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Buff Lockup - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +---- Forum: Buffs, Nerfs, and changes. (https://forerunnergaming.org/forums/forumdisplay.php?fid=81) +---- Thread: Buff Lockup (/showthread.php?tid=9099) |
Buff Lockup - Sardine velk.ca - 10-28-2019 Lock up entirely useless in both TTT and events, add lock up cap once reached you can fire without it locking up at all and increased the percentage of damage increase per lock so you hit cap moderately fast maybe cap at 40-50% more damage from base damage of weapon RE: Buff Lockup - Nyte - 10-28-2019 Nice try Danger, we see through your disguise. RE: Buff Lockup - Sardine velk.ca - 10-28-2019 fuck was it that obvious RE: Buff Lockup - Moz - 10-28-2019 Damn all this just for it to reset once you leave target dummy RE: Buff Lockup - Sardine velk.ca - 10-28-2019 I’m suggesting this so it can be viable outside of the test gun range, with a cap that stops locking after it’s been hit and increased percentage so you hit the cap faster it’s much more plausible for it to be used in events and TTT especially with the rounds being shorter now. Otherwise it should honestly just be removed it’s completely unusable in any real situation. RE: Buff Lockup - Moz - 10-29-2019 Would be pretty cool on geode ![]() |