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[Change] Lobby event cooldown - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +---- Forum: Buffs, Nerfs, and changes. (https://forerunnergaming.org/forums/forumdisplay.php?fid=81) +---- Thread: [Change] Lobby event cooldown (/showthread.php?tid=7295) |
[Change] Lobby event cooldown - Bathory (She/They) - 09-11-2018 So I understand the reasoning for limiting attempts due to loot. But that's where I think we could solve people having issues finding event teams. Allow the party leader if no cooldown, to bring cooldown players in as temps, (maybe coin fee, they dont get drops if on cooldown.) It would allow people to teach newer players more often than rejecting them for teams. RE: [Change] Lobby event cooldown - Excel - 09-11-2018 Sherpa- Gives you no loot but if you sherpa X amount of runs you get a badge that lowers your cooldowns by 1 hour RE: [Change] Lobby event cooldown - Ban the Unbanned Bandit - 09-12-2018 Just get some runes of refreshing they are there for a reason. |