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New Minigame: Goomba Wars - Printable Version

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New Minigame: Goomba Wars - Razzation - 06-19-2017

Everyone spawns with a grapple with unlimited uses, but with a cooldown. So you can use the grapple 3 times, but then you have to wait 10-15 seconds before using again. Everyone also spawns with radar with a 10 seconds refresh rate and goomba boots, perma enabled, that reduce fall damage by 100%. You get healed for 50% of all damage done. If you land on someone's head, they instantly die (the ultimate goomba)(Would make this mode a lot easier on maps like Traitormotel and . I think it'd make it more fair if crystals were disabled for this. Also, after x amount of seconds, 2 damage will be taken every 2 seconds, down to 1 hp.

Edit: Winner is determined by damage done, not by kills. This would help with people just staying in the air just to survive.


RE: New Minigame: Goomba Wars - Not Bri - 06-19-2017

i can see everyone just staying up high and not letting go of the grapple. good idea, wouldnt work


RE: New Minigame: Goomba Wars - HeisenBurger - 06-19-2017

(06-19-2017, 07:28 PM)Bri Wrote:  i can see everyone just staying up high and not letting go of the grapple. good idea, wouldnt work

limit how long you can hold a grapple for


RE: New Minigame: Goomba Wars - Minehuis - 06-19-2017

Have tracers come out and deal damage if you have not dealt enough damage


RE: New Minigame: Goomba Wars - Razzation - 06-20-2017

(06-19-2017, 07:28 PM)Bri Wrote:  i can see everyone just staying up high and not letting go of the grapple. good idea, wouldnt work

That's why I said 3 charges with a cooldown... I could probably amend that to with a 3 second grapple limit to make it better? So 3 charges, 5 second restore time, that'd force them to be on the ground at least some of the time.