Patchnotes 12/16/2014 - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Info (https://forerunnergaming.org/forums/forumdisplay.php?fid=3) +--- Forum: Server Patchnotes (https://forerunnergaming.org/forums/forumdisplay.php?fid=4) +--- Thread: Patchnotes 12/16/2014 (/showthread.php?tid=270) |
Patchnotes 12/16/2014 - Brassx - 12-16-2014 •Made a new anti-afk system, this will stop anyone from using +left/+forward, or any of those console commands to get around the AFK system TTT has. It also detects other things, like if you're actually using the Inventory, or coinshop/model customizer, and wont put you into spectate if you're doing something(only wont 'AFK' you if you have the gamewindow active, otherwise it will continue on like normal and put you into spectate). I will make a system soon to auto-kick AFK players who have been on the server over a set time. RE: Patchnotes 12/16/2014 - Terran - 12-16-2014 Oho! An anti-afk system. Nice. Auto-kick is something that everything needs, when you can't get staff on and that ONE GUY has been taking that spectator slot for hours...Blech. Cool stuff. RE: Patchnotes 12/16/2014 - ProfessorSpace - 12-16-2014 Looking forward to this one. RE: Patchnotes 12/16/2014 - Bottle4 - 12-16-2014 It was about time! But I wonder, would it still recognize a SPECTATOR? Not an AFKer, an actual spectator that's moving through the map, watching others OR just waiting for someone to join the server & start playing! RE: Patchnotes 12/16/2014 - McNuggie - 12-16-2014 That's good. Bust them farmers! |