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New Godlike: Bloodhound - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: New Godlike: Bloodhound (/showthread.php?tid=8520) |
New Godlike: Bloodhound - Danger - 06-01-2019 Bloodhound Godlike M16: Stats: Accuracy -15% Damage: +18% Firerate: +22% Mobility: +5% Stability: +10% Reload Speed: -15% Clip: +5 Traits & Abilities: *Enemies close to you with low health are outlined through walls. *Damage output increases by 4.5% per 10 health below 100 your target is. (Disabled on bosses obviously) Right Click: Activate Hunter Mode Hunter Mode: (15 Seconds, 55 Second Cooldown) +10% Mobility +10% Accuracy +10% Firerate Model: ![]() Hunter Mode Model: ![]() RE: New Godlike: Bloodhound - Chilly - 06-01-2019 fine idea, just make sure the ability isn't an exact copy of warbanner lmao RE: New Godlike: Bloodhound - Nail Gun - 06-01-2019 It looks cool and is def a good idea, But imma agree with chilly and the hunter mode stat boost RE: New Godlike: Bloodhound - Danger - 06-01-2019 Warbanner gives a stability boost instead of accuracy, but I can understand what you mean. If anything I'd get rid of the accuracy and give a little more mobility instead because it's supposed to be used to pursue enemies. RE: New Godlike: Bloodhound - TJ1524 - 06-01-2019 Honestly, I would rather have it the other way around. Right click is basically a sonar that has to travel the map to give a location of where anyone whose been hurt WERE, like a track. Maybe walking up to one of the things it tracked, you could see where he walked after that - be it a tree trail or decal of feet. When you're following that track, the second model is used. Hunting the person gives buff? RE: New Godlike: Bloodhound - Terran - 06-01-2019 *Enemies close to you with low health are outlined through walls. Not to be that guy, but Vhoxel and I already suggested that f.a.m :( edit: It does sound and look pretty cool though RE: New Godlike: Bloodhound - Nyte - 06-01-2019 Ima just go ahead and say, why disable it for bosses? Sure tone it down but I personally would love to see some cool new viable weps for PvE. RE: New Godlike: Bloodhound - Danger - 06-01-2019 (06-01-2019, 09:30 PM)Nytepisser Wrote: Ima just go ahead and say, why disable it for bosses? Sure tone it down but I personally would love to see some cool new viable weps for PvE. If it was toned down it would be cool, but I feel like it would need to be scaled for every boss which would be a lot of work. RE: New Godlike: Bloodhound - XxMsEvilxX - 06-01-2019 I really enjoy the idea, and like adding mobility instead of accuracy. Also I might be bias because i like the model so dont mind me lmao RE: New Godlike: Bloodhound - Excel - 06-02-2019 no fuk apex |