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Patchnotes 1/8/2016 - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Info (https://forerunnergaming.org/forums/forumdisplay.php?fid=3) +--- Forum: Server Patchnotes (https://forerunnergaming.org/forums/forumdisplay.php?fid=4) +--- Thread: Patchnotes 1/8/2016 (/showthread.php?tid=3022) |
RE: Patchnotes 1/8/2016 - Fresh - 01-09-2016 (01-09-2016, 01:08 AM)Unpoke Wrote:(01-09-2016, 01:06 AM)Jake1o Wrote:(01-09-2016, 12:53 AM)Unpoke Wrote: Deathbringer isn't nearly as overpowered as people think - it's not like it's every other shot exactly that is a one kill, so it's not REALLY 50%. It's ~2 shots and they're dead anyway - if it was any more than what it is, it'd be completely useless and stupid. I honestly believe, even when I've faced it from the other two owners, that it doesn't need a chance-nerf. Maybe some other kind, but not the chance of it. railguns got the 1 in 3 chance to instakill right? the awp too, instakill on body and you get FOUR shots. People use it instead of knives which are two hit for some reason, yet the awp is actually ranged and one hits body? thats off topic tho since thats not inventory. RE: Patchnotes 1/8/2016 - Terran - 01-09-2016 Bloodweep drains HP and takes time. Maybe lower the Deathbringer's damage? Let's say it has -40% damage but still a 1 in 2 chance to proc the suffix. A chest shot + the suffix would OHKO without body armor. Arm/leg + suffix = maybe 80 damage? That, plus the low clip and slow reload speed sounds fairer to me. Also, maybe as a little bonus, if you get a head-shot with it, the next reload is 50% faster or something? RE: Patchnotes 1/8/2016 - Unpoke - 01-09-2016 (01-09-2016, 01:12 AM)Terran Wrote: Bloodweep drains HP and takes time. the suffix blows off your head the glitch alone of you walking around headless is silly enough, it doesnt need to be a real thing lol I stand strongly by what I said about the railgun. If anything needed to be nerfed, maybe a different suffix for the melee in specific or just slower firerate. RE: Patchnotes 1/8/2016 - Terran - 01-09-2016 Railgun sucks Hard to aim because you have to aim in-front of where they are heading it doesn't one hit if they have a blaze crystal it doesn't one hit if it hits arm/leg Has only 3 bullets Has 15 shots, maximum, like 27 if you abuse ammo glitch also its 1 in 3 regardless, not 1 in 2, but being able to get the orange beam and hold it is a benefit. But then again; limited ammo. Did I mention how blaze crystals make it useless. RE: Patchnotes 1/8/2016 - Jake1o - 01-09-2016 (01-09-2016, 01:12 AM)Fresh Wrote:(01-09-2016, 01:08 AM)Unpoke Wrote:(01-09-2016, 01:06 AM)Jake1o Wrote:(01-09-2016, 12:53 AM)Unpoke Wrote: Deathbringer isn't nearly as overpowered as people think - it's not like it's every other shot exactly that is a one kill, so it's not REALLY 50%. It's ~2 shots and they're dead anyway - if it was any more than what it is, it'd be completely useless and stupid. I honestly believe, even when I've faced it from the other two owners, that it doesn't need a chance-nerf. Maybe some other kind, but not the chance of it. IDK much about the railgun because I haven't had much exposure to it. If it has a 1-3 chance to kill you no matter where you get hit that's a bit OP too. The AWP is a T weapon with limited ammo and a 1 time buy. It also doesn't 1 hit kill arm or leg shots and has very high sensitivity when scoped. You can gather more ammo for the deathbringer and it 1 hit kills ANYWHERE 50% of the time. RE: Patchnotes 1/8/2016 - Unpoke - 01-09-2016 (01-09-2016, 01:19 AM)Terran Wrote: Railgun sucks I've never had trouble aiming the railgun You're right, it doesn't one shot if they have a blaze crystal, but it still has high base damage to those without one I'm pretty sure it one hits to an arm or leg, not completely 3 bullets with higher base damage and reloading isn't that big of a deal 27 ammo is plenty People say the railgun is bad, why should godlike tiers be completely bad as opposed to a little good? idk what the awp thing was about but fresh was trying to agree with me i asked him ingame about the railgun RE: Patchnotes 1/8/2016 - Brassx - 01-09-2016 Chill guys. I was fully aware that a 2.2 chance was going to be unbalanced (so I upped the chance and assumed it was going to be fine), BUT the automatic trait chance dampening for some weapons(decrease/increase chance based on firerate, clipsize, etc), seems to have a bug(as pointed out) that stopped my changes from really taking effect, as it seems to just lower to the minimum chance allows for most rifles. (Not every suffix/trait is in the dampener list, which explains why some have higher/lower chances.) I'm working on redesigning the formula for it. Also, I should probably add in the description, that the chance for activating the suffix in Melee mode is now a little less common. EDIT:Another possible nerf/change, is if I make the suffix only able to proc depending on which hitbox the bullet hits. Like only doing it with body/headshots. (I should note that the bullet's damage is reduced to 0 when the suffix procs) RE: Patchnotes 1/8/2016 - Terran - 01-09-2016 Does that affect the melee, though? I got hit once and instantly died. 58x2. RE: Patchnotes 1/8/2016 - Brassx - 01-09-2016 (01-09-2016, 03:04 PM)Terran Wrote: Does that affect the melee, though? I got hit once and instantly died. 58x2. It hit you twice with one swing? RE: Patchnotes 1/8/2016 - Unpoke - 01-09-2016 (01-09-2016, 12:57 PM)Brassx Wrote: Chill guys. I was fully aware that a 2.2 chance was going to be unbalanced (so I upped the chance and assumed it was going to be fine), BUT the automatic trait chance dampening for some weapons(decrease/increase chance based on firerate, clipsize, etc), seems to have a bug(as pointed out) that stopped my changes from really taking effect, as it seems to just lower to the minimum chance allows for most rifles. (Not every suffix/trait is in the dampener list, which explains why some have higher/lower chances.) it's literally a disadvantage for it to proc on headshots so i dont think thats a good idea for that to be only one of two choices (they dont die right away and it gives them time to kos) |