Forerunner Gaming
Mechanical Crate - Printable Version

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Mechanical Crate - Anthony - 03-11-2015

Since result just made a bad ass rifle I can finally suggest this idea in the suggestion tab.

I was thinking of a new crate called the Mechanical Crate having a futuristic theme (srry terran) such as the Crescent Crate has a medieval theme.

Godlike:

****Battery Rifle (Cant imagine stats because idk what the stats would do)

Designed by Fuzzy:

+5 mobility (since it takes batteries)
+10-20% dmg
- 100% reload speed (auto bullet refil)
-50% clip
-15-20% firerate
+ 20% accuracy

Suffix: Something to do with lightning surrounding the Beam of Energy from the Battery Rifle. It would deal about 50-70 dmg and the chance would be anywhere from 1 in 6 to 1 in 10.

*IMPORTANT* Aresuft:
The sniper has two reloads, a battery and regular ammo. I intended for the sniper to be semi auto and when fired at a normal pace only bullets would be used. But if someone were to fire it rapidly it would short the battery and the shooter would suffer an 8 second reload to replace the battery.

Legendary:

****Switch Blade

+20%DMG
+10%Mobility
+12%Range
-8%FR

****New Tier: Robotic

+15-20% Damage
-5% Mobility
+8-15% Fire rate
-5-10% Recoil (whatever the downsides one is from 5-10)
+15% Accuracy
+15% Reload Speed

Rare:

****Coins

****Robo Crystal: Increases Damage by 5% and Decreases Mobility by 5%. It would be a grayish crystal with maybe red streaks throughout.

****Robot Helmet and Robot Arm (Accessories)


RE: Mechanical Crate - Terran - 03-11-2015

Pretty OP tier. Sounds kind of cool, though. Would result in a LOT of coins and robo crystals, though. You'd want some more variety there.


RE: Mechanical Crate - Mr. Cyan Spy - 03-11-2015

I like this actually, it'll bring some future into TTT +1


RE: Mechanical Crate - Terran - 03-11-2015

Also, just my opinion, but I'd prefer Brass deciding what crates hold so that they're a mystery, but this sort of way would work, too.


RE: Mechanical Crate - Fuzzy 'Mc-Cones' Mcnomnoms - 03-11-2015

I'd like to assume the battery rifle wouldn't have regular ammo, it would take maybe 3-5 sniper shots, that would slowly recharge, like a battery.
the suffix/trait it could have would be electric, with a chance to do something along the lines of the teleportation effect from call of duty world at war zombies(lightning-ish bolts going down the screen) while disorienting like the UMP does.

The stats overall would be
something like

+5 mobility (since it takes batteries)
+10-20% dmg
- 100% reload speed (auto bullet refil)
-50% clip
-15-20% firerate
+ 20% accuracy

or something like that Tongue


RE: Mechanical Crate - Aresuft - 03-11-2015

The sniper has two reloads, a battery and regular ammo. I intended for the sniper to be semi auto and when fired at a normal pace only bullets would be used. But if someone were to fire it rapidly it would short the battery and the shooter would suffer an 8 second reload to replace the battery.


RE: Mechanical Crate - FoxSasha - 03-11-2015

+1 i like this idea. Seems like a new thing that many would like


RE: Mechanical Crate - Fuzzy 'Mc-Cones' Mcnomnoms - 03-11-2015

(03-11-2015, 02:09 AM)Aresuft Wrote:  The sniper has two reloads, a battery and regular ammo. I intended for the sniper to be semi auto and when fired at a normal pace only bullets would be used. But if someone were to fire it rapidly it would short the battery and the shooter would suffer an 8 second reload to replace the battery.

I think that would be pretty hard to code, maybe having it be an alt fire that shot faster but did less dmg?


RE: Mechanical Crate - Bottle4 - 03-11-2015

TBH, if Aresuft's railgun gets added, these should probably be the stats:
-10% mobility - it's a god damn heavy AF hi-tech gun!
+#% DMG (Amount that's enough to 2-hit kill a person With body shots) - I would make it +100%, so it can 1-hit kill with body shots & so, since it's also rational, when you think about it - all of the games have taught us that Railguns are OPAF, but, since there wouldn't be no balance, damage would be lower than the brutal 100%
-50% firerate
+30% Accuracy - It's indeed super accurate, but
-40% Recoil - the blast on that thing is indeed a shocker, because of it's mass power.
-90% clip - make it a 1-shot per clip only
-100% reload - It uses batteries, so basically the firerate acts like "Reload speed" here - Auto refil.

Uses tracer slugs

Doesn't require a suffix, but still if there's a need - Electricity suffix ( or that sort of )


RE: Mechanical Crate - Kuro - 03-11-2015

I'd want to see those robo pieces on mecha terran

The robotic tier doesn't seem too different from deadly, it's got slightly lower stats is all