Forerunner Gaming
Gift Packages - Printable Version

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Gift Packages - Anthony - 03-08-2016

1. Drops scale with level. The higher level the better drops OR less chance to get nothing.

2. Exp scales to level. 100 exp does nothing when you need 3500.

3. Better Drops. Drops aren't good and I think most would agree maybe for the occasionally crescent.

(Post others or which ones you like/dislike)


RE: Gift Packages - Brassx - 03-08-2016

Quote:Drops scale with level. The higher level the better drops OR less chance to get nothing.
They are already like that. Higher level = less empty slots.

Gift packages were designed to have sub-par rewards intentionally. They are meant to be a commodity item, so that I can comfortably hand out loads of them for minigames, events, level up rewards, etc, without worrying too much about how they effect the Economy.

However, the EXP reward is definitely something that needs to be scaled.


RE: Gift Packages - 2bias - 03-08-2016

gift packages are fine, no need to fix something that isn't broken.


RE: Gift Packages - Dreadark - 03-08-2016

Considering a lot more of them will be showing up, I wouldn't say that the drops should get a buff.


RE: Gift Packages - Unpoke - 03-08-2016

Each slot should have a different godlike, guarenteed godlike ( ͡° ͜ʖ ͡°)


RE: Gift Packages - Enchantable - 03-08-2016

(03-08-2016, 10:51 PM)Unpoke Wrote:  Each slot should have a different godlike, guarenteed godlike ( ͡° ͜ʖ ͡°)

I disagree. Each slot should have a random number of Candy Canes, ex. 1 slot has 3 Candy Canes, and a different slot has 5 Candy Canes.