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[Gun] Entropy - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: [Gun] Entropy (/showthread.php?tid=7276) |
[Gun] Entropy - Bathory (She/They) - 09-08-2018 So, a weapon that would change how it behaves every kill within a preset time based on last kill. (60s max imo, per charge decay, full charges lasts 3mins.) It would either be a godlike or prim, randomly assigned weapontype (or just godlike w/ custom models, ie: 3 different options, rifle smg shotgun for basetype) Every kill in X time from last kill, would increase the total bullets shot at once while splitting the damage per each of them. (so assume you got a rifle that did 100hs, kill one person and you suddenly shoot 2 bullets that do 50hs each.) Entropy would have 2-3 times the orginal ammo capacity, as a stat that is rng'd when dropped. (due to consumption of ammo due to multiple ammo per shot during charge shots) Each split bullet minus the orginal can proc a randomly chosen suffix/trait when a charge is acquired by killing another player. Charge shots are additional shots, they take ammo and have to determine their accuracy Charge 1: Shoot 2 shots instead of one, each does half damage. Random Debuff x1 Random suffix/trait x1 Charge 2: Shoot 3 shots instead of one, each does a third of the damage. Random Debuff x 2 Random suffix/trait x2 Charge 3: Shoot 4 shots instead of one, each does a quarter of the damage. Random Debuff x 3 Random suffix/trait x3 Debuffs effect stats, anything besides damage and ammo are able to be effected. Donger, is this easier to understand. RE: [Gun] Entropy - pickle - 09-08-2018 can i get a diagram edit: ty RE: [Gun] Entropy - zephy - 09-08-2018
RE: [Gun] Entropy - The Black Parade - 09-08-2018 Yes add Polaris |