[BUFF] Standard T items - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +---- Forum: Buffs, Nerfs, and changes. (https://forerunnergaming.org/forums/forumdisplay.php?fid=81) +---- Thread: [BUFF] Standard T items (/showthread.php?tid=9520) |
[BUFF] Standard T items - Terran - 04-12-2020 Why use fun T items when they just get you KOS'd and leave you vulnerable (without a weapon out)? Its not wonder that 95% of the player base just buys passive ones and uses their guns. A change could be that the draw and holster speed of all T items is doubled. That's it. You can take 'em out faster and put them away faster, instead of this slow, crummy garbage. RE: [BUFF] Standard T items - Major Mon Marky Mark - 04-12-2020 Just don't hold a C4 out in public noob. RE: [BUFF] Standard T items - Dreadark - 04-12-2020 Possibly. I still remember the hell that ensued when harpoon was released and it had basically 0 draw time and you couldn't even see when someone threw it. I do agree that there is like no reason to use most t weapons except for traps and passives though. RE: [BUFF] Standard T items - Terran - 04-12-2020 Trip wires, bio balls, plasma grenades, scorpion hooks, etc. They're all such a pain to use because people just grease around at lightspeed waiting for someone to kill. |