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Melee Weapon Ideas (Part 2) - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Melee Weapon Ideas (Part 2) (/showthread.php?tid=2267) |
Melee Weapon Ideas (Part 2) - ghasT_T - 09-23-2015 Wow, it's been a long time since I did my Part 1 Ideas. I hope you like my funky fresh ideas ![]() Brass Knuckles:
Baseball Bat:
Lance:
Kunai:
Flashlight:
Pitchfork:
RE: Melee Weapon Ideas (Part 2) - 2bias - 09-23-2015 why do people keep posting these. unless you have models, they aren't going to be added, and even if you do, they still won't be added. RE: Melee Weapon Ideas (Part 2) - ghasT_T - 09-23-2015 (09-23-2015, 04:36 PM)tobiasx Wrote: why do people keep posting these. They are IDEAS, if Brass likes the ideas, he might make models for them. They ARE IDEAS RE: Melee Weapon Ideas (Part 2) - Terran - 09-23-2015 He told me before that he doesn't care about the ideas, you'd need a working SWEP for them, and nobody is going to create one out of the blue. You'd have to design not just the weapon, but its attack patterns and everything else. An absolutely HUGE pain, so if you can't find a SWEP, there's no point. So, none. RE: Melee Weapon Ideas (Part 2) - Dreadark - 09-23-2015 spoon. RE: Melee Weapon Ideas (Part 2) - wookiepie - 09-23-2015 +damage and +firerate seem a little insane on the same melee RE: Melee Weapon Ideas (Part 2) - Chosen - 09-23-2015 If you could find SWEPs for these than yeh, I think there could be a chance. However, some of those stats are really overpowered for a melee... |