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Rams horns (new hat) - Printable Version

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Rams horns (new hat) - doctorRat - 11-01-2015

I would like to see it named "Beelzebub's Mantle"

I would like to see this new vanity be a legendary for the sole purpose to give it a trait, a small one of course, to increase movement speed a little.

Link to concept art: http://img09.deviantart.net/7f02/i/2015/105/6/9/demon_horn_reference___ram_horns_by_agent_ladue-d8p61a9.jpg

If it cannot be a legendary I would like to see it be donator only at 100-150 rubies.


RE: Rams horns (new hat) - Dreadark - 11-01-2015

-1 for the movement speed increase. If it's a vanity item it shouldn't give stats.

rams horns isnt a bad idea though.


RE: Rams horns (new hat) - Terran - 11-01-2015

Vanity items should never give stats, I agree completely.


RE: Rams horns (new hat) - RadioActiveCow? - 11-01-2015

Unless it replaces the crowbar and is a melee, but instead of it being held you just wear the horns and increase run speed but you can't attack? (Also won't be purchasable by rubies that would be pay to win Tongue)


RE: Rams horns (new hat) - doctorRat - 11-02-2015

making it a melee item would be kinda cool to replace the crowbar.


RE: Rams horns (new hat) - Rotshout - 11-02-2015

Nothing that can be bought with rubies can't be bought with coins, and anything that affects gameplay cannot be bought directly with rubies.


RE: Rams horns (new hat) - ghasT_T - 11-02-2015

(11-02-2015, 02:31 AM)Rotshout Wrote:  Nothing that can be bought with rubies can't be bought with coins, and anything that affects gameplay cannot be bought directly with rubies.

Or you could be Minewheeze and just buy every single prop in the store.