Prop traits - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Prop traits (/showthread.php?tid=277) Pages:
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Prop traits - Bottle4 - 12-17-2014 Now most of us know about prop-suffixex - that chance to shoot watermelon or something towards a player & kill them like a bowling ball takes out a pin. Now, instead of having that OPAF thingy, let's replace it with a prop-trait: ALWAYS SHOOTS PROPS But There are differences: 1. Only one type of prop is shot 2. These are small props: bottles, hamburgers, SMALL donuts, cans, chinese food boxes - such thingies! 3. They do the exact same damage as the bullet from the gun would. 4. They dissapear in less than 5 seconds. It's basically a cosmetic trait to make your gun feel better. There's also a variant for the props to do their own damage & not use the bullet ones, but It will most likely screw hard - a situation where you somehow get a sniper that shoots cans that do 20 DMG is underpowered, but on a shotgun, there are over 10 pellets - atleast 200 DMG! So I suggest they're basically cosmetics. Or, y'know, could have normal watermelon-shooting prop-suffixes with a chance to insta-prop-kill someone. RE: Prop traits - Terran - 12-17-2014 It would be interesting, but I'm certain it would cause hella server lag if everyone was replacing bullets with entities. I doubt it'd work at all. I'm no expert on these, though. RE: Prop traits - Bottle4 - 12-17-2014 It could be just model replacement, even though it could look weird when it lands - after all, bullets use models, right? RE: Prop traits - Rangerdanger - 12-17-2014 As long as i can get miranda....im in RE: Prop traits - Brassx - 12-17-2014 (12-17-2014, 08:23 PM)Bottle4 Wrote: It could be just model replacement, even though it could look weird when it lands - after all, bullets use models, right? Bullets don't use models. Bullets in GMOD don't even exist. They are raycasts(or raytraces), the effect you see is only a particle effect, which is a 2d sprite drawn along a line with delta timing to give the illusion of motion, when no physical entity is shot at all. However, one thing I could do is make customizable weapon tracers, but then again, someone would see your custom tracer and know you're shooting at them, so it's not a good idea. RE: Prop traits - fanc typh - 12-17-2014 What we could do is have the prop be a chance, yet do only 1.5* the damage of the original bullet itself. So, for instance, a rifle prop would do MUCH more damage than a huge prop, and as Bottle said, they dont take long to disappear. RE: Prop traits - Terran - 12-17-2014 Why not just bring back the Melonshotgun? It was hilarious, I remember using it waaaay back on NTG. It kinda sucked though. RE: Prop traits - McNuggie - 12-17-2014 i want my fjucking preop sjuffixs ill kill a man RE: Prop traits - Terran - 12-17-2014 Prop suffixes were a stupid part of NTG game-play. No gun should have a 1 in # chance to instantly kill someone. They were blatantly overpowered and broken. Sorry, but it IS true. RE: Prop traits - McNuggie - 12-17-2014 (12-17-2014, 11:54 PM)Terran Wrote: Prop suffixes were a stupid part of NTG game-play. No gun should have a 1 in # chance to instantly kill someone. They were blatantly overpowered and broken. Sorry, but it IS true. I LL KILL A MAN |