Locking guns (not sure if already suggested) - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Locking guns (not sure if already suggested) (/showthread.php?tid=2514) |
Locking guns (not sure if already suggested) - Fuzzy 'Mc-Cones' Mcnomnoms - 11-01-2015 Basically it's the same as it is on ntg. You right click the gun and click lock, after that you can't delete or charge a crystal with it untill you unlock it. RE: Locking guns (not sure if already suggested) - ghasT_T - 11-01-2015 I like it. RE: Locking guns (not sure if already suggested) - RadioActiveCow? - 11-01-2015 I've accidentally scrapped guns before so this would be useful RE: Locking guns (not sure if already suggested) - 2bias - 11-01-2015 yeah, locking guns on NTG saved me a shit ton of times. On FRG, when crystals first came out, i accidentally scrapped my decent m16 of phoenix, and I was pretty upset. [*] RE: Locking guns (not sure if already suggested) - knaveHearted - 11-14-2015 If I saw this a week ago, I would've said it was unnecessary. But now that I've accidentally scrapped a 1:4.4 bone spirit, I think we need this. Brass, please add. RE: Locking guns (not sure if already suggested) - RetralMega - 11-15-2015 +1. Very useful and convenient. |