Suggestion note to Terran: Health Kit - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Miscellaneous (https://forerunnergaming.org/forums/forumdisplay.php?fid=13) +--- Forum: Off Topic (https://forerunnergaming.org/forums/forumdisplay.php?fid=14) +--- Thread: Suggestion note to Terran: Health Kit (/showthread.php?tid=187) |
Suggestion note to Terran: Health Kit - Bottle4 - 12-05-2014 1. Check the Shoutbox archive 2. Health kit - Can heal you/Somebody else for # HP (Based on % increase). Limited use - normal ones have only 1 use. Has a chance to drop with a Use stat - increases uses - up to # times (let's say, 3-5 times per round?). Has chances to spawn with a trait. | TRAITS: Offensive category: Healing does NOT heal them - instead, it can steal their HP, Poison them, Electrocute them, Freeze (if possible) them, Burn them. Defensive category: Can stop after-effects of: Poison, Electrocutions, Freeze OR burning. Hold LMB (or whatever button you use to shoot) to charge the health kit to heal yourself - Hold the RMB (or whatever button you use to aim with ironsights) to charge the health kit to heal someone else ( NEEDS TO BE AIMING ALREADY AT SOMEONE ) kgnitem9. |