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[Change] Good Samaritan Kills - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +---- Forum: Buffs, Nerfs, and changes. (https://forerunnergaming.org/forums/forumdisplay.php?fid=81) +---- Thread: [Change] Good Samaritan Kills (/showthread.php?tid=7413) |
RE: [Change] Good Samaritan Kills - Enchantable - 10-02-2018 fr just be careful if you're an innocent and don't want to take the risk.. then don't. nobody is making you fire. if you're a traitor, survey the scene for a sec before opening fire. with kuro's case, you kind of have to let yourself die. if you don't know what you might end up shooting, then don't fire. there's no reason for the quest to prevent a seemingly unfair circumstance like that from occurring - in fact, knowing not to engage in that situation rewards the player for being extremely careful, which is probably the point of the quest. some might think that's a bit too much to expect of the player, in which case i can understand adjusting the quest to give the player a bit more leeway. i don't agree with making it only on unrighteous kills, though, because that makes the quest way too easy RE: [Change] Good Samaritan Kills - Aleth - 10-02-2018 (10-02-2018, 10:29 PM)Enchantable Wrote: fr just be careful maybe not just kills but maybe doing x damage in x amount of time thats unrightful. being able to have something stupid happen and hit somebody for 10 damage and having the whole thing reset is insane. RE: [Change] Good Samaritan Kills - Kuro - 10-03-2018 (10-02-2018, 10:29 PM)Enchantable Wrote: if you're an innocent and don't want to take the risk.. then don't. nobody is making you fire. My problem with a few of these statements are what kind of play style we're going for here, should it be more casual or more tryhard? I can get wanting a challenge but this is pretty extreme. The way it is currently puts the stakes way too high to be taken as "fun" as you're losing all of your progress for something so minor as shooting the wrong person once in a shooting game. To get it done efficiently the "best" way is to kill only during T rounds, restrict the type of gun you use to the most accurate single fire you can, make sure you're not within half-map distance of a traitor buddy or pray they don't magically appear next to/walk in front of you as you shoot. If someone trolls you that's on you. If the intention was to make the quest/challenge as stressful/tedious as possible then you've got a golden formula there, my issue is that while we've been talking for a long time about ways to make it more casual and appealing to people that's it's perhaps not the best experience on a server with a million different fun weapons that can damage someone practically on the other side of the map through a wall in a fraction of a second to have content that restarts hour(s) of progress for so much as sneezing near somebody with a gun out If that's reasonable enough then I'd like to see it be more forgiving than the archaic way it is at the moment Something like
Any combination of these three is also good but I'd love to hear more |