Mechanical Crate - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Mechanical Crate (/showthread.php?tid=909) |
Mechanical Crate - Anthony - 03-11-2015 Since result just made a bad ass rifle I can finally suggest this idea in the suggestion tab. I was thinking of a new crate called the Mechanical Crate having a futuristic theme (srry terran) such as the Crescent Crate has a medieval theme. Godlike: ****Battery Rifle (Cant imagine stats because idk what the stats would do) Designed by Fuzzy: +5 mobility (since it takes batteries) +10-20% dmg - 100% reload speed (auto bullet refil) -50% clip -15-20% firerate + 20% accuracy Suffix: Something to do with lightning surrounding the Beam of Energy from the Battery Rifle. It would deal about 50-70 dmg and the chance would be anywhere from 1 in 6 to 1 in 10. *IMPORTANT* Aresuft: The sniper has two reloads, a battery and regular ammo. I intended for the sniper to be semi auto and when fired at a normal pace only bullets would be used. But if someone were to fire it rapidly it would short the battery and the shooter would suffer an 8 second reload to replace the battery. Legendary: ****Switch Blade +20%DMG +10%Mobility +12%Range -8%FR ****New Tier: Robotic +15-20% Damage -5% Mobility +8-15% Fire rate -5-10% Recoil (whatever the downsides one is from 5-10) +15% Accuracy +15% Reload Speed Rare: ****Coins ****Robo Crystal: Increases Damage by 5% and Decreases Mobility by 5%. It would be a grayish crystal with maybe red streaks throughout. ****Robot Helmet and Robot Arm (Accessories) RE: Mechanical Crate - Terran - 03-11-2015 Pretty OP tier. Sounds kind of cool, though. Would result in a LOT of coins and robo crystals, though. You'd want some more variety there. RE: Mechanical Crate - Mr. Cyan Spy - 03-11-2015 I like this actually, it'll bring some future into TTT +1 RE: Mechanical Crate - Terran - 03-11-2015 Also, just my opinion, but I'd prefer Brass deciding what crates hold so that they're a mystery, but this sort of way would work, too. RE: Mechanical Crate - Fuzzy 'Mc-Cones' Mcnomnoms - 03-11-2015 I'd like to assume the battery rifle wouldn't have regular ammo, it would take maybe 3-5 sniper shots, that would slowly recharge, like a battery. the suffix/trait it could have would be electric, with a chance to do something along the lines of the teleportation effect from call of duty world at war zombies(lightning-ish bolts going down the screen) while disorienting like the UMP does. The stats overall would be something like +5 mobility (since it takes batteries) +10-20% dmg - 100% reload speed (auto bullet refil) -50% clip -15-20% firerate + 20% accuracy or something like that RE: Mechanical Crate - Aresuft - 03-11-2015 The sniper has two reloads, a battery and regular ammo. I intended for the sniper to be semi auto and when fired at a normal pace only bullets would be used. But if someone were to fire it rapidly it would short the battery and the shooter would suffer an 8 second reload to replace the battery. RE: Mechanical Crate - FoxSasha - 03-11-2015 +1 i like this idea. Seems like a new thing that many would like RE: Mechanical Crate - Fuzzy 'Mc-Cones' Mcnomnoms - 03-11-2015 (03-11-2015, 02:09 AM)Aresuft Wrote: The sniper has two reloads, a battery and regular ammo. I intended for the sniper to be semi auto and when fired at a normal pace only bullets would be used. But if someone were to fire it rapidly it would short the battery and the shooter would suffer an 8 second reload to replace the battery. I think that would be pretty hard to code, maybe having it be an alt fire that shot faster but did less dmg? RE: Mechanical Crate - Bottle4 - 03-11-2015 TBH, if Aresuft's railgun gets added, these should probably be the stats: -10% mobility - it's a god damn heavy AF hi-tech gun! +#% DMG (Amount that's enough to 2-hit kill a person With body shots) - I would make it +100%, so it can 1-hit kill with body shots & so, since it's also rational, when you think about it - all of the games have taught us that Railguns are OPAF, but, since there wouldn't be no balance, damage would be lower than the brutal 100% -50% firerate +30% Accuracy - It's indeed super accurate, but -40% Recoil - the blast on that thing is indeed a shocker, because of it's mass power. -90% clip - make it a 1-shot per clip only -100% reload - It uses batteries, so basically the firerate acts like "Reload speed" here - Auto refil. Uses tracer slugs Doesn't require a suffix, but still if there's a need - Electricity suffix ( or that sort of ) RE: Mechanical Crate - Kuro - 03-11-2015 I'd want to see those robo pieces on mecha terran The robotic tier doesn't seem too different from deadly, it's got slightly lower stats is all |