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just a little idea - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: just a little idea (/showthread.php?tid=8362) |
just a little idea - FilthyMemes - 04-28-2019 So I was thinking if we had guns that depended on what role the player was (it was an enchantable that I forgot the name of), what if we had modifiers that would benefit the player should they fulfill it based on their roles. Couple of examples to elaborate: Role: Det Item: DNA Scanner Effect Name: Duty Calls Effect: If the det kills a T currently being tracked by their DNA scanner, the closest traitor will be DNA-pinged once for the det immediately after Role: Traitor Item: Flare Gun Effect Name: Careful Manslaughter Effect: If the T successfully burns 4 bodies (flare gun ammo amount), all T's receive a free credit (can only happen once in the round) Role: Traitor Item: Firewalkers Effect Name: They Call Me Mr. Fahrenheit! Effect: If 3 or more innos are caught on fire, T receives a temporary speed boost; boost can be extended if T kills other innos on fire Role: Det Item: Moon Boots Effect Name: Ridin' High Effect: If the det kills a T during a high jump (up to debate over what defines high), det's health is filled to full I dunno if these are even possible to add in but it'd be cool to have incentives for using less popular T/Det items as opposed to the standard Radar/Random Class/Health Station or C4 RE: just a little idea - Enchantable - 04-29-2019 (04-28-2019, 08:58 PM)FilthySpooks Wrote: (it was an enchantable that I forgot the name of) excuse me bitch? |