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[Change] Add Invisible walls to avoid the cubes from being stuck - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +---- Forum: Buffs, Nerfs, and changes. (https://forerunnergaming.org/forums/forumdisplay.php?fid=81) +---- Thread: [Change] Add Invisible walls to avoid the cubes from being stuck (/showthread.php?tid=8891) |
[Change] Add Invisible walls to avoid the cubes from being stuck - DELETED USER - 08-31-2019 I just was in a round of this, Only for the orange cube to get flung into the boss room, Due to that It couldnt respawn and well, We had to kill ourselves to fail the round and change map. RE: [Change] Add Invisible walls to avoid the cubes from being stuck - Excel - 08-31-2019 +1 for above the boss room, dont know how invisible walls work at all but if it would be possible to make it so someone isnt able to do this and grief the event that would be great, also the person who did that should get in a lot of trouble. RE: [Change] Add Invisible walls to avoid the cubes from being stuck - Brassx - 08-31-2019 Yeah that's a yikes. Usually they cube will auto respawn, as it checks for valid navmesh areas to exist underneath it to see if it's in a valid position, but this would be one location that would return as 'valid' as there is a navmesh there. |