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New Class Ideas - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: New Class Ideas (/showthread.php?tid=7660) Pages:
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New Class Ideas - fanc typh - 11-23-2018 The essence of this is that by having different types of items equipped, you would upon buying the sub class T/D item have a unique class applied. They would work as so: Assassin: Nothing personnel, kid This class would be activated by buying the sub-class item while having 3 of the following items equipped: -Ninjato -Bow -Kunais -Rebounding crystal (does not work w/ synergizer) -Shurikens / Orb of Acrophobia By double-tapping [W], you would have a dash similar to the Warrior's (but not as strong), but also enter the "shadow zone", a 5 second version of lunar plane. Alike the Hunter, you can press [space] on a wall to stick to it for a max of 8 seconds (with a cooldown, so you cant just jump then re-stick) +15% mobility, -10% body shot damage, -20% fall damage After throwing/shooting a projectile, you have a 33% chance to gain a projectile. (you shoot an arrow, a 33% chance to not have consumed that arrow) Brute: My boss and I believe in supply and demand. I supply the beatings, and he demands you pay up This class would be activated by buying the sub-class item while having 4 of the following items equipped: -Legbiter -Shotgun -Deagle -Vitality Crystal (does not work w/ synergizer) -Orb of Curing All damage dealt is increased by 12% -10% mobility, +15% HP, damage taken is reduced by 10% By holding [ALT] (the walk key), damage reduction is increased to 35% Fire Breather: Mmph mphna mprh! This class would be activated by buying the sub-class item while having all of the following items equipped: -Any melee (of the phoenix) -Daybreak / Any primary (of the phoenix) -Hellfire / Dragonstrike / Hades' Furnace / Ferno -Blaze Crystal All damage has a 33% chance to ignite the target for 3 seconds By pressing [ALT] you combust yourself, doing AOE damage to people around you for 75% of their health. This has a 15s cooldown. You are immune to fire damage. +5% mobility Psychic: Turned to the spoon-bending business I see This class would be activated by buying the sub-class item while having 3 of the following items equipped: -Staff of Osiris -Destroyer of Worlds / Banshee's Shriek -Eleos / Scaredy Bunny / Frost -Djinn Crystal (does not work w/ synergizer) -Chipped orb of healing All shots are given the passive chance to throw the target backwards When you take damage, you have a chance to release "psychic energy" (people around you get pushed back and get disoriented) -5% mobility, +20% accuracy Crusader: Praise the sun... This class would be activated by buying the sub-class item while having 3 of the following items equipped: -First Prayer / Daybreak -Last Prayer / Valignatir -Vitality Crystal (does not work w/ synergizer) -Orb of Christmas When you kill a Traitor/Detective (as the opposing class), you gain "moral", which is a passive health regen for 8s, 3 hp/tick +15% damage, -5% mobility, +20% stability As a traitor: You are given a "Holy Grenade", which is essentially a firebomb that does no damage to traitors As a detective: You are given a "Holy Mantle" passive, which is a 15HP shield that regenerates after being broken. The Ancient: May have Parkinsons and Alzheimers This class would be activated by buying the sub-class item while having all of the following items equipped: -Any Godsword -Combined Bow / Esoteric -Frostburns / Dragonstrike / Eleos -Gravity crystal AND Jump Crystal (by synergizer) -Chipped orb of healing As a Traitor: You are given +50% HP, but once you take damage whenever looked at your HP will always say "???" For every other kill, you are given a credit (if this can not be done, for every other kill your radar is refreshed) On a headshot kill, the body leaves no DNA. As a Detective: You are given an extra 2 credits. DNA refreshes twice as fast +10% to all stats (Accuracy/ Clip / Damage / Deploy Speed / Firerate / Mobility / Stability / Reload Speed) //New Class Ideas// Jack of All Trades: Master of none. This class would be activated by buying the sub-class item while having all of the following items equipped: A total of 4 suffixes (if detectable; if not, a suffix on a melee, primary, and secondary) No Misc item Your loadout is re-equipped with the base items you had (heroic shotgun becomes shotgun, etc) but every suffix and trait is applied to each weapon you have with twice the chance to proc. +10% mobility, +10% accuracy, +30% deploy speed Upon killing a target, you steal half their ammo and the ammo from their weapon is drained. (//or, if that's too complex, upon a rightful kill you gain X ammo and the target's weapon loses all ammo) Wolf Hunter: But grandma, what sharp teeth you have This class would be activated by buying the sub-class item while having 3 of the following items equipped: -Grandma's Cane / Hatchet -Shotgun with over 20% damage / M1 Garand with over 20% damage -Pistol with over 20% damage -Shock Absorb Crystal (Traitor Only) Buying a beartrap gives you 2 beartraps, which slow targets for 10% longer People shot leave a trail only you can see for 10s, people hit by a beartrap leave a trail only you can see for 30s -5% mobility, +50% range (think: kief's beefed shotgun) Not all of these have the intention of being added, so be sure to give criticism as to which you'd like to see and which you wouldnt. ![]() RE: New Class Ideas - Unpoke - 11-23-2018 +1 being able to use a combination of certain items to influence gameplay has always been super appealing to me, I think incorporating them into the class system would be sick RE: New Class Ideas - pickle - 11-23-2018 holy shit firebreather is OP RE: New Class Ideas - fanc typh - 11-23-2018 (11-23-2018, 10:03 PM)THANKFULDONGERWEED29266698726999 Wrote: holy shit firebreather is OP Its main limitation is that its crystal slot is basically invalid/not being used because of the fire damage immunity. Otherwise, would it be preferred that it be a 33% chance for 3 seconds of phoenix? edit: changed to 33% chance RE: New Class Ideas - Anthony - 11-23-2018 holy shit this is cool +1 RE: New Class Ideas - Nyte - 11-23-2018 This is a really cool and original idea with a lot of interesting concepts to make gameplay interesting. -1 Denied. RE: New Class Ideas - Vhoxel - 11-24-2018 +1, only warrior and mage are cool rn and its getting big bore RE: New Class Ideas - fanc typh - 11-25-2018 added 2 new class ideas and flavor text (i'd love to see the ability to disable what a class does when its bought, so it just gives the name and flavor text. or even just flavor text above/ below the description) RE: New Class Ideas - Fuzzy 'Mc-Cones' Mcnomnoms - 11-25-2018 Cool but not very friendly to people who really can't afford stuff like this. I would much rather it be based of the type of gun you have, like assassin being sniper + total loadout having over 25% mobility RE: New Class Ideas - Vhoxel - 11-25-2018 Sweaty Tryhard: requires a full loadout of godlikes When killing someone, they will hear a voice clip of Terran mocking them |