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[Nerf] Oracle Shield and Firerate[Implemented] - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +---- Forum: Buffs, Nerfs, and changes. (https://forerunnergaming.org/forums/forumdisplay.php?fid=81) +----- Forum: Implemented (https://forerunnergaming.org/forums/forumdisplay.php?fid=82) +----- Thread: [Nerf] Oracle Shield and Firerate[Implemented] (/showthread.php?tid=7298) |
RE: [Nerf] Oracle Shield and Firerate - Bathory (She/They) - 09-17-2018 Just remember that you can't scope in even a single bit. There are still downsides to it. RE: [Nerf] Oracle Shield and Firerate - ghasT_T - 09-17-2018 (09-17-2018, 01:22 AM)Kheyre Wrote: Just remember that you can't scope in even a single bit. There are still downsides to it. yes, because I need to scope in to shred people. Great downside, perfectly balances the weapon [Nerf] Oracle Shield and Firerate[Implemented] - Brassx - 09-17-2018 Implemented firerate change next patch. You will still beable to click it fast, it just makes sure the speed isn't borderline 'inhuman'. Shield hasn't been touched yet other than giving it a tint. Old firerate using my "Rapid Fire" function on my mouse: New firerate with same function: It's still really good, but definitely more reasonable. Feel free to let me know how this affects the weapon once the patch goes live. |