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Siege Minigame - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Siege Minigame (/showthread.php?tid=7425) |
Siege Minigame - Bathory (She/They) - 10-04-2018 Enjoy Guns and Grenades? Well things turned out weird here... Bows and swords are all you get. Everyone gets a random class, including the boss which gets its own types. Class: Mage: Deal damage in order to gain points. Staff of Magic: Fireball spell, but faster projectile, maybe different. Demonic Grimoire: Every spell is a combo based attack. Drain health: Create a tether between you and your victim, you take more damage from and will heal the victim for damage dealt. Lightning Root: Chains lightning from starting point to the victim keeping them rooted in place for small timer. (victim can fight back to break out faster, has a cd for being rooted) Gravity Toss: Lifts target up, to throw them into another direction. (First cast lifts up and has small timer, cast second time to toss, if you miss timer victim is released) Knight: Deal damage in order to gain points Hero's Blade: For every strike against the same opponent without missing or taking damage within Xseconds you gain 50% increased damage. (stacks 3 times) Kingdom's Shield: Reduces damage taken when held out, Charge ability to create a force field like shield infront of yourself. Immobilized during ability. Archer: Deal damage in order to gain points Heaven's Bow: A charge shot scattershot, if about to hit something it explodes into a bunch of smaller arrows. (single shot arrow turns into shotgun shot styled arrows) Forest Spirits: Able to summon forest spirits to act as immobile turrets against enemy. Max 1 of each element designed. Priest: Heal yourself and others in order to gain points. Staff of Light: Forms an Ion beam that does damage continuously as long as it is hitting the target. Divine Grimoire: Every spell is a combo based attack. Protection: AOE damage shield, any melee or projectile attacks still do damage normally. Healing bubble: Do I even need to explain this, we already have one, but we can center it around the priest instead. Regen mana: Debuff's hp and mobility while active by 50%. Judgement: Revives players in small nearby radius after combo and charge meter. can take hp damage if you run out of mana during this. (2 extra people revived while 0 mana is enough to kill the priest) Class designs for the boss would have it based around one of 3 types of damage. Melee/Ranged/Magic |