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How to make FRG "worth" it again - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: How to make FRG "worth" it again (/showthread.php?tid=6682) Pages:
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RE: How to make FRG "worth" it again - Brassx - 04-15-2018 (04-15-2018, 07:18 PM)Kheyre Wrote: If we are talking about things, I want survive to be approachable for most people, instead of the 6-9+ hour runs, most people cant afford to do that casually. Look at the recent attempt to break the survive record, people got sick and fell asleep trying just to be there as long as teamsweat. That's the point of survive. You can't compare casual runs vs 6-9 hour runs. Not everyone does 6-9 hour runs. It's literally 'survive'. A Test of endurance. Most people just go to Round 24 then stop for the loot. RE: How to make FRG "worth" it again - The Black Parade - 04-15-2018 (04-15-2018, 07:23 PM)Brassx Wrote:(04-15-2018, 07:18 PM)Kheyre Wrote: If we are talking about things, I want survive to be approachable for most people, instead of the 6-9+ hour runs, most people cant afford to do that casually. Look at the recent attempt to break the survive record, people got sick and fell asleep trying just to be there as long as teamsweat. You also gotta look at people that play Nazi Zombies, they try to survive for more than 9 hours, I watched a video once about how to keep a multiplayer zombies game up while going to sleep. RE: How to make FRG "worth" it again - Poison - 04-15-2018 (04-15-2018, 07:18 PM)Kheyre Wrote: If we are talking about things, I want survive to be approachable for most people, instead of the 6-9+ hour runs, most people cant afford to do that casually. Look at the recent attempt to break the survive record, people got sick and fell asleep trying just to be there as long as teamsweat.The only reason I got sick is that I gave blood that same day. That was my mistake. I did it the week previous and was fine. Survive is my favorite event by far and will always be worth it to do in my eyes mostly because of nostalgia. RE: How to make FRG "worth" it again - Kuro - 04-15-2018 (04-15-2018, 04:05 PM)Brassx Wrote: That's not a problem, that's how it NEEDS to be. Just balanced more properly than it is currently, so time vs coin is more comparable across all. So doing one isn't more worth doing the other, unless you're chasing specific unique from said event. To be fair the balance is not the issue it's how homogenized all of the loot is making it unappealing when the only difference in drops is the few extremely rare godlikes. I really do like the idea of unique weapons but wouldn't that require more effort than making something like crate of the damned return to grim? One motivation for this type of suggestion was the Lyrus boss fight, it followed this type of formula already but now with its exclusive drop being removed it looks like it will be following the suit of every other event. I think keeping easter egg IIIs as an exclusive reward from Lyrus would make the fight undoubtedly worth doing regardless of how much "value" the drops have. Santa fights are still in the game and we routinely get a ton of people on to do the fights just because of the christmas crates being exclusively available from there. This should also help with the problem of inflation as many of the filler crates give coins in addition to the coins you already get from completing most events whereas things like Easter Eggs give very little coins. In runescape now most bosses give valuable sub-drops to supplement the main rare drops and a lot of the stuff is divided into different tiers or areas. GWD in RS3 gives a ton of potion secondaries that make up a huge chunk of profit when you don't get any rare drops. GWD2 gives higher tiered herbs and other useful consumables like bones and ashes where the very top tier bosses give items like wines and energies to make armors. Every one of these different instances of events are "worth doing" for a ton of different reasons. I wouldn't compare FRG directly to MMOs because you really can't grind events here for hours on end, there's still cooldowns and I think that if these changes were passed having events like Grim and Asylum go back to 20 hours wouldn't be a bad idea either to keep things fresh. (04-15-2018, 07:18 PM)Kheyre Wrote: If we are talking about things, I want survive to be approachable for most people, instead of the 6-9+ hour runs, most people cant afford to do that casually. Look at the recent attempt to break the survive record, people got sick and fell asleep trying just to be there as long as teamsweat. I didn't include survive in this suggestion for events since it doesn't ever end it would be tough to balance any loot changes without addressing peoples other problems with survive. Considering "peak loot" is round 40+ and getting there is easily 4-5 hours it's fundamentally different from basically every objective event RE: How to make FRG "worth" it again - Brassx - 04-15-2018 (04-15-2018, 10:09 PM)Kuro Wrote:(04-15-2018, 04:05 PM)Brassx Wrote: That's not a problem, that's how it NEEDS to be. Just balanced more properly than it is currently, so time vs coin is more comparable across all. So doing one isn't more worth doing the other, unless you're chasing specific unique from said event. That's fair, I only know of OSRS's bosses. I can tell you now, GWD is usually not really 'worth' doing there unless you're chasing specific uniques, especially when other things make much more GP/Hr. I think we're making similar points though. Which is essentially: Each event needs its own unique set of drops that aren't too uncommon, that fill their own little 'niches' and are useful in their own way. That way each event is useful to do for those said items, not just the super rare chance for godlikes. Yes making uniques for it would be more work, but I'd rather do that than recycle expired items through events. (Most of the time, the hardest part of uniques is well... Making it unique. Coming up with ideas that are fun and useful, and not just a gimmick) RE: How to make FRG "worth" it again - SP1D3RP1G - 04-16-2018 Selling event uniques 1 forum rep each |