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Patchnotes 1/8/2016 - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Info (https://forerunnergaming.org/forums/forumdisplay.php?fid=3) +--- Forum: Server Patchnotes (https://forerunnergaming.org/forums/forumdisplay.php?fid=4) +--- Thread: Patchnotes 1/8/2016 (/showthread.php?tid=3022) |
RE: Patchnotes 1/8/2016 - Brassx - 01-09-2016 (01-09-2016, 03:46 PM)Unpoke Wrote:(01-09-2016, 12:57 PM)Brassx Wrote: Chill guys. I was fully aware that a 2.2 chance was going to be unbalanced (so I upped the chance and assumed it was going to be fine), BUT the automatic trait chance dampening for some weapons(decrease/increase chance based on firerate, clipsize, etc), seems to have a bug(as pointed out) that stopped my changes from really taking effect, as it seems to just lower to the minimum chance allows for most rifles. (Not every suffix/trait is in the dampener list, which explains why some have higher/lower chances.) Uhhhh...?? As it stands it can currently proc when headshot. The only thing that would change would be removing arm/leg shots from the procs, which could make it fairly balanced, and make it so you can't be a scrub and shoot someone in the foot and proc to insta-kill them. RE: Patchnotes 1/8/2016 - Maximus3131 [TRADING] - 01-09-2016 (01-08-2016, 05:06 PM)Terran Wrote: "Terranable". Jake suggested it and I thought it was really good. Less pretentious, too. I hope. Awwwwww rip Totaliterran ![]() RE: Patchnotes 1/8/2016 - Terran - 01-09-2016 It did, Brass. He came up behind me, hit me, and I instantly died. I checked the logs and it basically double shot me, 58x2. I think I recall seeing something but I died in virtually less than a second so I couldn't confirm. |