Forerunner Gaming
Buff the Canary slightly - Printable Version

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+--- Thread: Buff the Canary slightly (/showthread.php?tid=1091)

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Buff the Canary slightly - Terran - 04-12-2015

Canary's will only do 95 damage to a T even with a head-shot. This is really silly since they only have 6 bullets and kinda suck. Can they have another .5x head-shot multiplier? Thanks.

Image


RE: Buff the Canary slightly - McNuggie - 04-13-2015

Really? That's a headshot with a Canary? Arent they supposed to be super strong or something.

+1 for buff.


RE: Buff the Canary slightly - Terran - 04-13-2015

That's the head-shot counting T body armor, which lowers damage by 30%. Even a default Deagle one hit kills a T with body armor if its a head-shot.


RE: Buff the Canary slightly - Brassx - 04-13-2015

What?
Base Damage = 45.
Headshot multiplier = 3.

script:
Quote:if SERVER then
  AddCSLuaFile( "shared.lua" )
  resource.AddFile("materials/NTG/zeph_icon_canary.vmt")
end

SWEP.HoldType = "pistol"

if CLIENT then
  SWEP.PrintName = "Canary"
  SWEP.Author = "SniperDuck"
  SWEP.Slot = 6


  SWEP.ViewModelFOV  = 54
  SWEP.ViewModelFlip = false

  SWEP.EquipMenuData = {
     type="Weapon",
     model="models/weapons/w_357.mdl",
     desc="High powered revolver, uses normal pistol ammo."
  };

  SWEP.Icon = "NTG/zeph_icon_canary"
end

SWEP.Base = "weapon_tttbase"
SWEP.Primary.Recoil = 2
SWEP.Primary.Damage = 45
SWEP.Primary.Delay = 0.35
SWEP.Primary.Cone = 0.01
SWEP.Primary.ClipSize = 6
SWEP.Primary.Automatic = true
SWEP.Primary.DefaultClip = 6
SWEP.Primary.ClipMax = 12
SWEP.Primary.Ammo = "AlyxGun"
SWEP.AutoSpawnable = false
SWEP.AdminSpawnable = true

SWEP.HeadshotMultiplier = 3

SWEP.Kind = WEAPON_EQUIP
SWEP.CanBuy = {ROLE_DETECTIVE}

SWEP.AmmoEnt = "item_ammo_revolver_ttt"

SWEP.IsSilent = False

SWEP.ViewModel = "models/weapons/v_357.mdl"
SWEP.WorldModel = "models/weapons/w_357.mdl"

SWEP.Primary.Sound = Sound( "Weapon_Deagle.Single" )

-- We were bought as special equipment, and we have an extra to give
function SWEP:WasBought(buyer)
  if IsValid(buyer) then -- probably already self.Owner
     buyer:GiveAmmo( 6, "Pistol" )
  end
end

Oh with body armor. There's no reason to buff it just because of that!


RE: Buff the Canary slightly - Terran - 04-13-2015

Really? The default deagle one hit kills with headshots, body-armor be damned. Why should the Canary, a special weapon only available for Detectives (Which costs a credit, their only credit) do 95 damage only? Doesn't make sense to me. Regardless, I won't be using it anymore.


RE: Buff the Canary slightly - Dreadark - 04-13-2015

Agreed. The canary definitely should be buffed if it can't always be a one hit kill headshot. There's no point to even buy it if it does less damage. Plus it costs a whole credit and only dets can buy them. Dets are supposed to be much better than normal innocents.


RE: Buff the Canary slightly - Jake1o - 04-13-2015

It should be buffed a bit in my opinion but we don't want it to become a mini AWP. xD


RE: Buff the Canary slightly - McNuggie - 04-13-2015

Well I think it should 1 shot no matter what on the head, body armor or not. It is specifically meant to be strong, and a default deagle kills with a headshot against body armor.


RE: Buff the Canary slightly - Terran - 04-13-2015

I'm only talking about give it maybe x3.2 head-shot multiplier instead of x3, so that it one hit HS anyone.


RE: Buff the Canary slightly - Brassx - 04-13-2015

It has a faster firerate than the deagle though guys(~50% faster)! You can shoot it pretty quickly.