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Key Shards, QoL and General Suggestions - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Key Shards, QoL and General Suggestions (/showthread.php?tid=6566) Pages:
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RE: Key Shards, QoL and General Suggestions - Kuro - 03-23-2018 (03-23-2018, 12:17 PM)TJ1524 Wrote:(03-23-2018, 10:12 AM)Kuro Wrote: This would also introduce some funny combos(trace with no negative damage) and be a game changer to how things currently are While I did forget about the april fools weapons those are exotic are there would be no way to apply that to them as there would be no "exotic" fragments. Outside of those and the tracer I don't believe there's any gun that if a negative was removed it would become broken or OP, not in the era of galactics. Even if someone would scrounge together enough metals to remove a negative from a godlike, that's a ton of godlikes out of the game for one negative stat on one gun. It's a huge item sink, allows people to make their favorite guns slightly better and many people would do it. |