, so be sure to give criticism as to which you'd like to see and which you wouldnt.