11-15-2017, 01:27 AM
(11-15-2017, 01:05 AM)tobiasxz Wrote:(11-15-2017, 12:50 AM)Brassx Wrote: As for the other things, I don't really see the need. They are situational and only apply when a T uses them, and they are quite fun to use as a T.
I think a better option is to take TTT for what it is - A casual gamemode. No need to get salty over a traitor killing an innocent, as T's tend to lose the rounds most of the time anyways.
The only reason I want bear traps/barnacles removed is because of the current rules.
If someone is obviously camping next or around the corner from a bear trap waiting for you/someone to get stuck in it, it would make sense if you were allowed to kill them, right? Well, with the current rule set we can't. If someone is stuck in a bear trap, 95% of the time they're gonna get killed because they aren't allowed to shoot the person first. if you see someone bolting at you the second after you get stuck in a bear trap, chances are they're running at you to kill you. Now I'm not asking for the rules to be changed or the bear trap to really be removed, I just wanted to put that out there.
I completely agree with tobias here, if you hit a bear trap there is a 95% chance you will die. And it is pretty obvious who puts it down but we can barely fight back while in it. We go to destroy it and we get destroyed by the T's and when we just wait for them to shoot they have a huge advantage since we cannot kill off logic. I've only won in just a handful of times while stuck due to shitboxes but this is an item that gives T too much of an advantage to use. It's a no risk and huge reward item.
And logic rules are still dumb especially applied towards this weapon, even if you say it is a casual gamemode, some people still would like to win (like me because im competitive, bite me). I'd like to see this have to be more of a risk than no risk weapon.