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Patchnotes 9/18/2016 - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Info (https://forerunnergaming.org/forums/forumdisplay.php?fid=3) +--- Forum: Server Patchnotes (https://forerunnergaming.org/forums/forumdisplay.php?fid=4) +--- Thread: Patchnotes 9/18/2016 (/showthread.php?tid=4738) |
Patchnotes 9/18/2016 - Brassx - 09-18-2016 Additions
Changes
Fixes
Not much here guys, I've been really busy the past few weeks. As some of you may have heard, Event #2 is back in development after the break from when beaver left (and other IRL stuff), I've been working on this while also working on my game Voslom on the side. It's going to be tricky since I have an incomplete event map, as I am not a mapper (I do know my way around hammer, and I know how to optimize, I just lack artistic creativity). Beaver said he may want to help again though, so I may get him to help with the map again! All in all, Event 2 is making good progress. I do not have an ETA, but I'm *HOPING* I can get it out around the end of October or early to mid November, if nothing comes up. With a crate being released before the event. There is one more thing I want to bring up, I have talked to a few people and we agree that TTT can get fairly old after awhile. So we've come to the conclusion that it may be time to add another server with a completely new gamemode(that involves the globalized Inventory system still). I'm thinking a DM/TDM/CTF type server, with only optimized maps allowed, and the stats for weapons would be scaled down. If done properly with good performance, it could be a pretty fun gamemode. It would have post round drops just like TTT(if player count is above a certain number), winning would not affect anything other than your personal stats. Would any of you want to see something like this in the future? RE: Patchnotes 9/18/2016 - nield - 09-18-2016 Inb4 FRG Jailbreak. RE: Patchnotes 9/18/2016 - A2 - 09-18-2016 nice. got xp, but didnt get badge btw RE: Patchnotes 9/18/2016 - Brassx - 09-18-2016 You should get it now, if you know anyone else who didn't get the badge, PM me. I didn't refresh the item list in time for those to attempt to get the rewards. RE: Patchnotes 9/18/2016 - Car Battery Fisherman - 09-18-2016 (09-18-2016, 08:16 AM)Brassx Wrote: You should get it now, if you know anyone else who didn't get the badge, PM me. I didn't refresh the item list in time for those to attempt to get the rewards. I didnt get the badge either. Btw people that aren't even in the steam group still get rewards. RE: Patchnotes 9/18/2016 - A2 - 09-18-2016 People not in the groups are dropping badges aswell RE: Patchnotes 9/18/2016 - Brassx - 09-18-2016 All of these should be fixed, and the rewards for those who are not actually in the group will be automatically revoked. RE: Patchnotes 9/18/2016 - Terran - 09-18-2016 If you're adding a new server of a type, just make a pseudo-competitive with a deathmatch mode. That'd be pretty fun. People could organize a team of 5 on the lobby, and then battle other teams. Players could individually bet items or add them as a whole, or just do it for the lulz. Same sorts of rules as Duels would be, on maps like dust and stuff. That'd be pretty fun. RE: Patchnotes 9/18/2016 - Excel - 09-18-2016 last man standing skilling boss(Fight the cold) RE: Patchnotes 9/18/2016 - Kendrick Lamar NotFound.Tech - 09-18-2016 Dark rp server when? |