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What would you like to see on TTT? - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: General (https://forerunnergaming.org/forums/forumdisplay.php?fid=21) +--- Thread: What would you like to see on TTT? (/showthread.php?tid=5103) |
RE: What would you like to see on TTT? - Brassx - 03-03-2017 (03-03-2017, 05:21 AM)TJ1524 Wrote:(03-03-2017, 02:11 AM)tobiasxz Wrote: Does nobody understand why FRG uses an RNG based roll system? RNG is random for a reason, and godlikes are rare for a reason.Yes god-likes are rare. I don't have any references for roll chances, because no one will publicly tell me what the chances are. The way you word the chance increases doesn't even seem like it's worth having, EVEN IF that was an idea I'd be willing to do. There's A LOT more ways to gain coins on FRG. Survive gives an insane amount of loot, collection quests, giveaways, keys, grim's, worm queen, etc. Survive alone made the average coin amount on FRG quadruple. You were constantly seeing people with 10k+ coins. Also, I'd like you to check and see how many people do in fact have and use godlikes. There's a shitload amount of people that do, and going rates for railguns, tarts, thrakos and what not are very possible to achieve and trade for, as well as roll. People don't care much about these anymore, because how many of them there are. I don't agree with your idea for every crate. Some godlikes are more sought after than others simply because they are more rare. Railguns were cool, then 100 of them dropped, now no one cares. Limited time items are supposed to be rare and 'collectable' thus why people want to hold on to them. They can still be obtained through one method though: Sealed Djinn(you can get expired seasonal crates from 'em). I'm not against making a new crate that has a guaranteed godlike if you don't obtain it after x amount of rolls, however, this godlike would be untradeable, and more of a novelty item. Something not practical to use, but fun to play with. But godlike chances are different per godlike, and per crate. The reason why rarities aren't fully disclosed is because crates used to use a strange system inwhich they would keep trying to roll until something hit, basically lowering the rarities of everything in it. (if it re-rolls 3 times, that essentially makes something 3x more common, that applied to godlikes too) New crates do NOT do that though, they use a new method I came up with using two loot tables. One 'common' and one 'rare'. The system tries to roll a rare item a single time, if it fails, it picks a common item 100% at random ignoring rarity. This allows me to set very specific and accurate drop rates for things, and disclose the drop rates more accurately. I'll compile a list of drop-rates on some crates and come back and post 'em (it will take awhile), but here's an example one I put together for bone crates(ones you buy with coins): Bone Crate: Possible common items table:
Items on the 'rare' table:
The reason why there's a sudden jump between the rarities, is this crate was designed to mainly payout coins. You can go on huge rolling sprees with these. I have functions to mass roll the crates and print out the results: I should also note that a sealed djinn on most crates is a 1 in 5k drop, that can only have a chance to 'overwrite' your roll if you did not roll a godlike. Basically> you open your crate, the system picks your item, if it's not a godlike it attempts to roll the djinn, if successful it changes the item to a sealed djinn. RE: What would you like to see on TTT? - TJ1524 - 03-03-2017
Survive doesn't nearly give as much as it used to, which is probably for the best. However, you can be completely screwed and get practically nothing. 1000 coins for 2-3 hours isn't the best deal, but it's RNG.
Keep in mind that those godlikes have been available for a long time, but how many are actually in use. I have been on for 12 hours straight for a few days sometimes. During that, I see around 15 godlikes being used by other people each day. Most of them in use are the people who come on daily. I haven't actually seen anyone use a Railgun, or Tart used regularly in a long time. Jerome has his Thrakos on a lot though. They're obtainable because, well, the crates that they are in are obtained more frequent than the others (This includes giveaways, mega giveaways, post round crates, gift packages, and minigames). They're in majority of what people get daily. This is in terms of rolling. Many people ignore them because they aren't new anymore. That doesn't mean that they shouldn't be used. I don't think directly its related to how many of them there are. It would also depend on how good it can be used across all maps, do people want to level up a gun rather than just play for gameplay, and yes, how many of them there are. This also affects new players because they have never seen it, want it, but don't have the money available to get it yet. However, They're getting a different treatment in the next update. They'll have different priorities in addition to get a gun that does something to compete.
I also like seeing drop tables. Perhaps it would be nice to see them in the change notes and cross off the special/unique names when new crates release and then fill them in as we discover them. Also, a crate opening simulator would be nice to have. RE: What would you like to see on TTT? - Mary - 03-03-2017 Could add some rune of something to increase (not by much) the luck for crates for a x amount of y aka time, how many crates, or just a one time use RE: What would you like to see on TTT? - 2bias - 03-16-2017 More maps added in(along with the removal of bad, unoptimized ones, and a higher number of maps that have to be played before ones we've already played start showing up again on the mapvote.) Sorry for the some what necro, i just didnt want to make a whole thread dedicated to it. RE: What would you like to see on TTT? - Brassx - 10-08-2017 Reviving the thread again, lots of solid points here and it's time for some more changes! After discussing with some people, we've come up with a new idea(kind of similar to an idea posted here earlier). Not entirely TTT based, but FRG in general: Crate Progression
What do you guys think of this idea? RE: What would you like to see on TTT? - Moor3 - 10-08-2017 how about a new gametype... like throw in a Dark RP or Prop Hunt... also... thats a good idea RE: What would you like to see on TTT? - Terran - 10-08-2017 I want to say "Voslom tbh" but that's off-topic. But gimme more Voslom. I'd personally like to see coins eradicated slowly and a new currency implemented, one far less inflated. I mean, it took me a around 10-11 months to save up 100k coins, and that was WAY more coins than anyone had. Now, 100k is like, lmao kid what's up, those are chump bucks, silly billy. Seems kinda ridiculous to me. People spend more time opening crates than actually playing TTT (or so it feels like to me). But otherwise Garry's Mod is just dying out, and it won't stop. That's just how its going to be, everything dies eventually. I like TTT how it is right now, its fun as it is. RE: What would you like to see on TTT? - 2bias - 10-08-2017 (10-08-2017, 10:14 PM)Steel Memes Wrote: how about a new gametype... like throw in a Dark RP or Prop Hunt... I'm all for more gamemodes, but DarkRP or Prop Hunt is 100% not the way to go. But either way, this thread is about what should be added to TTT, not about adding another gamemode. RE: What would you like to see on TTT? - CoachGrump - 10-09-2017 (10-08-2017, 11:33 PM)tobiasxz Wrote:(10-08-2017, 10:14 PM)Steel Memes Wrote: how about a new gametype... like throw in a Dark RP or Prop Hunt... I'd like more cooperative game modes that involve more killing. Like what TDM was like during the test months ago. Plus there'd be less flaming (hopefully) RE: What would you like to see on TTT? - Eclipse - 10-09-2017 (10-09-2017, 12:00 AM)CoachGrump Wrote:(10-08-2017, 11:33 PM)tobiasxz Wrote:(10-08-2017, 10:14 PM)Steel Memes Wrote: how about a new gametype... like throw in a Dark RP or Prop Hunt... I suggested jailbreak and I don't know if it was liked or not. The weapons you have in inventory would be weapons you have for guard and whatever you pick up for prisoner. |