Helios/Apollo - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Helios/Apollo (/showthread.php?tid=10101) |
Helios/Apollo - Ritsu - 04-24-2021 Apollo/Helios: Shotgun, Smg Hybrid. (Note the cso swep of this gun already includes a mode change within it) Unique Perk: Egestas Solis (Curse Of The Sun) Has the ability to switch modes between a high damaging but innacurate shotgun and a more accurate and faster fighting SMG that deals less damage at the cost of the perks stated above Stats: Clip Size (Note Each shotgun shot takes 5 ammo from it's SMG variant so if you have a full mag and shoot once with the shotgun you will have 25 bullets left when switching to the SMG): Shotgun: 6 SMG: 30 Damage: Shotgun 15 damage 10 pellets SMG: 15 Damage Per Hit tbh im up for suggestions on everything about this. RE: Helios/Apollo - HeisenBurger - 04-24-2021 switching between a shotgun and an smg is not practical, since they're both close range weapons. and the sun theme has nothing to do with that either. RE: Helios/Apollo - Ritsu - 04-24-2021 I had a different main idea but i wasnt aure if it’s be too op RE: Helios/Apollo - HeisenBurger - 04-24-2021 (04-24-2021, 12:20 PM)Frost | The Ice Kid Wrote: I had a different main idea but i wasnt aure if it’s be too op suggestions aren't about balance, they're about concept |