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Problematic Maps - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Problematic Maps (/showthread.php?tid=5272) |
Problematic Maps - 2bias - 02-16-2017 There are so many maps on FRG that should be removed because they're either A) Extremely Unoptimized B) Poorly Made/Not good for TTT Here's a list of a few I've found(Some of these may have been removed already, I'm just going off of memory): Maps with play ability issues:
Maps that need player limits:
If you have any maps you would like to add just comment down below. RE: Problematic Maps - TJ1524 - 02-16-2017 ...Do you want me to tell which maps have see through walls? I guess that would "Poorly Made" even though it's not the map's fault. RE: Problematic Maps - 2bias - 02-16-2017 (02-16-2017, 01:48 AM)TJ1524 Wrote: ...Do you want me to tell which maps have see through walls? I guess that would "Poorly Made" even though it's not the map's fault. No, that's because you don't have textures(so basically every map) RE: Problematic Maps - Excel - 02-16-2017 gm_construct aids map usually takes rounds take 4ever on it RE: Problematic Maps - Jake1o - 02-16-2017 2 of those maps are good though tobias. Can't you find what's causing the frame drops and fix it? =D RE: Problematic Maps - 2bias - 02-16-2017 (02-16-2017, 02:09 AM)Jake1o Wrote: 2 of those maps are good though tobias. Can't you find what's causing the frame drops and fix it? =D Fixing a map is harder than you think, due to the decompiling software you have to use. Watch this video, he explains the whole process, and how hard and annoying it is: If valve provided better ways to decompile maps I'd fix a shit ton of them. RE: Problematic Maps - Kuro - 02-16-2017 Other maps with huge FPS problems include 1337_donut old_factory arctic_complex airbus jolly concentration I personally have problems with waterworld and diamondshoals, but not many other people do RE: Problematic Maps - Awesome - 02-16-2017 A lot of those maps use to work fine? Perhaps we can find some fixes before just removing all of these maps. FPS issues may be tough, but things like the T room issue on temple I feel could be fixed without to much hassle. I feel like the code to allow Ts to pass through must have gotten broken in an update or something as it use to work fine until not to long ago. RE: Problematic Maps - 2bias - 02-16-2017 (02-16-2017, 06:47 PM)Awesome Wrote: A lot of those maps use to work fine? Perhaps we can find some fixes before just removing all of these maps. FPS issues may be tough, but things like the T room issue on temple I feel could be fixed without to much hassle. I feel like the code to allow Ts to pass through must have gotten broken in an update or something as it use to work fine until not to long ago. There is no FRG code involved in the T room(at least that im aware of) I suggested to brassx to find a different version of the map. RE: Problematic Maps - Terran - 02-16-2017 man just hire that wind guy I heard he downloads great maps |