The Engraved trait "to affect" has set chances that don't vary - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Bug Reports (https://forerunnergaming.org/forums/forumdisplay.php?fid=25) +--- Thread: The Engraved trait "to affect" has set chances that don't vary (/showthread.php?tid=9276) |
The Engraved trait "to affect" has set chances that don't vary - Terran - 12-22-2019 So, it can have a 1 in 8 on Deagles or a 1 in 8 on a HUGE, which as one can guess, is very very unbalanced with Crafting. Two ways it can be changes is it can be kept a very high-chance to occur trait (i.e make deagles 1 in 2 to compensate for the 1 in 8 on a huge/galil), or make it like every other trait and have a more balanced chance (Like a 1 in 20-30 for huge). RE: The Engraved trait "to affect" has set chances that don't vary - big mike - 12-23-2019 remove engraved kappa RE: The Engraved trait "to affect" has set chances that don't vary - Ghostly - 12-23-2019 Just nerf chances on everything that isnt deag, Galil= 1/10 huge =1/20 max |