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Gift Packages - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Gift Packages (/showthread.php?tid=3532) |
Gift Packages - Anthony - 03-08-2016 2. Exp scales to level. 100 exp does nothing when you need 3500. (Post others or which ones you like/dislike) RE: Gift Packages - Brassx - 03-08-2016 Quote:Drops scale with level. The higher level the better drops OR less chance to get nothing.They are already like that. Higher level = less empty slots. Gift packages were designed to have sub-par rewards intentionally. They are meant to be a commodity item, so that I can comfortably hand out loads of them for minigames, events, level up rewards, etc, without worrying too much about how they effect the Economy. However, the EXP reward is definitely something that needs to be scaled. RE: Gift Packages - 2bias - 03-08-2016 gift packages are fine, no need to fix something that isn't broken. RE: Gift Packages - Dreadark - 03-08-2016 Considering a lot more of them will be showing up, I wouldn't say that the drops should get a buff. RE: Gift Packages - Unpoke - 03-08-2016 Each slot should have a different godlike, guarenteed godlike ( ͡° ͜ʖ ͡°) RE: Gift Packages - Enchantable - 03-08-2016 (03-08-2016, 10:51 PM)Unpoke Wrote: Each slot should have a different godlike, guarenteed godlike ( ͡° ͜ʖ ͡°) I disagree. Each slot should have a random number of Candy Canes, ex. 1 slot has 3 Candy Canes, and a different slot has 5 Candy Canes. |