Split Damage between PVP/PVE - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Split Damage between PVP/PVE (/showthread.php?tid=9871) |
Split Damage between PVP/PVE - Prismo - 10-09-2020 Coming from World of Warcraft They used to do this lovley back in MoP where pvp gear would be pvp oriented and have pvp stat/buffs... while pve had their version. I dont think we would need to go to the extent of making whole new items/values, but maybe keeping the damage value the same across the board right now as they stand and then componentizing pve damage separately and having it be scaled up by a %+. RE: Split Damage between PVP/PVE - The Black Parade - 10-10-2020 I don't think scaling pve damage higher would be the best idea. it used to take longer to do events and stuff actually cause there wasn't any huge stat buffing items. I think pve stands fine for the most part (besides high mobility items being usable). Instead I think it's the opposite, scale weapon damage on pvp. I'm sure some will disagree but that's just what I think. |